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Cyphre: 2-Mar-2010 | Gabriele, that was my question too. Currently If you have 'busy loop', no matter what technique you are using, you need to 'idle' at some point to give CPU some free time. Currently I don't know of a way how to do it in R3 as the CPU is getting high even on very long(in terms of CPU time) idle delays. | |
Steeve: 2-Mar-2010 | try this: screen: system/view/screen-gob event-port: system/view/event-port: open event:// event-queue: system/ports/system/state push-event: func [event][append event-queue event] push-event time-event: make event! [type: 'time port: event-port] process-timers: does [ push-event time-event forskip timers 2 [ case [ not integer? timers/1 [] positive? timers/1 [timers/1: timers/1 - 1] zero? timers/1 [timers/1: do :timers/2] ] ] ] event-port/awake: func [event][ switch/default event/type [ time [process-timers] close [halt] ][ print [event/type event/offset now/time/precise] ] ] timers: [ 1000 [print ["1000 ticks" now/time/precise] 1000] 4500 [print ["4500 ticks" now/time/precise] 4500] ] show append screen make gob! [ offset: 50x50 size: 100x100 flags: [resize] ] do-events | |
Cyphre: 2-Mar-2010 | Ah, so you are inserting the events system port not event port. That was the difference. I tried it here...works here in case the event loop doesn't contain any time consuming code(ie. is almost 'empty' as in your example). But when I add some 'load' into the loop then receiving of other event types is going to be rapidly limited/blocked when comparing to the FOREVER loop. Either I'm doing something wrong or inserting events from the awake handler somehow blocks the whole flow. | |
Maxim: 3-Mar-2010 | AGG does a lot of computation, basically having access to this data in a consistent way. also not having to use composed/reduced blocks all the time. getting info like (x,y) coordinate of current bspline curve at length 100 pixels from an end. getting intersections between complex shapes like splines and polygons, xformed. bounding boxes of things, calculated points of displayed letters. if there where a unified method which just keeps the persistent data and we can move it around/manipulate it without needing to store it as a block of dialect, I could build my own specific and much cleaned up dialects or graphic engines without needing to go through the draw dialect like I do know. Myself, I have no use for most of the draw dialect, it just complicates my work, by getting in my way. | |
Cyphre: 3-Mar-2010 | ...also not having to use composed/reduced blocks all the time. If you had look at the concept demo I posted above there is no sigle forced compose or reduce(ofcourse except the possible internal native parser processing) applied on the DRAW block using this method. getting info like (x,y) coordinate of current bspline curve at length 100 pixels from an end. getting intersections between complex shapes like splines and polygons, xformed. bounding boxes of things, calculated points of displayed letters. Agreed, being able te get calculated coordinates of bsplines was planned addition, though not yet implemented. Not sure about the intersections. I think you would need to use external/third-party code for that. Bounding boxes, yes that is/was also planned. But these ale more like helper functions which doesn't need to have any 'draw elements' access. It's enough to provide whole/partial draw block to get proper results. if there where a unified method which just keeps the persistent data... The DRAW dialect block is the persistent data IMO. And you can build any other dialect/system over it. Don't be fooled by the result you are seeing. The internal structure of the data is almost identical as described in the DRAW block but in different format. All the calculations are done on-the-fly using diferent parts of the pipeline setup. For example: coordinates(almost same as in DRAW definition)->curve_converter->trasformer->rasterizer->renderer there is not any persistent storage between 'coordinates' and 'rasterize' phases (that would be memory overkill to store all the approximated curves etc.)..the result is directly rasterized on the fly. So in fact there is no static 'list of vertices or whateve' of the resulted image, everything is dynamic from the time you pass your DRAW definition to the engine. ...and we can move it around/manipulate it without needing to store it as a block of dialect, I could build my own specific and much cleaned up dialects or graphic engines without needing to go through the draw dialect like I do know. See the concept demo. I'm using one single DRAW block for all the objects and I can access/manipulate them without any complex code. There are no limits. Myself, I have no use for most of the draw dialect, it just complicates my work, by getting in my way. ok, so show me example of the form you would like to use for drawing. Is there any existing system which uses your expected behaviour? | |
Maxim: 3-Mar-2010 | as I said, I will wait for the hostkit with view to be released before spending to much time on this... I really don't have time to go in depth with this... and I'm not even trying to convince anyone. just replying to questions and I feel its being taken too seriously for now. its possible, the better approach will be to have access to some of the AGG internals via the extensions and wrap these into generic objects, for example. its still just an idea. there is no point to going into details. I need to see the view host kit first. | |
Maxim: 3-Mar-2010 | yep I agree, I just don't have the time to go in-depth. too much stuff to do right now. | |
