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Group: All ... except covered in other channels [web-public] | ||
[unknown: 9]: 13-Jan-2006 | A CHAT WITH NAUGHTY DOG ABOUT NEXT-GEN! We chatted with Stephen White, co-president and programming manager of Santa Monica, CA-based videogame developer Naughty Dog about creating games for the next-generation consoles … and he offered some suggestions for dealing with next-gen hurdles. Q. Naughty Dog is known for the “Crash Bandicoot” and “Jak and Daxter” franchises which have sold over 35 million units combined. What have been the fundamental keys to the success of your titles and how do you plan to apply those to your next-generation game development? A. One of the biggest factors in the making of a successful game is hiring very talented people who are motivated and can get the job done without the need for extensive management and finely detailed schedules. | |
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Colin: 30-Mar-2005 | Rebol is about the technology. Success or failure in the market is about the marketing. Marketing is about perception. People who make buy decisions are not technically in the know, so its a percption game. Even if the facts fly in the face of what they espouse to be right, they will fall back to the idea that "the bigger the better". You have to counter that concept and still not have the technology written off as a "nice trick" or "toy technology". | |
Volker: 30-Aug-2005 | about this split-view thing: i once thought about showing some more text, what this directory is about. for help, or maybe some kind of "dungean-game". Now you have this split-view, could you extend it to show some text? maybe [ info {You are here ...} ] ? | |
Cyphre: 3-Jan-2007 | I remember I did lot of simmilar tricks in the arcadia game engine editor http://www.rebol.cz/~cyphre/arcadia-editor.jpgwhere the graphics rendering has been done completely in DRAW(I mena the old DRAW from 1.2View) - lot of fun :) | |
Dockimbel: 9-Jul-2007 | ICarii: Rebtower is eating 100% CPU while waiting for player's actions (WinXP). Is this a time-limit game feature : beat your opponent before your CPU melts ? ;-) | |
Janko: 5-Aug-2009 | Oles: I still can't fully get this.. are you building this flash game in REBOL? or is there AS3 code + REBOL to for example generate some data for game, etc... ? | |
Janko: 6-Aug-2009 | I made some flash games (in HaXe mostly).. I have no idea how to make a game with so many details, animations, sound, things that need to work together...what else to do is in REBOL using some dialect | |
Maxim: 19-Aug-2009 | you should try and market your engine as an alternative to the other flash game building tools. | |
Group: !AltME ... Discussion about AltME [web-public] | ||
Reichart: 2-Feb-2009 | Beer pressure does work.... that is how I ask contractors to do things. I call them over, and as I ask them to make changes, I pull out the ice from the bag, pull all the beer out of the boxes, and put it all in the cooler. But the time I'm done talking it is all set up, and by the time they are done working, the beer is ice cold! Graham, yes, great idea. This is a model we have used in game rooms. It would be interesting in this context to see how people help each other. I suspect it "might" be a zero sum game. There are people that regardless of the facts simply help the underdog. It is why so many hard criminals attract women from the outside. I have not seen anything like this though in Qtask. I think the fact that you upload your picture makes you a little more "accountable", and that a moderator can kick you out. Slashdot's system works pretty well, it might be fun to play with that more too. | |
Reichart: 2-Feb-2009 | Right, that would be a drinking game : ) | |
shadwolf: 22-May-2009 | when you say to me graphical interface + internet i think or 3D game or IRC client lol | |
