World: r3wp
[!RebGUI] A lightweight alternative to VID
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Pekr 10-Nov-2005 [2395x4] | yes, I know, not trying to push you the unnecessary way ..... |
That was just theoretical question. I always depreciated old button flat look etc., but then I waw Bobiks new Tennis app and I have to say that if you come with good coloring, gradients, then it has its beauty ... | |
In fact I find it nicer than traditional OS look. and RebGUI tries to mimick OS a bit. | |
Well, my opinion is, that our community misses some cool gfx man :-) Wrong, we have Chris, but he is busy imo to provide us with mock-ups :-) | |
Ashley 10-Nov-2005 [2399] | Right at the beginning of RebGUI I asked if anyone had good pointers to a consistent graphical style that we could follow (other than WindowsXP, Mac OSX, KDE, etc) ... in the ensuing silence I chose to go what I'm familiar with, XP. I'm still keen to have a modern looking REBOL style that doesn't look too out of place on Windows, Mac or Linux; but I'm not a gfx guy. Jaime's BEER interface (the GUI config front-end) is about the best I've seen far. |
Graham 10-Nov-2005 [2400x3] | I've had good feedback on the GUI for my RebGUI application. |
I think the interface mockup is outstanding. Was wondering what did you use to code it? I havent seen many applications that do not use the system scheme and still manage to look that sleek. Congratulations and keep it up. | |
So, that's a direct compliment for RebGUI. | |
Volker 10-Nov-2005 [2403] | Overlooked that gui-interface for beer. Where is it? |
Geomol 10-Nov-2005 [2404] | Making the GUI look right and not just a copy of something else is tricky. I often think about it. I also had to deside with Canvas, both for the tool panel and the requesters. I went with a very basic, clean style for the requesters, maybe even a bit boring. I see two needs. One is for 'normal' application like business application, where the GUI shouldn't for any sake come in the way. A basic, clean look is needed for that. The other is 'special' application, that would benefit from something more eye-candy like. Examples are a visual remote control, or a music player. |
Graham 10-Nov-2005 [2405] | Geomol is talking about the presentation by Jaime at the devcon I think. |
Volker 10-Nov-2005 [2406] | Ah, thought sdk had an update. |
Geomol 10-Nov-2005 [2407x3] | Graham, I was talking in general, but Jaime may have said something similar, I don't remember. |
I'm wondering, if users on the different platforms, that REBOL runs on, would find it very strange to use an application, that doesn't use the normal GUI look for that platform. I remember some guy (a developer, I think) many years ago, that would trash an application immediately, if it didn't use the OS own GUI. | |
With REBOL, we have options. We can make our GUI look exactly like the host OS (maybe even read the system files to see, what theme is selected), or we can build our own, maybe better GUI. | |
Ashley 10-Nov-2005 [2410] | I'm in favour of the 2nd as you can never mimic exactly ... but defining "better" is not easy. |
Geomol 10-Nov-2005 [2411] | I've found, that using thick lines (for example around buttons) makes it look old and childish/unprofessional. Using thin lines looks modern and professional. Also big contrast often makes for an old/unprof (I lack words) look, while less contrast makes it look top-notch or like an architect/designer would prefer. |
Ashley 10-Nov-2005 [2412] | Also soft (rounded) vs hard (square) corners and gradients as opposed to solid colors. MS and Apple have spent billions to get this right, and there is still debate about whether they have! ;) |
Geomol 10-Nov-2005 [2413] | In the 90'ies 3D styles were in, and it was overdone. It's interesting to see the GUIs choosen for games. Star Wars Galaxies use a solid colour for the edge of buttons, no 3D at all. Like the original Macintosh did. |
Rebolek 10-Nov-2005 [2414] | flat, black, white, blue, orange. that's the way to go ;)) |
Henrik 10-Nov-2005 [2415] | I love the original NextSTEP look. It's wonderfully grey, boring, clean and sober. Boring, because you'll not be distracted and you can get work done. |
Pekr 10-Nov-2005 [2416x2] | I agree with Geomol - most of the time I set border of my buttons, check-boxes, fields ... to one pixel size :-) |
I noticed design of Beer. It was nice - reminded me of amiga - do you remember Newtek's Ligtwave? | |
Maxim 13-Nov-2005 [2418x2] | The fundamental thing which makes one GUI better than others is consistency. period. design is all about making the looks and feel work for target a target audience, but if its inconsistent accross the experience, then its instantly unusable for anyone. . |
IMHO that is ;-) | |
shadwolf 16-Nov-2005 [2420] | IMHO ppl are more turned on widgets, general functionnallity, simplicity than on esthetical issues. Ashley when do you plan to release new widgets (tabpannel with scrollable header, menu, listview) i'm going to start working on treeview widget as usual how do you want data to be submitted to it (data block structure fo ex: [ node_label1 [ leaf1 leaf2 leaf3 subnode_label2[leaft1 leaf2] etc.. ]])? |
Chris 16-Nov-2005 [2421x3] | I am inclined to agree that consistency is important in GUI design (imo. down to the last detail, it reflects competency), but *the* most important thing is that form meets function, and a part of this is selecting the best possible visual metaphor for the task at hand. While widgets are a means to this end, it's all too easy to overuse them. |
Now having said that, style is important too. To most observers, WinXP looks better than Win2k looks better than Win98 looks better than Win95 looks better than Win3x looks better than ... etc. Now, if you go back the way and use a Win95-style app in WinXP (even the Rebol security requester) your (or at least my) first reaction is 'what's wrong with this app'? | |
