r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[Rebol/Flash dialect] content related to Rebol/Flash dialect

Oldes
13-Apr-2011
[590x2]
Also there is a pretty high chance that the old site will expire 
in a near future. I will create a new one, but at this moment I'm 
busy to finish Wii version of Machinarium which means I must put 
360MB of the original game to the Nintendo's 40MB limit. I'm still 
6MB over at this moment.
And also the version of the RSWF from the link above is not the actual 
one as I have several forks at this moment. But the above should 
be the most compatible with the old examples.
WuJian
13-Apr-2011
[592]
Thank you., Oldes.
Oldes
13-Apr-2011
[593]
In the far future I would like to rewrite the dialect completely 
as some of it's parts are really old and I would do it differently 
today. And I would like to be able to produce the AVM2 bytecode as 
well.
WuJian
13-Apr-2011
[594]
REBOL/Flash , the killer app in REBOL?    :-)
Ted
13-Apr-2011
[595]
++
Oldes
16-Jun-2011
[596x4]
As you maybe know, when you want to get your app to iOS, all code 
must be compiled into single IPA file (from ActionScript bytecode 
to native bytecode), which you can make out of one SWF only. I was 
not able to even load all sources of our game (>GB) into Flash Pro 
to be able create the only one SWF.

But I've found a solution (I hope, because it's still not tested 
on real iPad). The solution is:

REBOL [
	title: "Machinarium for iPad"
	type: 10
	file: %Machinarium_iPad.swf
	background: 0.0.0
	rate: 25
	size: 1024x721
	compressed: false
]

background 0.0.0
FileAttributes 2#{000 01000000000000000000000000000}

import-swf %levels/00_intro.swf no show
import-swf %levels/01_skladka.swf no show
import-swf %levels/02_brana.swf no show
import-swf %levels/03_dno.swf no show
import-swf %levels/04_pec.swf no show
import-swf %levels/05_mafodoupe.swf no show
import-swf %levels/06_vezeni.swf no show
import-swf %levels/07_bachar.swf no show
import-swf %levels/08_venek1.swf no show
import-swf %levels/09_venek2.swf no show
import-swf %levels/10_ulicka.swf no show
import-swf %levels/11_namesti.swf no show
import-swf %levels/12_predhernou.swf no show
import-swf %levels/13_herna.swf no show
import-swf %levels/14_vodarna.swf no show
import-swf %levels/15_bar.swf no show
import-swf %levels/16_zed1.swf no show
import-swf %levels/17_zed2.swf no show
import-swf %levels/18_zed3.swf no show
import-swf %levels/19_sklenik.swf no show
import-swf %levels/20_pata_veze.swf no show
import-swf %levels/21_mezilevel.swf no show
import-swf %levels/22_vytah.swf no show
import-swf %levels/23_foyer.swf no show
import-swf %levels/23_foyer_wc.swf no show
import-swf %levels/24_bomba.swf no show
import-swf %levels/25_mozkovna.swf no show
import-swf %levels/26_strecha.swf no show
import-swf %levels/27_outro.swf no show
import-swf %Machinarium.swf no show

showFrame
end
(the above require REBOL/Flash dialect version, which is not public 
yet)
Also iPad require AVM2 bytecode, which is not supported with RSWF. 
I use above script just to merge code together.
(AIR SDK which is used to get IPA file requires AVM2 bytecode, iOS 
requires native code)
NickA
22-Jun-2011
[600]
Thank you Oldes - any updates and links to current versions are appreciated!
Geomol
4-Aug-2011
[601]
Funny! I'm talking with a guild, that will play Star Wars: The Old 
Republic, when it comes out, and they just had a thread about Machinarium 
today. It's sold on Steam for 2.12 Euro atm. it seems. Good to know, 
REBOL is being used in such success applications. I guess, we can 
call Machinarium a success? :)
onetom
4-Aug-2011
[602]
Definitely! I also bought it 2 xmases ago and the singaporean hackerspace 
bought it too (or i bought it for it?... cant recall)
Oldes
3-Feb-2012
[603]
I should recover my old RSWF pages as it's being popularised: http://www.flashrealtime.com/how-to-join-swf-files-air-ios/
james_nak
3-Feb-2012
[604]
Oldes, very cool. And you should keep those rswf pages alive. They 
were good stuff.
Oldes
3-Feb-2012
[605]
Maybe. But they are quite obsolete these days when everybody is interested 
mainly in Stage3D.
james_nak
3-Feb-2012
[606:last]
Well, you never know, even "old" stuff can be useful.