Maxim: 9-Dec-2009 | to me the problem is that MS should have created a real application framework... actually, only Apple with OSX seems to be really close to this. there should be THREE root directories and only three dirs for each application. windows has dozens, which is crazy. 1. Application SOURCE data (.exe, libs, datafile, etc) 2. Application STORAGE data (game saves, defaults 3. Application Temporary data, flushed on program quit by the OS. within Storage, you'd have application and user-based storage and that's it. The os refuses to execute any file not within application source dir, so you have already clamped down on a lot of security issues. a list of approved .exe is stored whenever you launch an application for the first time. for a bit more flexibility, several application dirs could exist, so that you can do stuff like compile items and run them locally within your dev environment, but these dirs would be explicitely registered within the os. on install the Application should be required to ask permission (like flash) in how much space will be stored within STORAGE if it exceeds a max default, independently of SOURCE. The implementation of MyXxxx folders is completely horrendous, and should be a simple and ubiquitous form that has one entry for each media type, and a browser where you want to put your stuff (which might not be user-specific). IIRC this was addressed in Vista, but then they went and added aliases to everything, which raises errors in the explorer, cause you can't use them. They alias core windows directories in other languages, the result being that explorer and actual disk info are different! this completely fucks up many applications (like rebol). windows has a hard time "fixing" things... they always just patch it... its worse since they have a hard time starting with any good implementation of anything to begin with. | |
Group: View ... discuss view related issues [web-public] | ||
Rebolek: 1-Jul-2005 | I'm probably going to write a game basedon it | |
Geomol: 31-Aug-2005 | Good to know, Cyphre. And thanks guys! Preciate it. I hope, this 'little' project will turn out well. I need a DPaint program to do the graphics for a phone-game, I'm involved in. | |
Anton: 13-May-2006 | do http://home.wilddsl.net.au/anton/rebol/game/maze-generator.r | |
Pekr: 22-May-2006 | .... maybe, if rich-text is part of the game, then underlined letters hor hot-keys :-) | |
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public] | ||
DavidR: 16-Nov-2008 | The end game is to create a series of routines that will cut a full install of XP from Approx 1.5 gig installed to approx 212 mb's specifically geared for diagnostics and repair. | |
mhinson: 19-Apr-2009 | ok. I follow your extraction of rules idea & this is what you had in your original suggestion. Now I am getting more familiar with what I am looking at I can understand the benefit of that & will start to work that way now. [copy .. [" ip address" to end]] was to get the interface address in the interface section of the file. It is identified by 1) some line after the line containing "interface" 2) at the begining of the line always starting with one space before the word "ip address" 3) before any line with a non-blank first char unless it is a new instance of "interface" (hence my IntFlag which Steeve didn't like my method of use) I found from testing that [to "ip address" copy temp to end] or [to " ip address" copy temp to end] found the string anywhere in the line, but [copy .. [" ip address" to end]] only finds the string if it is at the start of the line which is what I was trying to achieve. Have I made a mistake here & need to retest my assumptions perhaps? I always appreciate lots of different views on issues so I am loving the multiple responses. Sunanda you have reminded me about line numbers. I will tackle them after the extraction of rules I think, as I want them in my output for data output quality & validation checking. I have been looking at your parse-ini.r to see how you have read a file into a Rebol block, but I may stick with read/line for a bit longer while get my head round parsing each line in turn. I get the impression that once I have a final block of code there will be someone who can turn it into 2 short lines including a built in Easter egg game. | |
