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[REBOL] ANN: 3D game engine

From: roland:hadinger:arcor at: 11-May-2004 11:06 Right now, this is just a nonviolent and incomplete demo, which needs the latest view beta. Some features: - everything 100% REBOL - no texturing (no OpenGL), but changing the wall drawing code is easy. - 3 DOF with fast hidden line removal (front to back occlusion test) - adaptive time step physics - can be rewritten for 4 DOF (no up/down or tilting rotations) - can be rewritten for rooms with arbitrary, but convex 2D outlines - can be rewritten for graph-like room topology (right now it's a grid) - can be rewritten for OpenGL rendering - no room-over-room capability It will still take a lot of time to make a fun game out of this :/ It would be interesting to see if REBOL can do real-time streaming of game state over networks. PS: REBOL/view rendering speed isn't so slow, is it? -- R.