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[REBOL] Re: reb sites - Zork! thoughts

From: carl:cybercraft at: 10-Jan-2001 17:01

On 06-Jan-01, <[norsepower--uswest--net]> wrote:
>> Apart from being a tourist in this world, what other possible goals >> would visitors to it have? > In the Zork! world, every "room" had a riddle to solve.
Yeah, that's an idea. But as long as the rules to the world are rich enough, leaving what you do in the rooms up to their creators seems the most interesting approach.
>> Hmmm. To handle "objects" and the like that could be picked up and >> moved around, a central server would probably be needed... > This could be handled client-side with a user.r file keeping track > of things.
Well, that would work if we treat it as a one-player game, but it wouldn't work for interaction between players.
>> And if visitors are to be able to view each-other, how is that to >> be handled? When someone goes offline, do they just "vanish into >> thin air", or what? > The "interaction" part of the game comes from adding your own pieces > to the world. I don't see real-time interaction being easy, except > for conversation, perhaps.
Ah - I see what you mean. Well, conversation requires two people being online at the same time, plus real messaging software, which sounds a bit ambitious. How about just leaving messages in a room? This might (would?) require a central server for the messages, with visiting a room causing the appropriate messages to be taken from there and not wherever the room is. With sending messages being as simple as sending an email to the central server. -- Carl Read [carl--cybercraft--co--nz]