[REBOL] Re: REBOL programming idea...
From: carl:cybercraft at: 23-Oct-2001 0:08
On 22-Oct-01, Gregg Irwin wrote:
> << > Destroy opponent(s) or some other goal? Well, competitive,
> obviously. Perhaps another individual sport like motor-racing?
> Yachting perhaps? Or if a teamsport (like soccer) then perhaps you
> would provide a program for each individual in your team. >>
> If mere mortals are going to program these things, I don't know if
> we should push for navigating maps (e.g. race courses). That would
> probably be too much. They need to be able to move around and
> perform actions *very* easily and feel proficient in very short
> order or they'll walk. People these days have very short att...
Well, there's bound to be borders in any game, so they'll need to be
able to "see" them.
> Coordinating bots intentionally will be way too much for
> non-programmers. If you did something like cats chasing a mouse,
> each is just acting on his own and adding more doesn't require
> coordination. I guess the same is true for most things actually. You
> don't *have* to coordinate them and they may do it naturally to some
> extent, as a self-organizing system (e.g. StarLogo). Maybe a "team"
> consists of two types of bots: Hunter and Prey.
Or hunters and prey? I like the idea of cats and mice. How about an
equal number of cats and mice, with the winning cat being the cat who
caught the most mice and the winning mouse being the one that lived
> Did you ever play RoboSport from Maxis? It's a turn-based game and
> you could program your team of robots to perform very simple actions
> (all GUI, manual programming done for each turn): change-posture,
> move, scan(area), fire(target), scan-and-fire(area range-limit),
> throw-grenade(target), zap. You could play a few different games
> (destroy, rescue, CTF) on a couple different maps.
No, but it does sound pretty simple.
> I'd like to start off simple. I have about a zillion things going on
> and, if we start small but come up with a good engine to drive it,
> we can always do more advanced stuff later. The simpler it is, the
> more accessible it will be to a wider audience (which will still be
> pretty narrow) and the sooner we can play it. :)
> Which would you vote for?
Hunters + prey - ie, cats and mice. (: And in a maze, perhaps?
Mice could move, turn, look and sniff the ground.
Cats could move, turn, look, sniff the ground and pounce.
And both would leave a distinct scent.