World: r3wp
[Tech News] Interesting technology
older newer | first last |
GrahamC 6-Jan-2011 [5562x3] | Making it so that only a few can use it to the full is IMHO pointless |
It is not the way to achieve a broad user base | |
it's just a question of numbers .. the more users you have, the more expert users you will also have. | |
Cyphre 6-Jan-2011 [5565x2] | Look at the Unity3D case. Few years ago it was small team of people. Now it has really big community of developers who *pay* for their products. So it is not about being open or closed source. It's about usefulness. |
If you know there is a big market and you just need really good tool why you wouldn't buy it for reasonable price? | |
GrahamC 6-Jan-2011 [5567x4] | I'm sure that there are multiple ways to do this .. just the one we are using doesn't seem to be it |
Any business plan needs to be checked against the aims and progress ... | |
I guess the compelling proposition with unity3d is the create 3d game on multiple platforms? | |
What exactly is the Unique Selling Proposition for R3 ?? | |
Pekr 6-Jan-2011 [5571x2] | Cyphre - we would buy R3 for a reasonable price. Make a 300 USD SDK kit for Android, and I am fine with that. |
I bought IOS, two Command sets for multiple platforms, /Pro | |
GrahamC 6-Jan-2011 [5573] | Pekr, I don't think that is viable anymore .. |
Cyphre 6-Jan-2011 [5574] | No..this was just a comparison. Such R3 based tool doesn't need to have anything with 3D...it just have to be useful. If you pick just a few pltforms/markets that makes it useful and do the ports you have very high chance it will save other developers time and they'll buy it. |
GrahamC 6-Jan-2011 [5575] | Maybe if you can be first to market with a new tool .. but we don't have that |
Pekr 6-Jan-2011 [5576] | Graham - why not? Have you ever worked with embedded SW? Those kits might cost much more. But - if you think it is not viable to extend an user base, then you are right. Carl would be better off with fully opensourcing R3, while still keeping his hand upon the direction of development, and benefiting from getting more new ppl onboard, some contractual work for special modules, etc. |
GrahamC 6-Jan-2011 [5577] | I agree |
Cyphre 6-Jan-2011 [5578] | Pekr, thats exactly what I mean..I wouldn't sell R3 (nor I can :)) I'd seell IPhone/Wii/Android/whatewermakessense kit for small apps that will work on all the OSes. |
Pekr 6-Jan-2011 [5579] | we still need one thing though - Carl ... |
GrahamC 6-Jan-2011 [5580x2] | The hostkit was supposed to free us from relying on Carl so he could work on other stuff .. but that hasn't happened |
users can't even update the hostkit docs so others can benefit from their learning | |
Cyphre 6-Jan-2011 [5582] | The hoskit freed us..we just need more :) |
GrahamC 6-Jan-2011 [5583] | in some cases half a pie is not good enough |
Steeve 6-Jan-2011 [5584x2] | furthermore, we don't know how to work all together. |
We rely too much on Carl to get organized | |
GrahamC 6-Jan-2011 [5586] | organised?? |
Steeve 6-Jan-2011 [5587] | coordinate team work |
GrahamC 6-Jan-2011 [5588] | I guess any team work projects have not registered in my consciousness |
BrianH 6-Jan-2011 [5589x3] | Unity3D is a mixed license product too. Developers pay for the closed-source portions. |
It's one of the only open source business plans that works nowadays. Pure open source usually generates no income for the creators and contributors of a project. | |
To be fair, with Unity3D the core is open and the outer layers are closed. Perhaps REBOL is getting it backwards. | |
Dockimbel 6-Jan-2011 [5592] | BrianH, there are software companies that provide fully open sourced solutions while charging only for training/support, and this business model seems to work well. See: http://www.appcelerator.com http://www.sencha.com(ExtJs creators) |
BrianH 6-Jan-2011 [5593x4] | Agreed, you have to look at the community as a whole, not just a single company. In those cases, the closed outer layer is written by other companies and the inner core programmers are supported through patronage (training/support models are variants on patronage). Most open source code is supported either by patronage, by selling closed addons, or is just a hobby/charity. |
And even charities have to be supported through patronage if they want to get large-scale work done. | |
RMA's GUI is an open core supported by closed apps written on it, which is where it's funding comes from. They make money from the closed portions, not the open parts. | |
For that matter, even closed source freeware follows the same model: Charity, freemium or donation/support/training. | |
Kaj 6-Jan-2011 [5597x2] | Guys, products are not going to be developed by keeping on talking about them. You have to sit down and do them |
As Cyphre says, it all depends on your abilities. So I can understand that many people still feel powerless in the R3 situation, but that's the wrong way to approach it. You have to determine what you can do already and just do it | |
GrahamC 6-Jan-2011 [5599] | been there, done that, and no satisfaction |
Kaj 6-Jan-2011 [5600] | No products, then |
shadwolf 6-Jan-2011 [5601x4] | STEEVE +100 but STEEVE clearly RMA don't want to work with us they want to start their business using us as publicity and free testing ground ... you can't mixe free and not free that way ... If you do a foundation that gather donations and reparts those donations to the main "contributors" according to their contribution then it's a totally different situation than what is made actually. First the source code produced and paid by the foundation belongs to the foundation. They don't belong to an obscure commercial entity ( I'm sure Robert cyphre and the other has the best volunty in the world and only good intention but the way it's done only make me believe they want to use us to get money on our back one way or another) |
but steeve thing is ALL pass by Carl so one way or another if you want your work to be merged to the official distribution and shared then you have to comply with the expectations of Carl somehow and have him merging your release to his and vise and versa ... | |
So R3/GUI will mix paid stuff through bounties made by RMA and free stuff made by benevolant wanting to make the thing goes on | |
well I will stop here I already explained my point of view on this matter ... but yes we lack volunty we lack people we lack knowledge we lack time we lack direction etc... | |
Kaj 6-Jan-2011 [5605] | If you think the current contributors want to make money over your back, why don't you simply make everything yourself? Problem solved |
shadwolf 6-Jan-2011 [5606x6] | Kaj ok so your idea of a working rebol community is a rebol community with 10 R3/GUI because 10 of us has different ideas on the topic. |
Kaj that's not my way to see that that's all but don't worry i'm looking for people to help me do my own project and discuss about a forked R3/GUI you are free to join the discussion... And I won't ask you pennies for functionalities :). | |
but as usual it's shadwolf do your stuff in your corner and shut the fuck off like it was for most of my work... | |
that's not communautary work... that's not the way a community should work you think the guys in blender, gtk+ the gimp etc... work without exchanging informations each on their corners and that's how their projects goes on? We are not alot so we need to be more focused than any other and creating distansions and oposing the gurus to the rest of the world isn't the right path. But as yuri said on another forum lesson 1 rebol is a bobbistic language, it's the hobby of Carl and the hobby of most of us and that's why when it sucks people disapears to do other things. | |
this community is dieing but maybe that's the goal persued you want everyone to flee this community to stay betwin gurus ... | |
Kaj what happend if the day of tomorow Carl says like he did 2 times already ok this project R3/GUI can't go on like that I will reform it ? | |
older newer | first last |