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[REBOL] Re: reb sites - Zork! thoughts

From: ryanc:iesco-dms at: 10-Jan-2001 20:09

> I'm thinking of a world where the laws of physics adhere more to a cartoon, > looney tune-like set of standards. Otherwise, the game engine becomes too > bogged-down. Keep it fun, not realistic. >
I think simple is better too. Based on my ealiest observations, looney tunes have a set of loose physical rules like such: What goes up, comes down. mv = mv + Intent You do not start falling in mid air until you see the ground below you. Moving on... I came up with idea I call force physics. The idea still needs work, but here it is. A force can be applied to a form to change that form. Different force types change forms in different ways. Some forces could be: G-Force tells the form to go to an attractor (down). MV-Force tells the form to go along in its current direction. A defualt force really. PSI-Force tells the form to apply a pressure such as a cut or blunt wound. Temp-Force tells the form to apply heat or cold. Time-Force tells the form to apply the effects of time. Sound-Force gives the form verbal commands. Of course your form may be an ethereal being and just ignore any force that is applied to it. It would really be up to the form you create on how to handle the forces. So if you apply enough PSI-Force to a log, it might decide to become sticks. You apply PSI-Force to a stick, it may just become tinder. Bang that with your flint, and whalla... Fire. A swinging sword may inflict PSI-Force. A swinging torch may inflict PSI-Force and Temp-Force. Flying by the sun may inflict much Temp-Force on your spacecraft. It also will apply G-Force, as will nearby planets. Your MV-Force may cause you to orbit. This is still an incomplete idea, but it seems flexible enough and simple enough to just maybe be useful. A few more forces maybe required to make it work for a variety of games. Further simplification may be in order as well. A few more thoughts... A snapshot of a world (or room) may live on a website. You could possibly visit this room alone, providing your force effects, or through a "reality server" visit it with many people, with forces coming from the server. --Ryan
> >Game physics would be interesting. How many whacks does it take to chop > down > >a tree? What if your the size of an ant? Which way will it fall. When you > >come back a year later will it still be there? If your the size of ant and > >you fall from space, will you get hurt when you land. Can a bird fly in a > >weightless space station? Will a giant's knife work as normal mans sword? > > -- > To unsubscribe from this list, please send an email to > [rebol-request--rebol--com] with "unsubscribe" in the > subject, without the quotes.
-- Ryan Cole Programmer Analyst 707-468-5400 I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. -Einstein