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world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
JaimeVargas: 4-Mar-2005 | BTW. Pekr we have some graphical tools that let you construct this type of instructions very easily. My objective has been that anyone should be able to manage a unit. But I am getting ahead the game here this is coming in our next releases. I think is going to blow the eyes of some of our competitors. | |
Group: !AltME ... Discussion about AltME [web-public] | ||
[unknown: 9]: 12-May-2006 | Are you kidding....what you guys all don't realize is that AltME-Rebol3 "is" a a top selling game in Korea. They try and guess what everyone is going to complain about next. Someone won big money on the whole Troll email issue, and every time I rant I know this one guy loses his rent money (one would think he would learn by now). | |
Group: Core ... Discuss core issues [web-public] | ||
shadwolf: 14-Jan-2005 | for example if I say walk is frame 0 10 for human but for aliens in my game I nead to have only frames 0 to 5 for the walk I need to make 2 animation list and 2 animation switches to handle human (main caracter of my game for example) and alien | |
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public] | ||
Vincent: 28-Mar-2006 | :-) I did wait a looong time to publish the Reversi script here (first version was made for /View 0.10) - It's strange to have a script who plays a game better than its author... | |
Sunanda: 3-Apr-2006 | Just seen Vince's reply as a result of Thor prodding the group to resync it. Thanks Thor. <It's strange to have a script who plays a game better than its author> Straneg, yes......But most of our scripts do things better or faster than we could ever manage. That's why we write them rather than employ slaves. | |
Sunanda: 31-May-2007 | I see geomol has updated his personal CSS at the Library.....You can now look at any script using his set of colours and font effects...Much better than the system default!! Example: http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?color=yes&script=acgiss.r&css=geomol (just add css=geomol to *any* Library URL. Or set your CSS preference). And anyone can play the game -- devise and publish your own CSS for script coloring or any other aspect of the Library: http://www.rebol.org/cgi-bin/cgiwrap/rebol/boiler.r?display=css-help.html | |
Sunanda: 5-Jan-2011 | Shadwolf: <fine 1024 script burried one on top of another :) nice !!!> They are all tagged in various ways to help catalog and find relevant scripts, eg: http://www.rebol.org/st-topic-details.r?tag=type//game The tagging could do with an overhaui, so if you want to contribute to the quality of the Library without contributing scripts, then being a retagger is one way to achieve that. | |
Group: View ... discuss view related issues [web-public] | ||
Izkata: 31-Jan-2005 | I was once working on a game, and to make the character move, I used the basic code of the "raw key press" button on http://www.rebol.net/plugin/tests/test.html It worked quite well, the character kept moving as long as the key was held. | |
Group: Linux ... [web-public] group for linux REBOL users | ||
Graham: 15-Dec-2006 | It would be good to have a page which detailed all the issues relating to various flavours of Linux - particularly for those new to the game. | |
btiffin: 16-Feb-2008 | Nice to know about if you really really need to figure something out admin wise ... for home use, su's crontab and utilities like monit can make life a little easier on the brain, but perhaps less secure. Just don't let the scripts break during boot in superuser mode if you don't play the rc game. :) | |
Group: !Readmail ... a Rebol mail client [web-public] | ||
Sunanda: 16-Nov-2006 | Not at all -- there is no limit on size The largest _single_ script so far is Space game -- at 0.25 meg. http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?find=size+%3E+200000 *** If readmail.r is not a single script (ie it is a collection of scripts and files), then we can handle it as a package. Again, no limits on size: http://www.rebol.org/cgi-bin/cgiwrap/rebol/search.r?filter=type-package | |
Group: Dialects ... Questions about how to create dialects [web-public] | ||
Brock: 13-Jun-2008 | What I am going to attempt is a dialect that will respond to single key-strokes to tell the story of a match and at the same time capture the statics for the live game. Hopefully the end result will lead to many different tools based on this data such as statistics visualizations in the form of data summaries/reports and charts. | |
Fork: 9-Jan-2010 | I took a bit of a Rebol break for the new year. But last night I had an idea that just wouldn't get out of my head. It happened after I read about "code golf" on StackOverflow. The premise is to use the fewest characters possible to solve a problem using a general purpose language (albeit perhaps one optimized for such a game, like "GolfScript") | |
Fork: 9-Jan-2010 | The punch line being the one Sunanda alludes to: Rebol can play this game as well as languages designed to play *only* this game, but that's just the tip of the iceberg. | |
