38 scripts tagged as: [domain · game]
Chess board handler | ||
cbh.r documentation | v:0.1.0 12.1 KB 28 Aug 2012 | Function as a chess board interface.
Support playing a game of chess according to the rules of the game of chess. author: Arnold van Hofwegen |
Le Compte est Bon. | ||
ceb.r | v:1.0 1.3 KB 2 May 2008 | Algorithm to solve french countdown game. author: Christian Blanvillain |
Chess images | ||
chessimage.r documentation | 11.6 KB 26 Aug 2012 | Create images. author: Arnold van Hofwegen |
Chess moves generator | ||
chessmoves.r discussion documentation | v:0.1.2 59.2 KB 29 Aug 2012 | Generate all legitimate moves in any position. author: Arnold van Hofwegen |
Color Match | ||
colormatch.r | v:1.0.0 4.7 KB 13 Mar 2003 | To illustrate the three basic principles of educational objects.
1. objective: a target outcome, task or pattern.
2. experience: an interface that allows students to build relationships to the concept.
3. evaluation: integrated data collector and organizer for evaluation.
This EO was first introduced in 1987 to students building scripts to animate graphics over video. author: Scot M. Sutherland |
Colormatch 1.5 | ||
colormatch15.r | 4.8 KB 16 Mar 2007 | Color Match 1.5 simulates very closely the Amiga Version created in 1987.
Junior High students learned how to created accurate colors by typing in numbers into a
multimedia program. author: Scot M. Sutherland |
10x10 International checkers move generator | ||
dam1.r documentation | v:1.0.0 782 bytes 5 Dec 2012 | generate all legal moves in the international 10x10 checkers game author: Arnold van Hofwegen |
10x10 International checkers move generator | ||
damgame.r | v:1.0.0 732 bytes 22 Nov 2012 | Play the international 10x10 checkers game author: Arnold van Hofwegen |
Dice | ||
dice.r | v:1.0.0 1.0 KB 13 Mar 2003 | Dice. author: Andrew Martin |
Display chess board | ||
display-chess-board.r | v:1.0.0 3.5 KB 14 Sep 2004 | Display a basic chess board and some
moveable counters (use a mouse to drag and drop). The
most-recently selected counter comes to the front, if it
was obscured by other counters.
Intended as a get-you-started set of ideas if you intend
to write a board game, and a demo of VID feel and other
useful techniques author: Sunanda |
Drill Bits | ||
drill-bits.r | v:0.9 7.6 KB 8 Aug 2005 | A VID drill program to help memorize facts
using repeated multiple choice question and answers. author: mikel |
F1 demo | ||
f1.r | v:1.0.0 4.8 KB 23 Nov 2012 | Simple car game, just t show how to scroll images author: Massimiliano Vessi |
FF3 ZSNES Saved state editor | ||
ff3edit.r | 10.0 KB 4 Mar 2004 | A tool to edit saved state files for Final Fantasy 3 as created by the ZSNES emulator author: Cal Dixon |
Fire and Smoke particles generator. | ||
fire-smoke-particle-generator.r | v:1.0.2 14.3 KB 18 Sep 2010 | A particle engine demo which generates fire and smoke, with a lot of control and some compositing built-in author: [unknown] |
Demo Msx Emulation Galaga | ||
galaga.r | v:1.0.1 88.5 KB 28 Feb 2007 | MSX Emulation using rebcode author: Guest2 |
A Variation on Conway's Game of Life | ||
game-of-life-variation.r | v:0.0.4 5.3 KB 21 Sep 2005 | A GUI implementation of a modified version of the popular cellular automaton system.
The rules: 1) Each cell (square) on the grid is either alive (blue) or dead (white)
2) For every iteration, each cell's next state depends on current state and # of live neighbors
a) if cell is alive, it stays alive <=> 2 or 3 neighbors are alive
b) if cell is dead, [...] author: Ayrris Aunario |
Guess the number | ||
guess-the-number.r | 1.7 KB 12 Oct 2014 | This game will ask you to enter a number
and will then say if it is more or less than a predefined random number
with best ability and worst luck
you will need (log in base 2 of MAX) tries to guess the number
(if you are interested in this google Binary search [...] author: Caridorc |
Half-life log parser | ||
hllogparser.r | 5.8 KB 4 Mar 2004 | Allows a rebol script to parse server logs from the game: Half-life author: Cal Dixon |
Keyboard Trener | ||
keyboar-trener.r | v:1.0.0 3.8 KB 25 May 2007 | Learn to write rebol words faster without looking at keyboard. author: Karol Gozlinski |
Demonstration of a Package on REBOL.org | ||
lds-demo1-package.r discussion | v:0.0.1 978 bytes 13 Aug 2004 | Demonstration of a package, and competition author: Sunanda |
Magic 8 ball | ||
magic8.r | v:2.0.6 1.2 KB 26 Feb 2013 | It's the old Magic 8 ball game,
think your question and ask the game. author: Massimiliano Vessi |
Mine-Sweeper | ||
mines.r discussion | v:1.0.5 13.9 KB 2 Feb 2006 | Mine-sweeper game author: Allen Kamp |
Mirrorgame | ||
mirror.r documentation | v:1.07 18.2 KB 29 Aug 2012 | A nice logical puzzle game. author: arnold van hofwegen |
Nim engine | ||
nim-engine.r documentation | v:0.0.0 12.7 KB 19 Jul 2005 | Calculate the best move in a game of NIM author: Sunanda |
The number-memory buttons | ||
number-buttons-game.r | 3.6 KB 23 Sep 2014 | In this game you will have to click the buttons
and memorize the numebers, at the end you will
be asked to write the bigger or the smaller.
This is a race against your memory. author: Caridorc |
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