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worldhits
r4wp37
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world-name: r4wp

Group: #Red ... Red language group [web-public]
Gregg:
26-Aug-2012
I know I'm late to the game, but temp.dll works here (win7 x64). 
If needed, I can pull up an XP x64 box to test.
DocKimbel:
14-Oct-2012
OpenCL: yes, I have that in mind too, but it's most probably for 
a later version of Red (> v1.0). Also I have other plans to give 
Red access to GPGPU, by directly having a GPU machine code assembler 
and a dialect on top of it. It would be mainly for compiler internal 
use, but such dialect could be exposed for user code if some are 
willing to implement some fast GPU-powered routines.

If you're doubting about such approach, read this article:

 http://www.geeks3d.com/20110317/low-level-gpu-programming-the-future-of-game-development-on-pc/
Arnold:
25-Nov-2012
Possible to port Red to RISC OS too? Or a lot of work too %Y\ ?

I could contribute to the wiki (which one are we talking about here?) 

Now I have my 10x10 checkers game in Version 1.0.0 released I have 
some time to spend on the script Doc asked for. Can the specifications 
be reposted please?
Gregg:
30-Nov-2012
I agree with Henrik 90%. The hard part is picking the target app 
and important elements. A game, or modern app with animation elements 
is a very different target than an "efficiency above all" business 
app. One of my failed attempts with REBOL was to get Carl, for just 
this reason, to identify a target audience. It guides your design. 


In the case of a Red/REBOL GUI, maybe there is no single design or 
dialect. Making small apps simple is hard to match to the needs of 
complex apps. If you're writing database/CRUD apps, wouldn't it be 
great to have a toolset designed just for that? That same toolset 
won't work well for games though.


I think using an IDE as the first target app is a *fantastic* idea. 
It covers a lot of areas, including the possibility of building on 
an extensible app framework (something lighter than Eclipse :-), 
files, documents, workflow, tool integration, customization, and 
many UI elements. And *we*, developers, are the target audience.
AdrianS:
20-Jul-2013
Just in time for some Red-based immersive 3D games?

http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game
Arnold:
28-Jul-2013
After that the xor with this different signed number get rid of the 
sign. 

Another little thing is the adding of the count/sequence number is 
different when added to a positive/negative number.

Getting the exact same result is important to me. While this version 
is good enough to use as random for throwing dice in a game of Yahtzee, 
distribution of randoms in longer term could be more predictable 
than with the "official" version, which would be a bad thing when 
used in encrypting.
Arnold:
2-Aug-2013
Testing user.reds by Rebolek. 
one-eight: 0.125
testint: 4
myresult: 1.0 ;initialize as float
print [" myresult was: " myresult lf]
myresult: one-eight * int-to-float testint
print [" myresult is : " myresult lf]
myresult: myresult * 2
print [" myresult is : " myresult lf]
Guess the result game..
Group: Announce ... Announcements only - use Ann-reply to chat [web-public]
Arnold:
29-Jun-2012
Hi! Placed my mirror game (with the slow code still) to be found 
at http://arnoldvanhofwegen.com/stuff/mirror.rebolBecause I have 
my apache thinking .r files are to be processed I renamed it to .rebol. 
Just download and rename to .r and play with REBOL/View.
Maxim:
29-Jun-2012
btw, its very cool puzzle game  !
Maxim:
29-Jun-2012
is the game supposed to tell us when me make an error at some point? 
cause I can place 7 mirrors, but the end result is currently not 
valid... (it doesn't tell me which tiles aren't bouncing light at 
their counterpart)
Arnold:
1-Jul-2012
New version of the mirror game placed on same spot. Only on first 
screen the coloring doesn't work. See what happens if you comment 
the line before the last. Bold did not work for me either, could 
be the mac and font arial.
Arnold:
11-Jul-2012
A new version of the mirror game is available as a zipped file at 
http://www.arnoldvanhofwegen.com/stuff/mirror.zip

This time it is version 1.07. I put a beam in. Click on a label and 
a beam will show up,right click the label or just click the box for 
a new mirror and it disappears again. (It is also becoming a showcase 
for different REBOL techniques applied, though maybe not the best 
(: ) 
Have fun with this version!
Geomol:
29-Jul-2012
I released my first game for the Android platform.


Stunt Ace is a retro type game. REBOL was used in the development 
process to make a prototype and for the level editor.

Stunt Ace can be found on Google play.
Full version:
https://play.google.com/store/apps/details?id=com.nicom.stuntace
Free trial:

https://play.google.com/store/apps/details?id=com.nicom.stuntacefree

Stunt Ace was made using:
- Deluxe Paint on an Amiga
- GIMP
- Waldorf Pulse analogue synthesizer
- TimewARP 2600 analogue soft synth
- Roland A-90 keyboard
- A Mac
- A PC
- REBOL
- In-house software

Have fun!
Arnold:
26-Aug-2012
It is far from perfect yet, the code needs a lot of cleaning up but 
I would not wait much longer for you all to have a look at my REBOL 
solution to make a small chessboard application that gives all the 
possible legal moves so you can play a game according to the rules 
of chess. You need the 2 files http://www.rebol.org/view-script.r?script=cbh.r
and http://www.rebol.org/view-script.r?script=chessmoves.rto make 
it work. 