Sunanda: 13-Jan-2010 | Never knew it as a kid's game, but the Two Ronnies spun it into a TV sketch: http://www2.prestel.co.uk/cello/swedish.htm | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Ammon: 8-Mar-2005 | I have a tendancy to fall in front of a video game or two but other than that I'm usually behind a rebol console as well. ;-) | |
Group: XML ... xml related conversations [web-public] | ||
CharlesW: 1-Aug-2009 | Here is the snipped of XMl: <?xml version="1.0"?> <xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box" hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time" xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common" path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" xts:tsnid="9140271"> <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" fixture-key="event-stats" document-class="event-summary" fixture-name="Box Score"> <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title> <sports-content-codes> <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" code-type="publisher"/> <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" code-type="distributor"/> <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/> <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major League Baseball"/> <sports-content-code code-type="season-type" code-key="pre-season"/> <sports-content-code code-type="season" code-key="2009"/> <sports-content-code code-type="priority" code-key="normal"/> <sports-content-code code-type="conference" code-key="c.national" code-name="National"/> <sports-content-code code-type="conference" code-key="c.american" code-name="American"/> <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los Angeles Angels"/> <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los Angeles Dodgers"/> <sports-content-code code-type="action-listing" code-key="complete"/> </sports-content-codes> </sports-metadata> <sports-event xmlns:fs="java.io.File"> <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" xts:game-of-day="1"> <sports-content-codes/> <event-metadata-baseball/> <site> <site-metadata> <home-location/> </site-metadata> <site-stats attendance="8704"/> </site> </event-metadata> <team> <team-metadata team-key="l.mlb.com-t.28" alignment="away"> <name first="Los Angeles" last="Dodgers"/> </team-metadata> <team-stats score="4" score-opposing="10" event-outcome="loss"> <sub-score period-value="1" score="1"/> <sub-score period-value="2" score="0"/> <sub-score period-value="3" score="0"/> <sub-score period-value="4" score="3"/> <sub-score period-value="5" score="0"/> <sub-score period-value="6" score="0"/> <sub-score period-value="7" score="0"/> <sub-score period-value="8" score="0"/> <sub-score period-value="9" score="0"/> <team-stats-baseball> <stats-baseball-offensive runs-scored="4" at-bats="36" hits="9" rbi="4" bases-on-balls="2" strikeouts="4" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" stolen-bases="1" stolen-bases-caught="1" hit-by-pitch="0" left-on-base="7"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> <stats-baseball-pitching runs-allowed="10" hits="13" earned-runs="10" bases-on-balls="6" strikeouts="8" era="10.000" balks="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" shutouts="0" games-complete="0" wins="0" losses="1"/> </team-stats-baseball> </team-stats> <player id="b.11965"> <player-metadata position-event="8" player-key="l.mlb.com-p.11965" status="starter"> <name first="Matt" last="Kemp"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="2" bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="1" hit-by-pitch="0" average=".271"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> | |
CharlesW: 1-Aug-2009 | I<?xml version="1.0"?> <xts:sports-content-set xmlns:xts="http://www.xmlteam.com"query-date-time="20090724T011802-0400" query-string="http://fod.xmlteam.com/api-trial/getDocuments?doc-ids=xt.9140271-box" hostname="fod.xmlteam.com" result-count="1" error-count="0" elapsed-time="64.2ms"><sports-content xmlns:str="java.lang.String" xmlns:dt="http://xsltsl.org/date-time" xmlns:xts="http://www.xmlteam.com"xmlns:exsl="http://exslt.org/common" path-id="baseball/l.mlb.com/event-summary/xt.9140271-box" xts:systemid="MLB_Boxscore_XML" xts:tsnid="9140271"> <sports-metadata xmlns:fs="java.io.File" date-time="20090323T193000-0400" doc-id="xt.9140271-box" xts:tsnslug="AAX%BOX-LOS-ANA" language="en-US" revision-id="l.mlb.com-2009-e.26882-event-stats-sportsnetwork.com" fixture-key="event-stats" document-class="event-summary" fixture-name="Box Score"> <sports-title>Boxscore: LA Angels vs. Los Angeles</sports-title> <sports-content-codes> <sports-content-code code-name="The Sports Network" code-key="sportsnetwork.com" code-type="publisher"/> <sports-content-code code-name="XML Team Solutions, Inc." code-key="xmlteam.com" code-type="distributor"/> <sports-content-code code-type="sport" code-key="15007000" code-name="Baseball"/> <sports-content-code code-type="league" code-key="l.mlb.com" code-name="Major League Baseball"/> <sports-content-code code-type="season-type" code-key="pre-season"/> <sports-content-code code-type="season" code-key="2009"/> <sports-content-code code-type="priority" code-key="normal"/> <sports-content-code