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worldhits
r4wp37
r3wp343
total:380

results window for this page: [start: 38 end: 137]

world-name: r3wp

Group: Ann-Reply ... Reply to Announce group [web-public]
JaimeVargas:
4-Mar-2005
BTW. Pekr we have some graphical tools that let you construct this 
type of instructions very easily. My objective has been that anyone 
should be able to manage a unit. But I am getting ahead the game 
here this is coming in our next releases. I think is going to blow 
the eyes of some of our competitors.
Group: !AltME ... Discussion about AltME [web-public]
[unknown: 9]:
12-May-2006
Are you kidding....what you guys all don't realize is that AltME-Rebol3 
"is" a a top selling game in Korea.  They try and guess what everyone 
is going to complain about next.  Someone won big money on the whole 
Troll email issue, and every time I rant I know this one guy loses 
his rent money (one would think he would learn by  now).
Group: Core ... Discuss core issues [web-public]
shadwolf:
14-Jan-2005
for example if I say walk is frame 0 10 for human but for aliens 
in my game I nead to have only frames 0 to 5 for the walk I need 
to make 2 animation list and 2 animation switches to handle human 
(main caracter of my game for example) and alien
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public]
Vincent:
28-Mar-2006
:-)  I did wait a looong time to publish the Reversi script here 
(first version was made for /View 0.10) - It's strange to have a 
script who plays a game better than its author...
Sunanda:
3-Apr-2006
Just seen Vince's reply as a result of Thor prodding the group to 
resync it. Thanks Thor.

<It's strange to have a script who plays a game better than its author>

Straneg, yes......But most of our scripts do things better or faster 
than we could ever manage. That's why we write them rather than employ 
slaves.
Sunanda:
31-May-2007
I see geomol has updated his personal CSS at the Library.....You 
can now look at any script using his set of colours and font effects...Much 
better than the system default!!
Example:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?color=yes&script=acgiss.r&css=geomol

(just add css=geomol to *any* Library URL. Or set your CSS preference).

And anyone can play the game -- devise and publish your own CSS for 
script coloring or any other aspect of the Library:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/boiler.r?display=css-help.html
Sunanda:
5-Jan-2011
Shadwolf: <fine 1024 script burried one on top of another :) nice 
!!!>

They are all tagged in various ways to help catalog and find relevant 
scripts, eg:
   http://www.rebol.org/st-topic-details.r?tag=type//game

The tagging could do with an overhaui, so if you want to contribute 
to the quality of the Library without contributing scripts, then 
being a retagger is one way to achieve that.
Group: View ... discuss view related issues [web-public]
Izkata:
31-Jan-2005
I was once working on a game, and to make the character move, I used 
the basic code

of the "raw key press" button on http://www.rebol.net/plugin/tests/test.html

It worked quite well, the character kept moving as long as the key 
was held.
Group: Linux ... [web-public] group for linux REBOL users
Graham:
15-Dec-2006
It would be good to have a page which detailed all the issues relating 
to various flavours of Linux - particularly for those new to the 
game.
btiffin:
16-Feb-2008
Nice to know about if you really really need to figure something 
out admin wise ... for home use, su's crontab and utilities like 
monit can make life a little easier on the brain, but perhaps less 
secure.  Just don't let the scripts break during boot in superuser 
mode if you don't play the rc game.  :)
Group: !Readmail ... a Rebol mail client [web-public]
Sunanda:
16-Nov-2006
Not at all -- there is no limit on size
The largest _single_ script so far is Space game -- at 0.25 meg.

http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?find=size+%3E+200000
***

If readmail.r is not a single script (ie it is a collection of scripts 
and files), then we can handle it as a package. Again, no limits 
on size:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?filter=type-package
Group: Dialects ... Questions about how to create dialects [web-public]
Brock:
13-Jun-2008
What I am going to attempt is a dialect that will respond to single 
key-strokes to tell the story of a match and at the same time capture 
the statics for the live game.  Hopefully the end result  will lead 
to many different tools based on this data such as statistics visualizations 
in the form of data summaries/reports and charts.
Fork:
9-Jan-2010
I took a bit of a Rebol break for the new year.  But last night I 
had an idea that just wouldn't get out of my head.  It happened after 
I read about "code golf" on StackOverflow.  The premise is to use 
the fewest characters possible to solve a problem using a general 
purpose language (albeit perhaps one optimized for such a game, like 
"GolfScript")
Fork:
9-Jan-2010
The punch line being the one Sunanda alludes to: Rebol can play this 
game as well as languages designed to play *only* this game, but 
that's just the tip of the iceberg.
Sunanda:
13-Jan-2010
Never knew it as a kid's game, but the Two Ronnies spun it into a 
TV sketch:
http://www2.prestel.co.uk/cello/swedish.htm
Group: !RebGUI ... A lightweight alternative to VID [web-public]
Ammon:
8-Mar-2005
I have a tendancy to fall in front of a video game or two but other 
than that I'm usually behind a rebol console as well. ;-)
Group: XML ... xml related conversations [web-public]
CharlesW:
1-Aug-2009
Here is the snipped of XMl:   <?xml version="1.0"?>

<xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" 
query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box"
hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content 
xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time"
xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common"
path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" 
xts:tsnid="9140271">

  <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" 
  doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" 
  revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" 
  fixture-key="event-stats" document-class="event-summary" fixture-name="Box 
  Score">

    <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title>
    <sports-content-codes>

      <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" 
      code-type="publisher"/>

      <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" 
      code-type="distributor"/>

      <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/>

      <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major 
      League Baseball"/>

      <sports-content-code code-type="season-type" code-key="pre-season"/>
      <sports-content-code code-type="season" code-key="2009"/>

      <sports-content-code code-type="priority" code-key="normal"/>

      <sports-content-code code-type="conference" code-key="c.national" 
      code-name="National"/>

      <sports-content-code code-type="conference" code-key="c.american" 
      code-name="American"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los 
      Angeles Angels"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los 
      Angeles Dodgers"/>

      <sports-content-code code-type="action-listing" code-key="complete"/>
    </sports-content-codes>
  </sports-metadata>
  <sports-event xmlns:fs="java.io.File">

    <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" 
    event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" 
    event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" 
    xts:game-of-day="1">
      <sports-content-codes/>
      <event-metadata-baseball/>
      <site>
        <site-metadata>
          <home-location/>
        </site-metadata>
        <site-stats attendance="8704"/>
      </site>
    </event-metadata>
    <team>
      <team-metadata team-key="l.mlb.com-t.28" alignment="away">
        <name first="Los Angeles" last="Dodgers"/>
      </team-metadata>

      <team-stats score="4" score-opposing="10" event-outcome="loss">
        <sub-score period-value="1" score="1"/>
        <sub-score period-value="2" score="0"/>
        <sub-score period-value="3" score="0"/>
        <sub-score period-value="4" score="3"/>
        <sub-score period-value="5" score="0"/>
        <sub-score period-value="6" score="0"/>
        <sub-score period-value="7" score="0"/>
        <sub-score period-value="8" score="0"/>
        <sub-score period-value="9" score="0"/>
        <team-stats-baseball>

          <stats-baseball-offensive runs-scored="4" at-bats="36" hits="9" rbi="4" 
          bases-on-balls="2" strikeouts="4" doubles="0" triples="0" home-runs="0" 
          grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" 
          stolen-bases="1" stolen-bases-caught="1" hit-by-pitch="0" left-on-base="7"/>

          <stats-baseball-defensive errors="0" errors-passed-ball="0"/>

          <stats-baseball-pitching runs-allowed="10" hits="13" earned-runs="10" 
          bases-on-balls="6" strikeouts="8" era="10.000" balks="0" errors-wild-pitch="0" 
          number-of-pitches="0" number-of-strikes="0" shutouts="0" games-complete="0" 
          wins="0" losses="1"/>
        </team-stats-baseball>
      </team-stats>
      <player id="b.11965">

        <player-metadata position-event="8" player-key="l.mlb.com-p.11965" 
        status="starter">
          <name first="Matt" last="Kemp"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="1" hit-by-pitch="0" average=".271"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
CharlesW:
1-Aug-2009
I<?xml version="1.0"?>

<xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" 
query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box"
hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content 
xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time"
xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common"
path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" 
xts:tsnid="9140271">

  <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" 
  doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" 
  revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" 
  fixture-key="event-stats" document-class="event-summary" fixture-name="Box 
  Score">

    <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title>
    <sports-content-codes>

      <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" 
      code-type="publisher"/>

      <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" 
      code-type="distributor"/>

      <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/>

      <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major 
      League Baseball"/>

      <sports-content-code code-type="season-type" code-key="pre-season"/>
      <sports-content-code code-type="season" code-key="2009"/>

      <sports-content-code code-type="priority" code-key="normal"/>

      <sports-content-code code-type="conference" code-key="c.national" 
      code-name="National"/>

      <sports-content-code code-type="conference" code-key="c.american" 
      code-name="American"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los 
      Angeles Angels"/>

      <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los 
      Angeles Dodgers"/>

      <sports-content-code code-type="action-listing" code-key="complete"/>
    </sports-content-codes>
  </sports-metadata>
  <sports-event xmlns:fs="java.io.File">

    <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" 
    event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" 
    event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" 
    xts:game-of-day="1">
      <sports-content-codes/>
      <event-metadata-baseball/>
      <site>
        <site-metadata>
          <home-location/>
        </site-metadata>
        <site-stats attendance="8704"/>
      </site>
    </event-metadata>
    <team>
      <team-metadata team-key="l.mlb.com-t.28" alignment="away">
        <name first="Los Angeles" last="Dodgers"/>
      </team-metadata>