Hope you like it and the REBOL solutions I chose to accomplish this.
Arnold:
26-Aug-2012
Oh by the way it is NOT a chess computerprogram! It does not compute 
any best move of any kind! It just is possible to move the pieces 
playing a game according to the rules of the game.
Arnold:
25-Oct-2012
I have put a script similar to the chess script on rebol org. It 
is a script to determine all possible moves in the international 
10x10 checkers game (dammen). It needs some improvement in how to 
represent the moves themselves, but the basics work. I'll post a 
board and simple board evaluating script soon. 
http://www.rebol.org/view-script.r?script=dam1.r

(I need also to find out how exactly to make a package from all needed 
files)
Arnold:
9-Nov-2012
After the mirror game and the chessboard interface, the Red compiler 
script and various cgi scripts and showing all how radio buttons 
work in VID, I can now introduce to you the application to play checkers 
(10x10 international, in dutch dammen). Not bad for a REBOL newbie 
right? Wait a moment with all of your nominations please, because:

There is a tiny issue left with the moving of the pieces when playing 
against the computer but it is minor compared to all other issues 
I have already fixed ;-)


You can download the zip file with the program here http://arnoldvanhofwegen.com/stuff/damscripts.zip

Program is started with do %damb.r and you can play after setting 
the color the computer has to play with on the panel you get when 
you click the top-left button. You can look under the hood and see 
the values the program gives the legal moves. You can put your own 
positions on the board and continue from that point.
Enjoy!
Geomol:
14-Nov-2012
My game, Stunt Ace, has been released to iOS (iPhone, which also 
works on iPad).


Stunt Ace is a retro type game. REBOL was used in the development 
process to make a prototype and for the level editor. I also used 
the REBOL DRAW dialect to create the logo, icon and presentation 
graphics.


Stunt Ace can be found on Apple's App Store. The Android version 
can be found on Google Play.

Homepage: http://niclasen.name/stuntace.html

Stunt Ace was made using:
- Deluxe Paint on an Amiga
- GIMP
- Waldorf Pulse analogue synthesizer
- TimewARP 2600 analogue soft synth
- Roland A-90 keyboard
- A Mac
- A PC
- REBOL
- In-house software

Have fun!
Robert:
13-Apr-2013
Here is first *alpha* of Rebol3 with graphics on Android: http://development.saphirion.com/experimental/r3-droid-view.apk

Current features:
- AGG based compositor
- Basic windowing support
- Working DRAW dialect
- Very basic input event handling (DOWN, UP, MOVE, CLOSE events)

- "Menu" button now sends "escape" to the interpreter so loops etc. 
can be easily interrupted

- "Back" button closes opened windows, if no window is open it quits 
interpreter

- Embedded simple "demo game", just type DEMO in the console and 
have fun


Note this release is very early alpha so expect unstable situations 
or even crashes. Feel free to report bugs or any other feedback.


This gets us one step closer to be able to create Android apps with 
Rebol. Simple, small, fast. :-)
Group: Ann-Reply ... Reply to Announce group [web-public]
Arnold:
29-Jun-2012
Thanks to Maxim the first bug was already found and corrected in 
the mirror game.
Cyphre:
2-Jul-2012
hmm, the game doesn't work here:
** Script Error: labelfont has no value
** Where: zet-label-kleur
** Near: panel-rechts/pane/:p/font: labelfont
either onoff [panel-rechts/pane/:p/font: lbl-r/font]
>>

Any ideas?
Endo:
2-Jul-2012
it is a bit difficult to see which one is solid, a different color 
might be better. It's a great game by the way.
Arnold:
2-Jul-2012
can't play the game like this :))
Maxim:
2-Jul-2012
mirror is MUCH more fun now that the numbers on the edge react in 
real time.... really makes it one big step more playable.

its also much more obvious what the game is about.
Arnold:
18-Jul-2012
At the surface it looked like it. But I needed the true and false 
variant. Other was simply not working in my mirror game.
Geomol:
31-Jul-2012
Java. Being this type of game, it's not too object oriented, so we 
use Java features like direct reference to static variables in classes 
for things like assets. "We" is myself for the most part and my nephew, 
who has more experience with Java than me, so he could give some 
guidance.
MaxV:
25-Sep-2012
If you made a race game, probably you would not modify rebol intepreter. 
So you can protect your work and eventually claim if someone copied 
your work.

