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[REBOL] Re: Dialect for Flash files

From: agem:crosswinds at: 19-Jun-2001 4:51

RE: [REBOL] Re: Dialect for Flash files [etienne--alaurent--free--fr] wrote:
> Le lun, 18 jun 2001, vous avez écrit : > >Hello Etienne and all, > > > >I was playing with that idea about year ago.../View engine is cool but lacks > >some features which are neccesary to achieve at least simmilar results... > > > >Here are some of them: > >-improved DRAW dialect (what about line-size, ellipse...) > >-native and developer-accesible aplha-channel operations > >-native full rotate effect > >-Rebol's own font engine with anti-aliasing > > > >anyway /View is still slower than Flash engine (especially when using > >realtime effects) and why to "emulate" another technology while we have > >/View ;-) > > > >BTW parsing and decompressing Flash file format would be really a Big > >nightmare from my POW ;-) > > > >Nowadays I'm completely rewriting SWIS engine which will turn out to > >completely modular GUI environment. When this will be done I want to make > >own vector/bitmap-based engine with editor for demo making...any comments > >are welcome ;-) > > > >regards, > > > >Cyphre > > Hi, Cyphre and REBOLers, > > I agree with you ;-) > > In fact, my reflexions come from the reading of an article in a french > programming paper witch speaks about a new implementation of an old > programming language - SMALLTALK. > > Its name is SQUEAK ( and it contains, in basic version, a Flash > reader, lots of sounds readers (like WAV, MIDI and MP3), a 2D and 3D engine, a > very powerfull GUI engine, an OCR tool, streaming for sounds, many Internet > protocols functions (like REBOL), etc ... > > This new implementation is in development (the next version is 3.0), is **free** > and for many systems (more than REBOL can do). > > My reflexions bring me to think that if REBOL wants to emerge, and win, all > these kinds of tools must be implemented and for no cost (it is probably a > dream).
I AM WORKING ON IT !! oops, oh, hey, Carl *dog with sausage sees boss..*