Script Library: 1238 scripts
 

mirror-lang.r

REBOL [Title: "Mirror languages module" file: %mirror-lang.r Author: "Arnold van Hofwegen" Disclaimer: "Gebruik van dit programma is voor eigen risico." Extra-info: {MultiLanguage support} date: 06-july-2012 ] ;******************************************************************************* ; Functies voor taal ;******************************************************************************* do-init-lang: func [taal [string!] "Preferred language"][ switch taal [ "nl" [do-set-GUI-lang-nl] "en" [do-set-GUI-lang-en] "de" [do-set-GUI-lang-de] "fr" [do-set-GUI-lang-fr] "es" [do-set-GUI-lang-es] "it" [do-set-GUI-lang-it] "pt" [do-set-GUI-lang-pt] ] ] do-set-lang: func [taal [string!] "Preferred language"][ do-init-lang taal do-activate-GUI-main-lang do-activate-GUI-pref-lang show main ] ;******************************** ; setting main layout text values ;******************************** do-activate-GUI-main-lang: func [] [ lbl-no-mirrors/text: lbl-no-mirrors-text btn-rules/text: btn-rules-text btn-new-game/text: btn-new-game-text btn-quit/text: btn-quit-text btn-preferences/text: btn-preferences-text ] do-activate-GUI-pref-lang: func [] [ lbl-language/text: lbl-language-text lbl-mirror-color/text: lbl-mirror-color-text lbl-grid-bold/text: lbl-grid-bold-text lbl-mirrors-bold/text: lbl-mirrors-bold-text btn-apply/text: btn-apply-text btn-save-pref/text: btn-save-pref-text btn-close-pref/text: btn-close-pref-text rmt0/text: radio-mirrortype-all rmt1/text: radio-mirrortype-solid rmt2/text: radio-mirrortype-user ] ;******************************************************************************* ; GUI layout in de beschikbare talen ;******************************************************************************* do-set-GUI-lang-general: func [] [ ; no permanent texts to display atm ] ;****************************** ; GUI teksten in het Nederlands ;****************************** do-set-GUI-lang-nl: func [] [ ; main layout teksten lbl-no-mirrors-text: "Aantal geplaatste spiegels: " btn-rules-text: "Spelregels" btn-new-game-text: "Nieuw spel" btn-quit-text: "Stoppen" btn-preferences-text: "Instellingen" ; Berichten lbl-spelbericht-solid: "Vaste spiegel kunnen niet verdraaid of verwijderd." lbl-spelbericht-seven: "Er zijn al 7 spiegels geplaatst." lbl-spelbericht-solved: "Oplossing gevonden! Gefeliciteerd!!!" lbl-spelbericht-exact: "Bijna, je moet precies 7 spiegels gebruiken!" ; Voorkeurenscherm teksten lbl-language-text: "Kies je taal" lbl-mirror-color-text: "Kies de kleur van je spiegels" lbl-grid-bold-text: "Raster dikker" lbl-mirrors-bold-text: "Spiegels dikker" btn-apply-text: "Pas toe" btn-save-pref-text: "Bewaar" btn-close-pref-text: "Sluit" radio-mirrortype-all: "Alle" radio-mirrortype-solid: "Vaste" radio-mirrortype-user: "Speler" ; Spelregels teksten game-name-text: "Spiegelspel" game-rules-text: {Probeer de gelijke waarden aan de rand van het veld met elkaar te verbinden door precies 7 spiegels bij te plaatsen. Stel je voor dat je een lichtstraal vanaf de kant afschiet die door de spiegels van richting verandert. Waardes die verbonden worden worden in wit getoond, anderen worden zwart weergegeven.} good-luck-text: "Veel plezier en succes!" ] ;************************** ; GUI teksten in het Engels ;************************** do-set-GUI-lang-en: func [] [ ; main layout teksten lbl-no-mirrors-text: "Number of placed mirrors: " btn-rules-text: "Rules" btn-new-game-text: "New game" btn-quit-text: "Stop" btn-preferences-text: "Preferences" ; Berichten lbl-spelbericht-solid: "Solid mirrors cannot be changed or removed." lbl-spelbericht-seven: "Already 7 mirrors are placed." lbl-spelbericht-solved: "Solution found! Congratulations!!!" lbl-spelbericht-exact: "Almost, but there have to be exactly 7 mirrors!" ; Voorkeurenscherm teksten lbl-language-text: "Choose an other language" lbl-mirror-color-text: "Choose the color of your