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[REBOL] ANN: 3D game engine

From: carl::cybercraft::co::nz at: 11-May-2004 23:08

>=== Original Message > > > > >Right now, this is just a nonviolent and incomplete demo, which needs >the latest view beta. > >Some features: > >- everything 100% REBOL >- no texturing (no OpenGL), but changing the wall drawing code is easy. > >- 3 DOF with fast hidden line removal (front to back occlusion test) >- adaptive time step physics > >- can be rewritten for 4 DOF (no up/down or tilting rotations) >- can be rewritten for rooms with arbitrary, but convex 2D outlines >- can be rewritten for graph-like room topology (right now it's a grid) >- can be rewritten for OpenGL rendering >- no room-over-room capability > >It will still take a lot of time to make a fun game out of this :/ >It would be interesting to see if REBOL can do real-time >streaming of game state over networks. > >PS: REBOL/view rendering speed isn't so slow, is it?
No - not too slow in this case! :-) I tried changing viewport-size to 800x400, but it only made the window bigger... All in all, it looks very promising. -- Carl Read