      <team-stats score="4" score-opposing="10" event-outcome="loss">
        <sub-score period-value="1" score="1"/>
        <sub-score period-value="2" score="0"/>
        <sub-score period-value="3" score="0"/>
        <sub-score period-value="4" score="3"/>
        <sub-score period-value="5" score="0"/>
        <sub-score period-value="6" score="0"/>
        <sub-score period-value="7" score="0"/>
        <sub-score period-value="8" score="0"/>
        <sub-score period-value="9" score="0"/>
        <team-stats-baseball>

          <stats-baseball-offensive runs-scored="4" at-bats="36" hits="9" rbi="4" 
          bases-on-balls="2" strikeouts="4" doubles="0" triples="0" home-runs="0" 
          grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" 
          stolen-bases="1" stolen-bases-caught="1" hit-by-pitch="0" left-on-base="7"/>

          <stats-baseball-defensive errors="0" errors-passed-ball="0"/>

          <stats-baseball-pitching runs-allowed="10" hits="13" earned-runs="10" 
          bases-on-balls="6" strikeouts="8" era="10.000" balks="0" errors-wild-pitch="0" 
          number-of-pitches="0" number-of-strikes="0" shutouts="0" games-complete="0" 
          wins="0" losses="1"/>
        </team-stats-baseball>
      </team-stats>
      <player id="b.11965">

        <player-metadata position-event="8" player-key="l.mlb.com-p.11965" 
        status="starter">
          <name first="Matt" last="Kemp"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="1" hit-by-pitch="0" average=".271"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.7103">

        <player-metadata position-event="8" player-key="l.mlb.com-p.7103" 
        status="bench">
          <name first="Jason" last="Repko"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".219"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.9917">

        <player-metadata position-event="9" player-key="l.mlb.com-p.9917" 
        status="starter">
          <name first="Andre" last="Ethier"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="3" hits="2" rbi="0" 
            bases-on-balls="1" strikeouts="0" singles="2" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".204"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6892">

        <player-metadata position-event="pr,7" player-key="l.mlb.com-p.6892" 
        status="bench">
          <name first="John-Ford" last="Griffin"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="1" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".000"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.3810">

        <player-metadata position-event="dh" player-key="l.mlb.com-p.3810" 
        status="starter">
          <name first="Manny" last="Ramirez"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="3" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="2" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".200"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.9776">

        <player-metadata position-event="ph,dh" player-key="l.mlb.com-p.9776" 
        status="bench">
          <name first="A.J." last="Ellis"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="1" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".320"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6773">

        <player-metadata position-event="3" player-key="l.mlb.com-p.6773" 
        status="starter">
          <name first="James" last="Loney"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".241"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.5664">

        <player-metadata position-event="3" player-key="l.mlb.com-p.5664" 
        status="bench">
          <name first="Doug" last="Mientkiewicz"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="0" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".238"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.13237">

        <player-metadata position-event="2" player-key="l.mlb.com-p.13237" 
        status="starter">
          <name first="Russell" last="Martin"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="3" hits="2" rbi="1" 
            bases-on-balls="0" strikeouts="0" singles="2" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="1" stolen-bases-caught="0" hit-by-pitch="0" average=".394"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.7897">

        <player-metadata position-event="2" player-key="l.mlb.com-p.7897" 
        status="bench">
          <name first="Danny" last="Ardoin"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".375"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.2687">

        <player-metadata position-event="5" player-key="l.mlb.com-p.2687" 
        status="starter">
          <name first="Mark" last="Loretta"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="0" at-bats="2" hits="0" rbi="0" 
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          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="2" at-bats="2" hits="2" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="1" triples="0" 
            home-runs="1" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".310"/>

            <stats-baseball-defensive errors="1" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="b.6589">

        <player-metadata position-event="ph,7" player-key="l.mlb.com-p.6589" 
        status="bench">
          <name first="Robb" last="Quinlan"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-offensive runs-scored="1" at-bats="2" hits="1" rbi="2" 
            bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" 
            home-runs="1" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 
            stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".310"/>

            <stats-baseball-defensive errors="0" errors-passed-ball="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.7092">

        <player-metadata position-event="1" player-key="l.mlb.com-p.7092" 
        status="starter">
          <name first="Dustin" last="Moseley"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="4" innings-pitched="6" hits="8" 
            earned-runs="3" bases-on-balls="1" strikeouts="3" era="3.15" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="1" losses="0" saves-blown="0" saves="0" event-credit="win" 
            xts:wins-season="3" xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.20390">

