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Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
ICarii: 10-Oct-2009 | I've been playing with Shadwolf/etc SVG 06 svg renderer today and am at the point where i am working on linking in gradients. The test SVG i am using (because it seems to be a good mix) is http://en.wikipedia.org/wiki/File:SVG.svg | |
Steeve: 10-Oct-2009 | Icarii, your svg file is too much complicated for me. It's using both gradientUnits="objectBoundingBox" and gradientUnits="userSpaceOnUse" to render the gradients. userSpaceOnUse use real coordinates for the vectors used by gradients (what i do currently). objectBoundingBox use % vectors which have to be converted into real unit, depending of the real size of the object (after rendering) where the gradient is applied (what the fuck !!! it's magic). I have enough pain to construct correct gradients in real units for the moment.Your svg file is too much complicated. | |
Steeve: 10-Oct-2009 | Currently my problem is with the linear gradients when a matrix operation is applied on them. The linear gradient use a vector v = (x1, y1) - (x2, y2) to indicate his direction and length. grad-pen is defined like this: [grad-pen linear normal xy 0 len angle [... stop colors]] And i calculate his values with: - xy = (x1,y1) - len = length of the vector v - the angle of the vector v When a matrix is associated with the gradient, i multiply the coordinates of the vector v by the matrix before calculating the other values. It's working well when the gradient is vertical or horizontal. But when the gradient is inclined , the matrix multiplication give a wrong vector and i don't know why. | |
Steeve: 10-Oct-2009 | To be precise, the resulting vector seems to have the correct position and length, but a wrong angle. | |
Steeve: 11-Oct-2009 | And what i got with rebol: http://sites.google.com/site/rebolish/test-1/lizard-rebol.png | |
Pekr: 12-Oct-2009 | Steeve - your work is quite impressive! Just don't become demotivated by possible lack of responses :-) If you find some bugs, or you come up with some ideas of how to make View more SVG friendly, write your notes down, we can discuss it with Cyphre. I think that we are still in rather initial phase, so we can e.g. change the way of how e.g. gradient-fills work (I do remember someone reported that you can't translate gradient definitions between /draw and SVG) | |
Steeve: 12-Oct-2009 | This matrix must not be applied on the gradient's vector as-is, but on something else. And i found what, at least... The documentation of SVG is lacking of a good explanation about this curious matrix transformation. All we can read is that curious sentence: When the object's bounding box is not square, the stripes that are conceptually perpendicular to the gradient vector within object bounding box space will render non-perpendicular relative to the gradient vector in user space due to application of the non-uniform scaling transformation from bounding box space to user space What does that mean ????? It means that the SVG gradient must be rendered without using the matrix transformation. And THEN the transformation matrix must be applied on the resulting strips. You see the problem ? The matrix must not be apllied on the gradient's vector, but on the resulting strips produced by the use of the initial gradient's vector. What foolish morons have designed such a complicated way of constructing gradients. Can't they just give a matrix that can be applied on gradient's vector as-is, no they can't, it's to simple. Morons, I said !!! Because of that i had to make more transformations to obtain the REAL vector. step by step I do something like that: 1/ Take the initial gradient vector V and apply the matrix on it, it gives a vector V1 2/ RE-take the initial vector V, rotate it of 90 degrees, apply the matrix on it, and rotate back the resulting vector . It gives the vector V2 3/ Project the vector V1 on the line V2 (orthogonal projection). It gives a third vector V3. 4/ That's all, the REAL vector to use for the gradient is V3. It take me a while to figure that, by analysing the Inkscape rendering. Morons i said !!! | |
Steeve: 12-Oct-2009 | Well i thought SVG 's radialGradients will be easier. I was wrong. SVG Proposes another stupid feature (yet another one). Actually they can specify 2 circles. One where the gradient is really rendered. And another one used as a window which clips the first one. What the heck is that !!!! it's why in a SVG's radial gradient, there is 2 different centers (cx, cy) (fx, fy) for the 2 separated circles. When the 2 centers are equals, then there is no prolem to render it whit the rebol's radial gradient, easy. But when they differ, it's impossible. I can't blame Rebol to not allow that, because it's a really stupid useless feature. | |
