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[REBOL] Re: ANN: 3D game engine

From: cyphre:seznam:cz at: 11-May-2004 14:14

Very nice! But I must admit that Rebol/View engine rendering is still slow(and it is not due to your coding style). I never consider such performance as 'fast' for ~1Ghz machines. There are lots of C/C++ SW renderers on the web doing really fast 2d/3d gfx(and I mean not only plain vectors) so why Rebol is so slow??. Hope View get some improvements in this area soon so we can make some nice 3D games for upcoming Rebol/Plug-in ;-) anyway, keep up the cool work! Cyphre PS: I did few simmilar experiments with raycasting and simple flat polygon 3D engine too but still have little time to continue :-/ you can check http://www.rebol.cz/~cyphre/raycasting.html if you have IE or http://www.rebol.cz/~cyphre/raycasting.r also here you can see some screenshots from my (sometimes realtime, sometimes not - depends on number of polys ;) ) experiments with pure Rebol 3D stuff http://www.rebol.cz/~cyphre/3d-lite.html