[REBOL] Re: ANN: 3D game engine
From: cyphre:seznam:cz at: 11-May-2004 14:14
But I must admit that Rebol/View engine rendering is still slow(and it is
not due to your coding style). I never consider such performance as 'fast'
for ~1Ghz machines. There are lots of C/C++ SW renderers on the web doing
really fast 2d/3d gfx(and I mean not only plain vectors) so why Rebol is so
slow??. Hope View get some improvements in this area soon so we can make
some nice 3D games for upcoming Rebol/Plug-in ;-)
anyway, keep up the cool work!
PS: I did few simmilar experiments with raycasting and simple flat polygon
3D engine too but still have little time to continue :-/
you can check http://www.rebol.cz/~cyphre/raycasting.html if you have IE or
http://www.rebol.cz/~cyphre/raycasting.r also here you can see some
screenshots from my (sometimes realtime, sometimes not - depends on number
of polys ;) ) experiments with pure Rebol 3D stuff