code-type="conference" code-key="c.national" code-name="National"/> <sports-content-code code-type="conference" code-key="c.american" code-name="American"/> <sports-content-code code-type="team" code-key="l.mlb.com-t.11" code-name="Los Angeles Angels"/> <sports-content-code code-type="team" code-key="l.mlb.com-t.28" code-name="Los Angeles Dodgers"/> <sports-content-code code-type="action-listing" code-key="complete"/> </sports-content-codes> </sports-metadata> <sports-event xmlns:fs="java.io.File"> <event-metadata xmlns:xte="www.xmlteam.com/xte" date-coverage-type="event" event-key="l.mlb.com-2009-e.26882" date-coverage-value="l.mlb.com-2009-e.26882" event-status="post-event" duration="2:58" start-date-time="20090323T160500-0400" xts:game-of-day="1"> <sports-content-codes/> <event-metadata-baseball/> <site> <site-metadata> <home-location/> </site-metadata> <site-stats attendance="8704"/> </site> </event-metadata> <team> <team-metadata team-key="l.mlb.com-t.28" alignment="away"> <name first="Los Angeles" last="Dodgers"/> </team-metadata> <team-stats score="4" score-opposing="10" event-outcome="loss"> <sub-score period-value="1" score="1"/> <sub-score period-value="2" score="0"/> <sub-score period-value="3" score="0"/> <sub-score period-value="4" score="3"/> <sub-score period-value="5" score="0"/> <sub-score period-value="6" score="0"/> <sub-score period-value="7" score="0"/> <sub-score period-value="8" score="0"/> <sub-score period-value="9" score="0"/> <team-stats-baseball> <stats-baseball-offensive runs-scored="4" at-bats="36" hits="9" rbi="4" bases-on-balls="2" strikeouts="4" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" stolen-bases="1" stolen-bases-caught="1" hit-by-pitch="0" left-on-base="7"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> <stats-baseball-pitching runs-allowed="10" hits="13" earned-runs="10" bases-on-balls="6" strikeouts="8" era="10.000" balks="0" errors-wild-pitch="0" number-of-pitches="0" number-of-strikes="0" shutouts="0" games-complete="0" wins="0" losses="1"/> </team-stats-baseball> </team-stats> <player id="b.11965"> <player-metadata position-event="8" player-key="l.mlb.com-p.11965" status="starter"> <name first="Matt" last="Kemp"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="2" bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="1" hit-by-pitch="0" average=".271"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.7103"> <player-metadata position-event="8" player-key="l.mlb.com-p.7103" status="bench"> <name first="Jason" last="Repko"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".219"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.9917"> <player-metadata position-event="9" player-key="l.mlb.com-p.9917" status="starter"> <name first="Andre" last="Ethier"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="1" at-bats="3" hits="2" rbi="0" bases-on-balls="1" strikeouts="0" singles="2" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".204"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.6892"> <player-metadata position-event="pr,7" player-key="l.mlb.com-p.6892" status="bench"> <name first="John-Ford" last="Griffin"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" bases-on-balls="0" strikeouts="1" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".000"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.3810"> <player-metadata position-event="dh" player-key="l.mlb.com-p.3810" status="starter"> <name first="Manny" last="Ramirez"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="3" hits="0" rbi="0" bases-on-balls="0" strikeouts="2" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="1" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".200"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.9776"> <player-metadata position-event="ph,dh" player-key="l.mlb.com-p.9776" status="bench"> <name first="A.J." last="Ellis"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="1" hits="1" rbi="0" bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".320"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.6773"> <player-metadata position-event="3" player-key="l.mlb.com-p.6773" status="starter"> <name first="James" last="Loney"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="4" hits="1" rbi="0" bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".241"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.5664"> <player-metadata position-event="3" player-key="l.mlb.com-p.5664" status="bench"> <name first="Doug" last="Mientkiewicz"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="0" hits="0" rbi="0" bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".238"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.13237"> <player-metadata position-event="2" player-key="l.mlb.com-p.13237" status="starter"> <name first="Russell" last="Martin"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="1" at-bats="3" hits="2" rbi="1" bases-on-balls="0" strikeouts="0" singles="2" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="1" stolen-bases-caught="0" hit-by-pitch="0" average=".394"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.7897"> <player-metadata position-event="2" player-key="l.mlb.com-p.7897" status="bench"> <name