srwill: 1-Nov-2010 | I''m trying to understand this language, sometimes getting it, sometimes not. Anyway here's my question. In VID, I have a layout. I want to put random images in 3 columns with 5 rows. The images are stored together in a single binary file. (this is a mod of the card game on Nick's tutorial site). So I read in the images into a series, after I set the layout. But how do add those to the layout? Here's my current code: do %cards.r the-tableau: layout [ size 320x480 backdrop 0.170.0 across at 30x20 tc1: box 80x100 teal tc2: box 80x100 teal tc3: box 80x100 teal return at 30x130 tc4: box 80x100 teal tc100: box 80x100 coal tc5: box 80x100 teal return at 30x240 tc6: box 80x100 teal tc200: box 80x100 coal tc7: box 80x100 teal return at 30x350 tc8: box 80x100 teal tc9: box 80x100 teal tc10: box 80x100 teal ] foreach [card label num color pos] cards [ dimg: load to-binary decompress (card) append deck-cards dimg ;feel movestyle throw-away-label: label append deck-cards-num num append deck-cards-color color throw-away-pos: pos ] view/new the-tableau do-events | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
Chris: 3-Jun-2008 | I've been toying with this to obtain a very parsable "dialect" -- my goal being to scrape live game updates from a certain sports web site (for personal use, natch). It's reliant on 'parse-xml though, so ymmv.... do http://www.ross-gill.com/r/scrape.r probe load-xml some-xml | |
Group: Syllable ... The free desktop and server operating system family [web-public] | ||
Kaj: 17-Dec-2010 | Yes, I used to use wireless through a game console like adapter that appears like normal ethernet | |
Group: Linux ... [web-public] group for linux REBOL users | ||
Maxim: 17-Dec-2009 | on mac VLC is very usefull... it plays all the stuff Apple doesn't want you to look at ;-) its actually one of the few softwares installed on my mac (I've only had to install 4 so far, 1 being a game I bought) | |
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
shadwolf: 22-Jun-2005 | I study 4 years coding , system and multimedia (sound grpahics 2D / 3D) because I follow a game realiser formation ;) | |
Pekr: 22-Jun-2005 | good to know - so once RT decides they will finally produce Rebol/Media, you can help :-) View is still somehow underpowered for anything like game development - very slow in blitting, no nice movements on screen etc. :-) | |
Gabriele: 4-Jun-2007 | if you had a game that was operated by keys only, for example, you would not need to do any of this, so it's even faster than R2 | |
Gabriele: 4-Jun-2007 | but you don't need to use "faces" at all, you can just use gobs in a game for eg. and handle events your own way... maybe gob/data maps to the player object :) | |
ICarii: 6-Jun-2007 | translation for clip would be nice. I was making a custom card game where clipping was being used repetitively and constantly resetting the clip coords as well as translating the draw commands was rather clunky :) | |
shadwolf: 21-Sep-2009 | yeah or drawing non image based texts ... most of the time in game text are all fuzzy small et because of the distance with using AGG to draw the text on top of your opengl embeded to VID layer you could at no cost get a stable way to display them | |
Group: Web ... Everything web development related [web-public] | ||
Will: 11-Jan-2008 | load the jquery library into your site and make your life much easier, it makes manipulating DOM a kid game 8) http://jquery.commaybe look also for the accordion or tree plugin for your menu | |
Pekr: 13-Apr-2008 | IIRC, when Cyphre did some game for Java enabled cell phone, he created small engine emulating faces | |
Sunanda: 14-May-2010 | If you can get to them from the root, then they are fair game, unless .....they have a rel=nofollow......We have that on a few simply because they duplicate content (eg viewing a script, viewing a script in color, downloading a script ....Mailing list -- best to index either the individual posts (http://www.rebol.org/ml-display-message.r) or the complete threads (http://www.rebol.org/ml-display-thread.r) but not both. ....you may get a __lot__ of duplication when spidering the AltME archive as every post has a URL, but we display in batches of 50.....So perhaps only spider URLs like http://www.rebol.org/aga-display-posts.r?post=r3wp291xNNNN when NNNN is 1, 51, 101, 151, etc.... ....I think You already have indexed the ML as on REBOL.,net and Carl's latest 300 AltME messages, eg http://mail.rebol.net/cgi-bin/mail-list.r?msg=45305 http://host4.altme.com/altweb/rebol3/chat771.html It would be better _not_ to have index those; it just creates duplicates once you have indexed the equivalents on REBOL.org (especially as the AltMe last 300 goes out of date so quickly). Tell me what is unclear there! | |
