World: r3wp
[Rebol/Flash dialect] content related to Rebol/Flash dialect
older | first |
Pekr 5-May-2010 [574] | http://www.quirksmode.org/blog/archives/2010/03/html5_apps.html |
Oldes 5-May-2010 [575] | maybe we should start HTML5 group, shouldn't we? |
Henrik 5-May-2010 [576] | agree |
Reichart 5-May-2010 [577x2] | OF course... |
Althogh, perhaps HTML Dialect would be the same thing? | |
Pekr 5-May-2010 [579] | What's the purpose? General chat about HTML5, as a new wave of de-facto standard for app development, or REBOL-2-HTML5 compiler? :-) |
Henrik 5-May-2010 [580] | Reichart, no the HTML Dialect is a product. |
Maxim 5-May-2010 [581] | I just realized the HTML group has vanished... or was made private and I'm not in it. |
Henrik 5-May-2010 [582] | I see it's not marked as such. |
RobertS 7-Jun-2010 [583] | Anyone here using FlashDevelop with AS3 spark components? |
Oldes 8-Jun-2010 [584] | I don't think so. Me not. We are now solving, hot get running subset of Flash 8 (AS2 bytecode) to get our game on Wii so AS3 is really in a far future. |
RobertS 20-Aug-2010 [585] | I am just waiting for a friend at Adobe to send me latest Flash Pro by Snail mail via Toronto ( imagine if mail between west Euro capitals were as slow as mail form USA mid-west to eastern Canada ... - where are the Thurin-Taxis ?? ) |
amacleod 21-Aug-2010 [586] | I usually amazed at how fast the mail works...at least around here (NY) |
WuJian 13-Apr-2011 [587x2] | >> make-swf http://box.lebeda.ws/~hmm/rswf/examples/swf4/swf-button.rswf ** Script Error: arg2 has no value ** Where: compile ** Near: ins-DefineFont2 arg1 arg2 arg3 |
fnt_Arial: defineFont2 [name "Arial" ] I suppose the dialect grammer has changed? | |
Oldes 13-Apr-2011 [589x3] | The site is outdated for a long time... I had not time to make any docs and don't have it now as well.. I hope I will have some this year :/ But you I can build the above example with this version: >> do http://rebol.desajn.net/rswf_latest.r >> make-swf http://box.lebeda.ws/~hmm/rswf/examples/swf4/swf-button.rswf == #{ 46575304AC01000070000C80000096000028010043026400003F0C0E00000001 00100005417269616C000002007F09220000000200680011300000B4000D... |
Also there is a pretty high chance that the old site will expire in a near future. I will create a new one, but at this moment I'm busy to finish Wii version of Machinarium which means I must put 360MB of the original game to the Nintendo's 40MB limit. I'm still 6MB over at this moment. | |
And also the version of the RSWF from the link above is not the actual one as I have several forks at this moment. But the above should be the most compatible with the old examples. | |
WuJian 13-Apr-2011 [592] | Thank you., Oldes. |
Oldes 13-Apr-2011 [593] | In the far future I would like to rewrite the dialect completely as some of it's parts are really old and I would do it differently today. And I would like to be able to produce the AVM2 bytecode as well. |
WuJian 13-Apr-2011 [594] | REBOL/Flash , the killer app in REBOL? :-) |
Ted 13-Apr-2011 [595] | ++ |
Oldes 16-Jun-2011 [596x4] | As you maybe know, when you want to get your app to iOS, all code must be compiled into single IPA file (from ActionScript bytecode to native bytecode), which you can make out of one SWF only. I was not able to even load all sources of our game (>GB) into Flash Pro to be able create the only one SWF. But I've found a solution (I hope, because it's still not tested on real iPad). The solution is: REBOL [ title: "Machinarium for iPad" type: 10 file: %Machinarium_iPad.swf background: 0.0.0 rate: 25 size: 1024x721 compressed: false ] background 0.0.0 FileAttributes 2#{000 01000000000000000000000000000} import-swf %levels/00_intro.swf no show import-swf %levels/01_skladka.swf no show import-swf %levels/02_brana.swf no show import-swf %levels/03_dno.swf no show import-swf %levels/04_pec.swf no show import-swf %levels/05_mafodoupe.swf no show import-swf %levels/06_vezeni.swf no show import-swf %levels/07_bachar.swf no show import-swf %levels/08_venek1.swf no show import-swf %levels/09_venek2.swf no show import-swf %levels/10_ulicka.swf no show import-swf %levels/11_namesti.swf no show import-swf %levels/12_predhernou.swf no show import-swf %levels/13_herna.swf no show import-swf %levels/14_vodarna.swf no show import-swf %levels/15_bar.swf no show import-swf %levels/16_zed1.swf no show import-swf %levels/17_zed2.swf no show import-swf %levels/18_zed3.swf no show import-swf %levels/19_sklenik.swf no show import-swf %levels/20_pata_veze.swf no show import-swf %levels/21_mezilevel.swf no show import-swf %levels/22_vytah.swf no show import-swf %levels/23_foyer.swf no show import-swf %levels/23_foyer_wc.swf no show import-swf %levels/24_bomba.swf no show import-swf %levels/25_mozkovna.swf no show import-swf %levels/26_strecha.swf no show import-swf %levels/27_outro.swf no show import-swf %Machinarium.swf no show showFrame end |
(the above require REBOL/Flash dialect version, which is not public yet) | |
Also iPad require AVM2 bytecode, which is not supported with RSWF. I use above script just to merge code together. | |
(AIR SDK which is used to get IPA file requires AVM2 bytecode, iOS requires native code) | |
NickA 22-Jun-2011 [600] | Thank you Oldes - any updates and links to current versions are appreciated! |
Geomol 4-Aug-2011 [601] | Funny! I'm talking with a guild, that will play Star Wars: The Old Republic, when it comes out, and they just had a thread about Machinarium today. It's sold on Steam for 2.12 Euro atm. it seems. Good to know, REBOL is being used in such success applications. I guess, we can call Machinarium a success? :) |
onetom 4-Aug-2011 [602] | Definitely! I also bought it 2 xmases ago and the singaporean hackerspace bought it too (or i bought it for it?... cant recall) |
Oldes 3-Feb-2012 [603] | I should recover my old RSWF pages as it's being popularised: http://www.flashrealtime.com/how-to-join-swf-files-air-ios/ |
james_nak 3-Feb-2012 [604] | Oldes, very cool. And you should keep those rswf pages alive. They were good stuff. |
Oldes 3-Feb-2012 [605] | Maybe. But they are quite obsolete these days when everybody is interested mainly in Stage3D. |
james_nak 3-Feb-2012 [606:last] | Well, you never know, even "old" stuff can be useful. |
older | first |