r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[Games] talk about using REBOL for games

Henrik
23-Jan-2010
[535]
I'm waiting for Maxim to design us all a nice game engine via openGL 
extensions. :-)
Robert
23-Jan-2010
[536]
Well, my release plan ends 2099. Not sure he can make it...
Brock
23-Jan-2010
[537x3]
zing!!!
Max was quick to show me the basic workings of a vector drawing application 
that he built  with his Liquid code in hopes to help get me started 
in creating an app that required a vector drawing feature built-in. 
 He does have some great code, albeit too complex for my simple brain. 
 From my perspective it's show him the money, and he'll build you 
a masterpiece.  He's one of the few guys I know that can say they 
make their living solely on Rebol coding.  Not to mention he has 
about as many interests outside of coding as Carl does.
(us Canadians need to stick together)  ;-)
Oldes
23-Jan-2010
[540]
Janko: they = someone from Microsoft.. I don't know who exactly.. 
they are crazy anyway:)
Maxim
23-Jan-2010
[541x2]
Robert, !scream has different layers.  the scene description layer 
is generic and much like liquid-paint, of which I will be releasing 
a commercial application within a few days.
this layer is designed to be used for any application type, providing 
whatever amount of user feedback it can based on pointer and keyboard 
activity in the viewport.
PeterWood
26-Feb-2010
[543]
Somebody on the ML is looking for the "Rebol theBeast" game which 
was based on Cyphre's Arcadia. Cyphre (or anybody else) is it still 
available?
Graham
26-Feb-2010
[544]
Was it ever a game or just a scrolling parallax demo ?
PeterWood
27-Feb-2010
[545]
I don't know I've never seen it.
Gregg
28-Feb-2010
[546]
I think it was just a demo. I don't know where a public link is, 
unless available from Cyphre's Viewtop site.
Pekr
28-Feb-2010
[547x2]
yes, just a demo ... showing parallax scrolling ....
however - Cyphre's rebsite was placed on my server. I did mistake 
during server reinstall, I forgot to back-up his content. Cyphre 
would have to make it available again ...
Davide
21-Apr-2010
[549]
is someone playing this ? http://www.scoutshonour.com/digital/
BudzinskiC
21-Apr-2010
[550]
Davide: I am :) Very cool game. Inspired me to create a virtual computer 
game that teaches programming. Haven't finished the game yet but 
I played it for a couple of hours until I got stuck.
Davide
21-Apr-2010
[551]
...virtual computer game that teaches programming...
 
Interesting, written in Rebol?
BudzinskiC
21-Apr-2010
[552x2]
Mostly Ruby and a bit Java => http://rubility.heroku.com; It's in 
very early stages though. At the moment I am creating the underlying 
technologies for the game and the virtual computer it runs on. Well, 
let's call it a virtual virtual computer since I use a very easy 
trick to simulate a virtual computer :p (the game is an MDI app, 
and "apps" in the game are just MDI windows)
I did start writing a Rogue like game with Rebol today though :) 
I did try to make a jump and run game half a year ago when I first 
started to learn Rebol, but the keyboard events made that impossible 
(at least for me because I don't know if you can improve the event 
system). It takes a few seconds until the keyboard event is sent 
continually when you press and hold a key, like for walking left 
or right. For the rogue like game this isn't a problem since you 
always move one step at a time which also acts as a turn in the game.
Maxim
21-Apr-2010
[554]
the R2 event system has severe limitations.  for gaming its almost 
unusable unless you really hack it, and even then, you don't get 
key UP events so its hard to do a lot of types of games.
BudzinskiC
21-Apr-2010
[555]
Which is sad because the drawing capabilities of Rebol are pretty 
cool. I got tile based map rendering and scrolling working in 5 minutes 
tops :)
Maxim
21-Apr-2010
[556]
yep  it is a shame .
BudzinskiC
21-Apr-2010
[557]
I guess Rebol 3 will improve that. I hope.
Maxim
21-Apr-2010
[558]
yes and we'll have access to the event mechanism at some point via 
the extension.  so we can customize it for specific needs if its 
really necessary.
btiffin
21-Apr-2010
[559]
Me too on the hope.  I took a crack at a game in REBOL once. But 
I could not get my head round some of the event handling.  Drawing 
was easy (umm, for a stick figure artist type ala moi that is, if 
not 'good').    ;)
BudzinskiC
21-Apr-2010
[560]
Stick figure graphics are really popular nowadays if you look at 
some of the top iPhone games :)
btiffin
21-Apr-2010
[561x2]
http://uni.xkcd.com/wicked interface on a wicked comic
When you visit, try the sequence...

make me a sandwich
sudo make me a sandwich

one of my favourite gags ever.
Maxim
21-Apr-2010
[563x2]
hahaha
the help command is also VERY usefull hahaha
Robert
5-Jun-2010
[565]
Has anyone done some Corewar simulator in Rebol? I just remembered 
this cool game.
Gregg
5-Jun-2010
[566]
I thought about the same thing a few years ago Robert. I found that 
I still have old downloads from looking into it, but no REBOL code.
Robert
6-Jun-2010
[567]
Ok. I can imagine an online-version where you play life against others.
Geomol
8-Jun-2010
[568]
I have a REBOL version of CoreWars, made in 2008. Search for "corewars" 
in group "Chat". As I remember, the last part of the asm macros isn't 
made, and it's slow compared to a compiled version. I can send you 
the code, if you like.
Robert
8-Jun-2010
[569x2]
That would be nice. Thanks.
I can imagine using Cyphre's JIT compiler to speed it up :-)
Geomol
9-Jun-2010
[571]
Robert, I sent you an email.
Davide
12-Jun-2010
[572]
This could become a great game for web designers 
http://yizzle.com/whatthehex/
Reichart
12-Jun-2010
[573]
I did very well (almost perfect), but I'm not used to lower case 
letters.  That messes me up)
Gabriele
13-Jun-2010
[574]
sometimes i did think the color would be more bright than it actually 
was, but otherwise it's easy at the default difficulty level (i did 
not try other levels)
Davide
13-Jun-2010
[575]
At level 48 is really hard, I've hit the right color only once at 
the first guess.
Davide
22-Jul-2010
[576]
pixel breakout http://wonderfl.net/c/tNGi/fullscreen
Maxim
28-Jul-2010
[577x2]
I just got STARCRAFT 2   ... only 10 years waiting.
my programming might be a bit affected  ;-)
Steeve
28-Jul-2010
[579]
see you later, next year...
BudzinskiC
29-Jul-2010
[580]
Only 10 years? Try waiting for twelve :) It's addictive, I already 
played for about 8 hours I think and I usually put down 99% of games 
after 10 to 20 minutes, even if they are really good. But I want 
to play the Zerg -.- Can't wait for the addon to come out. I hope 
they don't release the Protoss addon first. Did you buy the special 
edition? I thought long and hard about it (90 Euros!!) but then I 
thought, if Blizzard does what they did with World of Warcraft, there 
will be a special edition of every addon too, so you'd have to pay 
nearly 300 Euro all together. So I just bought the standart edition 
and will buy the special edition of the Zerg addon ;)
Henrik
29-Jul-2010
[581]
is PC gaming any better or easier nowadays? I haven't really played 
since 2004.
Robert
29-Jul-2010
[582x2]
Isn't Starcraft-2 an very old game? IIRC I have an old Amiga version.
I have stopped playing since I'm 18 or so... the addiction factor 
is just to high.
Izkata
29-Jul-2010
[584]
No, Starcraft II was just released by Blizzard.  Sequel to Starcraft, 
a Windows game from 1998