first="Danny" last="Ardoin"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="1" hits="0" rbi="0" bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".375"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.2687"> <player-metadata position-event="5" player-key="l.mlb.com-p.2687" status="starter"> <name first="Mark" last="Loretta"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="2" hits="0" rbi="0" bases-on-balls="0" strikeouts="0" singles="0" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" stolen-bases="0" stolen-bases-caught="0" hit-by-pitch="0" average=".250"/> <stats-baseball-defensive errors="0" errors-passed-ball="0"/> </player-stats-baseball> </player-stats> </player> <player id="b.14163"> <player-metadata position-event="5" player-key="l.mlb.com-p.14163" status="bench"> <name first="Luis" last="Maza"/> </player-metadata> <player-stats> <player-stats-baseball> <stats-baseball-offensive runs-scored="0" at-bats="2" hits="1" rbi="0" bases-on-balls="0" strikeouts="0" singles="1" doubles="0" triples="0" home-runs="0" grand-slams="0" sac-flies="0" sacrifices="0" grounded-into-double-play="0" 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Umpire"> <name full="Mike Winters"/> </official-metadata> </official> <official> <official-metadata position="Third Base Umpire"> <name full="Mike Everitt"/> </official-metadata> </official> </officials> <event-actions> <event-actions-baseball/> </event-actions> <highlight class="double-plays"> <p>Los Angeles 2; LA Angels 1.</p> </highlight> </sports-event> </sports-content></xts:sports-content-set> | |
Group: Hardware ... Computer Hardware Issues [web-public] | ||
Volker: 18-Jun-2007 | Consoles dont need that much drivers. Could be a nice target for an own os. But i guess coding at the game-level will cost lots of money. | |
Group: PowerPack ... discussions about RP [web-public] | ||
shadwolf: 27-May-2005 | I yet expose my way to think .... As many people are not playing the same game and as software is an industry we need to make a difference betwin what is donate and what is the fruit of the industry that's all in fact ... People who want to choose what ever licence they want no body can contest this or arg a licence is better than another without thinking what is behind this ... | |
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
Ashley: 2-Jul-2005 | I've spent quite a bit of time looking at Inkscape (http://www.inkscape.org/) and it seems to be the only / best SVG game in town (their command-line driven SVG to PNG conversion seems to be particularly well regarded). Looking forward to their 0.42 release as it supports OS/X as well. The Clip Art site that they link to (http://www.openclipart.org/) is also a treasure trove of Public Domain files (which solves the GPL concerns I had with many of the dedicated KDE / Gnome icon sets). I'm also looking forward to their release 15 which seems to be just around the corner. Lots of good news in the SVG world, I wonder how long before mainstream browsers start supporting it? (without plugins). | |
Group: Sound ... discussion about sound and audio implementation in REBOL [web-public] | ||
Steeve: 17-Jun-2008 | I got the data using a free MSX emulator (openMSX). The music come from the game "Auf wiedersehen Monty". You can use a "dump PSG" functionality in openMSX to get the raw data (values of the registers of the PSG). You can find lot of roms (games) for the msx wich contain cool musics and effects for the AY PSG on www.planetemu.net Beware, these roms are not freeware even if you can download them freely. Another way (i have not tried), is to use VortexTracker at http://bulba.at.kz/ (see http://www.youtube.com/watch?v=lYdIqcqgkPMfor a demo) wich is well designed to compose an manipulate raw data for the AY-* PSG. I think many samples are given too. | |
Group: Rebol School ... Rebol School [web-public] | ||
[unknown: 9]: 4-Apr-2006 | Hello Denis, So, one of the things a group of us have been talking about is doing some group lessons (world wide). We have researched some tools for making this possible. We narrowed it down to Macromedia's Breeze. In fact last week I talked for about 2 hours with their team (meaning the people that actually designed and programmed it). This week I'm talking to their OEM leads about integrating Breeze from Rebol into Web applications. So our first Breeze interactive lesson will be in a few weeks is my guess. WE have not idea how good it will be with more than 10 people, and world wide, but we are going to try. As to a road map. Programming languages in general are difficult to learn in a methodical method. Rebol being even more difficult (in my opinion), because learning the structure does not help very much. Even learning how Rebol works is not all that usefull (compared to lets say Basic, or a Batching system). I will make some simple suggestions though: 1. Go to Rebol.com, and read what is offered there. It actually is a good starting point. Rebol Essentials" which is a PDF on the site is worth reading. 2. Write your own dictionary. Literally, pick a given word in Rebol, use it in a sentence. And just work your way through all 400+ words. You can do it in a few hours. All you need to do is try to use it in a way the Rebol Dictionary does not use it. 3. Build something you really want to build. Unless you have a goal, working on anything is going to be boring. Think of a utility, or a game that you have always wanted to understand better, or want to play with, and build it. Another cool concept is to simply copy it from an existing version in some other language you already know, or that is more simple (like Basic). | |