Steeve: 12-Oct-2009 | in fact, i think i could simulate that behavior. By 1/ rendering the radial gradient in the initial circle. 2/ create an image with that circle and clip it with the shape of the second one. 3/ Use that image as a pattern for the fill-pen attribut But it would be a mess of computing time and of memory, because in the draw block we would have images used as pattern instead of computed gradients | |
Steeve: 12-Oct-2009 | Ok, i finished with Radial gradients (less the impossible feature: 2 different centers) SVG use a matrix transformation to convert a circular radial gradient into an ellipsoid. And you know what ? We can do the same thing with grad-pen which provides 2 scalling factors (grad-scale-x and grad-scale-y) So in that case it's easier than for linear-gradient. 1/ take the focal point of the Radial gradient (fx, fy) 2/ Create 2 vectors starting from this point: 1 vertical and 1 horizontal, using the radius as their length. 3/ apply the matrix transformation on them. 5/ get the component X of the transformed horizontal vector, and the component Y of the transformed vetical vector 6/ grad-scale-x: x / r 7/ grad-scale-y: y / r That's all folks | |
Steeve: 12-Oct-2009 | Guys, i updated the lizard.svg rendered with Rebol http://sites.google.com/site/rebolish/test-1/lizard-rebol.png To compare with http://sites.google.com/site/rebolish/test-1/lizard.svg. I'm glad to announce that i see absolutly no differences inside Google chrome. All the grandients (linear and radial) are perfectly rendered by Rebol. | |
Maxim: 12-Oct-2009 | the difference in your render and SVG render is mainly the anti-aliasing, which is crisper in the svg renderer.... probably has a better algorythm setup than the one use by R3... this is probably manageable within AGG, but AFAIK there is no control for it within R3. | |
Steeve: 12-Oct-2009 | You know it's a problem when you can't replicate the bug and focus clearly what the problem is. Carl put a spell on me because of that (in his last note) | |
shadwolf: 12-Oct-2009 | wahoo ... lot to read .. T___T basically there is in Draw/AGG some limitations due to gradient system and matrix translation bugs i don't know if they have been solved since i pointed a them ... | |
shadwolf: 12-Oct-2009 | can't anyone shake that area and put rebol in it .... something like a rebol os-commerce all strong and mighty in 200Ko ... Ok you can go to 2Mo last limit... lol | |
shadwolf: 12-Oct-2009 | (and yeah you will say to me but why you don't do your solution os-commerce like based in rebol ?) hum the amount of capabilities in a e-shop web site clients are used to see now in days are big... Stat tools, catalog edition, shiping, card. And then the hosting solution simply doesn't know about rebol so if it's not apache/php/mysql or apache/java/mysql you are fried unless you have full access to the hosting solution and you are able to install what ever you want....(cheyenne!/rebol/mysql-protocol etc...) | |
Steeve: 13-Oct-2009 | As far i am, i made some useful tiny mezz, perhaps some could be in R3. reuse: funco [b [block!]][head reduce/into b clear []] ** REUSE, reduce a block, but re-use always the same block ** Actually, 3 time slower than a reduce block, but save memory and GC recycles if used massivly. ** I use it to pass small blocks of coordinates. mulm: func [ {multiply a matrix [a b c d e f] by coordinates x y, return coordinates [x' y']} x y m [block!] ][ reuse [x * m/1 + (y * m/3) + m/5 x * m/2 + (y * m/4) + m/6] ] atan2: func [ {Angle of the vector (0,0)-(x,y) with arctangent y / x. The resulting angle is extended to -pi,+pi} x y ][ if x = 0 [x: 0.0000000001] add arctangent y / x pick [0 180] x > 0 ] Project: func [ {orthogonal projection of a point P on a line AB, return coordinates [x y]} ax ay bx by px py /local sx sy ux uy ratio ][ sx: bx - ax sy: by - ay ux: px - ax uy: py - ay ratio: sx * ux + (sy * uy) / (sx * sx + (sy * sy)) reuse [ratio * sx + ax ratio * sy + ay] ] vector-length: func [x1 y1 x2 y2][square-root add x2 - x1 ** 2 y2 - y1 ** 2] | |
