World: r3wp
[!RebGUI] A lightweight alternative to VID
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Robert 17-Nov-2005 [2445x4] | menu: I agree, what I like a lot are circular context menus (right-click). There icons are arranged in a circle around your mouse cursor. Makes selecting the function very fast and is totaly easy to use. Adding a tooltip feature to show a short text in case of a mouse-over makes sense. More I wouldn't add. |
Look & Feel: Getting close to OS look but still let it look different is a good idea. Users won't expect exact behaviour. The GUI must be simple to use. That's it. Tooltips are IMO a very good quick-and-dirty help-feature. | |
Shadwolf/Tree-Widget: I used Cyphre's one. The main trouble I found out is changing the tree. A path access structure would be nice. Things like: add-entry tree/1/2/3 "New Entry" or with a named path: my-tree/material/copper/price or so. | |
I'm looking forward to see a tree-widget in RebGUI. This will make it mostly complete for a good bunch of applications. | |
Pekr 17-Nov-2005 [2449x7] | As Ashley gave us right to disagree, here is a slightly different POV :-) |
To menu or not to menu. Menu widget, as well as tree one, is a case for subdialect. Just go and look at Cyphre's one. You just use sub-language to define it - item, action, icon, accelerator key, position in structure (block of blocks) etc. | |
I agree that pop-up system needs fixing first | |
Some time ago, I read article about icons, toolbars, and what is wrong with them. I have to say, I do prefer menus, really. I work in various environments, seeing tonnes of icons. Robert answered the trouble with icons for himself, maybe he even did not notice there is the trouble at all :-) Suggesting tooltips - that is the first obstacle with toolbars. Basic operations as printing etc. are self-explanatory. But! Go, start few apps, which allow you to hide menu - use icons only. You will get in troubles instantly, waiting for tooltips (=text representation) to explain you the meaining of the icon. | |
Of course, buttons are easy to press. But only once you already know what action it will invoke. But then you don't even visually orientiate yourself upon icon image itself, the action you take is somehow conscious, and you just press some button on toolbar on some position, because you simply know, what it does ... | |
Ok, those were icons vs. menu. As for tree-view, menu, grid data blocks. It is still the same problem, of how to efficiently use rebol structure (block of blocks) to represent tree (=in the meaning of hierarchy here). If we think twice, we can see that similar discussion is being held in XML group. We parse XML, and want to store it somehow efficiently, being able to navigate to some path(node), to read some item, but also to change it etc ... | |
I agree with Robert, that RebGUI is almost complete. That is still the main obstacle with VID, it is feature incomplete. Although there are some styles out there developer can use it, it simply does not come with standard rebol distribution. I am a bit disappointed, that Gabriele said in RT Q&A group, that we will at least know, WHAT actually is planned for VID and that we will know it "soon". But if "soon" means two months from conference just to tell what is planned, then how "soon" such plan can be realised, right? | |
Robert 17-Nov-2005 [2456] | Look at the latest announcements using the word "soon" and extrapolite, than you know. |
Pekr 17-Nov-2005 [2457] | :-) |
MichaelB 17-Nov-2005 [2458x2] | just my 2cents regarding menus: what I really would like as well is what Robert told about, circle menus. They're far better than rectangular menus (in most cases anyway used for context menus). The big advantage is, if done correctly that one can use them blind via forming a habit. This means of course that the content must not change (anyway a principle a good UI should obey). So one can simply right click (or whatever action to activate the menu) and go with the mouse in a certain direction and release, all in a fraction of a second and be sure to have selected the right item. For beginners the menu can appear and be visible, but for somebody who formed a habit it doesn't even have to be long enough visible to actually see it - because the whole item selection was faster than that it could appear. One of the drawbacks is, that one can't put as many items as in a rectangular menu, best is 4, but maxium probably 8 items if there are 8 sectors for the circle. But I like to think about it in that way that one can form the mouse menus more levels (probably only two make sense), in that way that after selecting one item a second circle appears which can offer more choices. And because this can get habitual again it's very userfriendly for both experts and beginners without forceing either to something. For instance I think the useability of Operas mouse gestures is an example for tree menus which don't even appear. But in principle one could think that upon pressing the right mouse button a circle appears and moving to the item downward opens another menu so that moving again to the right selects the close window item. The only problem with submenus might be that it's kind of hard to find a good middle way for the distances the mouse cursor has to travel and error tolerance. Wouldn't that be really something worth implementing in Rebgui ? :-) |
