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[REBOL] Re: reb sites - Zork! thoughts

From: ryanc:iesco-dms at: 5-Jan-2001 17:54

And make it game "browser" independent, so that Ryans Zork browser could browse the same world as my 3d sound enhanced game "browser". Much of the enhanced stuff would have to come from the client end. Minus the audio/visual effects, most of your 3d games of today are'nt much different than the ones played on the 8 bit computers. Explore, find stuff, kill creatures, and some all-around conquering. A standard method of describing a game physics, background, features, objects, and creatures should get things going. Game physics would be interesting. How many whacks does it take to chop down a tree? What if your the size of an ant? Which way will it fall. When you come back a year later will it still be there? If your the size of ant and you fall from space, will you get hurt when you land. Can a bird fly in a weightless space station? Will a giant's knife work as normal mans sword? --Ryan Ryan C. Christiansen wrote:
> Not necessarily. One of the criteria built-in to the Reb-based "room > editor" would be to choose the "type" of room you are creating. Of > course, even that would be on the honor system. > > > I think the hard part of making it so distributed would be keeping the > > game continuity. Two different people may design adjacent rooms, one > > being a very futuristic space capsule while the other is some bizarre, > > surreal room with chairs on the walls and 3 legged people drinking soda > > through their fingertips. > > > > Nevertheless, REBOL would be a great platform for it. > > -- > To unsubscribe from this list, please send an email to > [rebol-request--rebol--com] with "unsubscribe" in the > subject, without the quotes.
-- Ryan Cole Programmer Analyst 707-468-5400 I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -Einstein