        <player-metadata position-event="1" player-key="l.mlb.com-p.20390" 
        status="bench">
          <name first="Trevor" last="Reckling"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="0" innings-pitched="2" hits="1" 
            earned-runs="0" bases-on-balls="1" strikeouts="0" era="0.00" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="0" losses="0" saves-blown="0" saves="0" xts:wins-season="0" 
            xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
      <player id="p.20370">

        <player-metadata position-event="1" player-key="l.mlb.com-p.20370" 
        status="finished">
          <name first="Mason" last="Tobin"/>
        </player-metadata>
        <player-stats>
          <player-stats-baseball>

            <stats-baseball-pitching runs-allowed="0" innings-pitched="1" hits="0" 
            earned-runs="0" bases-on-balls="0" strikeouts="1" era="0.00" balks="0" 
            shutouts="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" 
            wins="0" losses="0" saves-blown="0" saves="0" xts:wins-season="0" 
            xts:losses-season="0" xts:saves-season="0" xts:saves-blown-season="0"/>
          </player-stats-baseball>
        </player-stats>
      </player>
    </team>
    <officials>
      <official>
        <official-metadata position="Home Plate Umpire">
          <name full="Jim Wolf"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="First Base Umpire">
          <name full="Bob Davidson"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="Second Base Umpire">
          <name full="Mike Winters"/>
        </official-metadata>
      </official>
      <official>
        <official-metadata position="Third Base Umpire">
          <name full="Mike Everitt"/>
        </official-metadata>
      </official>
    </officials>
    <event-actions>
      <event-actions-baseball/>
    </event-actions>
    <highlight class="double-plays">
      <p>Los Angeles 2; LA Angels 1.</p>
    </highlight>
  </sports-event>
</sports-content></xts:sports-content-set>
Group: Hardware ... Computer Hardware Issues [web-public]
Volker:
18-Jun-2007
Consoles dont need that much drivers. Could be a nice target for 
an own os. But i guess coding at the game-level will cost lots of 
money.
Group: PowerPack ... discussions about RP [web-public]
shadwolf:
27-May-2005
I yet expose my way to think .... As many people are not playing 
the same game and as software is an industry we need to make a difference 
betwin what is donate and what is the fruit of the industry that's 
all  in fact ... People who want to choose what ever licence they 
want no body can contest this or arg a licence is better than another 
without thinking what is behind this  ...
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public]
Ashley:
2-Jul-2005
I've spent quite a bit of time looking at Inkscape (http://www.inkscape.org/) 
and it seems to be the only / best SVG game in town (their command-line 
driven SVG to PNG conversion seems to be particularly well regarded). 
Looking forward to their 0.42 release as it supports OS/X as well.


The Clip Art site that they link to (http://www.openclipart.org/) 
is also a treasure trove of Public Domain files (which solves the 
GPL concerns I had with many of the dedicated KDE / Gnome icon sets). 
I'm also looking forward to their release 15 which seems to be just 
around the corner.


Lots of good news in the SVG world, I wonder how long before mainstream 
browsers start supporting it? (without plugins).
Group: Sound ... discussion about sound and audio implementation in REBOL [web-public]
Steeve:
17-Jun-2008
I got the data using a free MSX emulator (openMSX). The music come 
from the game "Auf wiedersehen Monty".

You can use a "dump PSG" functionality in openMSX to get the raw 
data (values of the registers of the PSG).

You can find lot of roms (games) for the msx wich contain cool musics 
and effects for the AY PSG on www.planetemu.net

Beware, these roms are not freeware even if you can download them 
freely.


Another way (i have not tried), is to use VortexTracker at http://bulba.at.kz/
(see http://www.youtube.com/watch?v=lYdIqcqgkPMfor a demo)

wich is well designed to compose an manipulate raw data for the AY-* 
PSG.
I think many samples are given too.
Group: Rebol School ... Rebol School [web-public]
[unknown: 9]:
4-Apr-2006
Hello Denis,


So, one of the things a group of us have been talking about is doing 
some group lessons (world wide).


We have researched some tools for making this possible.  We narrowed 
it down to Macromedia's Breeze.  In fact last week I talked for about 
2 hours with their team (meaning the people that actually designed 
and programmed it).


This week I'm talking to their OEM leads about integrating Breeze 
from Rebol into Web applications.


So our first Breeze interactive lesson will be in a few weeks is 
my guess.  WE have not idea how good it will be with more than 10 
people, and world wide, but we are going to try.


As to a road map.  Programming languages in general are difficult 
to learn in a methodical method.  Rebol being even more difficult 
(in my opinion), because learning the structure does not help very 
much.  Even learning how Rebol works is not all that usefull (compared 
to lets say Basic, or a Batching system).

I will make some simple suggestions though:


1.	Go to Rebol.com, and read what is offered there.  It actually 
is a good starting point.  Rebol Essentials" which is a PDF on the 
site is worth reading.