I gonna try to implement these menus sooner or later, but looks as right now it might be rather later. :-( Also I would like to agree with Pekr, that icons and bubble help aren't really always the best ways to represent things. One could argue (and agree with some studies or opions) that icons are not helpful in learning an interface and as Pekr told, once you know them you don't know them because they have a good symbol or picture in them, but because you spacially remembered the position and can go straight to the point you know the sought for command is. Same with bubble help. Actually it's just kind of way to explain your bad icons, because else nobody knows what they are doing. So I agree that bubble help should be there in order to have them because people will still use a lot of icons and have to explain them, but better use a compromise as done with Opera, where you have the fancy icon but can turn on the textdescription of the icon, so that it appears below. Then you know what the button means, but have the fancy picture too. Stupid thing is just that you lost some screenspace to the BAD picture above the GOOD textual description. :-) Ok some people tell me now vice versa. But really one should think about what a small icon tells. The designer of course knows there meaning - but he's not the only later user. | |
Pekr 17-Nov-2005 [2460] | MichaelB: thanks for your thoughs, you think along the same lines as I do. Could you please show me an example of "circle menus"? I am not sure I get the idea of how it is supposed to work ... |
Volker 17-Nov-2005 [2461] | Pieces of cake. I like the idea. Cake pops up with mouse in the middle. |
MichaelB 17-Nov-2005 [2462x2] | right |
there is a master thesis or something about this I once read, I try to find it ... other than that there was one Rebol guy who tried to do it, but it was slow | |
Volker 17-Nov-2005 [2464] | Since i am weak on math: Has someone a formular to find the right piece for the mousecursor? |
MichaelB 17-Nov-2005 [2465x3] | http://www.infres.enst.fr/net/zomit/zomit-net/more.html |
under publications there is the thesis of Stuart Pook "Interaction and Context in Zoomable User Interfaces" ... actually I looked into it, I'm not 100% sure this is the one I remember, but I guess so ... page 54 there is for instance something about these menus and before that there is also an investigation of different kinds of menus by the way, did I tell that I like Zooming User Interface ? :-) | |
and about the example: unfortunately I never used one - just that you have a pie which is put into pieces and because one knows where is north and south and so on, one can use it without even looking at the menu. (of course it can't be too finegrained, because who can move the mousepointer within an angle of a view degrees ?) so Pekr: I don't know whether you use Opera, but I just imagined they could use some kind of pie menu in the background for their mouse-gestures, you just don't see them. Maybe that's a bit simpliefied but I really think that in general it is not such a bad model | |
Volker 17-Nov-2005 [2468x2] | Very cool. Does not need to be a pie, we could use text-facesaround the mouse? |
( the java-demo: http://www.infres.enst.fr/net/zomit/zomit-net/cdi.html ) | |
MichaelB 17-Nov-2005 [2470] | what do you mean ? I don't understand. I almost forgot how I like these things. :-) Actually the fastest zooming I have seen - I know the piccolo toolkit a little bit, and I don't remember it to be that fast with so much text and I would like to have a Rebol UI done the zooming way, but after my little tests I found it to be too slow for larger amount of data, especially text - but I thought about something similar but with steps, so no smooth zooming, this should be possible with Rebol |
Volker 17-Nov-2005 [2471] | Slow with new draw too? |
MichaelB 17-Nov-2005 [2472] | maybe I'm wrong and I didn't try anything fancy, but don't you think we might have problems in rendering the same stuff from the page you gave the link - I guess these things are accelerated by the graphics card and AGG is not, no ? |
Volker 17-Nov-2005 [2473] | Ho fast is this on your machine? On mine it is slow, but thats the machine.. http://www.rebol.com/view/demos/rzoom.r |
MichaelB 17-Nov-2005 [2474] | pretty smooth - maybe I have to try it one day ... what I did was put a lot of text in Carls first test of the transformation matrix example, where he wanted to know if the behavior is correct - and if you have a lot of text and zoom into it, it gets slow - but there are people here who know better (and might prove me wrong) - for me it would be too nice if somebody proves me that the same stuff as in the link is in sufficient speed possible with Rebol, even if there has to be some clever arrangement of the objects to be shown - I mean that objects not visible don't get rendered |