Steeve: 13-Oct-2009 | My, my, my... I think some features in SVG, are too much work to implement with Rebol. 1/ The "objectBoundingBox" units. Which means, coordinates and lengths are ratio or percentages. And they are converted to real units depending of the bounding box of the shape on which they apply. It's easy to calculate when the shapes are boxes or vectors. But when it comes with arcs or curves, it becomes a pain in the ass. It's not a real problem because Inkscape for example has an option (simplify shapes) to convert all the ratio units in real units (ie. pixel units). So, I don't see the interest to rewrite DRAW from scratch with Rebol. (because it's what it means, to be able to calculate all the bounding box) 2/ Outlines with gradients Those fullishs can specify a gradient for the pen attribute (which draw the outlines). Rebol can only have a gradient to fill a shape. It can be simulated by drawing the related shape 2 times. 1 time with the pen gradient. A second time with the fill-pen attribute (which can be a gradient too). But the second time the shape must be, at first, downsized of the line width. To do so, it means that we need to know the center of the Bounding box of the shape. So, same problem than 1/ 3/ The fill-pen attribute (gradient or color) never apply on the outline of the shape, event if the outline has no color but actually has a width. It allows SVG for example, to have transparent outlines. We can't do that with Rebol. Because the fill-pen attributes (or the gradient) fills all the shape at first. And then the outline is drawed over. If we don't provide a pen color, or we provide a transparent color, we see the fill-pen content instead, at the place of the outline. Perhaps, that can be modified in Draw. A nice request but not a so considerable feature to my mind. (And it can be impossible to implement this in Draw, if AGG doesn't support it at first). | |
Cyphre: 13-Oct-2009 | re 1/ yes, I don't think this is a problem of DRAW but more problem of unit conversion. DRAW works with pixels as it it low level dialect (not only for rendering SVG format). So the higher level code(SVG parser) should be responsible for this until I am missing something. re 2/ gradients for outlines were planned for addition so I hope this will be in the R3 final release ;-) re 3/ transparent outlines are known problem. (BTW is this working properly in other SVG renderers? I'd like to see the results) This is because we are using rasterizer which is drawing one shape over another. IMO solution could be to replace the rasterizer with different one (for example like Flash) which is simulating 'Constructive Solid Geometry'. But this would need major changes in the current internal implementation (and in fact also switch to higher version of AGG). My guess is it could also speed-up the rendering in some cases...I started to investigate this area but it needs more time which I currently don't have :-/ | |
Cyphre: 13-Oct-2009 | Ofcourse, the DRAW function wouldn't draw anything in case of using such refinement so no need to worry...I bet Carl will make the last decision about the wording and I know I'm not good at it so...yes something like that ;) | |
Maxim: 13-Oct-2009 | my idea for draw elements was to allow set words in the draw dialect, and then be able to interact with the strokes rather than the whole block... since the conversion to/from AGG-REBOL doesn't need to be done all the time, some time is spared. most of the time, we only need the dialect to create stuff... then, we can just manipulate it. also it would allow us to get information about the strokes ex: [s: spline 50x50 100x100 30x4] print s/length? ; get spline length, in pixels print s/coord-at-length 45 ; get coordinate at 45 pixels down the spline. | |
Cyphre: 14-Oct-2009 | Maxim, yes, I think this is one fo the ideas we discussed at DevCon in Paris. If we add the DRAW shape->coordinates interface this will be yet another usage of it. The current internal architecture already counts with sort of persistency. Currently we are just discarding all the internal shape paths on every redraw. I fear the main problem is how to handle this efficiently at the REBOL layer, especially GC handling...it can lead to big memory consumption in case programmer won't free all references to the DRAW elements etc. Or maybe a command for manually edstroying the 'DRAW internal context' would be the best solution... Another question is, even if we solve the REBOL high-level access interface to it, how much would direct DRAW element modification at such internal level affect the performance, is it really worth doing that(ie make things more complex)? Because in that case we will be only 'bypassing' the DELECT parser and AGG's internal Coordinate conversion pieline(s)...the rasterizing/rendering pahse needs to be always redone(but we could try to play with some clipping tricks here too). Both parts are already very fast but I agree there can be gain in some large data cases. This needs to be investigated before we decide to add such feature. | |