On the other hand, if you notice some bug in rebol, you can correct 
it and publish your correction; this way all the community will take 
the advantage of your work.
Pekr:
27-Sep-2012
They have strange policy on that. Back at the time, Thom refused 
to inform RT starts R3 project. I found it interesting news, he declined. 
But - OSnews degraded badly in last xy years, many "political" topics, 
no real industry news. Engadget completly rules the game ...
MagnussonC:
14-Nov-2012
Geomol, you forgot to put a link to appstore on your game page ;)
DocKimbel:
11-Dec-2012
Steeve: very cool work, Galaga was one of my favorite Arcade game 
of all time, I wish you could port the Arcade version to Red someday! 
;-)
Cyphre:
15-Apr-2013
Thanks Bo for giving it a try. Yup, the tile game is a bit "buggy" 
even at the rebol script level as I wrote it around 3 or 4 AM on 
Friday night(or should I say Saturday morning? ;-)) I tried to quickly 
mimick the 'swipe' gesture but it is not perfect at all. Let's see 
if I can improve it in the new release...or maybe anyone here could 
write simple game in R3 even on Windows that will use the DOWN, UP 
and MOVE mouse events the way so it is fun on touch screen? We can 
embedd it in the new release as a bonus or if there are more demos 
we can create simple menu where you can download it and have fun...anyone? 
;-)
Cyphre:
31-May-2013
My laptop takes 6-8W during normal desktop+internet usage on battery. 
But can take up to 80W when running at full CPU/GFX performance when 
running a 3d game :-)
Group: Rebol School ... REBOL School [web-public]
Arnold:
26-Jun-2012
I'll stick to the keep it simple strategy then, only 32 labels in 
my little app. I am recreating my Java mirror-game applet using REBOL 
Thank you very much Henrik!
Arnold:
26-Jul-2012
I am busy with a little chess program. Just the board and the pieces 
to be moved on the board. (I have seen the examples on rebol.org). 
It is meant to be for a chess learning/training program and possibly 
demonstration/game review and maybe have a coupling with an open 
source chess engine like Stockfish.. I am going to write a little 
script to determine all possible legal moves.  

 I want some information for what is an appropriate way to represent 
 the board and moves in REBOL, for example the 8-bit white/black init-position 
 king queen rook bisschop kNight pawn and board could be a1-h8 or 
 an array of 64 elements or a block (of blocks)
Suggestions welcome please. Tia.
afsanehsamim:
16-Nov-2012
guys ,i explained my mini project in database and game room ...they 
suggest me this room ! plz help me . my project is about one crossword 
which should show on web page !  i created html form and cgi file 
... when user enter value and press submitt it should save in database 
! my problem is i can not save value from form into database(MYSQL)... 
i am using mysql driver...i can make connectivity and retrieve data 
but i ca not save values ! plz guide me ,i do not have experience 
in REBOL... :(
Group: !REBOL3 ... General discussion about REBOL 3 [web-public]
BrianH:
13-Mar-2013
Well, when I get the chance I would like to review all of the FOR 
tests. But the question is whether at this stage of the game we should 
change tests for an R2 function. R3/Backwards and rebol-patches make 
R2 fixes relevant again, and this change is in keeping with R2's 
target market (newbies), but I don't know whether FOR's behavior 
is important enough to make it worth fixing in the tests, or important 
to keep bug-for-bug compatible (does anyone actually use it?). For 
R3, the tests will probably end up having to be redone for #864 FOR.
Group: !R3 Building and Porting ... [web-public]
Cyphre:
21-Dec-2012
Ofcourse if you want to create classical 3d game from textured polygons, 
shaders etc. that's the area where OpenGL excells (and the developement 
was mainly focused)

world-name: r3wp

Group: Core ... Discuss core issues [web-public]
shadwolf:
14-Jan-2005
for example if I say walk is frame 0 10 for human but for aliens 
in my game I nead to have only frames 0 to 5 for the walk I need 
to make 2 animation list and 2 animation switches to handle human 
(main caracter of my game for example) and alien
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public]
Vincent:
28-Mar-2006
:-)  I did wait a looong time to publish the Reversi script here 
(first version was made for /View 0.10) - It's strange to have a 
script who plays a game better than its author...
Sunanda:
3-Apr-2006
Just seen Vince's reply as a result of Thor prodding the group to 
resync it. Thanks Thor.

<It's strange to have a script who plays a game better than its author>

Straneg, yes......But most of our scripts do things better or faster 
than we could ever manage. That's why we write them rather than employ 
slaves.
Sunanda:
31-May-2007
I see geomol has updated his personal CSS at the Library.....You 
can now look at any script using his set of colours and font effects...Much 
better than the system default!!
Example:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?color=yes&script=acgiss.r&css=geomol

(just add css=geomol to *any* Library URL. Or set your CSS preference).