Graham: 24-Sep-2010 | http://it.linkedin.com/in/ingdariogiacomelli anyone game to test it out? | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Volker: 1-Jun-2006 | some motivation for faster view. preview, installation is somewhat complicated, and the (few) texts still german. http://polly.rebol.it/test/test/game/run.r | |
Volker: 24-Aug-2006 | shrinkwrapt graphics/network-demo: http://polly.rebol.it/test/test/game/istaba.exe | |
ICarii: 31-May-2007 | RebRings a new AGG/Draw based puzzle game can be downloaded here: http://rebol.mustard.co.nz/rebrings.r | |
ICarii: 3-Jun-2007 | Mahjong updated to include unlimited undo, right click match and hint helps and added a few warnings on things such as no moves, game completed etc. If you already have the resources from the zip file then you can access the script at: http://rebol.mustard.co.nz/mahjong.r | |
ICarii: 1-Jul-2007 | RebTower (a Magic the Gathering style - strategy card game) has been released. http://rebol.mustard.co.nz/rebtower-0.0.6.zipThis is the fully playable version (minus help :P ) | |
PeterWood: 20-Oct-2008 | The preview of translation of the final chapter of Olivier Auverlot's Rebol - Guide du Programmeur is now available atÊhttp://www.lulu.com/content/4564589 This final chapter consists of a number of workshops that bring together much that has been covered in the book. These case studies focus on the foundations to build a video game, on developing a chat program, on writing a MySQL administration console, and finally on creating a reblet for Rebol/IOS. There is still a little work left before the book can be published. I hope that it won't take too long. Once the full book is published, the individual preview chapters will be withdrawn from Lulu.com. One of the things still to be done is toÊangliciseÊthe sample scripts which will then be made available for downloading. | |
Oldes: 5-Aug-2009 | Hi... we are going to finish with the Machinarium game I'm working on using my Rebol/Flash dialect. Last level left to do, adding sounds and of course some bug fixing and optimizations must be done now. Here is the newest trailer (contains a few game spoilers!): http://www.amanita-design.net/blog/2009/08/05/new-trailer/ | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Volker: 25-Jun-2006 | what's the safest way to allow users to create templates in rebgui and not allow them to put executeable code in it? http://polly.rebol.it/test/test/game/use/game/unbind.r | |
Group: Rebol School ... Rebol School [web-public] | ||
Geomol: 8-Feb-2009 | Just realized, David H. Eberly is also the author of a book called "3D Game Engine Design". I should get this. | |
Geomol: 8-Feb-2009 | Game developers have solved many such problems, and often in efficient ways (games like performance). Intersections with Bezier curves are discussed here: http://www.gamedev.net/community/forums/topic.asp?topic_id=385751 | |
Vladimir: 15-Feb-2009 | Thing is yesterday evenning I started messing with wxwidgets on my newly installed ubuntu on laptop and after few hours of not being able to produce anything usefull I gave up..... And then I asked Anton how to set it up in Rebol :) And after few lines of code in rebol I had just the thing I needed - simple 2d display to test algorythm for my new game :) | |
Vladimir: 15-Feb-2009 | Reichart: Have you seen a game called Yoomp for Atari 8bit ? http://www.youtube.com/watch?v=TNxICcU3bPo Well, something like that... I'm messing with that tunnel effect ... and it works :) | |
Reichart: 15-Feb-2009 | Interesting...people still making Atari games. One of my team makes emulators for about 15 old game machines, his goal is to preserve them before all is forgotten. | |
Anton: 15-Feb-2009 | Vladimir, can we see what you've done so far with your Yoomp-like game ? | |
