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World: r3wp

[Rebol School] Rebol School

Geomol
8-Feb-2009
[1865]
Just realized, David H. Eberly is also the author of a book called 
"3D Game Engine Design". I should get this.
Anton
8-Feb-2009
[1866]
Just googling, this page seems to have good methods in it:
http://www.groupsrv.com/computers/about179364.html
Geomol
8-Feb-2009
[1867]
Game developers have solved many such problems, and often in efficient 
ways (games like performance). Intersections with Bezier curves are 
discussed here:
http://www.gamedev.net/community/forums/topic.asp?topic_id=385751
kib2
8-Feb-2009
[1868]
Steeve :  the purpose is to create a geometrical drawing dialect. 
Maybe I'll have a line (AB) that intersects an ellipsis and I wanted 
to use the intersection points
Steeve
8-Feb-2009
[1869]
with Rebol ?
Anton
8-Feb-2009
[1870]
*ding! did you mean Ellipse ?
kib2
8-Feb-2009
[1871x2]
Anton: yes, sorry :)
Steeve: why not ?
Anton
8-Feb-2009
[1873]
Why didn't you say so ? :)
Geomol
8-Feb-2009
[1874]
lol
Anton
8-Feb-2009
[1875]
.. because this is where I step in:

http://anton.wildit.net.au/rebol/gfx/demo-intersection-points-of-line-and-ellipse.r

http://anton.wildit.net.au/rebol/gfx/demo-intersection-points-of-line-and-circle.r
Steeve
8-Feb-2009
[1876]
Kib as i stated previously, if you don't need of the exact coordinates 
then you should use boolean operators of the graphic engine to find 
the intersection points (using colors clash), no need of math operations 
in that case.
Geomol
8-Feb-2009
[1877x2]
LOL again! I was just about to say:


ah, intersection of a line and an ellipse, then you just have to 
go to Anton's library.
Anton, that's a really cool demo with the line and ellipse!
Anton
8-Feb-2009
[1879]
Thanks, have you not already seen it, though ?
Geomol
8-Feb-2009
[1880x2]
I think, I saw it the first time. It's just really cool! :-)
And I can move the ellipse and endpoints of line around. Cool!
Anton
8-Feb-2009
[1882]
Note: I did not solve the "nearest point on an ellipse to a given 
point" problem yet, which is hard, so the auto-selection of nearest 
control point is not perfect.
kib2
8-Feb-2009
[1883]
Anton: very nice ! bravo.
Anton
8-Feb-2009
[1884]
Thanks - I hope it's useful.
Geomol
8-Feb-2009
[1885]
About intersect of line and polynomial curve.
There's a preview of the book, I was talking about here:

http://books.google.com/books?id=82kntxqd1BoC&printsec=frontcover&dq=Geometric+Tools+for+Computer+Graphics#PPA250,M1
kib2
8-Feb-2009
[1886]
Geomol: thanks
Geomol
8-Feb-2009
[1887]
The author, David Eberly, also has a lot of online documentation:
http://www.geometrictools.com/Documentation/Documentation.html

Look under "Intersection".
kib2
8-Feb-2009
[1888x2]
Geomol: nice, I've bookmarked !
Is there any string interpolation ?
Geomol
8-Feb-2009
[1890x4]
You mean something like:

>> rejoin ["Date: " now/date " Time: " now/time]
== "Date: 8-Feb-2009 Time: 23:18:12"
Some use COMPOSE, that will return a block:

>> compose ["Date:" (now/date) "Time:" (now/time)]
== ["Date:" 8-Feb-2009 "Time:" 23:21:57]

That you can turn into a string with useful spaces by:

>> form compose ["Date:" (now/date) "Time:" (now/time)]
== "Date: 8-Feb-2009 Time: 23:21:08"
If you just wanna print the result, PRINT can work on a block, which 
will be reduced and spaces included in the output:

>> print ["Date:" now/date "Time:" now/time]
Date: 8-Feb-2009 Time: 23:24:27
Another example:

>> print ["2 + 2 =" 2 + 2]
2 + 2 = 4
kib2
8-Feb-2009
[1894x3]
Geomol: awesome, thanks ! (it's very useful for debugging)
I just found an article on the subject I'm working on : http://www.alistapart.com/stories/simplecontentmanagement/
I don't like the implementation, but the parse rules are worth reading
Geomol
8-Feb-2009
[1897]
For debugging, you'll find PROBE to be very usefull. You can put 
it in about anywhere in your code, and it will just work as without 
PROBE. Examples:

>> square-root probe 4 * 8
32
== 5.65685424949238
>> read probe join http:// "www.rebol.com"
http://www.rebol.com
connecting to: www.rebol.com
== {<html>
...
kib2
8-Feb-2009
[1898]
nice, thanks. Now, I'm looking for something like hashtables (key-value). 
Is there something special, or do I need to use blocks ?
Geomol
8-Feb-2009
[1899x3]
>> if 1:00 > probe now/time [print "Go to bed!"]
0:05:35
Go to bed!
Try
>> ? hash
This will create a hashtable, that works like a block, but is faster:

>> table: make hash! [a 1 b 12 c 4 d 65]
kib2
8-Feb-2009
[1902x2]
Geomol: sorry, you can go to bed
Geomol: and thanks a lot for your help
Geomol
8-Feb-2009
[1904x2]
lol :-)
it's ok, I'll go to bed in a moment.
You can read a short intro to hash tables here: http://www.rebol.com/docs/core23/rebolcore-16.html#section-2.5
kib2
8-Feb-2009
[1906x4]
I just discovered this:
markup: ["**" "strong" "//" "em" "__" "u" "--" "del" "^^" "sup" ".." 
"sub"]
foreach [bal html] markup [format text bal html]
where format is a function I've written.
Geomol
8-Feb-2009
[1910]
REBOL has a build-markup function.
kib2
8-Feb-2009
[1911x2]
really ?
So mine overwrited Rebol's one ?
Geomol
8-Feb-2009
[1913x2]
It may have changed in recent version. Let me check...
You have build-tag, to-tag and build-markup.