And anyone can play the game -- devise and publish your own CSS for 
script coloring or any other aspect of the Library:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/boiler.r?display=css-help.html
Group: !Readmail ... a Rebol mail client [web-public]
Sunanda:
16-Nov-2006
Not at all -- there is no limit on size
The largest _single_ script so far is Space game -- at 0.25 meg.

http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?find=size+%3E+200000
***

If readmail.r is not a single script (ie it is a collection of scripts 
and files), then we can handle it as a package. Again, no limits 
on size:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?filter=type-package
Group: !RebGUI ... A lightweight alternative to VID [web-public]
Ammon:
8-Mar-2005
I have a tendancy to fall in front of a video game or two but other 
than that I'm usually behind a rebol console as well. ;-)
Group: XML ... xml related conversations [web-public]
CharlesW:
1-Aug-2009
Here is the snipped of XMl:   <?xml version="1.0"?>

<xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" 
query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box"
hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content 
xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time"
xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common"
path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" 
xts:tsnid="9140271">

  <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" 
  doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" 
  revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" 
  fixture-key="event-stats" document-class="event-summary" fixture-name="Box 
  Score">

    <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title>
    <sports-content-codes>

      <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" 
      code-type="publisher"/>

      <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" 
      code-type="distributor"/>

      <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/>

      <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major 
      League Baseball"/>

      <sports-content-code code-type="season-type" code-key="pre-season"/>
      <sports-content-code code-type="season" code-key="2009"/>

      <sports-content-code code-type="priority" code-key="normal"/>

      <sports-content-code code-type="conference" code-key="c.national" 
      code-name="National"/>

      <sports-content-code code-type="conference" code-key="c.american" 
      code-name="American"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los 
      Angeles Angels"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los 
      Angeles Dodgers"/>

      <sports-content-code code-type="action-listing" code-key="complete"/>
    </sports-content-codes>
  </sports-metadata>
  <sports-event xmlns:fs="java.io.File">

    <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" 
    event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" 
    event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" 
    xts:game-of-day="1">
      <sports-content-codes/>
      <event-metadata-baseball/>
      <site>
        <site-metadata>
          <home-location/>
        </site-metadata>
        <site-stats attendance="8704"/>
      </site>
    </event-metadata>
    <team>
      <team-metadata team-key="l.mlb.com-t.28" alignment="away">
        <name first="Los Angeles" last="Dodgers"/>
      </team-metadata>

      <team-stats score="4" score-opposing="10" event-outcome="loss">
        <sub-score period-value="1" score="1"/>
        <sub-score period-value="2" score="0"/>
        <sub-score period-value="3" score="0"/>
        <sub-score period-value="4" score="3"/>
        <sub-score period-value="5" score="0"/>
        <sub-score period-value="6" score="0"/>
        <sub-score period-value="7" score="0"/>
        <sub-score period-value="8" score="0"/>
        <sub-score period-value="9" score="0"/>
        <team-stats-baseball>

          <stats-baseball-offensive runs-scored="4" at-bats="36" hits="9" rbi="4" 
          bases-on-balls="2" strikeouts="4" doubles="0" triples="0" home-runs="0" 
          grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" 
          stolen-bases="1" stolen-bases-caught="1" hit-by-pitch="0" left-on-base="7"/>

          <stats-baseball-defensive errors="0" errors-passed-ball="0"/>

          <stats-baseball-pitching runs-allowed="10" hits="13" earned-runs="10" 
          bases-on-balls="6" strikeouts="8" era="10.000" balks="0" errors-wild-pitch="0" 
          number-of-pitches="0" number-of-strikes="0" shutouts="0" games-complete="0" 
          wins="0" losses="1"/>
        </team-stats-baseball>
      </team-stats>
      <player id="b.11965">

        <player-metadata position-event="8" player-key="l.mlb.com-p.11965" 
        status="starter">
          <name first="Matt" last="Kemp"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="1" hit-by-pitch="0" average=".271"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
CharlesW:
1-Aug-2009
I<?xml version="1.0"?>

<xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" 
query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box"
hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content 
xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time"
xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common"
path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" 
xts:tsnid="9140271">

  <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" 
  doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" 
  revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" 
  fixture-key="event-stats" document-class="event-summary" fixture-name="Box 
  Score">

    <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title>
    <sports-content-codes>

      <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" 
      code-type="publisher"/>

      <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" 
      code-type="distributor"/>

      <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/>

      <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major 
      League Baseball"/>

      <sports-content-code code-type="season-type" code-key="pre-season"/>
      <sports-content-code code-type="season" code-key="2009"/>

      <sports-content-code code-type="priority" code-key="normal"/>

      <sports-content-code code-type="conference" code-key="c.national" 
      code-name="National"/>

      <sports-content-code code-type="conference" code-key="c.american" 
      code-name="American"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los 
      Angeles Angels"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los 
      Angeles Dodgers"/>

      <sports-content-code code-type="action-listing" code-key="complete"/>
    </sports-content-codes>
  </sports-metadata>
  <sports-event xmlns:fs="java.io.File">