Vladimir: 16-Feb-2009 | Well... it was supossed to be just an tunnel algorythm test and tunning... :) My goal is to write Game like yoomp for C64 :) Now when I think about it.. if I already have tunnel moving in rebol.... it would be quite easy to add a jumping ball to it.... :) Will upload something usefull later in the day... | |
Steeve: 16-Feb-2009 | Vlad, Good to know that there is other people involved in old computers revival. I'm always coding for MSX computers . Last year, with Rebol, i tried to simluate the PSG AY family (sound processor of MSX) and an old game (GALAGA). I think Rebol is perfect to construct toolsets for that purpose (graphics/maps/patterns/sprites editors, asm preprocessor). (see http://www.rebol.org/search.r?find=guest2&form=yes) | |
Vladimir: 16-Feb-2009 | yes... if Im going to make a game in rebol out of this, then the speed is a must :) ufff.... demo from contest wont run..... Im on Ubuntu right now.... it cannot open sound..... | |
Pekr: 17-Feb-2009 | looks nicely smooth, and fast. Almost screams for addition of small car and doing some simple game upon it :-) | |
kib2: 23-Feb-2009 | Geomol: more than ever. But I'm rather fed up now working on this markup engine. I need fresh air. I was thinking of a game, and in fact I've found one, but I think I need your help. Beware : that's not easy ! | |
Geomol: 23-Feb-2009 | :-) We have a game group. You could start posting there and see, what will happen. | |
kib2: 23-Feb-2009 | Thanks Geomol. I think I have to study game programming before! | |
kib2: 5-Mar-2009 | that does not work...even the print message does not appear. An idea ? monlayout: [ origin 0x0 space 0x0 across ; --- define a new button (style) style p image %vide.png style node image %but.png effect [draw [line]] feel [ engage: func [f a e /local x y island] [ if a = 'over [ print "over" x: round/down e/x / 40 + 1 y: round/down e/y / 40 + 1 island: game/:x/:y if island/ways <> none [ foreach v island/ways [ append f/effect/draw to-pair [x y] to-pair [v/x v/y] show f ] ] ] ] ] ] | |
Vladimir: 27-Mar-2009 | I guess this is the best place to ask this question: I wrote many scripts in rebol that helped me a lot but they were all just that... small scripts (I think biggest of them all was 40-50 lines...). My question is, what would be "Rebol way" of writing more complicated applications in rebol ? Stuff like game or accounting application, something with many parts.... What would be differences from other languages? And why would it be better? :) What about dialects? Should rebol programmer start with making a specific dialect first? | |
Janko: 6-Jul-2011 | I can just take it as a game, and land some easy punches on places you exposed up-there :) for example, you mention drawing the lines: - I prefer consistency easier parser - consistend languages are often easier to parse various cases where it might look wierd - f (a.b + c'd) ~ is this better? this is valid now :) allowing - I like languages where creator makes a conceptually focused, clear, expandable, consistent "engine" and we can grow and combine that beyond what language maker was able to initially imagine. This Guy (:)) talks about something like this: http://video.google.com/videoplay?docid=-8860158196198824415 REBOL is one of very few languages where this actually is possible, another language like this is Factor. You ask if this could be a word a[ . And in Factor this is the case, and they also found a concrete use for this specific case. It's been more than year so I have to check where I have seen it. (Factor has compilation stage (live compilation too) so they have compile time macros where they can extend syntax in various ways). | |
Janko: 6-Jul-2011 | if you show example where #"," is confusing then #"," should be forbidden (you the programmer can't make a choice yourself). I am sure I can make confusing examples of code with stuff that is allowed if I tried. Look I am not fightinh this, just reacting to what you say. I have no hard feelings in game. | |
