[REBOL] Re: Dialect for Flash files
From: etienne:alaurent:free at: 19-Jun-2001 0:13
Le lun, 18 jun 2001, vous avez écrit :
>Hello Etienne and all,
>I was playing with that idea about year ago.../View engine is cool but lacks
>some features which are neccesary to achieve at least simmilar results...
>Here are some of them:
>-improved DRAW dialect (what about line-size, ellipse...)
>-native and developer-accesible aplha-channel operations
>-native full rotate effect
>-Rebol's own font engine with anti-aliasing
>anyway /View is still slower than Flash engine (especially when using
>realtime effects) and why to "emulate" another technology while we have
>BTW parsing and decompressing Flash file format would be really a Big
>nightmare from my POW ;-)
>Nowadays I'm completely rewriting SWIS engine which will turn out to
>completely modular GUI environment. When this will be done I want to make
>own vector/bitmap-based engine with editor for demo making...any comments
>are welcome ;-)
Hi, Cyphre and REBOLers,
I agree with you ;-)
In fact, my reflexions come from the reading of an article in a french
programming paper witch speaks about a new implementation of an old
programming language - SMALLTALK.
Its name is SQUEAK (www.squeak.org) and it contains, in basic version, a Flash
reader, lots of sounds readers (like WAV, MIDI and MP3), a 2D and 3D engine, a
very powerfull GUI engine, an OCR tool, streaming for sounds, many Internet
protocols functions (like REBOL), etc ...
This new implementation is in development (the next version is 3.0), is **free**
and for many systems (more than REBOL can do).
My reflexions bring me to think that if REBOL wants to emerge, and win, all
these kinds of tools must be implemented and for no cost (it is probably a
These are simply some reflexions ...