    <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" 
    event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" 
    event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" 
    xts:game-of-day="1">
      <sports-content-codes/>
      <event-metadata-baseball/>
      <site>
        <site-metadata>
          <home-location/>
        </site-metadata>
        <site-stats attendance="8704"/>
      </site>
    </event-metadata>
    <team>
      <team-metadata team-key="l.mlb.com-t.28" alignment="away">
        <name first="Los Angeles" last="Dodgers"/>
      </team-metadata>

      <team-stats score="4" score-opposing="10" event-outcome="loss">
        <sub-score period-value="1" score="1"/>
        <sub-score period-value="2" score="0"/>
        <sub-score period-value="3" score="0"/>
        <sub-score period-value="4" score="3"/>
        <sub-score period-value="5" score="0"/>
        <sub-score period-value="6" score="0"/>
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            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".263"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.11570">

        <player-metadata position-event="5" player-key="l.mlb.com-p.11570" 
        status="bench">
          <name first="Brandon" last="Wood"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="2" hits="1" rbi="0" 
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            <stats-baseball-defensive errors="1" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.1946">

        <player-metadata position-event="9" player-key="l.mlb.com-p.1946" 
        status="starter">
          <name first="Vladimir" last="Guerrero"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="3" hits="2" rbi="0" 
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            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.19314">

        <player-metadata position-event="9" player-key="l.mlb.com-p.19314" 
        status="bench">
          <name first="Chris" last="Pettit"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="2" hits="1" rbi="0" 
            bases-on-balls="0" strikeouts="1" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".354"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.2062">

        <player-metadata position-event="8" player-key="l.mlb.com-p.2062" 
        status="starter">
          <name first="Torii" last="Hunter"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="3" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="1" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".182"/>

            <stats-baseball-defensive errors="1" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.15871">

        <player-metadata position-event="4" player-key="l.mlb.com-p.15871" 
        status="bench">
          <name first="Sean" last="Rodriguez"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".282"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.18447">

        <player-metadata position-event="3" player-key="l.mlb.com-p.18447" 
        status="starter">
          <name first="Kendry" last="Morales"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="3" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".367"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.7262">

        <player-metadata position-event="3" player-key="l.mlb.com-p.7262" 
        status="bench">
          <name first="Matthew" last="Brown"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="1" hits="0" rbi="1" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".550"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6012">

        <player-metadata position-event="dh" player-key="l.mlb.com-p.6012" 
        status="starter">
          <name first="Juan" last="Rivera"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="2" hits="1" rbi="0" 
            bases-on-balls="0" strikeouts="1" singles="0" doubles="1" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".211"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.5647">

        <player-metadata position-event="ph,dh" player-key="l.mlb.com-p.5647" 
        status="bench">
          <name first="Gary" last="Matthews"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" 
            bases-on-balls="1" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".357"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6928">

        <player-metadata position-event="2" player-key="l.mlb.com-p.6928" 
        status="starter">
          <name first="Jeff" last="Mathis"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="2" hits="1" rbi="1" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="1" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".343"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6814">

        <player-metadata position-event="ph,6" player-key="l.mlb.com-p.6814" 
        status="bench">
          <name first="Maicer" last="Izturis"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="1" hits="1" rbi="1" 
            bases-on-balls="1" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".278"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.8016">

        <player-metadata position-event="6" player-key="l.mlb.com-p.8016" 
        status="starter">
          <name first="Erick" last="Aybar"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="2" at-bats="2" hits="2" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="1" triples="0" 
            home-runs="1" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".310"/>

            <stats-baseball-defensive errors="1" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6589">

        <player-metadata position-event="ph,7" player-key="l.mlb.com-p.6589" 
        status="bench">
          <name first="Robb" last="Quinlan"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="2" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="1" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".310"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.7092">

        <player-metadata position-event="1" player-key="l.mlb.com-p.7092" 
        status="starter">
          <name first="Dustin" last="Moseley"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="4" innings-pitched="6" hits="8" 
            earned-runs="3" bases-on-balls="1" strikeouts="3" era="3.15" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="1" losses="0" saves-blown="0" saves="0" event-credit="win" 
            xts:wins-season="3" xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.20390">

        <player-metadata position-event="1" player-key="l.mlb.com-p.20390" 
        status="bench">
          <name first="Trevor" last="Reckling"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="0" innings-pitched="2" hits="1" 
            earned-runs="0" bases-on-balls="1" strikeouts="0" era="0.00" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="0" losses="0" saves-blown="0" saves="0" xts:wins-season="0" 
            xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.20370">