mirrors" lbl-grid-bold-text: "Grid bold" lbl-mirrors-bold-text: "Mirrors bold" btn-apply-text: "Apply" btn-save-pref-text: "Save" btn-close-pref-text: "Close" radio-mirrortype-all: "All" radio-mirrortype-solid: "Solid" radio-mirrortype-user: "User" ; Spelregels teksten game-name-text: "Mirror Game" game-rules-text: {Try to connect the same values along the borders of the diagram by placing exactly 7 extra mirrors in the field. Imagine that you send beams of light into the grid and your beams should go from one value to the corresponding value. Values that are matching are shown in white, others will appear in black.} good-luck-text: "Have fun, good luck!" ] ;************************* ; GUI teksten in het Duits ;************************* do-set-GUI-lang-de: func [] [ ; main layout teksten lbl-no-mirrors-text: "Anzahl platzierte Spiegel: " btn-rules-text: "Regeln" btn-new-game-text: "neues Spiel" btn-quit-text: "Stopp" btn-preferences-text: "Einstellungen" ; Berichten lbl-spelbericht-solid: "Feste Spiegeln dürfen nicht verdreht oder entfernt werden" lbl-spelbericht-seven: "Es sind bereits 7 Spiegeln platziert worden." lbl-spelbericht-solved: "Lösung gefunden! Herzlichen Glückwunsch!" lbl-spelbericht-exact: "Fast, Sie müssen genau 7 Spiegeln nützen!" ; Voorkeurenscherm teksten lbl-language-text: "Wählen Sie Ihre Sprache" lbl-mirror-color-text: "Wählen Sie die Farbe Ihrer Spiegel" lbl-grid-bold-text: "Grid dicker" lbl-mirrors-bold-text: "Spiegeln dicker" btn-apply-text: "anwenden" btn-save-pref-text: "sparen" btn-close-pref-text: "schließen" radio-mirrortype-all: "alle" radio-mirrortype-solid: "behoben" radio-mirrortype-user: "Spieler" ; Spelregels teksten game-name-text: "Spiegel-Spiel" game-rules-text: {Versuchen auf gleiche Werte an der Kante das Feld mit jedem anderen durch genau 7 verbunden werden Spiegel im Raum. Stellen Sie sich vor, dass Sie ein Lichtstrahl von der Seite Schützen durch die Spiegel die Richtung ändert. Werte, die in weißen angeschlossen sind gezeigt, andere sind schwarz.} good-luck-text: "Viel Spaß und viel Glück!" ] ;************************* ; GUI teksten in het Frans ;************************* do-set-GUI-lang-fr: func [] [ ; main layout teksten lbl-no-mirrors-text: "Nombre placé miroirs: " btn-rules-text: "Règles" btn-new-game-text: "Nouveau jeu" btn-quit-text: "Stop" btn-preferences-text: "Paramètres" ; Berichten lbl-spelbericht-solid: "Miroir fixe ne peut pas être tordu ou enlevé" lbl-spelbericht-seven: "Il a déjà été placé miroirs 7." lbl-spelbericht-solved: "Solution trouvée! Félicitations!" lbl-spelbericht-exact: "Presque, vous devez utiliser exactement 7 niveaux!" ; Voorkeurenscherm teksten lbl-language-text: "Choisissez votre langue" lbl-mirror-color-text: "Choisissez la couleur de vos rétroviseurs" lbl-grid-bold-text: "Grille épaisse" lbl-mirrors-bold-text: "Rétroviseurs épais" btn-apply-text: "appliquer" btn-save-pref-text: "sauver" btn-close-pref-text: "fermer" radio-mirrortype-all: "Tous" radio-mirrortype-solid: "Jeu" radio-mirrortype-user: "Joueur" ; Spelregels teksten game-name-text: "jeu de miroir" game-rules-text: {Essayer de valeurs égales à la limite de le champ à l'autre pour être reliés par exactement 7 miroirs dans la chambre. Imaginez que vous un faisceau de lumière à partir du tireur côte à les miroirs des changements de direction. Des valeurs qui sont connectées en blanc montré, d'autres sont noirs.