World: r3wp
[Rebol School] Rebol School
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Reichart 15-Feb-2009 [2042x2] | ie should be "i.e." langage should be language |
Cool stuff! | |
kib2 15-Feb-2009 [2044] | Reichard: thanks for the report! (langage is French, I often made this mistake) There's actuially no title, it was my intent. There will be later. But you're right with jsMaths : it's *very* slow. |
Reichart 15-Feb-2009 [2045x2] | You spell better than me, I assure you. |
I figure I will simply give you some feedback if I notice it (and now you know I looked at your page) : ) | |
kib2 15-Feb-2009 [2047] | Reichard: ok, thank you: the page will certainly evolve this week. |
Vladimir 15-Feb-2009 [2048] | Reichart: Have you seen a game called Yoomp for Atari 8bit ? http://www.youtube.com/watch?v=TNxICcU3bPo Well, something like that... I'm messing with that tunnel effect ... and it works :) |
Geomol 15-Feb-2009 [2049] | kib, under "Images Like this:" on you page, it say: </strong>*ERROR no-value in: im-alt |
kib2 15-Feb-2009 [2050x2] | Geomol: yes I know, I'm currently working on my code and it uploads every time my page ! |
Geomol: the image has been fixed; it's rather strange, I've tried to use locals in my function instead of global and that raised an error. | |
Geomol 15-Feb-2009 [2052] | Looks good now. Good work! |
Reichart 15-Feb-2009 [2053] | Interesting...people still making Atari games. One of my team makes emulators for about 15 old game machines, his goal is to preserve them before all is forgotten. |
kib2 15-Feb-2009 [2054] | Good night, see you ! |
Anton 15-Feb-2009 [2055x2] | Vladimir, can we see what you've done so far with your Yoomp-like game ? |
I did some special-effects demos a few years ago, maybe I can advise on techniques to improve it. | |
Vladimir 16-Feb-2009 [2057] | Well... it was supossed to be just an tunnel algorythm test and tunning... :) My goal is to write Game like yoomp for C64 :) Now when I think about it.. if I already have tunnel moving in rebol.... it would be quite easy to add a jumping ball to it.... :) Will upload something usefull later in the day... |
Henrik 16-Feb-2009 [2058] | Vladimir, are you in the demo scene? |
Anton 16-Feb-2009 [2059] | Cool, I await with baited breath. |
Steeve 16-Feb-2009 [2060] | Vlad, Good to know that there is other people involved in old computers revival. I'm always coding for MSX computers . Last year, with Rebol, i tried to simluate the PSG AY family (sound processor of MSX) and an old game (GALAGA). I think Rebol is perfect to construct toolsets for that purpose (graphics/maps/patterns/sprites editors, asm preprocessor). (see http://www.rebol.org/search.r?find=guest2&form=yes) |
Oldes 16-Feb-2009 [2061] | ah... the old good alfa rebcode |
Steeve 16-Feb-2009 [2062] | yep, i loved it very much |
Vladimir 16-Feb-2009 [2063] | @Henrik: Im into demoscene :) Im one of those retrofreaks.... :) I made couple of never released games during 80s and 90s... As a matter of fact I never stopped coding for C64... Graphic routines, hardware projects, testing new effects.... Its a hobby for life.... @Steeve: I know your work :) I was impressed with galaga :) and I agree fully in using rebol as help for coding. I use it often to make table generators, and creating include files for c64 assembler. |
Steeve 16-Feb-2009 [2064] | wooowww, someone who like my demo, i'm flattered :) |
Henrik 16-Feb-2009 [2065] | BTW, Rebcode is pretty good for making some pixelbased graphics. Cyphre made some interesting demos when it was first prototyped. Geomol made a voxel engine. |
Steeve 16-Feb-2009 [2066] | yeah agreed, but i'm afraid it"s not anymore possible with R3 |
Pekr 16-Feb-2009 [2067] | Rebcode is the history, though, as R3 models does not provide significant speed-up, to be worth inclusion (said speed-up is only something like 3x normal REBOL code) |
Henrik 16-Feb-2009 [2068] | not yet at least. we'll see what happens in this area. |
Pekr 16-Feb-2009 [2069] | BrianH has some other ideas in mind, of how to possibly improve the situation though ... |
Henrik 16-Feb-2009 [2070] | for those things rebcode was limited by SHOW in R2 and lacked some better pixel write routines. |
Vladimir 16-Feb-2009 [2071] | We'll have some decent openGl implementation... right? :) |
Henrik 16-Feb-2009 [2072] | perhaps someday if/when Cyphre comes back :-) |
Vladimir 16-Feb-2009 [2073] | until than here is what can be done in rebol during two coffees... :) http://www.visaprom.com/tunel.r |
Steeve 16-Feb-2009 [2074] | in my demo (galaga) , actually i was limited by by the framerate of show, not by the inner speed of rebcode |
Henrik 16-Feb-2009 [2075] | vladimir, very cool! |
Steeve 16-Feb-2009 [2076] | and the sound port implementation was bugy too, as we know |
Anton 16-Feb-2009 [2077] | Not bad :) Looking code... |
Vladimir 16-Feb-2009 [2078] | its rough code.... map for level should be made from tiles, and the moving should be twice smoother.... than it would be same as on atari.... And it uses atari resolution.... and I did scaling in software... each atari pixel is actually 4x4 pixels in image.... Is there a way to scale image using hardware in rebol? |
Henrik 16-Feb-2009 [2079] | no, but you can smooth image scaling |
Steeve 16-Feb-2009 [2080] | yes Vlad, your code is clean, i see the inheritance of a good asm coder |
Vladimir 16-Feb-2009 [2081x2] | hehehe :) thanks.... it could be cleaner :) |
maybe I didn't need that much parenthesis but thats just to be sure.... :) | |
Henrik 16-Feb-2009 [2083] | there are probably optimizations that can be made there. |
Steeve 16-Feb-2009 [2084] | hmm, i coold try to port your code in R3 if you want |
Anton 16-Feb-2009 [2085] | img: make image! 4x4 poke img 1x1 red poke img 2x2 white view layout [image img (img/size * 8)] |
Vladimir 16-Feb-2009 [2086] | Just remember, this was just made to find out if calculations made on a napkin in a restaurant were correct :) This script proved my math skills are still valid and now I need to implement them in 6510 asm... :) Would be nice to see it in R3..... How is vid advancing in R3 ? |
Steeve 16-Feb-2009 [2087x2] | it's advancing... Acutally, it's enough to handle drawings at bitmaps level |
no need of Vid for your purpose | |
Vladimir 16-Feb-2009 [2089] | why? is there some other way of displaying pictures in R3...? |
Steeve 16-Feb-2009 [2090] | sure, you have to use gobs, wait a minute i rewrite your code.... |
Vladimir 16-Feb-2009 [2091] | ok.... Ill go make coffee.... looks like coding time :) |
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