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[Rebol School] Rebol School

Vladimir
15-Feb-2009
[2035]
Thing is yesterday evenning I started messing with wxwidgets on my 
newly installed ubuntu on laptop and after few hours of not being 
able to produce anything usefull I gave up..... And then I asked 
Anton how to set it up in Rebol  :)


And after few lines of code in rebol I had just the thing I needed 
- simple 2d display to test algorythm for my new game :)
Gregg
15-Feb-2009
[2036]
That's REBOL for you. Congratulations on making it work so fast!
Vladimir
15-Feb-2009
[2037]
I used wxwidgets before... and it works... but I hate bloated stuff 
every day more and more... 

And Rebol way with one file download and simple text file few lines 
long working on linux and win just as it is............

Man, I'll wait for rebol3 and its modules and other more usefull 
stuff and wont look back.... :)

Until then I'll keep using rebol for stuff like ftp, email and simple 
interface stuff.....
Reichart
15-Feb-2009
[2038]
Vlad, cool stuff, what type of game?
kib2
15-Feb-2009
[2039]
Hi.  Just to thank to all of you who helped me starting with REBOL. 
My markup engine is getting better now. I even build a little page 
with it : http://kib2.free.fr/REBOL/index.html
Reichart
15-Feb-2009
[2040x4]
No jsMath TeX fonts found -- using image fonts instead.
These may 
be slow and might not print well.
Use the jsMath control panel to 
get additional information.
(and your page needs a title)
ie
 should be "i.e."
langage  should be language
Cool stuff!
kib2
15-Feb-2009
[2044]
Reichard: thanks for the report! (langage is French, I often made 
this mistake)

There's actuially no title, it was my intent. There will be later.
But you're right with jsMaths : it's *very* slow.
Reichart
15-Feb-2009
[2045x2]
You spell better than me, I assure you.
I figure I will simply give you some feedback if I notice it (and 
now you know I looked at your page) : )
kib2
15-Feb-2009
[2047]
Reichard: ok, thank you: the page will certainly evolve this week.
Vladimir
15-Feb-2009
[2048]
Reichart: Have you seen a game called Yoomp for Atari 8bit ?
http://www.youtube.com/watch?v=TNxICcU3bPo

Well, something like that... I'm messing with that tunnel effect 
... and it works :)
Geomol
15-Feb-2009
[2049]
kib, under "Images Like this:" on you page, it say: </strong>*ERROR 
no-value in: im-alt
kib2
15-Feb-2009
[2050x2]
Geomol: yes I know, I'm currently working on my code and it uploads 
every time my page !
Geomol: the image has been fixed; it's rather strange, I've tried 
to use locals in my function instead of global and that raised an 
error.
Geomol
15-Feb-2009
[2052]
Looks good now. Good work!
Reichart
15-Feb-2009
[2053]
Interesting...people still making Atari games.


One of my team makes emulators for about 15 old game machines, his 
goal is to preserve them before all is forgotten.
kib2
15-Feb-2009
[2054]
Good night, see you !
Anton
15-Feb-2009
[2055x2]
Vladimir, can we see what you've done so far with your Yoomp-like 
game ?
I did some special-effects demos a few years ago, maybe I can advise 
on techniques to improve it.
Vladimir
16-Feb-2009
[2057]
Well... it was supossed to be just an tunnel algorythm test and tunning... 
:)
My goal is to write Game like yoomp for C64 :)

Now when I think about it.. if I already have tunnel moving in rebol.... 
it would be quite easy to add a jumping ball to it.... :)
Will upload something usefull later in the day...
Henrik
16-Feb-2009
[2058]
Vladimir, are you in the demo scene?
Anton
16-Feb-2009
[2059]
Cool, I await with baited breath.
Steeve
16-Feb-2009
[2060]
Vlad, Good to know that there is other people involved in old computers 
revival.
I'm always coding for MSX computers . 

Last year, with Rebol, i tried to simluate the PSG AY family (sound 
processor of MSX) and  an old game (GALAGA).

I think Rebol is perfect to construct toolsets for that purpose (graphics/maps/patterns/sprites 
editors, asm preprocessor).
(see http://www.rebol.org/search.r?find=guest2&form=yes)
Oldes
16-Feb-2009
[2061]
ah... the old good alfa rebcode
Steeve
16-Feb-2009
[2062]
yep, i loved it very much
Vladimir
16-Feb-2009
[2063]
@Henrik: Im into demoscene :) Im one of those retrofreaks.... :) 
I made couple of never released games during 80s and 90s... As a 
matter of fact I never stopped coding for C64... Graphic routines, 
hardware projects, testing new effects.... Its a hobby for life....

@Steeve: I know your work :) I was impressed with galaga :) and I 
agree fully in using rebol as help for coding. I use it often to 
make table generators, and creating include files for c64 assembler.
Steeve
16-Feb-2009
[2064]
wooowww, someone who like my demo, i'm flattered :)
Henrik
16-Feb-2009
[2065]
BTW, Rebcode is  pretty good for making some pixelbased graphics. 
Cyphre made some interesting demos when it was first prototyped. 
Geomol made a voxel engine.
Steeve
16-Feb-2009
[2066]
yeah agreed, but i'm afraid it"s not anymore possible with R3
Pekr
16-Feb-2009
[2067]
Rebcode is the history, though, as R3 models does not provide significant 
speed-up, to be worth inclusion (said speed-up is only something 
like 3x normal REBOL code)
Henrik
16-Feb-2009
[2068]
not yet at least. we'll see what happens in this area.
Pekr
16-Feb-2009
[2069]
BrianH has some other ideas in mind, of how to possibly improve the 
situation though ...
Henrik
16-Feb-2009
[2070]
for those things rebcode was limited by SHOW in R2 and lacked some 
better pixel write routines.
Vladimir
16-Feb-2009
[2071]
We'll have some decent openGl implementation... right? :)
Henrik
16-Feb-2009
[2072]
perhaps someday if/when Cyphre comes back :-)
Vladimir
16-Feb-2009
[2073]
until than here is what can be done in rebol during two coffees... 
:)
http://www.visaprom.com/tunel.r
Steeve
16-Feb-2009
[2074]
in my demo (galaga) , actually i was limited by by the framerate 
of show, not by the inner speed of rebcode
Henrik
16-Feb-2009
[2075]
vladimir, very cool!
Steeve
16-Feb-2009
[2076]
and the sound port implementation was bugy too, as we know
Anton
16-Feb-2009
[2077]
Not bad :) Looking code...
Vladimir
16-Feb-2009
[2078]
its rough code.... map for level should be made from tiles, and the 
moving should be twice smoother.... than it would be same as on atari....

And it uses atari resolution.... and I did scaling in software... 
each atari pixel is actually 4x4 pixels in image....
Is there a way to scale image using hardware in rebol?
Henrik
16-Feb-2009
[2079]
no, but you can smooth image scaling
Steeve
16-Feb-2009
[2080]
yes Vlad, your code is clean, i see the inheritance of a good asm 
coder
Vladimir
16-Feb-2009
[2081x2]
hehehe :) thanks.... it could be cleaner :)
maybe I didn't need that much parenthesis but thats just to be sure.... 
:)
Henrik
16-Feb-2009
[2083]
there are probably optimizations that can be made there.
Steeve
16-Feb-2009
[2084]
hmm, i coold try to port your code in R3 if you want