FMOD library interface |
fmod-h.r | v:0.9.0 177.5 KB 5 Nov 2011 | Code to bind FMOD shared library to Rebol. author: Marco Antoniazzi |
FormMail.pl Lookalike Spam Trap |
formmail.pl | 2.5 KB 21 May 2007 | Respond to a CGI calls as if we were FormMail.pl
(See http://www.scriptarchive.com/formmail.html)
If the request seems to be an openness check,
respond with an email indicating this server is
ready for abuse. Else, swallow spam email and
return nothing.
Note the filename - for once, a rebol script [...] author: HY |
Forum Reader |
forum-reader.r | 1.3 KB 18 May 2010 | Offline reader to download, save, and read the entire collection
of forum messages at http://rebolforum.com (i.e., to keep the
messages for later reference). The message block is stored at
http://rebolforum.com/bb.db. author: nick |
FTP Chat Room |
ftp-chat.r | 2.7 KB 30 Jun 2008 | A simple chat application that lets users send instant text messages
back and forth across the Internet.
The chat rooms are created by dynamically creating, reading,
appending, and saving text files via ftp (to use the program, you'll
need access to an available ftp server: ftp address, username, and
password).
Taken [...] author: nick antonaccio |
Open a file or directory requester |
file-requester.r | v:1.4.11 29.5 KB 16 Sep 2017 | Requests a file or directory author: Marco Antoniazzi |
A Variation on Conway's Game of Life |
game-of-life-variation.r | v:0.0.4 5.3 KB 21 Sep 2005 | A GUI implementation of a modified version of the popular cellular automaton system.
The rules: 1) Each cell (square) on the grid is either alive (blue) or dead (white)
2) For every iteration, each cell's next state depends on current state and # of live neighbors
a) if cell is alive, it stays alive <=> 2 or 3 neighbors are alive
b) if cell is dead, [...] author: Ayrris Aunario |
UUID Generation Example via Windows SDK |
guid.r | v:0.1 2.0 KB 10 Sep 2005 | Command only example of interfacing to Windows SDK to generat UUIDs. Trivial given heavy lifting by others in Rebol community. Acknowledgements to all. author: David McAvenue |
Garmin GPS protocol handler |
garmin-protocol.r | v:0.4.2 18.7 KB 12 Dec 2004 | Garmin eTrex Legend protocol handler author: Piotr Gapinski |
GUI CRUD App Builder |
gui-crud-app-builder.r | 4.4 KB 11 Dec 2013 | CRUD is an acronym for Create Read Update and Delete .
Familiar types of apps such as contact managers, inventory systems,
home video databases, etc., are examples of typical CRUD data storage
applications. This script is a simple CRUD app maker that allows you to
instantly create CRUD apps which store, retrieve, sort, etc. records [...] author: nick |
Guitar Chords |
guitar-chords.r | 22.2 KB 9 Dec 2009 | Create and print instant guitar chord diagram charts for songs.
Taken from the tutorial at http://re-bol.com author: nick |
Test Dot Graphviz with com2Rebol |
graphviz2rebol.r | v:0.0.2 1.6 KB 5 Apr 2006 | REBOL COM.interfacing with WinGraphviz author: Ph. Le Goff |
ImageMagick Support |
imagemagick-helper.r documentation | 8.8 KB 23 Aug 2006 | Support minimal needs for image processing using ImageMagick MagickWand and MagickCore DLLs
Note: DLL's calls tend to change so this is specifically for version 6.2.9
Note: Original uses only MagickCore DLL. This version required MagickWand DLL because they
moved the calls to a different DLL author: Edgar Tolentino |
IMAP Handler |
imapx-handler.r | v:0.0.2 36.8 KB 30 Mar 2006 | Add some RFC3501 (full imap) behaviour to the imap scheme. author: rt & ingo hohmann |
JSON to Rebol converter |
json.r discussion documentation | v:0.0.9 14.2 KB 6 Sep 2013 | Convert a JSON string to Rebol data, and vice versa. author: douglas crockford |
Julian Calendar Converter |
julian.r | 4.8 KB 13 Mar 2003 | To provide conversions to/from julian day numbers/dates. author: Russ Yost |
REBOL Locking System |
lock-file.r | v:1 2.6 KB 13 Mar 2003 | To provide functions for voluntary resource locking in rebol author: Cal Dixon |
Scrolling LIST Example |
list-scroll-demo.r | 2.9 KB 16 Nov 2004 | Shows an example of how to use a LIST style face with
an associated scroller. author: Gregg Irwin |
Library Interface Dialect |
lib-dialect.r documentation | 2.4 KB 14 Apr 2006 | Allow for a more concise way to define library routine
interfaces. author: Gregg Irwin |
List How-To |
list-supply-how-to.r | 2.4 KB 18 Apr 2006 | How-To use a list and the 'supply block author: [unknown] |
List Widget Example |
list-widget-example.r | 5.0 KB 10 Jul 2010 | This examples demonstrates how to use REBOL's native GUI list
widget to manage a grid of data values. Columns can be sorted
by clicking the headers. Individual values at any column/row
position can be edited by the user (just click the current value).
Entire rows can be added, removed, or moved to/from user-selected
positions. [...] author: nick |
Load-Parse-Tree (Parse-Analysis) |
load-parse-tree.r documentation | v:2.0.1 8.5 KB 5 May 2013 | Load a block structure representing your input as matched by Parse. author: Brett Handley |
Logging Framework For Rebol |
log4reb.r documentation | v:2.0.6 10.8 KB 19 Feb 2006 | Logging within the context of program development constitutes inserting statements
into the program that provide some kind of output information that is useful to the developer.
Examples of logging are trace statements, dumping of structures and the familiar 'prin or
'print debug statements. log4reb offers a hierarchical way to insert logging statements within
a [...] author: Francois Vanzeveren |
Make And Print A CD Label |
label-and-print.r | 6.6 KB 6 Jan 2008 | This script illustrates how CD labels may be drawn and printed with REBOL and
illustrates how REBOL output may be printed when incorporated into an HTML page. author: r. |
Decimal Arithmetic |
money.r documentation | v:see mo 7.0 KB 22 Jul 2010 | Decimal arithmetic for numbers held as strings.
Numbers may have up to 12 integral digits
and always have 2 fractional digits author: peter |
Memory Match Game |
match-game.r | 1.8 KB 14 Oct 2015 | A configurable 'concentration' type matching game.
Enter the number of rows and columns which you want to play.
The total number of boxes must be even (to allow pair matching),
max 11x10. Graphic size is automatically adjusted to fit the screen.
To play, click on any pair of boxes. Remember the characters
revealed, and match [...] author: nick |