2.	Write your own dictionary.  Literally, pick a given word in Rebol, 
use it in a sentence.  And just work your way through all 400+ words. 
 You can do it in a few hours.  All you need to do is try to use 
it in a way the Rebol Dictionary does not use it.



3.	Build something you really want to build.  Unless you have a goal, 
working on anything is going to be boring.  Think of a utility, or 
a game that you have always wanted to understand better, or want 
to play with, and build it.  Another cool concept is to simply copy 
it from an existing version in some other language you already know, 
or that is more simple (like Basic).
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public]
Oldes:
4-Oct-2005
And of course the dialect is not for making animations! Use drawing 
programs to make animations. The dialect is for example to do things 
like to generate games for the tiles game: http://box.lebeda.ws/~hmm/rebol/swf-tiles.r
--- I'm sure you would not like to do it in Macromedia authoring 
tool:)
Oldes:
21-Mar-2006
ech, for the first look I don't like it. For example this card game 
(Klondike) http://www.darronschall.com/playground/klondike3.swfhas 
229663
Group: AJAX ... Web Development Using AJAX [web-public]
Oldes:
29-Jan-2009
I don't think that Silverlight has more potential than Flash. From 
what I've seen, Flash is still much more better. And you have IDEs 
to make graphics for Flash which almost every designer is using now. 
I've dowloaded one MS tool to try to make Silverlight graphic app 
(to test if it would be possible to make a Silverlight version of 
the game we are making in Flash) and I must say, that I have a problems 
to use it. I cannot imagine how not programmers can use it.
Maarten:
30-Jan-2009
iecanvas.... canvas.... build a UI in the new JS engines on that.... 
let anyone in the game. Dump the schizophrenic CSS + DIV + JS.   
http://ibolmo.com/projects/moocanvas/
Group: Tech News ... Interesting technology [web-public]
[unknown: 9]:
12-Jan-2006
It will get better too, but it is bad from the foundation. I won't 
play the "what tech sucks more game" we will both win, and therefore 
both lose : )
yeksoon:
15-Feb-2006
Imagine a small kernal, sever stitched together drivers, and nothing 
more than a browser with a built in frame work for the UI. 

Will the Nintendo DS be close to what this is?


A portable game handheld...with the ability to plug-in browser (opera) 
and wifi support

http://touch-ds.jp/news/lite/
Sunanda:
1-Mar-2006
I've been telling people foy years to get a machine for work and 
a machine to trash for games etc.

Because if they call me (as they often do) and say "I've broken my 
only computer by downloading a game and now I can't get it to work 
and I've got to do something important" they get zero sympathy and 
I'm pretty dis-inclined to lend a hand in fixing their crisis.
Henrik:
13-May-2006
http://www.easy2remember.name/media/51/Spore-game-video.html<--- 
for gamers, this looks mightily impressive. An evolution game with 
a 100% dynamic world.
Henrik:
13-May-2006
For inspiration, Wright looked to the 

demo scene," a group of (mostly European) coders who specialized 
in doing a whole lot with a little bit of code. Their procedural 
programming methods were able to, for example, fit an entire 3D game 
in 64K, using mathematics to generate textures and music, etc. "I 
just found this incredibly exciting," Wright confesses, describing 
the kinds of work that he saw come out of the demo scene."


So here's what he did: he recruited an elite strike team of coders 
(who, if you were to believe his slideshow, dressed like ninjas) 
and put them in a 

hidden facility" to experiment with new ways of giving the user powerful 
tools and generating tons of dynamic content without armies of content 
creators. Best of all, he fired up a demo and showed his audience 
the results... "

