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r4wp4
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world-name: r4wp

Group: #Red ... Red language group [web-public]
AdrianS:
6-Dec-2012
Doc, would this Linux server you could provide be able to run VMs 
with OS X and Windows in order to do multi-platform automated builds? 
I'm thinking we could set things up like Unity does (see the link 
below). JetBrains provides TeamCity (the continuous integration server) 
for free to OS projects with an active community.


http://blogs.unity3d.com/2011/10/21/build-engineering-and-infrastructure-how-unity-does-it/
DocKimbel:
7-Dec-2012
From the Unity link: "Most of these are virtual machines running 
Windows, Mac OS X, and Linux." 


I though Apple was explicitly forbidding to install Mac OS X on anything 
other than Apple hardware? Do they sell special licenses for VM?
Andreas:
28-Jun-2013
Because they decided to switch to "Unity" ...
Group: Ann-Reply ... Reply to Announce group [web-public]
GrahamC:
15-Oct-2012
Carl is asking which Repo to use ... let's have some unity in response 
this time!

world-name: r3wp

Group: All ... except covered in other channels [web-public]
[unknown: 9]:
1-Jan-2006
Yeksoon, I don't think IOS is where topics should be had, but offering 
a public IOS system that does "something" could be cool to show off. 
 Sort of like a model house.  No?


Peter, I actually did not know who ran Rebol.org (see!  My point 
exactly about -centralizing information, :-)   )


I think we could work together though.  As far as I'm concerned, 
anything built for RebolCentral.org will be open and free for trade. 
 Perhaps we can build and lock down templates that get carried to 
the other sites to create unity.


I see no reason to replicate anything as well.  In other words, if 
possible, we build one database of all content (perhaps what is already 
on Rebol.org) and leave it there, simply build a review system that 
points to it.  Most download sites work this way.  They are just 
a clearing house to other sites.
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public]
Maxim:
29-Sep-2006
but the basic issue with the REBOL community in general is its lack 
of unity....  Most of us are free thinkers.  We do our own, cause 
we can !  :-)
Group: Linux ... [web-public] group for linux REBOL users
Andreas:
2-Mar-2011
If the Unity launcher (at least I think that's how the launchbar 
in the netbook thing is called) still uses .desktop files, it's probably 
only a matter of finding the associated .desktop file and modifying 
it to use Terminal=true
BrianH:
2-Mar-2011
Or rather making associated desktop files. It turns out that the 
menu editor included is for the GNOME menu, not the Unity menu. There 
is no editor for the Unity menu. I'm going to try to figure out what 
needs to be done.
ddharing:
15-Apr-2011
I'm running Ubuntu Desktop. I've tried it on two laptops -- both 
with and without Unity.
Group: Announce ... Announcements only - use Ann-reply to chat [web-public]
shadwolf:
2-May-2011
LINUX UBUNTU 11.04 --> REBOL 2.7.8.4.2 BROKEN  ALTME BROKEN (cause 
of unity window manager I suspect wrong user wrong size-text errors 
messages for both) HOPE WE WILL NOT WAIT 5 YEARS TO HAVE THIS FIXED 
CAUSE THIS MEANS NO REBOL ON UBUNTU ANYMORE DO I MADE MYSELF CLEAR 
?
Group: Tech News ... Interesting technology [web-public]
Janko:
21-Apr-2009
plugins that offer hardware accelerated rendering are not that rare 
but there is none except shockwave (and now unity slowly) that have 
any worthwile base of users that have it already installed. This 
one would be great if it gets forward becuase it's the "google's" 
plugin, but for games it also needs sound, good input / fullscreen 
switching and to compete to ston3d and unity physics
Cyphre:
30-Mar-2011
http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/
Group: Games ... talk about using REBOL for games [web-public]
Cyphre:
5-Feb-2009
Oldes, I'd suggest you look at http://unity3d.com/unity/
Robert:
22-Jan-2010
Has anyone played around with Unity-3D?
Geomol:
22-Jan-2010
I was head of a project 2-3 years ago for the danish team behind 
Unity to port one of their games to a newer version of Unity. I found 
Unity 3D to have many features, but was too clumpsy to really work 
with. It may have changed, as I haven't looked at it since.
Janko:
22-Jan-2010
ah, that was one of the first games I remember that they were showing 
as showcase of unity .. but I never could find a PC version of it 
to try it
Janko:
22-Jan-2010
I plan to do something in my free time in a 3d engine .. I need that 
it works in a browser so unity seems the most obvious choice, adobe 
director is expensive and probably outdated, stonetrip / shiva seems 
even more IDE/GUI heavy than unity giving me even less controll (although 
I am not 100% sure bcause I haven't digged really deep in any of 
those.) Then there is Java (which has Ardor3d which is very early 
in the making , and jme which is somewhat "out") but starting with 
it would be at a lot more low level than unity and similar game engines, 
with no real docs and tools as far as I can see.
Janko:
22-Jan-2010
those are the options I saw, and unity was winning, that's why I 
am interested in your opinion on it
Geomol:
22-Jan-2010
I helped some friends about the same time, that were starting a game 
developing company. I had a little experience there first with Torque 
before they changed to Reality Engine, which used C# and C++. I left 
after a few months, because I saw, it wouldn't happen. 2 years later, 
they stopped the development.


Unity had a development tool with lists of content and parameters 
to set. At first it looked good, but in practical work, it fast became 
a huge mess. It was difficult to find and set parameters, so a lot 
of time was wasted in the process of creating a game. The porting, 
I was doing, ended up being a totally recreate in some areas, like 
the animations. The data couldn't be kept and converted from the 
old version to the new, but had to be recreated. I even tried to 
figure out the binary files using REBOL, but was very hard, as much 
of it wasn't documented. That a bad sign for me, when we talk going 
from one version to a newer one with the same engine.


But it could have changed in the last years, I don't know. Haven't 
looked.
Group: !REBOL3 GUI ... [web-public]
TomBon:
8-Mar-2011
http://design.canonical.com/2011/03/introducing-overlay-scrollbars-in-unity/
Group: !REBOL3 ... [web-public]
BrianH:
21-Jul-2010
.NET runtime (or semantic equivalent) exists in Silverlight, Mono, 
the iPhone (through MonoTouch and Unity), Second Life, Linux (through 
Intel's port), Windows phones.