[REBOL] ANN: 3D game engine
From: carl::cybercraft::co::nz at: 11-May-2004 23:08
>=== Original Message >
>Right now, this is just a nonviolent and incomplete demo, which needs
>the latest view beta.
>- everything 100% REBOL
>- no texturing (no OpenGL), but changing the wall drawing code is easy.
>- 3 DOF with fast hidden line removal (front to back occlusion test)
>- adaptive time step physics
>- can be rewritten for 4 DOF (no up/down or tilting rotations)
>- can be rewritten for rooms with arbitrary, but convex 2D outlines
>- can be rewritten for graph-like room topology (right now it's a grid)
>- can be rewritten for OpenGL rendering
>- no room-over-room capability
>It will still take a lot of time to make a fun game out of this :/
>It would be interesting to see if REBOL can do real-time
>streaming of game state over networks.
>PS: REBOL/view rendering speed isn't so slow, is it?
No - not too slow in this case! :-)
I tried changing viewport-size to 800x400, but it only made the window bigger...
All in all, it looks very promising.
-- Carl Read