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World: r3wp

[Games] talk about using REBOL for games

Oldes
24-Feb-2009
[485]
http://www.threadless.com//product/1693/zoom.gif
[unknown: 5]
24-Feb-2009
[486]
heh - funny
Janko
3-Jun-2009
[487]
can anyone recommend a good MMO game to try... I long had some ideas 
for more lightweight MMO and would like to see how a good mmo works/plays 
but whatever I try it's pretty boring and bland, but I am not very 
knowledgable in gameplaying :)
Geomol
3-Jun-2009
[488]
http://www.anarchy-online.com
A big part of the game is free of charge.
Geomol
4-Jun-2009
[489]
Janko, what MMOs have you tried, that you find boring?
ICarii
4-Jun-2009
[490]
if you like your MMO with a little meat then try EVE-Online .. one 
of the best ive seen for thinking people :)
Paul
4-Jun-2009
[491]
what does MMO mean?
ICarii
4-Jun-2009
[492]
massively multiplayer online [insert genre here]
Paul
4-Jun-2009
[493x2]
ahhh.  Cool
like everquest?
ICarii
4-Jun-2009
[495]
yes - that is in the RPG genre
Paul
4-Jun-2009
[496]
ok, thanks.
ICarii
4-Jun-2009
[497]
so MMORPG
Paul
4-Jun-2009
[498]
ahhh ok.
Janko
5-Jun-2009
[499]
(Geomol - it's a complex subject , I need some more time to reply 
:)
Geomol
5-Jun-2009
[500]
This coming MMO looks promising: http://www.swtor.com/
Check out the latest cinematic trailer!
Oldes
11-Jun-2009
[501]
Nice games: http://www.oneclickdog.com/
Maxim
11-Jun-2009
[502x2]
yep  cool  I like the music.  really good quality for a flash game... 
people usually use cheesy (bad) soundtracks.
finally found a flash game to explain liquid   :-D  

http://www.y8.com/games/Liquid_Measure
Graham
12-Jun-2009
[504]
Level 20 was the easiest :)
Maxim
12-Jun-2009
[505]
the only one that really got me guessing was level 10  :-)
yeksoon
12-Jun-2009
[506]
good game.

took me some time to figure out lvl 10 as well
Oldes
1-Jul-2009
[507]
very nice game using physics engine http://windosill.com
Tomc
28-Jul-2009
[508]
http://woodgears.ca/eyeball/index.html
ChristianE
28-Jul-2009
[509]
Scored 2.13, the point of equidistance one is probably the toughest 
one.
Tomc
28-Jul-2009
[510]
my  runs  come out at  5  I suppose it could be my monitor ... yea 
thats it ;)
Anton
29-Jul-2009
[511]
That Eyeballing game (done in Flash) is a quite simple mathematical 
game. My score was modal.
DideC
31-Aug-2009
[512]
3.8
Robert
14-Nov-2009
[513]
Oldes, how is machinarium doing? You got some very good reviews.
Oldes
15-Nov-2009
[514]
I don't know exactly, but probably not bad.. We were also contacted 
by some people who believe that they are able to port it to consoles 
and even to iPhone.. we will see.
Davide
22-Dec-2009
[515]
Machinarium on the first page of Reddit! http://www.reddit.com/r/gaming/comments/ahfbk/this_game_looks_gorgeous/
Gabriele
23-Dec-2009
[516]
yep, and i think this was second time (i've seen it when it was released, 
maybe not first position that time though.)
Mchean
23-Dec-2009
[517]
yep saw that too! congrats Oldes
joannak
25-Dec-2009
[518]
http://machinarium.net/demo/has x.mas special.. two games wth 10usd 
..  Not a bad price...
Oldes
18-Jan-2010
[519x2]
It has been a difficult decision for us because we are big fans of 
Machinarium but we have decided that we will not be moving forward 
with the XBLA version of the game.  One of the main objectives for 
our team as a 1st party publisher is to publish great games that 
are exclusive to Microsoft platforms (Xbox, Games for Windows).  
Currently, there is a significant emphasis on investing our resources 
in games that will be exclusive to Microsoft platforms.  Since Machinarium 
has already is out on other distribution sites it falls out scope 
for what we are trying to do.   
 

I think there is a great potential for us to work together on a future 
title that is exclusive to Microsoft (Xbox Live Arcade and Games 
for Windows).  If you are working on a new concept, please let me 
know and let's see if there is something that we can do together.
it had to be difficult as they were deciding almost 6 months:)
Graham
18-Jan-2010
[521]
Oldes ... how about letting RT advertise the fact that you used Rebol 
tools to build this game?
Janko
22-Jan-2010
[522]
Oldes: who is they?
Robert
22-Jan-2010
[523]
Has anyone played around with Unity-3D?
Janko
22-Jan-2010
[524]
I did just a little
Geomol
22-Jan-2010
[525x3]
I was head of a project 2-3 years ago for the danish team behind 
Unity to port one of their games to a newer version of Unity. I found 
Unity 3D to have many features, but was too clumpsy to really work 
with. It may have changed, as I haven't looked at it since.
The game was GooBall:
http://www.ambrosiasw.com/games/gooball/
You can find old posts from me about GooBall in the groups "OSX" 
and "Advocacy".
Janko
22-Jan-2010
[528x4]
ah, that was one of the first games I remember that they were showing 
as showcase of unity .. but I never could find a PC version of it 
to try it
what do you mean by it being clumsy? Did you have exp. with any other 
3d engines at the time? (I was so far only making 2d games, but I 
wasted a lot of time looking and trying various 3d engines)
I plan to do something in my free time in a 3d engine .. I need that 
it works in a browser so unity seems the most obvious choice, adobe 
director is expensive and probably outdated, stonetrip / shiva seems 
even more IDE/GUI heavy than unity giving me even less controll (although 
I am not 100% sure bcause I haven't digged really deep in any of 
those.) Then there is Java (which has Ardor3d which is very early 
in the making , and jme which is somewhat "out") but starting with 
it would be at a lot more low level than unity and similar game engines, 
with no real docs and tools as far as I can see.
those are the options I saw, and unity was winning, that's why I 
am interested in your opinion on it
Geomol
22-Jan-2010
[532]
I helped some friends about the same time, that were starting a game 
developing company. I had a little experience there first with Torque 
before they changed to Reality Engine, which used C# and C++. I left 
after a few months, because I saw, it wouldn't happen. 2 years later, 
they stopped the development.


Unity had a development tool with lists of content and parameters 
to set. At first it looked good, but in practical work, it fast became 
a huge mess. It was difficult to find and set parameters, so a lot 
of time was wasted in the process of creating a game. The porting, 
I was doing, ended up being a totally recreate in some areas, like 
the animations. The data couldn't be kept and converted from the 
old version to the new, but had to be recreated. I even tried to 
figure out the binary files using REBOL, but was very hard, as much 
of it wasn't documented. That a bad sign for me, when we talk going 
from one version to a newer one with the same engine.


But it could have changed in the last years, I don't know. Haven't 
looked.
Janko
22-Jan-2010
[533]
Very interesting. I was burned too few times with GUI based tools 
with no simple representation taht you could programatically or by 
hand edit also.
Robert
23-Jan-2010
[534]
Thx for the info. I'm wondering if such an engine can be used for 
business apps as well. Doing visualizations or nice UI.