Mailing List Archive: 49091 messages
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

[REBOL] Re: No example of simple Artificial Intelligence in Rebol Dialect?

From: cyphre:seznam:cz at: 15-Sep-2003 20:20

Hi Anton,
> Neat program Cyphre! >
thanks for the positive feedback ;-)
> For everyone who checks it out; > It's fun to make the algorithm work harder to get > from start to finish. > Go down to line 184, and change: > > for i 1 80 1[ > > to: > repeat i 250 [ > > Now there are three times as many blocks added to each > map. :) >
Yeah, playing with the algo is lot of fun. Just want to point out that very simmilar algorithm uses lot of current games(even 3D action games) to compute the movement of CPU characters. But you can write even simple pac-man type of game or CPU player for tile-based logical games :-)
> (Cyphre, why don't you ever put the date in your rebol header? > It would be good to know when you wrote your scripts.) >
Well...beacuse I'm always lazy when comes to fill-in any kind of headers, forms etc. but I'm working on it to be better myself :-) Anyway, I wrote this script around 27-aug. Unfortunately it's one of few rebol scripts which haven't been lost during Power supply damage in my office PC last week :-( regards, Cyphre