Henrik: 14-Oct-2009 | About having gradients for lines, this for me would be a solution to the problem that complex drawings that scale, can't be hinted properly. I saw this when making some icons for R3 and then scaling them. At 1:1 they look fine, but lots of detail is lost, when they are scaled down. | |
Henrik: 14-Oct-2009 | My suggestion was three keywords: hint, hint-x and hint-y. Then you would first provide your scaling transformation, say 0.1. Then you provide your shape, and then add hint, hint-x or hint-y on each coordinate individually. Those would then be hinted to the nearest whole pixel internally. Well, just turn of Antialiasing No. The difference between this and turning off AA is that you can't make hinted rounded rectangles with AA and you can't get a pretty hinted rounded rectangle without AA. | |
Maxim: 14-Oct-2009 | its usually better to generate larger shapes and scale them down, this way you have sub-pixel precision when drawing. all you need to do is scale the widths and transform the coordinate space when you draw... | |
Maxim: 14-Oct-2009 | for me the draw stroke persistence, is mainly for allowing interaction between the application and the graphics... text on curves... spline paths for animation, snap to edge, etc. | |
Maxim: 14-Oct-2009 | with two splines and enough information gathering, we can easily render bending geometry and stuff like that... right now... its highly complex, and we can use the internal AGG binary math to calculate all the coordinates to stuff for us... based on the current transforms, and stuff. | |
Maxim: 14-Oct-2009 | and we can = "since we can't" | |
Maxim: 14-Oct-2009 | for me its not speed as much as massively usefull (and free) functionality. | |
Henrik: 14-Oct-2009 | Perhaps we could split it into a View Project and a DRAW Project. | |
Henrik: 14-Oct-2009 | I think I'll leave it for this page for now. We can split it in multiple pages later. Our discussions seem to criss-cross between DRAW and View anyway. | |
Henrik: 14-Oct-2009 | Steeve, sorry, it's a small hack. I grabbed the svg coords from inkscape manually and simply pasted them in a text file, made them pretty for rebol and converted them to DRAW in a simple way. I have no XML parser or anything like that. | |
shadwolf: 20-Dec-2009 | and what about the text display / font management issues ... and this can be linked to viva-rabol or SVG rendering... Cyphre do you plan or have taken some notes about that area ? | |
Group: Profiling ... Rebol code optimisation and algorithm comparisons. [web-public] | ||
BrianH: 30-Oct-2009 | For instance, 1000 > i would be faster than i < 1000 because ops redirect to actions, and actions dispatch based on the type of their first argument. If the first argument is a literal value, the action of that type can be called directly. If it is a referenced value, it woulkd have to be dereferenced first, which is apparently slower. As for PICK being faster than NOT TAIL?, that is one native compared to two, with interpreter overhead between the two. Low-level natives like PICK, NOT and TAIL? don't do much in comparison with the interpreter overhead. Large numbers of small operations tend to be slower than small numbers of large operations, if the amount of work done is comparable. This is why structure manipulation is faster in REBOL than simple math. | |
Maxim: 30-Oct-2009 | I intend to devote a whole site to these tests eventually. with a very extensive and comprehensive set of test functions and statistics. | |
Maxim: 30-Oct-2009 | with the tests I did, I think I can probably optimise liquid by at least 20% just by changing the loops and changing none of the algorithms or features. I am about to create a second reference liquid node type. which will be completely compatible from the outside, but with less features inside. I expect to DOUBLE its processing capacity. | |
BrianH: 30-Oct-2009 | Code converted from R2 to R3 tends to need reoptimizing - the balance of what is native vs what is mezz has changed, usually for the better. All of the loop functions are native now, for instance. Also, some natives have been converted to actions, and vice versa. | |