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public] | ||
Oldes: 4-Oct-2005 | And of course the dialect is not for making animations! Use drawing programs to make animations. The dialect is for example to do things like to generate games for the tiles game: http://box.lebeda.ws/~hmm/rebol/swf-tiles.r --- I'm sure you would not like to do it in Macromedia authoring tool:) | |
Oldes: 21-Mar-2006 | ech, for the first look I don't like it. For example this card game (Klondike) http://www.darronschall.com/playground/klondike3.swfhas 229663 | |
Group: AJAX ... Web Development Using AJAX [web-public] | ||
Oldes: 29-Jan-2009 | I don't think that Silverlight has more potential than Flash. From what I've seen, Flash is still much more better. And you have IDEs to make graphics for Flash which almost every designer is using now. I've dowloaded one MS tool to try to make Silverlight graphic app (to test if it would be possible to make a Silverlight version of the game we are making in Flash) and I must say, that I have a problems to use it. I cannot imagine how not programmers can use it. | |
Maarten: 30-Jan-2009 | iecanvas.... canvas.... build a UI in the new JS engines on that.... let anyone in the game. Dump the schizophrenic CSS + DIV + JS. http://ibolmo.com/projects/moocanvas/ | |
Group: Tech News ... Interesting technology [web-public] | ||
[unknown: 9]: 12-Jan-2006 | It will get better too, but it is bad from the foundation. I won't play the "what tech sucks more game" we will both win, and therefore both lose : ) | |
yeksoon: 15-Feb-2006 | Imagine a small kernal, sever stitched together drivers, and nothing more than a browser with a built in frame work for the UI. Will the Nintendo DS be close to what this is? A portable game handheld...with the ability to plug-in browser (opera) and wifi support http://touch-ds.jp/news/lite/ | |
Sunanda: 1-Mar-2006 | I've been telling people foy years to get a machine for work and a machine to trash for games etc. Because if they call me (as they often do) and say "I've broken my only computer by downloading a game and now I can't get it to work and I've got to do something important" they get zero sympathy and I'm pretty dis-inclined to lend a hand in fixing their crisis. | |
Henrik: 13-May-2006 | http://www.easy2remember.name/media/51/Spore-game-video.html<--- for gamers, this looks mightily impressive. An evolution game with a 100% dynamic world. | |
Henrik: 13-May-2006 | For inspiration, Wright looked to the demo scene," a group of (mostly European) coders who specialized in doing a whole lot with a little bit of code. Their procedural programming methods were able to, for example, fit an entire 3D game in 64K, using mathematics to generate textures and music, etc. "I just found this incredibly exciting," Wright confesses, describing the kinds of work that he saw come out of the demo scene." So here's what he did: he recruited an elite strike team of coders (who, if you were to believe his slideshow, dressed like ninjas) and put them in a hidden facility" to experiment with new ways of giving the user powerful tools and generating tons of dynamic content without armies of content creators. Best of all, he fired up a demo and showed his audience the results... " this is almost a REBOL like way to create games :-) | |
Pekr: 30-Jul-2006 | Opera plans to put their widgets on mobile devices, TVs, game consoles .... http://www.apcstart.com/site/dwarne/2006/07/799/opera-to-put-widgets-on-mobile-phones | |
Maxim: 13-Nov-2006 | if sillicon gfx had just kept their R&D and *licenced* their technology or simply made nvidia themselves as a spin off, they would still be "in the game" right now, just about the only thing worth buying is their linux server stuff with very high-end add ons and HW tech. | |
Group: Plugin-2 ... Browser Plugins [web-public] | ||
Volker: 29-Jun-2006 | if i point people to http://polly.rebol.it/test/test/game/use/game/game-plugin.html currently, they allow everyone to send every script, by installing it. | |
Oldes: 18-May-2007 | My old remake of even older dockimbel's remake - R-box game is online again... http://box.lebeda.web/~hmm/rbox2/ | |
Pekr: 18-May-2007 | hey, this little game works for me here ... | |
Group: !Liquid ... any questions about liquid dataflow core. [web-public] | ||
Maxim: 16-Feb-2007 | but for some functions this can be fatal, so its a tricky game... which needs a lot of thought... so I will be going at it one step at a time. | |
Steeve: 16-Feb-2007 | it's emulate an old game Galaxian | |
Maxim: 8-Dec-2008 | the latest game graphics are simply amazing. I've seen a real time strategy game with hundreds of characters which have reflecting armor... I mean the armor is inter-reflecting amongst characters! this is starting to be pretty amazing. | |
