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[Rebol/Flash dialect] content related to Rebol/Flash dialect

Rebolek
13-Jan-2010
[553]
Nick, it's exactly what's supposed to be there :) It's a personal 
server and has no main page. There's only a picture that cahnges 
from time to time.
Oldes
17-Jan-2010
[554x2]
Yes... and I don't have admin rights to this server... the admin 
changed something in conf. and now the rewrite_mod is not working.
It's not attacked.
NickA
17-Jan-2010
[556x2]
Oldes, do you want a different host for it?  I've got a shared host 
account you could use, and rebolflash.com is available.  Gimme the 
word and I'll set it up :)
I've got a pagenest downloaded copy of the site contents that would 
make it fairly easy to reconstruct the site, if you have any problems...
Oldes
18-Jan-2010
[558]
I have another site where I can host it, but not so much time to 
move it now.
joannak
19-Jan-2010
[559]
Oldes, the machinarium seems to be quite well known. I do hope you 
people have plans for wider distribution and/or sequel. For example 
it's been recently mentioned on PlayStation EU-blog comments, as 
an comparision basis for other indie games.


See message #4 on http://blog.eu.playstation.com/2010/01/19/monsters-probably-stole-my-princess/#comments
Sunanda
1-Mar-2010
[560]
Machinarium called a beautiful program in Verity Stob article:
http://forums.theregister.co.uk/forum/1/2010/03/01/stob_flash/
[page 4, last paragraph]
Sunanda
9-Apr-2010
[561]
...But not liked quite as much by Microsoft:

    http://www.xblafans.com/indie-adventure-game-machinarium-refused-for-xbla-41.html
NickA
20-Apr-2010
[562]
Oldes, are you available for potential contract work in REBOL/flash? 
 I'd like to build a videoconference app to connect with my Flash 
Media Server.
Oldes
20-Apr-2010
[563]
Unfortunately at this moment I don't have much free time available. 
It depends when you would like it to happen.
NickA
21-Apr-2010
[564]
Whenever your schedule clears a bit, please let me know.  I've already 
got working applications which I use commercially (slightly tweaked 
versions of source that my FMS host provided).  I can use those apps 
until you're available, but I would much prefer to have everything 
written and editable in REBOL/Flash dialect.  If it's ok with you, 
I'll likely want to release the applications as open source. I think 
a useful videoconference application written in REBOL would be a 
"killer app" that might bring some attention to REBOL (and REBOL/flash 
:)  I'll be waiting eagerly...
Reichart
30-Apr-2010
[565]
Oldes, are you in fact playing with moving Flash stuff to HTML5? 
 Or even to some combo of HTML+JavaScript?
I know a compny looking to get their products moved over.
Oldes
4-May-2010
[566x2]
I don't think so. Why should I? I want to stay far away from the 
crossbrowser hell. Or is it already safe? Also I don't know if I 
have something where I could use it now.
I don't have much time for my /flash dialect itself. And there is 
still many things to improve.
Reichart
4-May-2010
[568]
Why should I
 


Crossbrowser hell is indeed hell, but it could be very profitable, 
and you are sitting on a lot of it already.  

But, just asking...
Oldes
4-May-2010
[569]
I just don't understand what it shoud do. A form builder or what? 
What's so great on HTML5?
Rebolek
4-May-2010
[570]
The hype!
Maxim
4-May-2010
[571]
to me... mainly canvas & video built-in
Reichart
4-May-2010
[572]
Oldes, there is nothing "great" about anything out there................... 
the question is, what is anyone willing to work on?
Maxim
4-May-2010
[573]
and pay for. ;-)
Pekr
5-May-2010
[574]
http://www.quirksmode.org/blog/archives/2010/03/html5_apps.html
Oldes
5-May-2010
[575]
maybe we should start HTML5 group, shouldn't we?
Henrik
5-May-2010
[576]
agree
Reichart
5-May-2010
[577x2]
OF course...
Althogh, perhaps HTML Dialect would be the same thing?
Pekr
5-May-2010
[579]
What's the purpose? General chat about HTML5, as a new wave of de-facto 
standard for app development, or REBOL-2-HTML5 compiler? :-)
Henrik
5-May-2010
[580]
Reichart, no the HTML Dialect is a product.
Maxim
5-May-2010
[581]
I just realized the HTML group has vanished... or was made private 
and I'm not in it.
Henrik
5-May-2010
[582]
I see it's not marked as such.
RobertS
7-Jun-2010
[583]
Anyone here using FlashDevelop with AS3 spark components?
Oldes
8-Jun-2010
[584]
I don't think so. Me not. We are now solving, hot get running subset 
of Flash 8 (AS2 bytecode) to get our game on Wii so AS3 is really 
in a far future.
RobertS
20-Aug-2010
[585]
I am just waiting for a friend at Adobe to send me latest Flash Pro 
by Snail mail via Toronto ( imagine if mail between west Euro capitals 
were as  slow as mail form USA mid-west to eastern Canada ... - where 
are the Thurin-Taxis ?? )
amacleod
21-Aug-2010
[586]
I usually amazed at how fast the mail works...at least around here 
(NY)
WuJian
13-Apr-2011
[587x2]
>> make-swf http://box.lebeda.ws/~hmm/rswf/examples/swf4/swf-button.rswf
** Script Error: arg2 has no value
** Where: compile
** Near: ins-DefineFont2 arg1 arg2 arg3
fnt_Arial: defineFont2 [name "Arial" ]
I suppose  the dialect grammer has changed?
Oldes
13-Apr-2011
[589x3]
The site is outdated for a long time... I had not time to make any 
docs and don't have it now as well.. I hope I will have some this 
year :/
But you I can build the above example with this version:

