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[Rebol/Flash dialect] content related to Rebol/Flash dialect

Oldes
24-Nov-2005
[96x3]
I was thinking about making visual editor as well, but don't think 
it's so important, I have my font and that's enough for now:)
maybe I could hack the trutype spac to have possibility to save the 
font as a TTF as well
(spac = specification)
Alek_K
24-Nov-2005
[99]
It could be good commercial product to sell :) There are many users 
- and most free fonts are english only (same with tools for making 
fonts from handwriting f.e.).
Oldes
24-Nov-2005
[100]
hm, but you make 3 fonts and then nobody will need it:) there is 
not many possibilities to make something original in 7x8 pixel grid:) 
and yes, the main reason was, that there are no font's with diacritics 
for my language (even the commercial one don't have it)
Alek_K
24-Nov-2005
[101]
I thought about tool for localization :) AFAIK both SimpleFont and 
PixFont are unique on market. Curious - how many software they sold?
Oldes
24-Nov-2005
[102]
I don't know
james_nak
28-Feb-2006
[103]
Oldes, I'm still amazed at this dialect and the sites you have created. 
I wonder if you have a list of the commands that are being used. 
I've been going through the examples to try to figure out what does 
what but it seems like a list would be faster. Thanks.
Oldes
1-Mar-2006
[104x2]
i will do it one day:-)
Interesting, just found this page: http://www.langreiter.com/exec/yahoo-vs-google.html?q=rebol
JaimeVargas
1-Mar-2006
[106]
Thats really cool.
james_nak
1-Mar-2006
[107x2]
That's weird.
Oldes, I downloaded the ActionScript pdf which seems to be the very 
much related to the dialect examples. Is that correct?
Volker
1-Mar-2006
[109]
Are there other differences between real actionscript and dialect? 
(syntax)? Or is it possible to write an importer? And would it make 
sense, or does one write anyway everything by himself?
james_nak
1-Mar-2006
[110]
Volker, I've just begun to really get into the dialect so I can't 
comment on how one "translates" the actionscript into it, however, 
the actionscript pdf is at least a start into trying to figure out 
the examples.

At this point, I am taking one of the examples from the flash actionscript 
pdf and rework it into the dialect form. Before I had this documentation 
I was just guessing at the whole process.
james_nak
2-Mar-2006
[111]
Oldes, you what would be helpful is an actionscript example translated 
into the dialect so we could see the differences.
Oldes
2-Mar-2006
[112]
The main difference is, that I use variable: value instead of variable= 
value :) and do not use commas to divide arguments
james_nak
2-Mar-2006
[113]
is that it?
Oldes
2-Mar-2006
[114x2]
and cannot use array[index] but must use pick array index
and do not use for(i=0;i<sz;i++) but use for i sz 1 []
james_nak
2-Mar-2006
[116]
Do you have any examples where you have translated actionscript?
Oldes
2-Mar-2006
[117]
I don't know what you mean translated actionscript. All content of 
DoAction [] tag is something like action script
james_nak
2-Mar-2006
[118]
I see. What I mean is taking an actionscript example and converting 
it to your dialect. Right now I'm trying to make a simple "slideshow" 
with fades and I found some actionscript examples. That being said, 
just you saying that the DoAction[] is somewhat like Actionscript 
takes some mystery out of the process.
Oldes
2-Mar-2006
[119]
what do you want to convert?
james_nak
2-Mar-2006
[120]
I'll have to look for it again...I left my memory stick at home/
Oldes
2-Mar-2006
[121]
And I should say, that you definitely must  know the ActionScript, 
if you want to use my dialect.
james_nak
2-Mar-2006
[122]
Yes, you're right. Up this point I was really looking at the wrong 
documentation so the Actionscript clue was helpful.


Here's an example. I haven't tried to translate it yet. It looks 
pretty straight forward. 

