World: r3wp
[Tech News] Interesting technology
older newer | first last |
AdrianS 19-May-2010 [4929x3] | I think I've already seen this kind of app, Petr |
or heard of one | |
that can probably be done with the current accelerometers | |
Pekr 19-May-2010 [4932] | this should be built-in in all phones. Imagine giving someone an assistance, holding your phone, and now operator asks - where exactly are you? I want just one button press, and the info would be sent to predefined email, sms, or voice read to the phone operator ... |
Maxim 19-May-2010 [4933] | I'd like the back plate (casing) to be like apple's mighty mouse so you can squeeze the phone and its a different effect than just touching the screen. |
AdrianS 19-May-2010 [4934x2] | you just trigger of a constant motion followed by a great increase in acceleration |
yeah, squeezing, even a slight twisting motion should be usable for controlling things | |
Pekr 19-May-2010 [4936] | yes ... well, now I want to program that app using REBOL :-) So hopefully at least Android allows 3rd party dev tools :-) |
AdrianS 19-May-2010 [4937] | what's the latest word on REBOL with Android? |
Pekr 19-May-2010 [4938] | none ... ditto for ARM in general. We are waiting for the HostKit. Carl today blogged, that he is looking for HostKit maintainers for certain platforms ... |
AdrianS 19-May-2010 [4939] | you said you were going to get an Android phone - do you want to take on the ARM hostkit? |
Pekr 19-May-2010 [4940] | no, because I am not fluent with C :-( .... although I bought two books, and I succesfully set-up Extension and try loading SQLite DLL in C :-) So - I should be at least ready to test .... |
Henrik 19-May-2010 [4941] | I guess you have to have used a device with motion sensing or accelerometer to see how terrible an idea this is. |
Maxim 19-May-2010 [4942x2] | I have... (iPhone) and I do wish more things where gesture driven I'd love to do more things one handed. with the iphone, you are just about forced to use it two handed-for anything... the touch screen is quite awkward to use with thumbs I find. but these gestures have to be user controlable.... cause for example, itunes allows me to shake the phone and it randomizes to a new track... well when the phone is jacked into my car... hehehe, it can be *interesting* ;-) |
you start swerving out of pot holes... not for the sake of the car... but just cause you don't want to change tracks ;-) | |
AdrianS 19-May-2010 [4944] | Henrik, it's the limited info you get with just the bare accelerometer that makes it's use not always so great - this motion processor should change that |
Henrik 19-May-2010 [4945] | I would love to have *fewer* things to be gesture driven, and it's not very often that I invoke a gesture on purpose, simply because I'm shifting in the seat or getting up from a chair or moving around, because I can't see the display for sun light. There are just too many ways to accidentally invoke a gesture with a handheld device, when the state you are changing is on the device itself. This only works if you are changing simple states, like a pedometer, but not with a "complex" UI as on a phone. You have two conflicting requirements of precision levels for performing adjustments to a user interface, comparable to playing chess on a trampoline. It doesn't work. |
AdrianS 19-May-2010 [4946] | I think you're not giving it a chance. The trigerring can be complex enough that it should just go off with random movement. Say a 45% tilt, followed by a double shake, followed by a lateral motion, to trigger some task |
Henrik 19-May-2010 [4947] | I have already given it a chance. It doesn't work. |
AdrianS 19-May-2010 [4948] | this doesn't exist yet in current devices, so what do you mean by this? |
Henrik 19-May-2010 [4949x2] | Say a 45% tilt, followed by a double shake, followed by a lateral motion, to trigger some task - so how I'm I supposed to remember that? what if I'm lying on the couch and not standing up? |
the iPhone can already do most of this stuff. it just doesn't exist for android phones yet, it seems. | |
AdrianS 19-May-2010 [4951] | no, they have accelerometers too - with this processor it's all about the precision and the ability to follow relative motion to a much finer degree - there is quite a bit more here than just a simple accelerometer |
