26 scripts tagged as: [domain · game]
| Le Compte est Bon. | ||
| ceb.r | v:1.0 1.3 KB 2 May 2008 | Algorithm to solve french countdown game. author: Christian Blanvillain |
| Color Match | ||
| colormatch.r | v:1.0.0 4.7 KB 13 Mar 2003 | To illustrate the three basic principles of educational objects.
1. objective: a target outcome, task or pattern.
2. experience: an interface that allows students to build relationships to the concept.
3. evaluation: integrated data collector and organizer for evaluation.
This EO was first introduced in 1987 to students building scripts to animate graphics over video. author: Scot M. Sutherland |
| Colormatch 1.5 | ||
| colormatch15.r | 4.8 KB 16 Mar 2007 | Color Match 1.5 simulates very closely the Amiga Version created in 1987.
Junior High students learned how to created accurate colors by typing in numbers into a
multimedia program. author: Scot M. Sutherland |
| Dice | ||
| dice.r | v:1.0.0 1.0 KB 13 Mar 2003 | Dice. author: Andrew Martin |
| Display chess board | ||
| display-chess-board.r run plugin | v:1.0.0 3.5 KB 14 Sep 2004 | Display a basic chess board and some
moveable counters (use a mouse to drag and drop). The
most-recently selected counter comes to the front, if it
was obscured by other counters.
Intended as a get-you-started set of ideas if you intend
to write a board game, and a demo of VID feel and other
useful techniques author: Sunanda |
| Drill Bits | ||
| drill-bits.r | v:0.9 7.6 KB 8 Aug 2005 | A VID drill program to help memorize facts
using repeated multiple choice question and answers. author: mikel |
| FF3 ZSNES Saved state editor | ||
| ff3edit.r | 10.0 KB 4 Mar 2004 | A tool to edit saved state files for Final Fantasy 3 as created by the ZSNES emulator author: Cal Dixon |
| Demo Msx Emulation Galaga | ||
| galaga.r | v:1.0.1 88.5 KB 28 Feb 2007 | MSX Emulation using rebcode author: Guest2 |
| A Variation on Conway's Game of Life | ||
| game-of-life-variation.r run plugin | v:0.0.4 5.3 KB 21 Sep 2005 | A GUI implementation of a modified version of the popular cellular automaton system.
The rules: 1) Each cell (square) on the grid is either alive (blue) or dead (white)
2) For every iteration, each cell's next state depends on current state and # of live neighbors
a) if cell is alive, it stays alive <=> 2 or 3 neighbors are alive
b) if cell is dead, [...] author: Ayrris Aunario |
| Half-life log parser | ||
| hllogparser.r | 5.8 KB 4 Mar 2004 | Allows a rebol script to parse server logs from the game: Half-life author: Cal Dixon |
| Keyboard Trener | ||
| keyboar-trener.r | v:1.0.0 3.8 KB 25 May 2007 | Learn to write rebol words faster without looking at keyboard. author: Karol Gozlinski |
| Demonstration of a Package on REBOL.org | ||
| lds-demo1-package.r discussion | v:0.0.1 978 bytes 13 Aug 2004 | Demonstration of a package, and competition author: Sunanda |
| Mine-Sweeper | ||
| mines.r discussion | v:1.0.5 13.9 KB 2 Feb 2006 | Mine-sweeper game author: Allen Kamp |
| Nim engine | ||
| nim-engine.r documentation | v:0.0.0 12.7 KB 19 Jul 2005 | Calculate the best move in a game of NIM author: Sunanda |
| Chess board | ||
| oneliner-chess-board.r | v:1.0.0 551 bytes 13 Aug 2004 | Displays an empty chess board author: Sunanda |
| Clear-me game | ||
| oneliner-clear-me.r | v:1.0.0 811 bytes 20 Jul 2003 | A one-line game. A line of twenty boxes appear, each with a cross on, the object
being to remove all the crosses. Clicking on a box will toggle it and one other off and on.
Sometimes the line is easy to clear, and sometimes not. And no, I don't know if sometimes
it's impossible... author: Carl Read |
| Monty Hall Challenge | ||
| oneliner-monty-hall.r documentation | v:1.0.0 694 bytes 13 Aug 2004 | Simulates swapping doors after Monty shows a goat. Result is percentage wins
after 100 runs. (MHC: a well-known and often debated probability puzzle involving three
doors, two goats, and a car). author: Sunanda (with tweaks from Romano T, Ryan C, Carl R, and Reichart) |
| Quine -- a program that displays it's own source | ||
| oneliner-quine.r | v:1.0.0 636 bytes 8 Mar 2009 | Creates a self modifying window. (includes the REBOL Header.) author: Ammon Johnson |
| Cellular automata | ||
| oneliner-rule-110-ca.r | v:1.0.0 759 bytes 20 Jul 2003 | Shows some steps in the evolution of a Turing complete cellular automaton from a
single marked cell. Replace ..1.11. with some other expression, like ..11.. or .1..11 ,
and what do you have? Rule 90, and rule 30, respectively. author: Errru |
| The Petals of the Rose | ||
| por-01.r | v:0.1 5.1 KB 14 May 2005 | This is a small guessing game.
One should guess a number which is based upon
1. the name of the game
2. rolling the dice author: Arie van Wingerden |
| RCON protocol handler | ||
| rcon.r | 3.0 KB 17 Oct 2003 | Allow rebol scripts to perform remote server administration tasks for Half-life game servers author: Cal Dixon |
| Reversi | ||
| reversi.r | v:2.3.0 31.3 KB 27 Mar 2006 | Reversi / Othello author: Vincent Ecuyer |
| Simple Virtual Shrink | ||
| shrink.r | 12.7 KB 13 Mar 2003 | This script is a virtual shrink chatter bot .
It was obviously inspired by the original shrink bot
called Eliza. When the program gets a sentence in
English, it tries to find a matching rule in its
rule database and if it understands the sentence
it tries to give a reasonable reply.
(Type quit to quit) author: Martin Johannesson |
| Style Scrollable scroll-pane & table avec gestion de la roullette | ||
| style-scrollable.r | v:0.0.0.1 24.2 KB 4 Oct 2005 | Essai de gestion des scrolls & de tables author: Claude RAMIER |
| UPnP - IGD V1.0 | ||
| upnp-igd.r | v:0.1 14.3 KB 10 Sep 2006 | UPnP-IGD tool to discover and control an Internet Gateway Device via UPnP author: marco |
| Hunt the Wumpus | ||
| wumpus.r | v:1.0.1 9.7 KB 20 Jul 2003 | A REBOL version of a retro text game. Just for fun. author: Gregg Irwin |







