[REBOL] Re: What's native?
From: carl:cybercraft at: 22-Jun-2004 18:05
>One of the mistakes imo is to bring native look onto Rebol apps. I yet
>have to see some user reaction telling me my utils use different UI. My
>users easily recognise that "R" icon thing, they read it strangerly -
>"Rebul" :-), but it is recognised here. So - I think that look does not
>matter that much, but what does matter though is widget behavior. If our
>combo, tree lists, or other elements are behaving differently, then
>we've got a problem. That is why with 1.3 project, we discussed even
>focusing system. I would like RT taking no further excuses of
>compatibility for keyboard support - no key-up event, no Alt key
>support, no ctrl + tab support - pretty essential to those who are used
>to use keyboard - I have got complaints already. The worst thing is -
>you can't do anything about it, as View kernel simply does not support that.
Maybe the way to go is something like they've done with file and port modes, where get-modes
can be used to see what modes are available.
>>Skins written in View offer a way to achieve this, though they'll always be
>playing catchup as the various platforms' native GUIs get improved, or
>completly re-written. This'll need to be attempted though, if REBOL is ever
>to catch on in a reasonably big way.
>Yes, if you will play a catch-up game, then it may be difficult. I
>prefer Rebol look being slightly different and with web becoming native
>part of our life, it will become less and less problem for users.
Yes - living our life on the Web does seem to be the way of the future, so maybe I'm
wrong about supporting the underlying platform being that important. Some aren't going
to like this though. ;-)
-- Carl Read