>> do http://rebol.desajn.net/rswf_latest.r

>> make-swf http://box.lebeda.ws/~hmm/rswf/examples/swf4/swf-button.rswf
== #{
46575304AC01000070000C80000096000028010043026400003F0C0E00000001
00100005417269616C000002007F09220000000200680011300000B4000D...
Also there is a pretty high chance that the old site will expire 
in a near future. I will create a new one, but at this moment I'm 
busy to finish Wii version of Machinarium which means I must put 
360MB of the original game to the Nintendo's 40MB limit. I'm still 
6MB over at this moment.
And also the version of the RSWF from the link above is not the actual 
one as I have several forks at this moment. But the above should 
be the most compatible with the old examples.
WuJian
13-Apr-2011
[592]
Thank you., Oldes.
Oldes
13-Apr-2011
[593]
In the far future I would like to rewrite the dialect completely 
as some of it's parts are really old and I would do it differently 
today. And I would like to be able to produce the AVM2 bytecode as 
well.
WuJian
13-Apr-2011
[594]
REBOL/Flash , the killer app in REBOL?    :-)
Ted
13-Apr-2011
[595]
++
Oldes
16-Jun-2011
[596x4]
As you maybe know, when you want to get your app to iOS, all code 
must be compiled into single IPA file (from ActionScript bytecode 
to native bytecode), which you can make out of one SWF only. I was 
not able to even load all sources of our game (>GB) into Flash Pro 
to be able create the only one SWF.

But I've found a solution (I hope, because it's still not tested 
on real iPad). The solution is:

REBOL [
	title: "Machinarium for iPad"
	type: 10
	file: %Machinarium_iPad.swf
	background: 0.0.0
	rate: 25
	size: 1024x721
	compressed: false
]

background 0.0.0
FileAttributes 2#{000 01000000000000000000000000000}

import-swf %levels/00_intro.swf no show
import-swf %levels/01_skladka.swf no show
import-swf %levels/02_brana.swf no show
import-swf %levels/03_dno.swf no show
import-swf %levels/04_pec.swf no show
import-swf %levels/05_mafodoupe.swf no show
import-swf %levels/06_vezeni.swf no show
import-swf %levels/07_bachar.swf no show
import-swf %levels/08_venek1.swf no show
import-swf %levels/09_venek2.swf no show
import-swf %levels/10_ulicka.swf no show
import-swf %levels/11_namesti.swf no show
import-swf %levels/12_predhernou.swf no show
import-swf %levels/13_herna.swf no show
import-swf %levels/14_vodarna.swf no show
import-swf %levels/15_bar.swf no show
import-swf %levels/16_zed1.swf no show
import-swf %levels/17_zed2.swf no show
import-swf %levels/18_zed3.swf no show
import-swf %levels/19_sklenik.swf no show
import-swf %levels/20_pata_veze.swf no show
import-swf %levels/21_mezilevel.swf no show
import-swf %levels/22_vytah.swf no show
import-swf %levels/23_foyer.swf no show
import-swf %levels/23_foyer_wc.swf no show
import-swf %levels/24_bomba.swf no show
import-swf %levels/25_mozkovna.swf no show
import-swf %levels/26_strecha.swf no show
import-swf %levels/27_outro.swf no show
import-swf %Machinarium.swf no show

showFrame
end
(the above require REBOL/Flash dialect version, which is not public 
yet)
Also iPad require AVM2 bytecode, which is not supported with RSWF. 
I use above script just to merge code together.
(AIR SDK which is used to get IPA file requires AVM2 bytecode, iOS 
requires native code)
NickA
22-Jun-2011
[600]
Thank you Oldes - any updates and links to current versions are appreciated!
Geomol
4-Aug-2011
[601]
Funny! I'm talking with a guild, that will play Star Wars: The Old 
Republic, when it comes out, and they just had a thread about Machinarium 
today. It's sold on Steam for 2.12 Euro atm. it seems. Good to know, 
REBOL is being used in such success applications. I guess, we can 
call Machinarium a success? :)
onetom
4-Aug-2011
[602]
Definitely! I also bought it 2 xmases ago and the singaporean hackerspace 
bought it too (or i bought it for it?... cant recall)