Henrik 19-May-2010 [4952] | it doesn't matter how accurate it is or even how intelligent it is. it's the basic principle of using gestures to change states on the device itself that doesn't work. |
AdrianS 19-May-2010 [4953x2] | as for the actions to trigger various things, you could create aliases for various situations - as I said earlier, the human body is pretty good at memorizing motion patterns |
I beg to disagree - I want this! :-) | |
Henrik 19-May-2010 [4955] | actually no, because: 1. the actions are 3 dimensional and you have to have a 3-dimensional frame of reference to perform the motion. 2. you have no force feedback, so you have to observe the screen while performing the motion. this is not like pouring a glass of water. |
AdrianS 19-May-2010 [4956x2] | having more (better) sensors is never a bad thing - they can always be combined with other ones to achieve your intent |
motions don't have to be 3d - they can be filtered for 2 | |
Henrik 19-May-2010 [4958] | as said, it doesn't matter if the sensors can sense 1/10th degree and milimeter precision. it's the basic principle that fails. |
AdrianS 19-May-2010 [4959] | and I don't have feedback on my mouse gestures either - yet I use them all the time |
Henrik 19-May-2010 [4960] | your mouse gestures don't alter the state of the mouse, but the screen you are looking at. |
AdrianS 19-May-2010 [4961] | huh - they alter the state of my browser |
Henrik 19-May-2010 [4962] | yes, the screen is not on your mouse. |
AdrianS 19-May-2010 [4963x2] | no, it's not - the point is that it's a memorized gesture that can invoke useful functionality |
but whatever - it's not for everyone | |
Henrik 19-May-2010 [4965] | on the screen yes, not on the mouse. I already said this is quite a significant difference. |
AdrianS 19-May-2010 [4966] | same with my motion sensing ps3 controllers - I love them in the games that use them well, but other people prefer the joysticks |
Henrik 19-May-2010 [4967] | yes, your PS3 games probably work well, because the display is not on the controller, but a still-standing TV in your livingroom. :-) |
Maxim 19-May-2010 [4968x2] | henrik, each application has to be logical in gestures it uses. the "shake" gesture is almost always a bad idea. but tilting especially should be used MUCH more. |
the acceleration metrics of the movement can usually indicate intent on some more obscure gestures. | |
AdrianS 19-May-2010 [4970] | gestures can use combinations of actions - to reduce accidental triggering, and to be appropriate or maybe mimic abstractly the action to be performed |
Henrik 19-May-2010 [4971] | Maxim, it could probably be used, but it fails more than it should: I own the Mass Effect game, which allows movement of the character via tilting the iPod, but you need a frame of reference to do that, hence you must sit very still when playing the game, and you must perform calibration, if you change your position. Another app is a bit more reasonable: A star chart app that I have, will change the field of view if I move the iPod over my head, perpendicular to my face, but it has limited usefulness. |
AdrianS 19-May-2010 [4972x2] | you keep mentioning current device Henrik |
this is quite different | |
Henrik 19-May-2010 [4974x2] | AdrianS, there is no difference. |
One where it makes perfect sense is a sleep application, where I place the iPod on my bed and it passively registers motions I do throughout the night and then records them. Based on the motion it wakes me at the correct time in the morning. This requires no feedback to the display, so it makes good sense here. | |
AdrianS 19-May-2010 [4976x2] | I agree that on the current iPod (and other devices that have just this - like my ThinkPad), the usefulness of the accelerometer is debatable |
well, if you keep saying that there is no difference, there's not much to discuss - since the whole point of the preceeding discussion is that the new functionality brought in by the processor and gyroscope is what makes a difference | |
Henrik 19-May-2010 [4978] | There is no difference, because it's the fundamental principle of requiring shake, angle or motion gestures to use such a small device to change a state on the device itself that is wrong. I don't care how accurate the measuring of gestures is. |
older newer | first last |