Maxim: 30-Oct-2009 | yeah amd with the faster fuunction calling in R3 liquid should get an immediate boost in speed... it does A LOT of tiny function calls to manage the graph as if they where first level types with accessors instead of using a controler which loops over the graphs and limits flexibility. | |
Maxim: 17-May-2010 | if you are willing to keep a version of the keys accessible at run-time, then the keyed search algorithm is MUCH faster, but incurs memory overhead, and the creation of the keys, on big blocks, is not negligible (time not included in tests, but will generally put the keyed algorythm slower than the fast-find) | |
Group: !REBOL3 Priorities ... Project priorities discussion [web-public] | ||
BrianH: 7-Oct-2009 | My priorities: 1. Finish PROTECT and the other security stuff. 2. Device extensions. 3. Port/networking stuff. | |
Pekr: 7-Oct-2009 | I might be a bit more detailed, and I will not mention things other ppl mentioned here: The stuff that needs adressing, at least in the form that RT states, WHEN and possibly in what form, are those things implemented 1. Concurrency (tasking) 2. RIF - what happened to this concept, and how important it is for 3.0 beta? 3. Codecs - is this concept of read-all-data-into-memory usefull at all? 4. Unicode - what about more locale support? I need to be able to sort using collations, or Unicode is half-way implemented for me 5. find/not - some ppl talked about it as about important feature. I can see only find/first on the list | |
Maxim: 7-Oct-2009 | pekr, my devices proposal actually extends a helping hand into thread space, LNS and inter-rebol coms :-) | |
Pekr: 7-Oct-2009 | and/or ODBC? (ODBC can't be done on all platforms probably, so how to aproach it?) | |
BrianH: 7-Oct-2009 | I guess you missed it when Maxim and I wrote "Device Extensions". | |
Pekr: 7-Oct-2009 | ODBC as an extension is OK, https (ssl) is not - it should be default part imo, as there is no web without the security and certificates. | |
BrianH: 7-Oct-2009 | SSL could be built-in, but if we can't get it tiny it would be a problem. We should pare it down to what is necessary to establish a secure connection and make the rest external. | |
Maxim: 7-Oct-2009 | I have spoken to Carl about using putty's completely self enclosed and extremely tight, completely up to date SSL code as-is. | |
Pekr: 7-Oct-2009 | GFX is part of Host layer, and Host layer is going to be internally done using Extensions probably, so your request might be accepted :-) | |
Ashley: 7-Oct-2009 | 1. View/GOB 2. Win, Mac and Linux 3. SDK | |
Oldes: 7-Oct-2009 | I share my priorities with Maxim with a hope he will share his know-how with us so we can use it together to make REBOL better.... and of course releasing Host source. | |
Rod: 7-Oct-2009 | 1. Mac and Linux | |
sqlab: 8-Oct-2009 | What I most want in R3 console are not different colors or fonts etc. , but a way to write commands longer than one line, meaning that I can define a function over more than one line and easily paste into the console. R2 seems to delay checking and doing the input after all brackets are closed. I can not understand that this requires a GUI. | |
BrianH: 8-Oct-2009 | Seriously, there are already Windows console alternatives on Windows. Let's just find a good one and test R3 in it. It'll be quicker. | |
Pekr: 27-Oct-2009 | I think that we should announce time for Q&A session, we can come up with moderation, if we wish (but not probably necessary), and the main person is Carl - so Carl chooses the time, the rest tries to adhere. As for me, I have no problem with any time, I just need to know - WHEN it happens :-) | |
shadwolf: 27-Oct-2009 | portable fonts system working with VID/draw this means a font system than render the font for the same font file the same way on linux, macosX, windows seven, vista xp etc..., and being able to know precisely the size in pixel on screen of the characters from the font we are using any time and any momment ( this is related to area-tc and what we noticed developping it actually area-tc rendering engine / event system works only properly on windows XP due to limitations in rebol 2) 3) better draw dilect more hum light and flexible ( no need to give the coords and call the text instruction in draw bloack any time we want to change the color or the font style of a particular bunch of text drawn on screen) | |
