Script Library: 1238 scripts
 

wavplayer.r

REBOL [ Title: "Demo sound player" Author: "Steven White with help from Rosemary de Dear" File: %wavplayer.r Date: 4-Nov-2011 Purpose: {The is a complete program (as opposed to a code sample) that plays a .wav file. It is an annotated modification of a script sent to the author in response to a question on the REBOL mailing list, namely, how to find out how long a .wav file will play. Besides playing a sound file, this script is annotated to explain how to make a progress bar that tracks the playing time. Its main usefulness probably is as an explanation of how to use the progress bar, a more detailed explanation than seems to be in the VID documentation.} library: [ level: 'intermediate platform: 'all type: [tutorial tool] domain: [gui vid] tested-under: none support: none license: none see-also: none ] ] ;;; Comment from Rosemary de Dear: ;;; thanks to Anton Rolls who helped me with slider ;;; also see Ch. 4 of Olivier and Peter's book. ;; [-----------------------------------------------------------------] ;; [ This function plays the sound file. ] ;; [ ] ;; [ The calculation seems to find the length of the sound in ] ;; [ milliseconds, for compatibility with timer events. ] ;; [ The length of the sound data is in bytes. ] ;; [ A sample of sound takes more than one byte. ] ;; [ The number of bits divided by 8 gives the number of bytes in ] ;; [ a sample, BUT, that must be multiplied by the number of ] ;; [ channels to give the total number of bytes used in a sample. ] ;; [ Dividing the total number of bytes in the file by the number ] ;; [ of bytes in a sample gives the number of samples in the file. ] ;; [ Dividing the number of samples by the samples per second ] ;; [ gives the number of seconds of sound in the file. ] ;; [ multiplying the number of seconds by 1000 gives the number ] ;; [ of milliseconds that the sound will play. ] ;; [ ] ;; [ If that is confusing (as it is to me), look at it this way. ] ;; [ The part of the calculation that is "bytes per sample" ] ;; [ divided by "samples per second" really is "bytes per second." ] ;; [ Dividing the bytes in the file by the bytes-per-second ] ;; [ gives the number of seconds the sound will play. ] ;; [ ] ;; [ In this procedure we load the sound file from disk, ] ;; [ calculate how long it will play (for the progress bar), ] ;; [ set a flag to indicate that the playing is in progress, ] ;; [ and launch the sound into the sound port. ] ;; [-----------------------------------------------------------------] WAVPLAYER-PLAY: func [WAVPLAYER-WAV-FILE][ WAVPLAYER-LOADED-WAV: load WAVPLAYER-WAV-FILE WAVPLAYER-PLAY-TIME: 1000 * ( ; milliseconds per second (length? WAVPLAYER-LOADED-WAV/data) / ; bytes in the file ((WAVPLAYER-LOADED-WAV/bits / 8) * WAVPLAYER-LOADED-WAV/channels) / WAVPLAYER-LOADED-WAV/rate ;; bytes per sample / samples per second ) WAVPLAYER-PLAYING?: true insert WAVPLAYER-SOUND-PORT WAVPLAYER-LOADED-WAV ] ;; [-----------------------------------------------------------------] ;; [ This is the function behind the "Play" button. ] ;; [ Redisplay the progress bar with a value of zero so that it ] ;; [ shows no progress. Then call the function to actually play ] ;; [ the sound file. ] ;; [-----------------------------------------------------------------] WAVPLAYER-PLAY-BUTTON: does [ WAVPLAYER-WAV-FILES: request-file ; Ask for name of sound file if not WAVPLAYER-WAV-FILES [ ; Just quit if nothing entered exit ] WAVPLAYER-WAV-FILE: first WAVPLAYER-WAV-FILES WAVPLAYER-PLAY WAVPLAYER-WAV-FILE ] ;; [-----------------------------------------------------------------] ;; [ This is the function behind the "Stop" button. ] ;; [ Reset the indicator that says whether or not playing is in ] ;; [ progress. Reset the start time in case we play again. ] ;; [ Empty out the sound port to make the sound stop playing. ] ;; [-----------------------------------------------------------------] WAVPLAYER-STOP-BUTTON: does [ WAVPLAYER-PLAYING?: false WAVPLAYER-START-TIME: none clear WAVPLAYER-SOUND-PORT ] ;; [-----------------------------------------------------------------] ;; [ This is the window that is displayed when the script is run. ] ;; [ It is a "play" button, a "stop" button, a progress bar that ] ;; [ will change as the sound plays, and a decorative box. ] ;; [ ] ;; [ The decorative box has a rate attached to it. ] ;; [ The rate of 1 will cause a timer event to occur every second. ] ;; [ This event will be processed by the ] ;; [ WAVPLAYER-TIMER-EVENT function ] ;; [ defined below. ] ;; [-----------------------------------------------------------------] WAVPLAYER-MAIN-WINDOW: layout [ button "play" [WAVPLAYER-PLAY-BUTTON] button "stop" [WAVPLAYER-STOP-BUTTON] WAVPLAYER-PROGRESS-BAR: progress box 200x50 pewter rate 1 ] ;; [-----------------------------------------------------------------] ;; [ This defines a function that will respond to events ] ;; [ produced by the "rate 1" declaration in the ] ;; [ "WAVPLAYER-MAIN-WINDOW" window. ] ;; [ It gives the function a ] ;; [ name so we can remove it later, and puts it where it must be ] ;; [ (insert-event-func) so that it will be called when events ] ;; [ take place. ] ;; [ ] ;; [ The purpose of this function is to catch timer interrupts so ] ;; [ that we can update the progress bar. We only update the ] ;; [ progress bar if the sound is playing. (We set a flag for ] ;; [ that when we played the sound.) ] ;; [ ] ;; [ We use the WAVPLAYER-START-TIME to tell us if this is the first ] ;; [ interrupt. If the WAVPLAYER-START-TIME is not set ] ;; [ (meaning this is the ] ;; [ first interrupt), we will set it to the time of the ] ;; [ interrupt. For every subsequent interrupt, we will subtract ] ;; [ the start time from the subsequent time to give the time that ] ;; [ has WAVPLAYER-ELAPSED from the start time, ] ;; [ which also is the length of ] ;; [ time the sound has been playing. ] ;; [ ] ;; [ When we divide the length of time the sound has been playing ] ;; [ by the total length of the sound, we get a fraction ] ;; [ (a number between zero and 1) showing how much of the sound ] ;; [ has played. That number can be used to update the progress ] ;; [ bar. A progress bar uses a number between zero and one to ] ;; [ show no progress (0) to 100 percent progress (1). ] ;; [ ] ;; [ If our calculation of the fraction that shows how much of the ] ;; [ sound has played gives a result of 1, that means that the ] ;; [ sound is done playing. In that case, we can reset the ] ;; [ indicator to show that the sound is done, and reset the ] ;; [ start time in case we play again. ] ;; [-----------------------------------------------------------------] WAVPLAYER-TIMER-EVENT: insert-event-func func [face event] [ if event/type = 'time [ if WAVPLAYER-PLAYING? [ either none? WAVPLAYER-START-TIME [ WAVPLAYER-START-TIME: event/time ] [ WAVPLAYER-ELAPSED: event/time - WAVPLAYER-START-TIME WAVPLAYER-PCT-DONE: min 1.0 WAVPLAYER-ELAPSED / WAVPLAYER-PLAY-TIME if WAVPLAYER-PCT-DONE <= 1.0 [ set-face WAVPLAYER-PROGRESS-BAR WAVPLAYER-PCT-DONE ] if WAVPLAYER-PCT-DONE >= 1.0 [ WAVPLAYER-PLAYING?: false WAVPLAYER-START-TIME: none ] ] ] ] event ] ;; [-----------------------------------------------------------------] ;; [ Start the program. ] ;; [-----------------------------------------------------------------] WAVPLAYER-PLAYING?: none ; Show nothing playing WAVPLAYER-START-TIME: none ; Clear our start time indicator set-face WAVPLAYER-PROGRESS-BAR 0 WAVPLAYER-SOUND-PORT: open sound:// ; Necessary preparation to play center-face WAVPLAYER-MAIN-WINDOW ; Put the window in the center of screen view WAVPLAYER-MAIN-WINDOW ; Show the window ;; [-----------------------------------------------------------------] ;; [ Put the program in a state to respond to events (mouse clicks, ] ;; [ button pushes, and, important here, timer interrupts). ] ;; [ If an error happens, set the word "err" to the error object ] ;; [ that is the result of an error. Then, if we do have an error, ] ;; [ "disarm" it to gain access to the values in it, "mold" it so ] ;; [ that it looks like REBOL code, and then print it. ] ;; [-----------------------------------------------------------------] if error? set/any 'err try [do-events] [ print mold disarm err ] ;; [-----------------------------------------------------------------] ;; [ When the "WAVPLAYER-MAIN-WINDOW" window is closed ] ;; [ with the X in the corner, ] ;; [ the program will resume running here. ] ;; [-----------------------------------------------------------------] close WAVPLAYER-SOUND-PORT ; Necessary cleanup remove-event-func :WAVPLAYER-TIMER-EVENT () ; Inserted earlier, removed now quit ; not quitting leaves rebol.exe in memory
halt ;; to terminate script if DO'ne from webpage