Group: DevCon2007 ... DevCon 2007 [web-public] | ||
[unknown: 9]: 10-May-2007 | I love that I have forgotten which game system is which...it means I'm free of games. | |
Henrik: 10-May-2007 | gabriele, so a fast arcade game would be made up of gobs (player, enemies, score) put inside other gobs (background, starfield)? | |
Pekr: 10-May-2007 | name=game | |
[unknown: 9]: 11-May-2007 | I find that hard to..........er understand............WOW (the game) rarely gets 400 people in public events let alone a tech conference in France... | |
Group: Games ... talk about using REBOL for games [web-public] | ||
Maxim: 16-Jan-2007 | well, what has kept any of you (or others) from doing games? Somehow I can't see why rebol is use soo little. it seems no one even tried to do some game dev stuff or any game teams. | |
Maxim: 16-Jan-2007 | by game dev stuff I mean (libs and apis) | |
Geomol: 16-Jan-2007 | I made a prototype for a mobile game 2 years ago. It went well! As you mentioned, key-up events were the biggest problem for me. I didn't add sound, but that shouldn't be too much a problem, I think. I even made a level editor, so that's a game dev tool. | |
Maxim: 16-Jan-2007 | when I look at the kids game my young guys is playing... I mean, I could cook up better apps in an evening... really. | |
Maxim: 16-Jan-2007 | humm. well how much of REBOL would we really be using in an OGL game with proper key support... none of view... so basically core with a huge stub over OpenGL and native event handling. | |
Geomol: 16-Jan-2007 | I've been thinking about a game dialect in REBOL for a few years now. An abstraction layer, that is perfect for the programming problems, you're faced with in game development. Maybe it could even output C++ source, if more speed is needed. | |
Sunanda: 16-Jan-2007 | I did an engine to play NIM: http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=nim-engine.r It plays the game at the console prompt. But I never got around to adding a View front end --- feel free any one. | |
Volker: 16-Jan-2007 | rebview http://88.198.15.226/istaba/game.r If you run out of bandwith while downloading or memory, somewhat impressive | |
[unknown: 9]: 16-Jan-2007 | I don't know where I put it, but I once built a detailed checklist of functions we would build for each game platform we worked on. I designed the game interface for WebTV, which also did not have Key Up. The basics are: Input: Key up, and at least 3 simultaneous key overlap. This is needed because during actual game place, people will press directional and fire buttons at the same time. Video: Double buffer - triple buffer is better. Without this, one needs to know where the beam is (called beam tracing) so that rendering happens on the sync. Threading: It is very difficult to write a game in a single thread. At the very least it needs to be able to trigger functions. Sound: Sounds need to be started, stopped, and volume changed on the fly. Multiple channels (4 minimum) for a full experience. | |
Maxim: 16-Jan-2007 | just looking at my kid... playing a scrolling plane game... in 2 minutes he figured out the random generator... so banked his plane at the far top of the screen and multiplied his high-score by 10 :-) hehe | |
[unknown: 9]: 16-Jan-2007 | This is why Rebol is not a possible game platform for us. It is fine for games roughly like those written for the Apple II. | |
[unknown: 9]: 16-Jan-2007 | Probably, the best thing is to write a C library to provide the bse, then write the game in Rebol. | |
Maxim: 16-Jan-2007 | hum actually Cyphre's defender game is pretty cool ! | |
Maxim: 16-Jan-2007 | your cube pushing game is A LOT of fun. | |
Gabriele: 16-Jan-2007 | volker... your game seems interesting, but i don't speak german ;) | |
Maxim: 16-Jan-2007 | I always wanted to create a RTS game where each god starts off with nothing really ... nothing... all he has are a few basic physic rules to work with, a selection of pictures to use for this or that (supply your own if you want :-) and basically, mix and purchase direct statistics and give them names... so that one person might create a civilisation which is centered on a religion called lets say... "Flying spaghetti monster" an another which goes with long rang ballistics... really it would be a lot of fun, since you'd have NO bearing on your opponent's strategies, and since each one really is only purchassing raw statistics which are weighted full using sampling and probabilistic curves and such... the game would be utterly fair. | |
Maxim: 16-Jan-2007 | I guess a few oddball capabilities might be to purchase some game effects like motion speed, range, terrain type for your world, for which being need to have a specific means to cross... like noode forests and acid baths :-) | |
Maxim: 16-Jan-2007 | obviously, the in game beings would be controled by scripts you supply as macros which can use inputs to determine their immediate surroundings... I guess purchasing evolution would simply be to allow more and more actually inputs... and will allow you to create better agents, since they will be able to take more optimised decisions. | |