Janko: 8-Jul-2011 | My understanding is that our last discussion was that you say it's a different game because "," is a delimiter and "|" is an operator, I say I don't see mayor difference... who f* cares .. you think your way and I'll think my way. I just work on hayfield for 2 hours and this "," issue is the smallest of things I care about. Even if I limit on Rebol it's unimportant. Especially in the light that R3 (which fixes tons of issues I have with rebol) might not ever materialize for all I know. I respect you, you wrote closure (and a bunch of other wizard level stuff) for R2 which I am ***very*** happy I can use, and I still hope I will get your Bindology when I get time to read it. Let's move on. Same for Gabriel. But if you will keep writing why "," must be forbidden and I will see (what are in my oppinion) flaws in your reasoning, I will reply with my counterpoints. If I have time. | |
Ladislav: 9-Jul-2011 | 'you say it's a different game because "," is a delimiter and "|" is an operator' - I prefer to speak for myself | |
shadwolf: 21-Aug-2011 | and he lied to us .. he never gived enough work to rebol to make rebol something big and you as a community acknoledged it and played that game | |
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public] | ||
Oldes: 24-Dec-2007 | (it a memory game - pexeso) any other question? :) | |
Anton: 1-Mar-2008 | (I think it does actually. Quite a nice game, Questionaut) | |
Oldes: 8-Oct-2008 | First demo with just 3 levels of game Machinarium, which I'm working on using my Rebol/Flash dialect, was presented on E for All festival. Here is one recension: http://www.destructoid.com/machinarium-the-best-game-you-most-likely-have-never-heard-of-106669.phtml | |
Henrik: 8-Oct-2008 | Would love to get more info on that game, how it's done, Oldes. | |
Henrik: 10-Oct-2008 | No, there are multiple people involved in the game. They are also behind the Samorost 1 and 2 games, which you can play here: http://amanita-design.net/samorost-1/ | |
Gabriele: 13-Oct-2008 | will this be multiplatform or windows only? or do you play in the browser like samorost? (from the review it seemed like it's a standalone game rather than one you can play in the browser) | |
Oldes: 31-Dec-2009 | What do you mean "reference page"? I was not making many web pages using the dialect as making the game was very time consuming. But in the past I used it for example to make this site http://miss3.cz/ | |
Janko: 6-Jan-2010 | My neighbour here in Ljubljana hackerspace bought Machinarium and showed it to me yesterda, very very very awesome!!! He also wrote this blogpost today .. http://swizec.com/blog/the-greatest-casual-game-ever-devised/swizec/1058 | |
joannak: 6-Jan-2010 | I have demoed Machinarium to couple of my friends who are not active gamers and they all seem to like it a lot. I liked this game so much I purchased it for myself as a X.mas present. | |
Dockimbel: 7-Jan-2010 | Btw, I will buy a Machinarium full version, I've enjoyed playing the demo. That would be the first game I'll buy since David Braben's "Elite" release on Amiga. ;-) | |
Maxim: 7-Jan-2010 | I've also thought about buing the game, especially to play with my kids :-) | |
Sunanda: 9-Apr-2010 | ...But not liked quite as much by Microsoft: http://www.xblafans.com/indie-adventure-game-machinarium-refused-for-xbla-41.html | |
Oldes: 8-Jun-2010 | I don't think so. Me not. We are now solving, hot get running subset of Flash 8 (AS2 bytecode) to get our game on Wii so AS3 is really in a far future. | |
Oldes: 13-Apr-2011 | Also there is a pretty high chance that the old site will expire in a near future. I will create a new one, but at this moment I'm busy to finish Wii version of Machinarium which means I must put 360MB of the original game to the Nintendo's 40MB limit. I'm still 6MB over at this moment. | |