        <player-metadata position-event="1" player-key="l.mlb.com-p.20370" 
        status="finished">
          <name first="Mason" last="Tobin"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="0" innings-pitched="1" hits="0" 
            earned-runs="0" bases-on-balls="0" strikeouts="1" era="0.00" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="0" losses="0" saves-blown="0" saves="0" xts:wins-season="0" 
            xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
    </team>
    <officials>
      <official>
        <official-metadata position="Home Plate Umpire">
          <name full="Jim Wolf"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="First Base Umpire">
          <name full="Bob Davidson"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="Second Base Umpire">
          <name full="Mike Winters"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="Third Base Umpire">
          <name full="Mike Everitt"/>
        </official-metadata>
      </official>
    </officials>
    <event-actions>
      <event-actions-baseball/>
    </event-actions>
    <highlight class="double-plays">
      <p>Los Angeles 2; LA Angels 1.</p>
    </highlight>
  </sports-event>
</sports-content></xts:sports-content-set>
Group: PowerPack ... discussions about RP [web-public]
shadwolf:
27-May-2005
I yet expose my way to think .... As many people are not playing 
the same game and as software is an industry we need to make a difference 
betwin what is donate and what is the fruit of the industry that's 
all  in fact ... People who want to choose what ever licence they 
want no body can contest this or arg a licence is better than another 
without thinking what is behind this  ...
Group: Sound ... discussion about sound and audio implementation in REBOL [web-public]
Steeve:
17-Jun-2008
I got the data using a free MSX emulator (openMSX). The music come 
from the game "Auf wiedersehen Monty".

You can use a "dump PSG" functionality in openMSX to get the raw 
data (values of the registers of the PSG).

You can find lot of roms (games) for the msx wich contain cool musics 
and effects for the AY PSG on www.planetemu.net

Beware, these roms are not freeware even if you can download them 
freely.


Another way (i have not tried), is to use VortexTracker at http://bulba.at.kz/
(see http://www.youtube.com/watch?v=lYdIqcqgkPMfor a demo)

wich is well designed to compose an manipulate raw data for the AY-* 
PSG.
I think many samples are given too.
Group: Rebol School ... Rebol School [web-public]
[unknown: 9]:
4-Apr-2006
Hello Denis,


So, one of the things a group of us have been talking about is doing 
some group lessons (world wide).


We have researched some tools for making this possible.  We narrowed 
it down to Macromedia's Breeze.  In fact last week I talked for about 
2 hours with their team (meaning the people that actually designed 
and programmed it).


This week I'm talking to their OEM leads about integrating Breeze 
from Rebol into Web applications.


So our first Breeze interactive lesson will be in a few weeks is 
my guess.  WE have not idea how good it will be with more than 10 
people, and world wide, but we are going to try.


As to a road map.  Programming languages in general are difficult 
to learn in a methodical method.  Rebol being even more difficult 
(in my opinion), because learning the structure does not help very 
much.  Even learning how Rebol works is not all that usefull (compared 
to lets say Basic, or a Batching system).

I will make some simple suggestions though:


1.	Go to Rebol.com, and read what is offered there.  It actually 
is a good starting point.  Rebol Essentials" which is a PDF on the 
site is worth reading.


2.	Write your own dictionary.  Literally, pick a given word in Rebol, 
use it in a sentence.  And just work your way through all 400+ words. 
 You can do it in a few hours.  All you need to do is try to use 
it in a way the Rebol Dictionary does not use it.



3.	Build something you really want to build.  Unless you have a goal, 
working on anything is going to be boring.  Think of a utility, or 
a game that you have always wanted to understand better, or want 
to play with, and build it.  Another cool concept is to simply copy 
it from an existing version in some other language you already know, 
or that is more simple (like Basic).
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public]
Oldes:
4-Oct-2005
And of course the dialect is not for making animations! Use drawing 
programs to make animations. The dialect is for example to do things 
like to generate games for the tiles game: http://box.lebeda.ws/~hmm/rebol/swf-tiles.r
--- I'm sure you would not like to do it in Macromedia authoring 
tool:)
Oldes:
21-Mar-2006
ech, for the first look I don't like it. For example this card game 
(Klondike) http://www.darronschall.com/playground/klondike3.swfhas 
229663
Group: AJAX ... Web Development Using AJAX [web-public]
Oldes:
29-Jan-2009
I don't think that Silverlight has more potential than Flash. From 
what I've seen, Flash is still much more better. And you have IDEs 
to make graphics for Flash which almost every designer is using now. 
I've dowloaded one MS tool to try to make Silverlight graphic app 
(to test if it would be possible to make a Silverlight version of 
the game we are making in Flash) and I must say, that I have a problems 
to use it. I cannot imagine how not programmers can use it.
Maarten:
30-Jan-2009
iecanvas.... canvas.... build a UI in the new JS engines on that.... 
let anyone in the game. Dump the schizophrenic CSS + DIV + JS.   
http://ibolmo.com/projects/moocanvas/
Group: Tech News ... Interesting technology [web-public]
[unknown: 9]:
12-Jan-2006
It will get better too, but it is bad from the foundation. I won't 
play the "what tech sucks more game" we will both win, and therefore 
both lose : )
yeksoon:
15-Feb-2006
Imagine a small kernal, sever stitched together drivers, and nothing 
more than a browser with a built in frame work for the UI. 