this is almost a REBOL like way to create games :-)
Pekr:
30-Jul-2006
Opera plans to put their widgets on mobile devices, TVs, game consoles 
.... http://www.apcstart.com/site/dwarne/2006/07/799/opera-to-put-widgets-on-mobile-phones
Maxim:
13-Nov-2006
if sillicon gfx had just kept their R&D and *licenced* their technology 
or simply made nvidia themselves as a spin off, they would still 
be "in the game"  right now, just about the only thing worth buying 
is their linux server stuff with very high-end add ons and HW tech.
Group: Plugin-2 ... Browser Plugins [web-public]
Volker:
29-Jun-2006
if i point people to http://polly.rebol.it/test/test/game/use/game/game-plugin.html
currently, they allow everyone to send every script, by installing 
it.
Oldes:
18-May-2007
My old remake of even older dockimbel's remake - R-box game is online 
again... http://box.lebeda.web/~hmm/rbox2/
Pekr:
18-May-2007
hey, this little game works for me here ...
Group: !Liquid ... any questions about liquid dataflow core. [web-public]
Maxim:
16-Feb-2007
but for some functions this can be fatal, so its a tricky game... 
which needs a lot of thought... so I will be going at it one step 
at a time.
Steeve:
16-Feb-2007
it's emulate an old game Galaxian
Maxim:
8-Dec-2008
the latest game graphics are simply amazing.  I've seen a real time 
strategy game with hundreds of characters which have reflecting armor... 
I mean the armor is inter-reflecting amongst characters!  this is 
starting to be pretty amazing.
Group: DevCon2007 ... DevCon 2007 [web-public]
[unknown: 9]:
10-May-2007
I love that I have forgotten which game system is which...it means 
I'm free of games.
Henrik:
10-May-2007
gabriele, so a fast arcade game would be made up of gobs (player, 
enemies, score) put inside other gobs (background, starfield)?
Pekr:
10-May-2007
name=game
[unknown: 9]:
11-May-2007
I find that hard to..........er understand............WOW (the game) 
rarely gets 400 people in public events let alone a tech conference 
in France...
Group: Games ... talk about using REBOL for games [web-public]
Maxim:
16-Jan-2007
well, what has kept any of you (or others) from doing games?  Somehow 
I can't see why rebol is use soo little.  it seems no one even tried 
to do some game dev stuff or any game teams.
Maxim:
16-Jan-2007
by game dev stuff I mean (libs and apis)
Geomol:
16-Jan-2007
I made a prototype for a mobile game 2 years ago. It went well! As 
you mentioned, key-up events were the biggest problem for me. I didn't 
add sound, but that shouldn't be too much a problem, I think. I even 
made a level editor, so that's a game dev tool.
Maxim:
16-Jan-2007
when I look at the kids game my young guys is playing... I mean, 
I could cook up better apps in an evening... really.
Maxim:
16-Jan-2007
humm. well how much of REBOL would we really be using in an OGL game 
with proper key support... none of view... so basically core with 
a huge stub over OpenGL and native event handling.
Geomol:
16-Jan-2007
I've been thinking about a game dialect in REBOL for a few years 
now. An abstraction layer, that is perfect for the programming problems, 
you're faced with in game development. Maybe it could even output 
C++ source, if more speed is needed.
Sunanda:
16-Jan-2007
I did an engine to play NIM:

http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=nim-engine.r
It plays the game at the console prompt.

But I never got around to adding a View front end --- feel free any 
one.
Volker:
16-Jan-2007
rebview http://88.198.15.226/istaba/game.r

If you run out of  bandwith while downloading or memory, somewhat 
 impressive
[unknown: 9]:
16-Jan-2007
I don't know where I put it, but I once built a detailed checklist 
of functions we would build for each game platform we worked on. 
 I designed the game interface for WebTV, which also did not have 
Key Up.

The basics are:


Input: Key up, and at least 3 simultaneous key overlap.  This is 
needed because during actual game place, people will press directional 
and fire buttons at the same time.


Video: Double buffer - triple buffer is better.  Without this, one 
needs to know where the beam is (called beam tracing) so that rendering 
happens on the sync.


Threading:  It is very difficult to write a game in a single thread. 
 At the very least it needs to be able to trigger functions.