shadwolf: 27-Oct-2009 | instead of [ pen 0.0.0 text antialised 0X0 "one text" pen 255.0.0 text 0x20 anti-aliased " red " etc... ] it would then nice to have " text antiliased black "one text " red " red " etc...] the matrix push and clear should be a way too optimise the management of segments of set of draw instructions ine the draw block. | |
shadwolf: 27-Oct-2009 | dig up one of the proposition made a year ago by carl regarding the way draw could work using aliases ... hum at that time we hadn't worked on area-tc and the aliase to short set of instructions and arguement comming often in the draw block apeared us like a meaningless thing but this kind of feature would be nice in a project like area-tc where the size of the draw block matters in many way (debugging 200K of draw instruction to back trace why your text drawing engine is not drawing the proper way is a pain believe me) .... | |
Maxim: 28-Oct-2009 | shadwolf, graphics are not in priorities for this round of REBOL. we need to finish the core first. once that is done we will be able to fix some of the stuff in the host code ourself, thus allowing us to work in helping Carl... but there remains much lower and important issues than VID right now. | |
Carl: 30-Oct-2009 | Three things come to mind: 1. Yes, core is the focus.... for me and for right now. 2. View graphics is open source (see next msg.) 3. VID is also open source. | |
Carl: 30-Oct-2009 | On View: Cyphre was in charge of all graphics. But, he vanished into the Qtask black hole a year ago. If someone else has guru graphics-system knowledge and wants to move it forward, that might be a good thing. | |
Carl: 30-Oct-2009 | Maxim is active in graphics and GUIs.... so I was thinking he may be interested in those lower levels too. | |
Henrik: 30-Oct-2009 | I can't risk working 2 weeks and hitting an issue which can't be solved because its an unfinished part of the host. - Maxim on R3 View | |
Henrik: 30-Oct-2009 | If it helps to get the host code done first and then get someone to work on graphics, maybe that's a better idea. R3 is making great progress in other areas, which we don't want grinding to a halt. | |
Henrik: 30-Oct-2009 | I think we should get a hold of Maxim and see what he says. If he gets free access to the candy store, he might change his mind. :-) | |
Maxim: 30-Oct-2009 | darn, I go away a few hours and Carl pops in.... basically offering what I've been dreaming for the last Decade! I would really like to participate in the host code, right now, I'm basically giving myself a very in-depth course in applied 3D graphics and I won't lie in saying I'd rather do it R3 if I would be sure that I won't run into an unknown and be stuck. my comment wrt R3 being buggy, is not a comment on the quality of R3 itself, but the fact that many core things still change quite often. so code using R3, especially very hard to debug and complex code like 3d arithmetics can become a nightware with the slightest little change. | |
Maxim: 30-Oct-2009 | true, I'll go there and see if there's more news for me. | |
btiffin: 31-Oct-2009 | From the sidelines, I hope this bears fruit Maxim (and Carl). Very cool. One favour to ask. Max, if you get hold of our low levels ... be gentle ... try and factor some of it down so the 2 dimensional 4 digit brain types still have a chance to decode some of that whiz bang almost too far out of the box stuff I suspect you may have brewing. :) | |
Gabriele: 31-Oct-2009 | Carl: "Cyphre was in charge of all graphics. But, he vanished into the Qtask black hole a year ago." More precisely, you stopped updating the host code on CVS, and me and him stopped having the ability to do anything useful on that front in the little time we had available. | |
Pekr: 31-Oct-2009 | Carl: I have the same feedback from Cyphre - he was mainly waiting for the "Go" and synced sources ... | |
BrianH: 1-Nov-2009 | Carl, listen to the chorus: Release some source, even if it is a limited release to the interested-and-qualified-helpers. You need help :( | |
Pekr: 2-Nov-2009 | I second BrianH's opinion - please release to the first limited group of Devs, to prevent possible initial chaos. As for me - I think that we CAN manage the situation, even if you would release it publicly. Not many ppl use R3 Chat do download sources nowadays. I think that if you set some coordinator or two, e.g. BrianH, Henrik, Maxim - whoever who will accept the role, then we will be fine and even other ppl can study the code and try some things for themselves ... | |
Maxim: 2-Nov-2009 | wow... carl and I here at the SAME time ;-) | |
