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World: r3wp

[Ann-Reply] Reply to Announce group

Dockimbel
9-Jul-2007
[1294]
ICarii: Rebtower is eating 100% CPU while waiting for player's actions 
(WinXP). Is this a time-limit game feature : beat your opponent before 
your CPU melts ? ;-)
ICarii
9-Jul-2007
[1295x3]
lol - ill throw a few wait 0 in :)
im running dual core here so never noticed ;)
wait 0.001 fixes it nicely :)  will update now
Dockimbel
9-Jul-2007
[1298]
cool ! :-)
ICarii
9-Jul-2007
[1299]
updated now :)
Dockimbel
9-Jul-2007
[1300]
The fix is working well. Time to wipe out that tower masking my view 
of the mountains ! ;-)
Terry
11-Jul-2007
[1301]
We need an online version so I can kick Doc's butt.
ICarii
11-Jul-2007
[1302x2]
Heh - its definitely doable - ive got a quiet weekend coming up - 
ill look into it :)
Coming Soon ;-)  http://rebol.mustard.co.nz/rebtower-ne-lobby.png
Dockimbel
11-Jul-2007
[1304]
Thanks, I'm getting tired to beat the hell out of your IA : http://softinnov.org/tmp/warmup.gif
;-)
ICarii
11-Jul-2007
[1305]
lol
Dockimbel
11-Jul-2007
[1306]
Btw, when the tower exceeds 100, it becomes difficult to see how 
rich I am...:-) Maybe limiting the high of the walls and tower would 
be good ?
ICarii
11-Jul-2007
[1307x2]
yes - i meant to do that but never got round to it :)
i will lock tower and wall at 100 and stockpile resources at 999 
in next release - once i've got the lobby completed :)
ICarii
16-Jul-2007
[1309]
very nice Doc! :)
Dockimbel
16-Jul-2007
[1310]
Thanks! :)
Joe
18-Jul-2007
[1311]
captchas: very very cool!  thanks
Joe
19-Jul-2007
[1312]
what i don't understand is the claim that captchas don't require 
View. Current 2.6.2 core (linux and windows) don't have the draw 
function !
Graham
19-Jul-2007
[1313]
I've been using the captcha for a month now, and I'm only using core.
Joe
22-Jul-2007
[1314x3]
save/png img: make binary! 25000 draw 300x120 [box 10x10]
does this line work on your core version ? I just tried in 2.6.2.3.1 
and it fails
** Script Error: draw has no value
** Near: save/png img: make binary! 25000
Graham
22-Jul-2007
[1317x3]
works for me on rebcmd
>> rebol/version
== 2.6.2.3.1
Component: "Graphics" 1.3.0 (29-Nov-2005/22:18:54)
Component: "Draw System" 1.1.0 (3-Aug-2005/20:40:36)
Henrik
22-Jul-2007
[1320]
Joe, AFAIK, core has no graphics functions
Graham
22-Jul-2007
[1321x3]
Perhaps you need rebol/command
rebol/command core seems to work
rebpro doesn't
Gregg
22-Jul-2007
[1324]
Core has image! support, but I don't think DRAW is in there.
Anton
25-Jul-2007
[1325x3]
By the way, Joe, that should be better written:
save/png %file.png img: draw make image! 300x120 [box 10x10]
I'm wrong, I'm sorry.
Nothing wrong with what you have written.
Joe
25-Jul-2007
[1328]
apparently the newer rebcmd has draw, but both my linux and win versions 
don't have it. I will ask for updated versions. BTW, what is the 
latest linux rebcmd version that you have ?
Dockimbel
25-Jul-2007
[1329]
No need to ask, just download them from here : http://www.rebol.net/builds/
Joe
25-Jul-2007
[1330]
Thanks. BTW, I checked the latest rebcmd for win and linux (2.5.125) 
and it does not include the draw function. The latest builds are 
only in the sdk (directory builds/sdk/ ) and those rebcmd there  
provide the draw function. thanks
james_nak
2-Oct-2007
[1331]
Nice Oldes
btiffin
8-Oct-2007
[1332]
Oldes; Nice.  So now the cheerleading is   Go Doc, Ashley, Oldes 
Go!

(for the major sub-systems I'm using).  For the rest ... don't feel 
leftout  Go rebols Go!  :)
Pekr
8-Nov-2007
[1333]
Oldes - gif parser, cool. Never used stream-io. Hopefully DELECT 
will help with binary parser, Rebcode is still part of R3, and that 
we can start implementing media loaders/savers :-)
Oldes
8-Nov-2007
[1334]
DELECT is not used for binary parsing, but anyway, I would like to 
see any improvements in binary parsing in R3
Anton
14-Nov-2007
[1335]
Sounds like good work, Oldes.
Pekr
14-Nov-2007
[1336]
I think that we might need binary parsers, e.g. for media loaders? 
(hmm, ototh those are supposed to be done in C level?) DELECT does 
not work with binary?
Oldes
14-Nov-2007
[1337x4]
DELECT just set's right order for further parsing. Just see it's 
description: "Parses a common form of dialects. Returns updated input 
block." I would like to see it in R2.
Unlike PARSE, DELECT handles unordered dialects (grammars) such as 
DRAW and VID. In such dialects the order of arguments is less important 
than their type, making them more human friendly because users don't 
need to remember the detailed order of arguments (only a rough order).
I think we don't need binary parsers on C level. We just need fast 
decoders which for example decodes binary chunk I can easily get 
from the avi file and return the image.
(i'm sure I'm not the one who want's to code video codecs in any 
language:)
Tomc
8-Jan-2008
[1341]
thanks ALL
BrianH
8-Jan-2008
[1342]
It's too late to go back now, it's public... :)
BrianW
8-Jan-2008
[1343]
Awesome news, Henrik. Thanks to RT and everybody involved for all 
the hard work to get things ready for the public. I'm so excited!