Sound: Sounds need to be started, stopped, and volume changed on 
the fly.  Multiple channels (4 minimum) for a full experience.
Maxim:
16-Jan-2007
just looking at my kid... playing a scrolling plane game... in 2 
minutes he figured out the random generator... so banked his plane 
at the far top of the screen and multiplied his high-score by 10 
 :-)  hehe
[unknown: 9]:
16-Jan-2007
This is why Rebol is not a possible game platform for us.  It is 
fine for games roughly like those written for the Apple II.
[unknown: 9]:
16-Jan-2007
Probably, the best thing is to write a C library to provide the bse, 
then write the game in Rebol.
Maxim:
16-Jan-2007
hum actually Cyphre's defender game is pretty cool !
Maxim:
16-Jan-2007
your cube pushing game is A LOT of fun.
Gabriele:
16-Jan-2007
volker... your game seems interesting, but i don't speak german ;)
Maxim:
16-Jan-2007
I always wanted to create a RTS game where each god starts off with 
nothing  really ... nothing... all he has are a few basic physic 
rules to work with, a selection of pictures to use for this or that 
(supply your own if you want  :-)  and basically, mix and purchase 
direct statistics and give them names... so that one person might 
create a civilisation which is centered on a religion called lets 
say... "Flying spaghetti monster"  an another which goes with long 
rang ballistics... really it would be a lot of fun, since you'd have 
NO bearing on your opponent's strategies, and since each one really 
is only purchassing raw statistics which are weighted full using 
sampling and probabilistic curves and such... the game would be utterly 
fair.
Maxim:
16-Jan-2007
I guess a few oddball capabilities might be to purchase some game 
effects like motion speed, range, terrain type for your world, for 
which being need to have a specific means to cross... like noode 
forests and acid baths  :-)
Maxim:
16-Jan-2007
obviously, the in game beings would be controled by scripts you supply 
as macros which can use inputs to determine their immediate surroundings... 
I guess purchasing evolution would simply be to allow more and more 
actually inputs... and will allow  you to create better agents, since 
they will be able to take more optimised decisions.
Maxim:
16-Jan-2007
since game play is about improving your agents, and their statistics, 
this is done slowly and true evolution occurs.  you are free to create 
forks at any point too... but having many agents to update will obviously 
mean you loose time, but have better specialised agents... hehe all 
part of the strategy.
Oldes:
17-Jan-2007
Anyway, why somoone would like to do remakes of an old games? We 
have emulators and the old games are available for download without 
problems now, like from this place: http://eager.back2roots.org/A-Z.HTML
If someone want to do a game in Rebol, it should be a new game which 
will use all the features of the network - it should be multiplayer 
online game - imagine Altme, but with avatars going around:-) I'm 
just waiting for R3 where I will be able to use custom fonts, better 
sound and modules  (for example). The problem I see is, that most 
of us here are coders, not graphic artists:(
Volker:
17-Jan-2007
that game with statistics, do you have an idea about implementation? 
something  for a small prototype? maybe with 1 or 2 d-physics for 
a start.
Maxim:
17-Jan-2007
imagine that with liquid, you could actually share an in game avatar's 
data right on your desktop and plug that within a little app so you 
can let your game play until the avatar has something strange to 
report...    :-)
Maxim:
17-Jan-2007
obviously within each successive game session or "world" there needs 
to be consistency, so that your agents can aquire a sense of meaning 
base on how they perceive your agents.
Maxim:
17-Jan-2007
but its doable.  every game out there is an implementation of this 
concept... with preset rules, preset AI, and loaded graphics.  basically, 
all that is needed (like in the matrix) is to define the construct 
(laws of physics and rule set which can be exposed and perceived 
by the agents).
Volker:
17-Jan-2007
When changes have cost, that  consistency wouldcome. you take 50 
rules  from the last  game and can only afford 1  a day.
Maxim:
17-Jan-2007
but since we are purchasing statistics in the end... the game should 
even out  :-)
Volker:
17-Jan-2007
How about a game where people must optimize search? but  the ranking 
is based on the statistics  both own. then you need good statistics 
and must optimize your avatars(pages) to match them
Volker:
17-Jan-2007
thinking about it, i guess its more like an advertising game.
[unknown: 9]:
3-Jun-2007
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
[unknown: 9]:
3-Jun-2007
Cool, looks like about 8 hours more and you have a complete game.
Geomol:
3-Jun-2007
We could make a mini-golf together? I have some code, that is the 
start of such a game.
Mario:
4-Jun-2007
ICarii: "original c++ code" [...] "converting to rebol was a big 
mindset change"  => Maybe I am late but what about a small "REBOL 
for C++ game programming Guide"? It might be in the form of good 
comments in the mahjong.r code or an Article on rebol.org
Mario:
4-Jun-2007
Another (non  solitary) game: http://www.boardgamegeek.com/game/7581
ICarii:
4-Jun-2007
timer/load/save game are done - just trying to see how I should do 
the scoring - whether there are penalties for shuffling, undo etc
Mario:
4-Jun-2007
Some time ago I was writing an Ants game (originally written in Peter 
Language 1 player vs computer) and wanted to port it to REBOL with 
2 player (online too)
ICarii:
4-Jun-2007
re - ants - perhaps a little later - Geomal has passed a golf game 
for me to ook at first :)
Mario:
4-Jun-2007
OK, you know where to find me if you quickly finish the golf game...
Maxim:
5-Jun-2007
very nice game icarii    :-D
ICarii:
5-Jun-2007
but waiting on the altme 3 game lobby
Mario:
5-Jun-2007
Mahjong also has Italian rules afaik, it was imported, I don't know 
when or by whom, in central Italy. It is also played in Japan and 
I had a Japanese computer game of Mahjong that it's defined unplayable 
by Chinese people I know.

About the tileset: on Linux I had problems with the capitalised filename 
as %TileSet.png differs from %tileset.png
ICarii:
28-Jun-2007
RebTower (Old School MTG based card game) almost complete - just 
finishing deck art and AI for computer player.  http://rebol.mustard.co.nz/rebtower-wip.jpg
ICarii:
30-Jun-2007
RebTower 0.0.4 released.  This version is playable :)
Quick notes:

left click a card to select it (it will enlarge in size) then either 
left click it again to replace it or right (Alt) click it to play 
it.

only cards that are alpha/0 (ie solid)  can be played unless you 
are discarding.
if all your cards are transparent you will have to discard.

the object of the game is to destroy your oponnents tower while keeping 
yours alive.


Yes, I know the debug info is still displaying - the final image 
cards are not ready yet :)
[unknown: 9]:
30-Jun-2007
- Need help (I have no idea how to play this game.
- Make zoom effect of cards twice as fast.
- Full screen mode?
- Right justify all numbers.