Maxim: 2-Nov-2009 | every other time you've been here, I was off line for a one or two hour period... and everytime you're not here, I'm there during those hours... hehehe | |
Maxim: 2-Nov-2009 | you could just setup a simple svn for it... its really simple to setup, and we can all easily participate and share our stuff, even if working on the same files. | |
Carl: 2-Nov-2009 | simple and svn cannot be used in the same sentence, if I recall correctly. | |
Maxim: 2-Nov-2009 | I use visual C++ studio express. (free and simple) | |
Carl: 2-Nov-2009 | Then, I'll probably just drop you a zip of everything for you to try it and tell me what problems pop up. | |
Carl: 2-Nov-2009 | A few days of smoothing it out... and we should be good to go. But note... | |
Maxim: 2-Nov-2009 | installed... 226MB (seems to include a few extra tools like C# and VB | |
Carl: 2-Nov-2009 | Anyway, I'll put together a more detailed plan and get it to you. I want this to go quickly, but not waste any of our time. | |
Carl: 2-Nov-2009 | Got to go... but I'll work on a core-only host package for tonight. That's a good way to sync up, because the whole thing is simpler to make and link. | |
Maxim: 2-Nov-2009 | Just giving a little report about a very interesting chat I had with Carl: - Host code package is in the works... given priority. My impression is that Carl is really wanting for this to happen. If any of you feel you can actually participate and do real tests and work, now is the time to raise your voice. - Devices and the Extensions dll code are part of the host code. Thus, by extrapolation... We (i.e. Not Carl) could work on a model of Device extensions and propose it to Carl, if anyone (or group) wants to put the effort. obviously using the current Extensions as the reference... - As it stands now, adding Native Datatypes is complex outside of the rebol core (ex: in host code) because of a few issues (GC integration being a major one). - Carl isn't against the idea of finding a way to add Native (binary) user datatype but it most probably will have to wait a bit until Carl and Host developers find a way to make it simple and bug free. a possible idea is to bave a special extension model which acts as a datatype marshaller, with defined commands as datatype actions (aka accessors in other languages). - Talked a little bit about threads, but nothing really specific to say about it... I'll need to try it in practice so I can ask relevant questions. | |
Maxim: 2-Nov-2009 | as a concrete example, if its possible for me to add image! support in Extensions right now (code, test, examples, documentation).... I will, and if its done properly, Carl will just be happy to sign off on it. | |
Maxim: 2-Nov-2009 | if not, he'll point me in the right direction. then, when I get to vectors... the chance that I get it wrong will be smaller, but we have to start somewhere. We actually have to start doing it and stop just talking about it. :-P | |
BrianH: 2-Nov-2009 | If Carl is needed to really implement devices well, at least we can help by getting the almost-well implementations done, so all Carl has to do is tweak and merge. We can do a lot of research... | |
Reichart: 2-Nov-2009 | Solve the annoying hardware issues and connection issues, even proving it with examples, and then Carl can just intigrate... | |
Paul: 2-Nov-2009 | Yeah I know many people here think I hate REBOL - but truth is I love REBOL more than most of you and I want REBOL DOMINATION!!!!! | |
Paul: 2-Nov-2009 | I know that me and Brian don't always see eye to eye but I'm an honest person where Christ has a say and I am humbled to acknowledge that Brian is instrumental in some of the greatest achievements of REBOL to date and see him as the REBOLer of the YEAR!!!!! if there were such a reward! | |
Maxim: 2-Nov-2009 | and yes, Brian has put a lot of his time into R3 for free. He has been pushing and helping Carl into doing a lot of things which are now part of R3. He deserves our gratitude. h might have shaven a full year off of R3's implementation just by himself. | |
BrianH: 3-Nov-2009 | Seriously, we owe a lot to Peta. PARSE is much better because of Peta's work. A bit of a drive-by though: Came, argued well and helpfully, then disappeared. I look forward to the next time Peta shows up :) | |
Group: Bounties offered ... Bounties on offer [Announce only] [web-public] | ||