} good-luck-text: "Amusez-vous et bonne chance!" ] ;************************** ; GUI teksten in het Spaans ;************************** do-set-GUI-lang-es: func [] [ ; main layout teksten lbl-no-mirrors-text: "Número de espejos colocados: " btn-rules-text: "Reglas" btn-new-game-text: "un nuevo juego" btn-quit-text: "detener" btn-preferences-text: "Configuración" ; Berichten lbl-spelbericht-solid: "Espejo fijo no puede ser torcido o eliminado" lbl-spelbericht-seven: "Ya ha sido colocado espejos 7." lbl-spelbericht-solved: "Solución encontrado! ¡Felicitaciones!" lbl-spelbericht-exact: "Casi, se debe utilizar exactamente 7 niveles!" ; Voorkeurenscherm teksten lbl-language-text: "Elija su idioma" lbl-mirror-color-text: "Elige el color de los espejos" lbl-grid-bold-text: "más gruesa de cuadrícula" lbl-mirrors-bold-text: "Espejos más grueso" btn-apply-text: "aplicar" btn-save-pref-text: "ahorrar" btn-close-pref-text: "cerrar" radio-mirrortype-all: "todo" radio-mirrortype-solid: "Fijo" radio-mirrortype-user: "jugador" ; Spelregels teksten game-name-text: "Mirror Game" game-rules-text: {Trata de valores iguales en el borde del el campo entre sí para ser conectado por exactamente 7 espejos en la habitación. Imagínese que usted un haz de luz desde el lado tirador por los espejos de los cambios de dirección. Los valores que están conectados en blanco mostrado, otros son de color negro.} good-luck-text: "¡Diviértete y buena suerte!" ] ;***************************** ; GUI teksten in het Italiaans ;***************************** do-set-GUI-lang-it: func [] [ ; main layout teksten lbl-no-mirrors-text: "Numero posto specchi: " btn-rules-text: "regole" btn-new-game-text: "Nuovo gioco" btn-quit-text: "Stop" btn-preferences-text: "Impostazioni" ; Berichten lbl-spelbericht-solid: "Specchio fisso non può essere ruotato o rimossi" lbl-spelbericht-seven: "Ci sono già stati collocati specchi 7." lbl-spelbericht-solved: "Soluzione trovata! Congratulazioni!" lbl-spelbericht-exact: "Quasi, è necessario utilizzare esattamente sette livelli!" ; Voorkeurenscherm teksten lbl-language-text: "Scegli la lingua" lbl-mirror-color-text: "Scegli il colore dei tuoi specchi" lbl-grid-bold-text: "Griglia più spessa" lbl-mirrors-bold-text: "Specchi più spessa" btn-apply-text: "applicare" btn-save-pref-text: "salvare" btn-close-pref-text: "chiudere" radio-mirrortype-all: "tutti" radio-mirrortype-solid: "Risolto" radio-mirrortype-user: "giocatore" ; Spelregels teksten game-name-text: "Specchio Gioco" game-rules-text: {Prova a valori pari al bordo il campo con l'altro per essere collegati da esattamente 7 specchi nella stanza. Immaginate di un raggio di luce dal tiratore fianco gli specchi cambi di direzione. I valori che sono collegati in bianco dimostrato, altri sono neri.} good-luck-text: "Buon divertimento e buona fortuna!" ] ;***************************** ; GUI teksten in het Portugees ;***************************** do-set-GUI-lang-pt: func [] [ ; main layout teksten lbl-no-mirrors-text: "Número colocado espelhos: " btn-rules-text: "regras" btn-new-game-text: "novo Jogo" btn-quit-text: "Pare" btn-preferences-text: "configurações" ; Berichten lbl-spelbericht-solid: "Espelho fixo não pode ser distorcida ou removidas" lbl-spelbericht-seven: "Há já foram colocados espelhos 7." lbl-spelbericht-solved: "Solução encontrada! Parabéns!" lbl-spelbericht-exact: "Quase, você deve usar exatamente 7 níveis!" ; Voorkeurenscherm teksten lbl-language-text: "Escolha seu idioma" lbl-mirror-color-text: "Escolha a cor de seus espelhos" lbl-grid-bold-text: "grade grossa" lbl-mirrors-bold-text: "espelhos grosso" btn-apply-text: "aplicar" btn-save-pref-text: "salvar" btn-close-pref-text: "fechar" radio-mirrortype-all: "todos" radio-mirrortype-solid: "corrigido" radio-mirrortype-user: "jogador" ; Spelregels teksten game-name-text: "Jogo espelho" game-rules-text: {Tentar para valores iguais na borda do o campo com o outro para ser ligado por exactamente 7 espelhos na sala. Imagine que você um feixe de luz a partir do atirador lado por os espelhos mudanças de direcção. Valores que estão ligados em branco mostrado, os outros são pretos.} good-luck-text: "Divirta-se e boa sorte!" ] do-set-GUI-lang-general ;******************************************************************************* ; Einde mirror-lang.r ;*******************************************************************************
halt ;; to terminate script if DO'ne from webpage