Movieclip.prototype.fade = function(speed) {
this.speed = speed;
this.f_index = this._alpha;
if(this.f_index >= 100) this.fade_by = -this.speed;
if(this.f_index <= 0) this.fade_by = this.speed;

this._alpha += this.fade_by;
}

Or you can use these to fadeIn() or fadeOut()


Movieclip.prototype.fadeOut = function($decrement, $fadeLimit){



	var $mcObject = this;

	//If $decrement is not defined, then define it

	if($decrement == undefined){

		var $decrement = 11;

	}//End if



	if($fadeLimit == undefined){

		var $fadeLimit = 0;

	}//End if



	if(eval($mcObject)._alpha < $fadeLimit){

		return(true);

	} else {

		eval($mcObject)._alpha -= $decrement;

	}//End if



}//End function
Oldes
2-Mar-2006
[123x3]
Movieclip.prototype.fade: func[speed][
	this.speed: speed
	this.f_index: this._alpha
	if this.f_index >= 100 [ this.fade_by: 0 - this.speed]
	if this.f_index <= 0   [ this.fade_by: this.speed]
	this._alpha: this._alpha + this.fade_by;
]
or
Movieclip.prototype.fade: func[speed][
	this.speed: speed
	tellTarget this [
		f_index: _alpha
		if f_index >= 100 [ fade_by: 0 - speed]
		if f_index <= 0   [ fade_by: speed]
		_alpha: _alpha + fade_by
	]
]
james_nak
2-Mar-2006
[126]
You're too good. So how then do you use this?
james_nak
5-Mar-2006
[127]
Oldes, making some progress thanks to your help. There is one example 
with soem embedded rebol code (the arc example). Is there a way to 
have rebol do some processing then expose what it does to flash? 
I want to write a function in rebol to take a string and create a 
block of characters which I then want to pass to flash. 

For example, I can hardcode a_block: ["h" "e" "l" "l" "o"] but I 
would rather send the string "hello" to a function and have it generate 
that block then pass it to flash. It seems that what I do within 
a "rebol [ ]" block is hidden from flash.
Oldes
5-Mar-2006
[128x9]
First of all, I must say, that there are two main parts of the dialect, 
one which are related to making shapes and sprites in the timelines 
(processed by rswf/tag-rules) and actions (in doAction and DoInitAction 
tags and as a part of Actions subtag in placing sprites and in button 
events) - This is processed by rswf/actions-parser
you can use Rebol tag to do any Rebol evaluation, but it does not 
return anything, it's not meant to use something like:   spr_mysprite: 
rebol [some code]
but you may use:  rebol [  rswf/compile load rejoin [{spr_} spritename 
{: sprite shp_someshape}]]
but in Actions you can use:  now: rebol [ rejoin [ a_block " " now]]
(will test it if it's working like that, I'm not using it:)
yes, it's working:-))
doAction [
	info: rebol [now]

 info: reform [(rebol [rejoin ["h" "e" "l" "l" "o"]]) "now is:" info]
]
But it's not working well with blocks, so now if you want to create 
varaible with block during compilation, you should use:
doAction [
	rebol [
		myRebolBlock: ["h" "e" "l" "l" "o"] ;this is Rebol's variable
		rswf/compile-actions compose/only [info: (myRebolBlock)]
	]
]
james_nak
6-Mar-2006
[137x2]
Thanks Oldes, I will try that. The dialect and AS are becoming clearer 
now with all the info you have given me. I look forward to writing 
lots of cool things. Thanks for the hint about the two main parts. 
I wondered how they were connected as most of the AS tutorial have 
you create something with the GUI then add the AS part.
Worked great! Is there any way to pass AS vars to a rebol block? 
You must think I'm crazy but this is an amazing piece of coding and 
I am determined to use it. I'm curious but when you created your 
work for the incredible web pages you've done, did you make libraries 
or are they basically one large script?
Oldes
7-Mar-2006
[139]
How you want to pass AS vars to Rebol? Once you compile the RSWF 
dialect file, you have Flash which has nothing to do with Rebol. 
But you can connect Flash and Rebol using various ways (, getUrl, 
loadVariables or  XMLsocket connections). When I do some bigger projects, 
I do not use one file, but rather more files conected together using 
"include" or "require" tags.
james_nak
7-Mar-2006
[140]
You know that is true. I hadn't thought of that.
Oldes
7-Mar-2006
[141]
I also use import-swf tag to get SWF graphics into my projects (when 
I don't want to load the SWFs using loadMovie)
james_nak
7-Mar-2006
[142x3]
I'm going to start a new website project and am excited about designing 
some stuff. If I could only make the cool things you do...
As for my passing VARS to AS, I see now that I'll have to write something 
in AS completely if I want to accomplish what I thought would be 
a neat function.
I'm going to study your sites for more great ideas! Thanks for your 
help. After all ths time RSWF is coming alive for me. I realize though 
that one has to have artistic talent. You obviously do. Thanks again.
Oldes
9-Mar-2006
[145]
You may see that I have to close the functions into parenthesis