Maxim: 16-Jan-2007 | since game play is about improving your agents, and their statistics, this is done slowly and true evolution occurs. you are free to create forks at any point too... but having many agents to update will obviously mean you loose time, but have better specialised agents... hehe all part of the strategy. | |
Oldes: 17-Jan-2007 | Anyway, why somoone would like to do remakes of an old games? We have emulators and the old games are available for download without problems now, like from this place: http://eager.back2roots.org/A-Z.HTML If someone want to do a game in Rebol, it should be a new game which will use all the features of the network - it should be multiplayer online game - imagine Altme, but with avatars going around:-) I'm just waiting for R3 where I will be able to use custom fonts, better sound and modules (for example). The problem I see is, that most of us here are coders, not graphic artists:( | |
Volker: 17-Jan-2007 | that game with statistics, do you have an idea about implementation? something for a small prototype? maybe with 1 or 2 d-physics for a start. | |
Maxim: 17-Jan-2007 | imagine that with liquid, you could actually share an in game avatar's data right on your desktop and plug that within a little app so you can let your game play until the avatar has something strange to report... :-) | |
Maxim: 17-Jan-2007 | obviously within each successive game session or "world" there needs to be consistency, so that your agents can aquire a sense of meaning base on how they perceive your agents. | |
Maxim: 17-Jan-2007 | but its doable. every game out there is an implementation of this concept... with preset rules, preset AI, and loaded graphics. basically, all that is needed (like in the matrix) is to define the construct (laws of physics and rule set which can be exposed and perceived by the agents). | |
Volker: 17-Jan-2007 | When changes have cost, that consistency wouldcome. you take 50 rules from the last game and can only afford 1 a day. | |
Maxim: 17-Jan-2007 | but since we are purchasing statistics in the end... the game should even out :-) | |
Volker: 17-Jan-2007 | How about a game where people must optimize search? but the ranking is based on the statistics both own. then you need good statistics and must optimize your avatars(pages) to match them | |
Volker: 17-Jan-2007 | thinking about it, i guess its more like an advertising game. | |
[unknown: 9]: 3-Jun-2007 | Speaking of seed value. Are you randomly setting the board, or "building" the board from a known seed? People hate to play a game that can't be won. | |
[unknown: 9]: 3-Jun-2007 | Cool, looks like about 8 hours more and you have a complete game. | |
Geomol: 3-Jun-2007 | We could make a mini-golf together? I have some code, that is the start of such a game. | |
Mario: 4-Jun-2007 | ICarii: "original c++ code" [...] "converting to rebol was a big mindset change" => Maybe I am late but what about a small "REBOL for C++ game programming Guide"? It might be in the form of good comments in the mahjong.r code or an Article on rebol.org | |
Mario: 4-Jun-2007 | Another (non solitary) game: http://www.boardgamegeek.com/game/7581 | |
ICarii: 4-Jun-2007 | timer/load/save game are done - just trying to see how I should do the scoring - whether there are penalties for shuffling, undo etc | |
Mario: 4-Jun-2007 | Some time ago I was writing an Ants game (originally written in Peter Language 1 player vs computer) and wanted to port it to REBOL with 2 player (online too) | |
ICarii: 4-Jun-2007 | re - ants - perhaps a little later - Geomal has passed a golf game for me to ook at first :) | |
Mario: 4-Jun-2007 | OK, you know where to find me if you quickly finish the golf game... | |
Maxim: 5-Jun-2007 | very nice game icarii :-D | |
ICarii: 5-Jun-2007 | but waiting on the altme 3 game lobby | |
Mario: 5-Jun-2007 | Mahjong also has Italian rules afaik, it was imported, I don't know when or by whom, in central Italy. It is also played in Japan and I had a Japanese computer game of Mahjong that it's defined unplayable by Chinese people I know. About the tileset: on Linux I had problems with the capitalised filename as %TileSet.png differs from %tileset.png | |
ICarii: 28-Jun-2007 | RebTower (Old School MTG based card game) almost complete - just finishing deck art and AI for computer player. http://rebol.mustard.co.nz/rebtower-wip.jpg | |
ICarii: 30-Jun-2007 | RebTower 0.0.4 released. This version is playable :) Quick notes: left click a card to select it (it will enlarge in size) then either left click it again to replace it or right (Alt) click it to play it. only cards that are alpha/0 (ie solid) can be played unless you are discarding. if all your cards are transparent you will have to discard. the object of the game is to destroy your oponnents tower while keeping yours alive. Yes, I know the debug info is still displaying - the final image cards are not ready yet :) | |
[unknown: 9]: 30-Jun-2007 | - Need help (I have no idea how to play this game. - Make zoom effect of cards twice as fast. - Full screen mode? - Right justify all numbers. - What is with the status output .......................["blah blah blah "] | |
Terry: 4-Jul-2007 | New game, first card is ' steal up to 10 energy'.. we both now have 10 ? | |