- What is with the status output .......................["blah blah 
blah "]
Terry:
4-Jul-2007
New game, first card is ' steal up to 10 energy'.. we both now have 
10 ?
ICarii:
4-Jul-2007
RebTower 0.0.9 - bugfix for infinite loop when ending game on an 
extra turn card.
http://rebol.mustard.co.nz/rebtower-0.0.9.zip(for full - 657kb)

or http://rebol.mustard.co.nz/rebtower.r(for update from versions 
0.0.7 and higher - 24kb)
[unknown: 9]:
4-Jul-2007
Good to understand your logic.

OK, then may I suggest then:


-	Left click - plays card (you should put this to a vote)

-	Right click examines card (since this is how every OS is designed).

But also:

Leave about 20 pixels below the cards.

When you move your mouse over a card, that space shows the word "Details" 
or "more"

You can discard from the details view of the card.


Unless the game is a trigger game, or speed is required, sticking 
to just simple left button to do most things is the best way to go.


Of course, until I learn the actual point of this game (the rules) 
and "feel" the cadence of the game, it is hard to tell.
Terry:
5-Jul-2007
hmm  109 rounder  ... nice game James
yeksoon:
5-Jul-2007
nice game...

though..in one of the game ...it hanged. (not sure why)
- last card to win and it just hanged.
yeksoon:
6-Jul-2007
yes, it is version 0.1.2


I suspect that I was clicking too many times as I deal my last card...and 
the system (or game) may be trying to pop up the 'Victorious' screen
Dockimbel:
11-Jul-2007
Btw, your games reminds me a lot this other online card game : http://www.maganicwars.com
(very good and addictive!)
ICarii:
14-Jul-2007
RebTower 0.1.7 released.

- small fix for stacks not visually clearing after completing a game.

Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(38kb)
[unknown: 5]:
14-Jul-2007
i download this game but don't understand how to win
Group: gfx math ... Graphics or geometry related math discussion [web-public]
Reichart:
11-Jul-2008
Look towards people in the video game business....they did lots of 
this in the 80-90s
Anton:
12-Jan-2009
I don't think I mentioned what I wanted the colours for - a progress 
bar. After consideration, I've pretty much decided that a large range 
of colours such as cooling metal might go through might actually 
be bad for the user interface (unless extreme measures are taken 
to make it really look like molten metal, like a computer game programmer 
might do), because all those colours might be confusing, and some 
of them (eg. red) may signal warning, etc. (especially if the user 
hasn't seen the progress bar before - I don't want to present the 
user with a circus of colours). Fading from white to solid blue is 
what I'm using at the moment, and I'm thinking white might be too 
bright.
Reichart:
12-Jan-2009
May I suggest that:


- Starting with just cold metal - metal is not a single colour.  
You are seeing many colours at all times, and different patches of 
colour everywhere.  You are seeing colours reflected and you need 
a coefficient table to calculate the reflection index.  Copper for 
example would lean heavily towards red.


- Next, heated metals are the same, meaning, not a single colour 
either, but now for a different reason.  But to produce the illusion 
of something burning hotter and hotter will require something that 
is multi-pass, and changing constantly.


In video games to produce the afterburner on a jet we did a few tricks:


- The jet flame itself was made of a cone-like shape (maybe a dozen 
polygons).

- The cone was set with an alpha channel so that the source was close 
to opaque, and the tip was close to translucent.

- A second cone was placed around the first cone, but just slightly 
larger.

- They both undulated at all times.  In other words, the length was 
always changing for both cones independently just slight.  And when 
the jet went faster and slower, they changed from long to flat (with 
the plane itself).

- The textures on the polygons were already a rainbox of colours, 
but as the jet changed what it was doing, the colour pallet was changed. 
 Again, both cones were not always changed at the exact same time.

- Just behind the jet (but depending on your angle of view), several 
filters (polygons that read the bg info and render again) would be 
used to create a small waiver and a refocusing.  The more GPU you 
had, the more of this you could do, and the better the final effect 
would look.

- Lastly, and this is what makes the whole thing amazing in a 3D 
game.  We are always checking the location of bright things, such 
as the sun, or things like the after burner filling your screen. 
 If so, we change the contrast of the whole world, and flare out 
your iris.  In the case of the sun we throw up a lens flare, and 
darken all the ships in the sky.

Even as a 2D problem, you should attach this the same way.

This video I think drives this all home for you.

http://www.youtube.com/watch?v=mHL94qQgl_8&feature=related
Anton:
13-Jan-2009
Wow - you guys. This is very interesting, but, going too far for 
my purpose at the moment. I *really* like the idea of having the 
simplest, most robust code possible. Adding so many visual effects 
and detail is something for a computer game.
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