Will the Nintendo DS be close to what this is?


A portable game handheld...with the ability to plug-in browser (opera) 
and wifi support

http://touch-ds.jp/news/lite/
Group: !Liquid ... any questions about liquid dataflow core. [web-public]
Maxim:
16-Feb-2007
but for some functions this can be fatal, so its a tricky game... 
which needs a lot of thought... so I will be going at it one step 
at a time.
Steeve:
16-Feb-2007
it's emulate an old game Galaxian
Group: DevCon2007 ... DevCon 2007 [web-public]
[unknown: 9]:
10-May-2007
I love that I have forgotten which game system is which...it means 
I'm free of games.
Group: Games ... talk about using REBOL for games [web-public]
Maxim:
16-Jan-2007
well, what has kept any of you (or others) from doing games?  Somehow 
I can't see why rebol is use soo little.  it seems no one even tried 
to do some game dev stuff or any game teams.
Maxim:
16-Jan-2007
by game dev stuff I mean (libs and apis)
Geomol:
16-Jan-2007
I made a prototype for a mobile game 2 years ago. It went well! As 
you mentioned, key-up events were the biggest problem for me. I didn't 
add sound, but that shouldn't be too much a problem, I think. I even 
made a level editor, so that's a game dev tool.
Maxim:
16-Jan-2007
when I look at the kids game my young guys is playing... I mean, 
I could cook up better apps in an evening... really.
Maxim:
16-Jan-2007
humm. well how much of REBOL would we really be using in an OGL game 
with proper key support... none of view... so basically core with 
a huge stub over OpenGL and native event handling.
Geomol:
16-Jan-2007
I've been thinking about a game dialect in REBOL for a few years 
now. An abstraction layer, that is perfect for the programming problems, 
you're faced with in game development. Maybe it could even output 
C++ source, if more speed is needed.
Sunanda:
16-Jan-2007
I did an engine to play NIM:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=nim-engine.r
It plays the game at the console prompt.

But I never got around to adding a View front end --- feel free any 
one.
Volker:
16-Jan-2007
rebview http://88.198.15.226/istaba/game.r

If you run out of  bandwith while downloading or memory, somewhat 
 impressive
[unknown: 9]:
16-Jan-2007
I don't know where I put it, but I once built a detailed checklist 
of functions we would build for each game platform we worked on. 
 I designed the game interface for WebTV, which also did not have 
Key Up.

The basics are:


Input: Key up, and at least 3 simultaneous key overlap.  This is 
needed because during actual game place, people will press directional 
and fire buttons at the same time.


Video: Double buffer - triple buffer is better.  Without this, one 
needs to know where the beam is (called beam tracing) so that rendering 
happens on the sync.


Threading:  It is very difficult to write a game in a single thread. 
 At the very least it needs to be able to trigger functions.