Oldes: 16-Jun-2011 | As you maybe know, when you want to get your app to iOS, all code must be compiled into single IPA file (from ActionScript bytecode to native bytecode), which you can make out of one SWF only. I was not able to even load all sources of our game (>GB) into Flash Pro to be able create the only one SWF. But I've found a solution (I hope, because it's still not tested on real iPad). The solution is: REBOL [ title: "Machinarium for iPad" type: 10 file: %Machinarium_iPad.swf background: 0.0.0 rate: 25 size: 1024x721 compressed: false ] background 0.0.0 FileAttributes 2#{000 01000000000000000000000000000} import-swf %levels/00_intro.swf no show import-swf %levels/01_skladka.swf no show import-swf %levels/02_brana.swf no show import-swf %levels/03_dno.swf no show import-swf %levels/04_pec.swf no show import-swf %levels/05_mafodoupe.swf no show import-swf %levels/06_vezeni.swf no show import-swf %levels/07_bachar.swf no show import-swf %levels/08_venek1.swf no show import-swf %levels/09_venek2.swf no show import-swf %levels/10_ulicka.swf no show import-swf %levels/11_namesti.swf no show import-swf %levels/12_predhernou.swf no show import-swf %levels/13_herna.swf no show import-swf %levels/14_vodarna.swf no show import-swf %levels/15_bar.swf no show import-swf %levels/16_zed1.swf no show import-swf %levels/17_zed2.swf no show import-swf %levels/18_zed3.swf no show import-swf %levels/19_sklenik.swf no show import-swf %levels/20_pata_veze.swf no show import-swf %levels/21_mezilevel.swf no show import-swf %levels/22_vytah.swf no show import-swf %levels/23_foyer.swf no show import-swf %levels/23_foyer_wc.swf no show import-swf %levels/24_bomba.swf no show import-swf %levels/25_mozkovna.swf no show import-swf %levels/26_strecha.swf no show import-swf %levels/27_outro.swf no show import-swf %Machinarium.swf no show showFrame end | |
Group: rebcode ... Rebcode discussion [web-public] | ||
DideC: 26-Oct-2005 | The survey helped (even with those who didn't play the game ;) Thans to all | |
Steeve: 23-Feb-2007 | mostly Game roms | |
Steeve: 26-Feb-2007 | only 86kb for the source + game rom | |
Steeve: 26-Feb-2007 | (game rom include) | |
Henrik: 27-Feb-2007 | steeve, you could probably make your file even smaller by enbasing the game rom in source. | |
Group: Tech News ... Interesting technology [web-public] | ||
JaimeVargas: 4-Feb-2007 | Firefox3: Web Apps Game changer. Firefox3 is going to deliver support for offline applications. http://www.drury.net.nz/2007/02/03/firefox3-web-apps-game-changer/ | |
Pekr: 5-Feb-2007 | LWJGL - Java game library 1.0 released - http://www.lwjgl.org/ | |
Oldes: 1-May-2007 | source code of a game (one of them) for Silverligth http://silverlight.net/samples/1.0/Sprawl/xaml/scene.xaml --> http://silverlight.net/samples/1.0/Sprawl/default.html | |
Pekr: 8-Nov-2007 | Pyglet has sound, opengl link, there is nice asteroid game in 27kb of source! | |
Pekr: 16-Jun-2008 | Another RIA platform - Apple's SproutCore. So we have Flash, Silverlight, Google, Curl, R3 in the future, and now Apple is entering the game with interesting development - http://www.roughlydrafted.com/2008/06/14/cocoa-for-windows-flash-killer-sproutcore/ SproutCore not only makes it easy to build real applications for the web using menus, toolbars, drag and drop support, and foreign language localization, but it also provides a full Model View Controller application stack like Rails (and Cocoa), with bindings, key value observing, and view controls. It also exposes the latent features of JavaScript, including late binding, closures, and lambda functions. Developers will also appreciate tools for code documentation generation, fixtures, and unit testing. | |
Pekr: 3-Sep-2008 | Graham - and that is exactly what I don't like - it makes me headaches :-) I am two week before I have to decide, which way to go - IBM WebSphere portal, or MS SharePoint portal :-) Guys want to go .NET way ... and now eventual third player to the game with own platform :-) | |
Robert: 25-Feb-2009 | Geomol, I agree. And I think it will happen. The first company breaking out of the stupid "web-app" path, delivering a product that adds so much more value for customers that they use, gaining market momentum will win the game. | |
Pekr: 26-Feb-2009 | But, there is still a chance. REBOL was made for what it was made for - lightweight distributed apps. We are scrapping "the bad", and remedying situation with R3. Does web in general throws away bad ideas? Mostly not. Where situation will get more interesting is the compatibility. In the past, there was IE, then FF, and Opera. Now Apple and Google entered the game, with more significant browser market share. We will see, what headache all those new browser cause to developers - I mean - various incompatibilities between browsers. Not to mention mobile browser incarnations, which are often separate projects ... | |
