World: r3wp
[Rebol School] Rebol School
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Vladimir 14-Feb-2009 [2020x2] | what you wrote is just the thing I need! :) didnt know Image had that effect... :) |
have to go to lunch.... :) Thanks Anton! | |
Anton 14-Feb-2009 [2022x3] | Try also: |
img: make image! 300x200 window: layout [size (img/size)] window/image: img view window | |
(Less faces in the resulting face hierarchy, so should be more efficient to redraw.) | |
Vladimir 14-Feb-2009 [2025x3] | how would you combine those two examples? |
I did it.... :)img: make image! 320x200 window: layout [size (img/size + 100) button "set-pixel" [window/image/(random 100x100): white show window] ] window/image: img view window | |
thanks Anton... this is perfect for what I want to do..... :) | |
Janko 14-Feb-2009 [2028] | nice example |
Tomc 14-Feb-2009 [2029] | oldes. yes, with practice, my typing has improved from dropping letters to dropping words. |
Gregg 14-Feb-2009 [2030] | In addition to poking pixels, don't forget the DRAW effect. |
Anton 15-Feb-2009 [2031x3] | .. and the DRAW function. |
draw img [line 0x0 300x200] | |
(DRAW is not good at setting individual pixels, though.) | |
Gregg 15-Feb-2009 [2034] | Agreed. But it's great if you want to at higher levels. |
Vladimir 15-Feb-2009 [2035] | Thing is yesterday evenning I started messing with wxwidgets on my newly installed ubuntu on laptop and after few hours of not being able to produce anything usefull I gave up..... And then I asked Anton how to set it up in Rebol :) And after few lines of code in rebol I had just the thing I needed - simple 2d display to test algorythm for my new game :) |
Gregg 15-Feb-2009 [2036] | That's REBOL for you. Congratulations on making it work so fast! |
Vladimir 15-Feb-2009 [2037] | I used wxwidgets before... and it works... but I hate bloated stuff every day more and more... And Rebol way with one file download and simple text file few lines long working on linux and win just as it is............ Man, I'll wait for rebol3 and its modules and other more usefull stuff and wont look back.... :) Until then I'll keep using rebol for stuff like ftp, email and simple interface stuff..... |
Reichart 15-Feb-2009 [2038] | Vlad, cool stuff, what type of game? |
kib2 15-Feb-2009 [2039] | Hi. Just to thank to all of you who helped me starting with REBOL. My markup engine is getting better now. I even build a little page with it : http://kib2.free.fr/REBOL/index.html |
Reichart 15-Feb-2009 [2040x4] | No jsMath TeX fonts found -- using image fonts instead. These may be slow and might not print well. Use the jsMath control panel to get additional information. |
(and your page needs a title) | |
ie should be "i.e." langage should be language | |
Cool stuff! | |
kib2 15-Feb-2009 [2044] | Reichard: thanks for the report! (langage is French, I often made this mistake) There's actuially no title, it was my intent. There will be later. But you're right with jsMaths : it's *very* slow. |
Reichart 15-Feb-2009 [2045x2] | You spell better than me, I assure you. |
I figure I will simply give you some feedback if I notice it (and now you know I looked at your page) : ) | |
kib2 15-Feb-2009 [2047] | Reichard: ok, thank you: the page will certainly evolve this week. |
Vladimir 15-Feb-2009 [2048] | Reichart: Have you seen a game called Yoomp for Atari 8bit ? http://www.youtube.com/watch?v=TNxICcU3bPo Well, something like that... I'm messing with that tunnel effect ... and it works :) |
Geomol 15-Feb-2009 [2049] | kib, under "Images Like this:" on you page, it say: </strong>*ERROR no-value in: im-alt |
kib2 15-Feb-2009 [2050x2] | Geomol: yes I know, I'm currently working on my code and it uploads every time my page ! |
Geomol: the image has been fixed; it's rather strange, I've tried to use locals in my function instead of global and that raised an error. | |
Geomol 15-Feb-2009 [2052] | Looks good now. Good work! |
Reichart 15-Feb-2009 [2053] | Interesting...people still making Atari games. One of my team makes emulators for about 15 old game machines, his goal is to preserve them before all is forgotten. |
kib2 15-Feb-2009 [2054] | Good night, see you ! |
Anton 15-Feb-2009 [2055x2] | Vladimir, can we see what you've done so far with your Yoomp-like game ? |
I did some special-effects demos a few years ago, maybe I can advise on techniques to improve it. | |
Vladimir 16-Feb-2009 [2057] | Well... it was supossed to be just an tunnel algorythm test and tunning... :) My goal is to write Game like yoomp for C64 :) Now when I think about it.. if I already have tunnel moving in rebol.... it would be quite easy to add a jumping ball to it.... :) Will upload something usefull later in the day... |
Henrik 16-Feb-2009 [2058] | Vladimir, are you in the demo scene? |
Anton 16-Feb-2009 [2059] | Cool, I await with baited breath. |
Steeve 16-Feb-2009 [2060] | Vlad, Good to know that there is other people involved in old computers revival. I'm always coding for MSX computers . Last year, with Rebol, i tried to simluate the PSG AY family (sound processor of MSX) and an old game (GALAGA). I think Rebol is perfect to construct toolsets for that purpose (graphics/maps/patterns/sprites editors, asm preprocessor). (see http://www.rebol.org/search.r?find=guest2&form=yes) |
Oldes 16-Feb-2009 [2061] | ah... the old good alfa rebcode |
Steeve 16-Feb-2009 [2062] | yep, i loved it very much |
Vladimir 16-Feb-2009 [2063] | @Henrik: Im into demoscene :) Im one of those retrofreaks.... :) I made couple of never released games during 80s and 90s... As a matter of fact I never stopped coding for C64... Graphic routines, hardware projects, testing new effects.... Its a hobby for life.... @Steeve: I know your work :) I was impressed with galaga :) and I agree fully in using rebol as help for coding. I use it often to make table generators, and creating include files for c64 assembler. |
Steeve 16-Feb-2009 [2064] | wooowww, someone who like my demo, i'm flattered :) |
Henrik 16-Feb-2009 [2065] | BTW, Rebcode is pretty good for making some pixelbased graphics. Cyphre made some interesting demos when it was first prototyped. Geomol made a voxel engine. |
Steeve 16-Feb-2009 [2066] | yeah agreed, but i'm afraid it"s not anymore possible with R3 |
Pekr 16-Feb-2009 [2067] | Rebcode is the history, though, as R3 models does not provide significant speed-up, to be worth inclusion (said speed-up is only something like 3x normal REBOL code) |
Henrik 16-Feb-2009 [2068] | not yet at least. we'll see what happens in this area. |
Pekr 16-Feb-2009 [2069] | BrianH has some other ideas in mind, of how to possibly improve the situation though ... |
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