Sound: Sounds need to be started, stopped, and volume changed on 
the fly.  Multiple channels (4 minimum) for a full experience.
Maxim:
16-Jan-2007
just looking at my kid... playing a scrolling plane game... in 2 
minutes he figured out the random generator... so banked his plane 
at the far top of the screen and multiplied his high-score by 10 
 :-)  hehe
[unknown: 9]:
16-Jan-2007
This is why Rebol is not a possible game platform for us.  It is 
fine for games roughly like those written for the Apple II.
[unknown: 9]:
16-Jan-2007
Probably, the best thing is to write a C library to provide the bse, 
then write the game in Rebol.
Maxim:
16-Jan-2007
hum actually Cyphre's defender game is pretty cool !
Maxim:
16-Jan-2007
your cube pushing game is A LOT of fun.
Gabriele:
16-Jan-2007
volker... your game seems interesting, but i don't speak german ;)
Maxim:
16-Jan-2007
I always wanted to create a RTS game where each god starts off with 
nothing  really ... nothing... all he has are a few basic physic 
rules to work with, a selection of pictures to use for this or that 
(supply your own if you want  :-)  and basically, mix and purchase 
direct statistics and give them names... so that one person might 
create a civilisation which is centered on a religion called lets 
say... "Flying spaghetti monster"  an another which goes with long 
rang ballistics... really it would be a lot of fun, since you'd have 
NO bearing on your opponent's strategies, and since each one really 
is only purchassing raw statistics which are weighted full using 
sampling and probabilistic curves and such... the game would be utterly 
fair.
Maxim:
16-Jan-2007
I guess a few oddball capabilities might be to purchase some game 
effects like motion speed, range, terrain type for your world, for 
which being need to have a specific means to cross... like noode 
forests and acid baths  :-)
Maxim:
16-Jan-2007
obviously, the in game beings would be controled by scripts you supply 
as macros which can use inputs to determine their immediate surroundings... 
I guess purchasing evolution would simply be to allow more and more 
actually inputs... and will allow  you to create better agents, since 
they will be able to take more optimised decisions.
Maxim:
16-Jan-2007
since game play is about improving your agents, and their statistics, 
this is done slowly and true evolution occurs.  you are free to create 
forks at any point too... but having many agents to update will obviously 
mean you loose time, but have better specialised agents... hehe all 
part of the strategy.
Oldes:
17-Jan-2007
Anyway, why somoone would like to do remakes of an old games? We 
have emulators and the old games are available for download without 
problems now, like from this place: http://eager.back2roots.org/A-Z.HTML
If someone want to do a game in Rebol, it should be a new game which 
will use all the features of the network - it should be multiplayer 
online game - imagine Altme, but with avatars going around:-) I'm 
just waiting for R3 where I will be able to use custom fonts, better 
sound and modules  (for example). The problem I see is, that most 
of us here are coders, not graphic artists:(
Volker:
17-Jan-2007
that game with statistics, do you have an idea about implementation? 
something  for a small prototype? maybe with 1 or 2 d-physics for 
a start.
Maxim:
17-Jan-2007
imagine that with liquid, you could actually share an in game avatar's 
data right on your desktop and plug that within a little app so you 
can let your game play until the avatar has something strange to 
report...    :-)
Maxim:
17-Jan-2007
obviously within each successive game session or "world" there needs 
to be consistency, so that your agents can aquire a sense of meaning 
base on how they perceive your agents.
Maxim:
17-Jan-2007
but its doable.  every game out there is an implementation of this 
concept... with preset rules, preset AI, and loaded graphics.  basically, 
all that is needed (like in the matrix) is to define the construct 
(laws of physics and rule set which can be exposed and perceived 
by the agents).
Volker:
17-Jan-2007
When changes have cost, that  consistency wouldcome. you take 50 
rules  from the last  game and can only afford 1  a day.
Maxim:
17-Jan-2007
but since we are purchasing statistics in the end... the game should 
even out  :-)
Volker:
17-Jan-2007
How about a game where people must optimize search? but  the ranking 
is based on the statistics  both own. then you need good statistics 
and must optimize your avatars(pages) to match them
Volker:
17-Jan-2007
thinking about it, i guess its more like an advertising game.
[unknown: 9]:
3-Jun-2007
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
[unknown: 9]:
3-Jun-2007
Cool, looks like about 8 hours more and you have a complete game.
Geomol:
3-Jun-2007
We could make a mini-golf together? I have some code, that is the 
start of such a game.
Mario:
4-Jun-2007
ICarii: "original c++ code" [...] "converting to rebol was a big 
mindset change"  => Maybe I am late but what about a small "REBOL 
for C++ game programming Guide"? It might be in the form of good 
comments in the mahjong.r code or an Article on rebol.org
Mario:
4-Jun-2007
Another (non  solitary) game: http://www.boardgamegeek.com/game/7581
ICarii:
4-Jun-2007
timer/load/save game are done - just trying to see how I should do 
the scoring - whether there are penalties for shuffling, undo etc
Mario:
4-Jun-2007
Some time ago I was writing an Ants game (originally written in Peter 
Language 1 player vs computer) and wanted to port it to REBOL with 
2 player (online too)
ICarii:
4-Jun-2007
re - ants - perhaps a little later - Geomal has passed a golf game 
for me to ook at first :)
Mario:
4-Jun-2007
OK, you know where to find me if you quickly finish the golf game...
Maxim:
5-Jun-2007
very nice game icarii    :-D
ICarii:
5-Jun-2007
but waiting on the altme 3 game lobby
Mario:
5-Jun-2007
Mahjong also has Italian rules afaik, it was imported, I don't know 
when or by whom, in central Italy. It is also played in Japan and 
I had a Japanese computer game of Mahjong that it's defined unplayable 
by Chinese people I know.

About the tileset: on Linux I had problems with the capitalised filename 
as %TileSet.png differs from %tileset.png
ICarii:
28-Jun-2007
RebTower (Old School MTG based card game) almost complete - just 
finishing deck art and AI for computer player.  http://rebol.mustard.co.nz/rebtower-wip.jpg
ICarii:
30-Jun-2007
RebTower 0.0.4 released.  This version is playable :)
Quick notes:

left click a card to select it (it will enlarge in size) then either 
left click it again to replace it or right (Alt) click it to play 
it.

only cards that are alpha/0 (ie solid)  can be played unless you 
are discarding.
if all your cards are transparent you will have to discard.

the object of the game is to destroy your oponnents tower while keeping 
yours alive.


Yes, I know the debug info is still displaying - the final image 
cards are not ready yet :)
[unknown: 9]:
30-Jun-2007
- Need help (I have no idea how to play this game.
- Make zoom effect of cards twice as fast.
- Full screen mode?
- Right justify all numbers.

- What is with the status output .......................["blah blah 
blah "]
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