I've thought much lately about the difficulty in introducing a third-party style into any given OS environment (which we as cross-platform developers must consider short of using native libraries) and it is difficult. The subtleties of eg. OS X and WinXP are far different, so is there a happy medium? I'd like to think so, but having tried /View on OS X, I'm not so sure that my previous attempts at platform-neutral GUI style are as successful as they could have been (though anti-aliased fonts may be a key missing feature). | |
Pekr 16-Nov-2005 [2424x3] | Chris - hopefully RT does solve linux and os-x situation with fonts .... |
as for me, I can accept different look, even a bit different app logic, but not behaviour - keyboard navigation ... | |
I am e.g. ok with IOS look, but can't stand styles, which don't work like native ones ... then each click, key-press which behaves differently, is pretty annoying ... | |
Chris 16-Nov-2005 [2427] | On the one hand, I think that 'form follows function' allows some deviation from platform-native style, though this is recommended more on a per-application basis (ahem, declaration of interest here). On the other, we can select certain graphics based on platform (system/platform) ... sorry Petr, still on a riff here ... |
Pekr 16-Nov-2005 [2428] | we are imo in new era of alternative designs - back to the amiga days, where OS is NOT the main part. Your context is the app you are working with. |
Chris 16-Nov-2005 [2429x2] | ... and maintain small libraries of OS specific graphics. |
Petr, I'm going to disagree with you here (re. alternate designs). I think I've made my position clear... | |
Pekr 16-Nov-2005 [2431x3] | Carl's idea, that e.g. 'list style has to allow borderless design is pretty right. Go and look at MS - they WILL come to our living rooms with some devices, and you would not want your OS to pop-up - but apps will be important. Well, I speak of a different target market, but ... |
e.g. http://www.mythtv.org, look for screenshots of UI - very View like ... | |
database related apps are different, of course. But then look even into MS - they are changing UI guides every 2 - 3 years, with new OS, or new Office ... | |
Chris 16-Nov-2005 [2434] | Your point? |
Pekr 16-Nov-2005 [2435x2] | that some kind of apps do not strictly need to keep OS metrics, as OS is then just a medium - irrelevant ... |
I have heard many times, that if someone will not keep OS guidelines, then such app will be throwed out the window. Hah! What an excuse .... look at ad-aware - it does not know even keyboard. Look at those antivirus suites .... so- my point is, that we don't need to necessarily be 100% compatible - that is old ... | |
Chris 16-Nov-2005 [2437x2] | Well I'm going to disagree then. Unless your alternate style (or indeed, functionality) is good, then I think users will question the competency of your app. |
Ah well, riff broken -- back to work... | |
Pekr 16-Nov-2005 [2439] | I work with 300 users, met thousands, I don't agree with you too. Someone created a myth imo ... I think that who pays most attention is - computer geeks to have something to talk about :-) Each IS here has its own set of logic. I am after consistency, but not necessarily consistency with OS as a crucial point of app UI usability ... |
Chris 16-Nov-2005 [2440] | In that case, you could have agreed with my original point and let me finish... |
Pekr 16-Nov-2005 [2441x2] | just to not understand me wrong - I reak KDE (or was it GNOME) material, few referenced here articles on that topic, I can agree, but I just don't think that different design is a show stopper. at Devcon, there was a mention of Skype - how does IM messengers keep most other OS apps usability logic? :-) |
reak=read | |
Ashley 16-Nov-2005 [2443x2] | shadwolf tabpanel with scrollable header - being added to 0.3.8 menu - see note below listview - being added to 0.3.8 treeview – data structure should be simple & consistent with other widgets ... sub-blocks are the obvious way to go but I'll leave the implementation choices to you ;) Menu Widget I am of the opinion that a menu widget is more trouble that it is worth as: 1) Its use is being discouraged in modern UI design (toolbars have made them obsolete to a great extent) - they feel just so Win95 these days 2) Mac OS X does not use them at all (at least at the application window level) 3) A fully-fledged menu widget is practically a UI in its own right with menu entries having icons, toggles, key shortcuts and various other mini widgets 4) The underlying REBOL popup system needs fixing first (this also impacts the edit-list, drop-list and context-menu widgets) 5) It's just too complex to meet the definition of a simple RebGUI building block widget - our time is better spent on other widgets that are required 6) How many users clamour for menus these days? Most folks I've met prefer pressing a single button / icon and positively detest multi-level menu selection All my opinion, so feel free to disagree. |
UI Design Chris / Pekr touch on very important points here ... we have to live with the fact that we are trying to create a cross-platform UI. This UI must: 1) Look & feel relatively familiar to users on Windows, Mac and Linux 2) Be internally consistent (e.g. RebGUI widgets behave in a consistent manner, have a similar look to each other, etc) 3) Be externally consistent where expected (e.g. scroll buttons at each end on Windows, grouped on Mac; tab-panel look, etc) The way to achieve this, IMHO, is: 1) Don't try to mimic one particular OS too closely (i.e. try to pick a neutral look - I think users of an OS are more tolerant to something that looks different as opposed to something that looks like it belongs to another OS) 2) Adopt the lowest-level of common functionality across OS's where possible (e.g. down arrow functionality is pretty well defined) 3) Make allowances for minor, but common, differences (e.g. tab-panels are rendered quite differently between Windows and Mac, system fonts differ, buttons appear quite different) So in practical terms I want to gradually move away from a WindowsXP look and start adding a few conditional look & feels depending upon OS. These will not fool anyone into believing a RebGUI app is native, but at least Windows users will not be left feeling it's a Mac / Linux app or vice versa. | |
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