Graham: 10-Dec-2009 | Peter's post was: BOUNTY Offered by: Graham Chiu Task Modify Chris Langreiter's 3flex.r so that it can be encapped and run inside its own context. It should not access any source files once encapped. It should be able to be then included into another application. Amount: USD 35 Terms: Payment via PayPal Fees to be paid by recipient | |
Janko: 11-Jun-2010 | BOUNTY (obfuscator): Offered by: Janko Metelko Task Open Sourced Rebol 2 code obfuscator that would change all names of function / variables in a cheyenne -like webapp and compact the code (without making the app not work) Amount $60 Terms Payment via PayPal | |
NickA: 23-Jun-2010 | I'd like to pay someone to help me write a videoconference application in R2. I've got a little VOIP script already working at http://www.rebol.org/view-script.r?script=intercom.r . Using the Windows MCI API that I knew, that simply writes a wav file to a file, and then transfers it. I need a Windows/REBOL guru to help me continuously retrieve wave data in memory, to avoid gaps and delays in the sound. Same thing with video. My webcam script can only write images to a file - I need to have some Windows API code written to do it all in memory, without the delays associated with writing to a file. Amount: Please suggest an estimated amount | |
shadwolf: 27-Jun-2010 | BOUNTY Offered by; Shadwolf Task : Getting R3 before i get too old to give a damn about having it ... Amount: Priceless...Does money havec to be always the main motor in all human enterprise ? Doesn't it is better to fo it cause well it's me asking it and you like me all those stuff... Terms: Feel free... | |
Cyphre: 6-Jul-2010 | Graham, I got it and I agree. I just tried to show one of possible explanations why there is noone picking up the Bounties. I believe there is lot of great programmers around lurking on this Altme world. It seems to me they are just busy with their day jobs and rather want to spend the small piece of their free time(if there is any) in a different way than sitting in front of LCDs again. That's just my impression about the state. TomBon, please don't take it too personal. The DLL interface was just an example as I saw it at the end of the queue. As I said in previous msg maybe I'm just overestimating the work and some Rebol/C expert will do it in 5 days for Win/OSX and Linux. Also while looking at the 'valid date' you gave to the task this seems to me more like 'full time' job deadline than some fun bounty work. BTW isn't Maxim working on the DLL stuff already? | |
Maxim: 6-Jul-2010 | I am, actually, a DLL interface could find its way back into my schedule next week, and would once again benefit multiple clients of mine. I`ve already got some work done and a compiling setup all ready for it. thing is, the next hostkit / extension could make a bit difference in how this is implemented, so I was waiting for the next release of R3 before starting this project again... it has been several months now since this was last released by Carl. | |
TomBon: 6-Jul-2010 | my part here is $350 so you can see it as an official increase from the $200 I made in january. so if pekr, janko and will still offering their bountie the total would be $600. but for fairness I think you should ask them if they are furthermore interested after such a long time. for this reason I added the 'valid until' . | |
TomBon: 14-Oct-2010 | Offered by: TomBon Task: R3 - Bindings for libcurl - the multiprotocol file transfer library http://curl.haxx.se/libcurl/ C - API -> http://curl.haxx.se/libcurl/c/allfuncs.html libcurl is a free and easy-to-use client-side URL transfer library, supporting DICT, FILE, FTP, FTPS, GOPHER, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, POP3, POP3S, RTMP, RTSP, SCP, SFTP, SMTP, SMTPS, TELNET and TFTP. libcurl supports SSL certificates, HTTP POST, HTTP PUT, FTP uploading, HTTP form based upload, proxies, cookies, user+password authentication (Basic, Digest, NTLM, Negotiate, Kerberos), file transfer resume, http proxy tunneling and more! libcurl is highly portable, it builds and works identically on numerous platforms, including Solaris, NetBSD, FreeBSD, OpenBSD, Darwin, HPUX, IRIX, AIX, Tru64, Linux, UnixWare, HURD, Windows, Amiga, OS/2, BeOs, Mac OS X, Ultrix, QNX, OpenVMS, RISC OS, Novell NetWare, DOS and more... Amount: $150 Valid until: 01.11.2010 Terms: PayPal | |
TomBon: 3-Mar-2011 | bounty for ZEROMQ closed. thx to andreas & kaj bounty for FANN, GAUL, KNNL and KOHONEN closed (moved to LUA) | |
TomBon: 3-Mar-2011 | ps: and thanks to gregg of course :-) |
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