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[REBOL] Re: Multimedia REBOL... yes or no?

From: maximo:meteorstudios at: 11-Jul-2003 12:00

If modularization is complex, then why is python getting more and more support ... python is a module nightmare. I think rebol contains about 90% of python's more generic modules ... but in one file ... I like that. Python does have HIGH-CLASS docs and docs searching. Which makes it easier to use by newbies. leave view for faces, but don't build someghing on top of it ... go under it. insert a layer in between which we could tap and get performance. I'd rather have a new REBOL|GFX which has better raw capabilities, like someone suggested, removing most of the face facets like text, and adding many low-level stuff like a high speed draw dialect (direct OpenGL calls?) and garanteed 60fps refresh rate of computed faces. In a way, I feel Carl's pain. I also want steel to benefit the community, but rebol is used for such a wide array of coding styles that its quite hard to appeal to the majority. I am trying to build steel as a modularised system. I am also trying to keep the modules rather focused and all-encompassing. The tradeoff in end programs is memory consumption, but There is more appeal, because its simpler to start coding when you only have 5 or less libs to load. If I start separating each object, each style and each little utility as a small library, its going to be harder for others to approach. In the end they'll probably load them anyways... so its no point... I remember the joy of using the amigas librairies, because it was clean and clear. most librairies did one thing and did ALL of it. so you'd never really load more than, say 10, librairies. -max