ICarii: 4-Jul-2007 | RebTower 0.0.9 - bugfix for infinite loop when ending game on an extra turn card. http://rebol.mustard.co.nz/rebtower-0.0.9.zip(for full - 657kb) or http://rebol.mustard.co.nz/rebtower.r(for update from versions 0.0.7 and higher - 24kb) | |
[unknown: 9]: 4-Jul-2007 | Good to understand your logic. OK, then may I suggest then: - Left click - plays card (you should put this to a vote) - Right click examines card (since this is how every OS is designed). But also: Leave about 20 pixels below the cards. When you move your mouse over a card, that space shows the word "Details" or "more" You can discard from the details view of the card. Unless the game is a trigger game, or speed is required, sticking to just simple left button to do most things is the best way to go. Of course, until I learn the actual point of this game (the rules) and "feel" the cadence of the game, it is hard to tell. | |
Terry: 5-Jul-2007 | hmm 109 rounder ... nice game James | |
yeksoon: 5-Jul-2007 | nice game... though..in one of the game ...it hanged. (not sure why) - last card to win and it just hanged. | |
yeksoon: 6-Jul-2007 | yes, it is version 0.1.2 I suspect that I was clicking too many times as I deal my last card...and the system (or game) may be trying to pop up the 'Victorious' screen | |
Dockimbel: 11-Jul-2007 | Btw, your games reminds me a lot this other online card game : http://www.maganicwars.com (very good and addictive!) | |
ICarii: 14-Jul-2007 | RebTower 0.1.7 released. - small fix for stacks not visually clearing after completing a game. Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb) Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r (38kb) | |
[unknown: 5]: 14-Jul-2007 | i download this game but don't understand how to win | |
Group: gfx math ... Graphics or geometry related math discussion [web-public] | ||
Reichart: 11-Jul-2008 | Look towards people in the video game business....they did lots of this in the 80-90s | |
Anton: 12-Jan-2009 | I don't think I mentioned what I wanted the colours for - a progress bar. After consideration, I've pretty much decided that a large range of colours such as cooling metal might go through might actually be bad for the user interface (unless extreme measures are taken to make it really look like molten metal, like a computer game programmer might do), because all those colours might be confusing, and some of them (eg. red) may signal warning, etc. (especially if the user hasn't seen the progress bar before - I don't want to present the user with a circus of colours). Fading from white to solid blue is what I'm using at the moment, and I'm thinking white might be too bright. | |
Reichart: 12-Jan-2009 | May I suggest that: - Starting with just cold metal - metal is not a single colour. You are seeing many colours at all times, and different patches of colour everywhere. You are seeing colours reflected and you need a coefficient table to calculate the reflection index. Copper for example would lean heavily towards red. - Next, heated metals are the same, meaning, not a single colour either, but now for a different reason. But to produce the illusion of something burning hotter and hotter will require something that is multi-pass, and changing constantly. In video games to produce the afterburner on a jet we did a few tricks: - The jet flame itself was made of a cone-like shape (maybe a dozen polygons). - The cone was set with an alpha channel so that the source was close to opaque, and the tip was close to translucent. - A second cone was placed around the first cone, but just slightly larger. - They both undulated at all times. In other words, the length was always changing for both cones independently just slight. And when the jet went faster and slower, they changed from long to flat (with the plane itself). - The textures on the polygons were already a rainbox of colours, but as the jet changed what it was doing, the colour pallet was changed. Again, both cones were not always changed at the exact same time. - Just behind the jet (but depending on your angle of view), several filters (polygons that read the bg info and render again) would be used to create a small waiver and a refocusing. The more GPU you had, the more of this you could do, and the better the final effect would look. - Lastly, and this is what makes the whole thing amazing in a 3D game. We are always checking the location of bright things, such as the sun, or things like the after burner filling your screen. If so, we change the contrast of the whole world, and flare out your iris. In the case of the sun we throw up a lens flare, and darken all the ships in the sky. Even as a 2D problem, you should attach this the same way. This video I think drives this all home for you. http://www.youtube.com/watch?v=mHL94qQgl_8&feature=related | |
Anton: 13-Jan-2009 | Wow - you guys. This is very interesting, but, going too far for my purpose at the moment. I *really* like the idea of having the simplest, most robust code possible. Adding so many visual effects and detail is something for a computer game. |
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