Gabriele: 26-Feb-2009 | if it was just a language, you would be using directx, MFC, etc. on Windows, QT or the GTK or Linux, and Cocoa on OSX, regardless of whether you're writing the Viewtop or a little game. | |
Geomol: 21-Apr-2009 | Maybe we'll even be able to use the back button, when someone shoot us in the game. | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Geomol: 11-May-2006 | hehe You make me think of the sci-fi novel "Hyperion" by Dan Simmons. In that nano-technology has advanced, so you can have little invisible robots in the air around you doing "magical" stuff. Read it, if you haven't! One of the best. Same idea in the online role-playing game "Anarchy Online". Lots of fun! | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
Terry: 14-Oct-2008 | Doc.. Im just thinking scalability / benchmarking. I plan on spending my spare time over the next number of months building a next gen webserver using Cheyenne as the core, and I want to make sure I don't hit a game killer 3 months in. i posted earlier in the Rockstar group how superior Cheyenne is compared to vhosts and .htaccess.. night and day. | |
Maxim: 25-May-2009 | might still be much faster than a db call. but the real game-changing aspect of mod-remark is that a document in ram, will only render parts of itself which are changed, or which cannot be cached, so, unless you've actually changed a parameter, it knows that it hasn't changed and will not need to ask for the broker to give it back the value. in fact, it wont even process that part of the page, only using the data in its local node cache directly. | |
Group: DevCon2007 ... DevCon 2007 [web-public] | ||
btiffin: 12-May-2007 | Pekr; At this stage of the game, I doubt anyone wants to risk losing corporate involvement. So I'll add a ditto, me too. | |
Group: Games ... talk about using REBOL for games [web-public] | ||
Reichart: 15-Aug-2011 | Kaj, .... Gab pretty much nailed it. Endo, .... Indeed, so are you saying you can't beat this go program every single time in just a few moves? I seem to be able to beat it every single time almost instantly, which I think was Ladislav's point. I'm just confirming I did not simply find a way to beat it as a sort of trick. I used to design AI for games, so I tend to get around it pretty quickly. If you would like I will send you a video of me plaything this game several times. | |
Reichart: 15-Aug-2011 | Of note, I still thank you for this program, it was exactly what I was looking for. Of course it would be nice if it was a little smarter, but it is a great program to give to begginers simply to understand the "rules" of the game. | |
Endo: 16-Aug-2011 | Reichart: I really want to see to trick :) You can find my email address on Altme. I mostly can guess next moves of the computer, but couldn't find a trick to win every game (Well actually I know one, after a game finished you can still continue to play, like 2 two players game. By that way you can increase your rank.. But this is nothing about AI ofcourse. At the first a few games I can win immediately, but after several games (say 10-15 games) then I cannot win easily. After computer rank is 2-3 kyu I cannot win at all (as I'm a beginner Go player.) By the way its help files are also very well to teach the rules. | |
Ladislav: 16-Aug-2011 | After computer rank is 2-3 kyu the computer rank is never 2 - 3 kyu. The computer "thinks" it is 9 kyu, I assume. (but it is not very reliable, either) Anyway, after losing some games the computer "thinks" that you are 2 - 3 kyu (again, not very reliably), and takes for itself some handicap to make the game even. | |
MaxV: 24-Nov-2011 | SuperMastermind game: http://www.rebol.org/view-script.r?script=supermastermind.r enjoy! | |
Endo: 20-Jan-2012 | Great remake an old NES game: http://www.youtube.com/watch?feature=player_embedded&v=mTBXvP89Now http://abobosbigadventure.com/ |
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