Graham 17-Nov-2005 [2475] | That Zomit interface works poorly with a touch pad. |
Ashley 17-Nov-2005 [2476] | Or a mouse in my case. ;) Anyone have any links / screenshots to some good [non-HTML] implementations? (Windows or Mac OS X) |
Izkata 17-Nov-2005 [2477] | Anyone ever played The Sims? Is this what you mean by circular menu? http://www.piemenus.com/images/sims-shadowed-pie.jpg |
MichaelB 18-Nov-2005 [2478] | I guess so, Second LIfe has also pie menus. Graham: this didn't mean that there are other ways to use menus and of course depending on the input device there are better ways. If you have keyboard shortcuts for everything you can even be faster in doing things. If you have a scroll wheel zooming into is pretty natural as is paning with a extra button - but didn't anybody feel that in this zoomit demo one could surpisingly well use the interface and especially with what speed ? (just compared to putting the same functions to a traditional context menu) Also one should just try to use mouse-gestures in Opera - after using them you always want to use them - even though I often out of habit do the same in IE or somewhere else and it doesn't work - the most important thing to note for me is that it's worth having an interface one can form habits in using it - only then usage will be very fast. If one puts the one or other stumbling block into it, it will never flow, you always have to concentrate on what you're actually doing. Just imagine driving a car and having always to think about how to steer or shift (for many of the european people :). |
Robert 18-Nov-2005 [2479] | Take a look at: http://www.think-cell.com/and watch the Flash, there you see the best circular menues I have every used so far. |
Ashley 18-Nov-2005 [2480] | Yes, that's actually quite intuitive. Bit hard to get all the design elements from the small flash demo, so what would the practical minimum / maximum number of "items" be? 3 - 8? Should the "menu" appear centered on the cursor? Are the circles solid or partially transparent? Are they textual or iconic? |
MichaelB 18-Nov-2005 [2481x2] | in the flashdemo they looked iconic - what I wouldn't like too much - see "rant" above :-) |
but still I think the power comes from the possibility to use them blind if done nicely like in the java applet above ... only to have it circular doesn't have to help too much, exept that it uses the space around the cursor better | |
Pekr 18-Nov-2005 [2483] | I am not against being innovative, but .... not sure that actually replace classical menu by circular one, removes reasons we try to abandon menu for :-) |
Robert 18-Nov-2005 [2484x2] | If you want take a look at the manual, more screen shots. |
Ashley, I'm going to send you a screenshot from my installation. | |
Pekr 18-Nov-2005 [2486] | Robert - so you find Circular menus kind of help-full? |
MichaelB 18-Nov-2005 [2487] | - I thought the discussion was more or less about traditional menus at the top of the window or screen. I think context menus are very helpful as they support nicely the object-verb pattern and as long as they are designed the way that they don't change unexpectedly, they are good and the user can form habits (Jef Raskins book "The Humane Interface" is a lot about this stuff) - and they should support this kind of blind usage - then they're a big leap I think |
Ashley 18-Nov-2005 [2488] | I've never been a big fan of traditional context menus as they tend to get overloaded (you know things have gone too far when they are scrollable and have sub-menu's!) and the "target area" for selection is just too small (selecting the 3rd item quickly requires good mouse targeting). The first problem is an [application] design issue, but the second is solved nicely by this style of menu. Having said all that, I'll probably add two widgets: context-menu and bubble-menu which will be functionally and declaratively identical but with different look & feels. Besides, I'm intrigued by the design challenge of this particular widget - I'm thinking multiple faces (one for each menu option) with a draw effect for the bubble and text ... hmm, but how to only register mouse clicks within a circular area ... and how to have pixels outside this area be transparent ...and ... |
Volker 18-Nov-2005 [2489x2] | One one trick could be a big sensor over the whole window. |
And Chirs had a similar problem for non-rectangular faces. The idea was use a shadow-bitmap where colors represents choices. | |
Graham 18-Nov-2005 [2491] | Ashley, have you reconsidered allowing images to be inline rather than a file! type only ? |
Ashley 18-Nov-2005 [2492] | Already supported. Try the following: display "" compose [image (help.gif)] |
Graham 18-Nov-2005 [2493x2] | oh ..?? when was this introduced? |
I must have missed the ann. | |
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