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[REBOL] Re: REBOL programming idea...

From: greggirwin:mindspring at: 21-Oct-2001 22:53

Hey Carl, << For those who don't know, RARS stands for "Robot Auto Racing Simulator". With it you write programs to control virtual cars on virtual race-tracks. <snip> ...So, can anyone think of a similar idea to be implimented in REBOL? But unlike RARS, the robot programs shouldn't be written in REBOL but in a REBOL dialect created specifically for the simulation. Then anyone who wanted to write robot programs would only have to learn the dialect and wouldn't be at a disadvantage compared to those who've been writing REBOL code for years. >> I've always liked the build-a-better-bot genre, though it's pretty small. I hadn't seen RARS, and just the other day downloaded something called AIWars. I've only watched some sample bots run around in it so far. I'm playing with my first dialect (Logo) and I have to say that REBOL makes it pretty darn fun. I haven't tackled procedures with parameters yet, but you can define parameterless procedures and make the turtle run around. Without making a commitment...what should the game be? RARS looks like it has a fairly high bar on entry, which I'm not keen on. For real people or programmers? GUI or text? (Had to ask. :) Thought about Hunt the Wumpus recently...Wumpus Hunter Bots. =:O) Top down, side view, or 3D? Destroy opponent(s) or some other goal? --Gregg