Cyphre: 3-Mar-2010 | Maxim, no problem, I have not much time either now so feel free to clarify any time later. I was just wondering what you are looking for to satisfy your needs. And of course, you cannot request functionality of big complex 3D systems which are usually fat high-level layers over low level graphics libraries. You should think about the DRAW at the level of graphic library api, not application layer. So I more awaited comparison with OpenGL, DIrectX, Cairo, Qt , Java2d and so on. Anyway, I'm curious about your examples.... Also I don't understand what is so wrong on using dialect as an interface when Rebol should be the case where working with blocks, dialects etc. should be a plus. For example If you prefer interface based on function calls over dialect the I'd like to know what benefits you see in that approach etc. | |
Steeve: 3-Mar-2010 | Gabriele, i don't think so. (regarding the definition on wikipedia). Actually, I used a technic very similar to what's done in R2. In R2 the event engine throw tons of time events aswell. But the filtering (regarding which face as a rate property) is automatic (more or less). | |
Cyphre: 3-Mar-2010 | Steeve, but were you succesfull to use this technique in real world case? I tried to use it for the DRAW demo but it doesn't work well. Try: do http://www.rebol.cz/~cyphre/scripts/r3/tests/draw-shapes-2.r -try to move mouse over the window..you should see quick 'MOVE' events eing logged in the console -if you select any object using the mouse the loop is starting to do something usefull and from that time I could get only about 3 MOVE events per second which is very slow. To me it looks like the event port blocks during execution of the code inside the WAKE handler. But if I use the same code inside FOREVER+WAIT cycle the events are comming much more frequently. | |
Cyphre: 3-Mar-2010 | The problem with FOREVER+WAIT in R3 though is it eats up 100% of CPU time(as opposed in R2) and I don't know why. Probably a question for Carl. | |
Steeve: 3-Mar-2010 | Henrik, in your last try, if you skip some time events then the animation slow down but it's eating only 50% of my cpu (a small celeron). tick: 0 ... handler: func [event] [ switch event/type [ time [ ++ tick if all [picked-obj tick > 30] [ tick: 0 ... Rebol is slow for such animations | |
Steeve: 3-Mar-2010 | but it's true that time events will not be faster than a forever loop. It was already true with R2 | |
Cyphre: 3-Mar-2010 | As I said the problem is not in the demo itselt...it is in the timing/loop code. You can easily to see it if you put some code(doesnt have to be related to draw or even graphics) in your small example you posted previously. You will see the same slowndown which means: don't put time consuming code into the AWAKE handler. But where to put it if you generate time events in that place? :) | |
Steeve: 3-Mar-2010 | Btw i think the throwing of time events can be optimized by modifying, the system handler: >> ? :system/ports/system/awake make function! [[ sport "System port (State block holds events)" ports "Port list (Copy of block passed to WAIT)" /local event port waked ][ waked: sport/data loop 8 [ if not event: take sport/state [break] port: event/port if wake-up port event [ if not find waked port [append waked port] ] ] if not block? ports [return none] forall ports [ if find waked first ports [return true] ] false | |
Steeve: 3-Mar-2010 | instead of pushing back, 8 times, the time event (the worst case), we could push it only one time | |
Steeve: 3-Mar-2010 | (Using time events) Cyphre, By reducing the number of objets to draw (10 objects) I have a really smouth animation taking less than 2% of UC when an object is rotating, and growing to 20% maximum when the object is actually moving. Meaning your clipping technic has a low effect on perfs. | |
Steeve: 3-Mar-2010 | and with 50 objects, i have 30% to 50% CPU usage. Time events are not so bad. http://sites.google.com/site/rebolish/test-1/draw-shapes-22.r | |
Cyphre: 4-Mar-2010 | Steeve, clipping: I disagree here,you cannot compare the clipping effect by increasing/reducing number of renedered objects. The only valid test is to to compare rendering of same number of objects with and without the clipping being enabled. Note that the perfomance slowdown you are reporting when adding more objects doesn't have to be related to clipping. regarding your new version..sorry, I'm still not convinced. It looks to me you just replicated the same busy loop as when I use FOREVER+WAIT technique. You are simulating kind of 'wait' using the tick skipping but the result is same when looking at the CPU usage. I still wonder why we need to 'wait' too much in R3 unless CPU load starts dropping down. When I have time,I'll try to create some test script which can be indentically used in R2 and R3 to see if there is really any difference. | |
Gabriele: 4-Mar-2010 | Steeve: a busy loop means that the CPU is busy looping. That is what happens in your example. There is no "sleep" time between time events. That is not true with actual time events, which fire at a defined interval, and allow the CPU to sleep between them. | |
Steeve: 4-Mar-2010 | Gabriele, you can't be more wrong. There is obviously sleep times in my example. I reported that the CPU usage is variyng a lot depending what time events are triggering. There's no need to argue again facts. Obviously, less CPU usage means the CPU is sleeping somewhere. | |
Gabriele: 5-Mar-2010 | Steeve, ah, I see, you are basically processing your fake time events whenever other events happen (eg. mouse moves). But if that's the case, then there is absolutely no point in using those fake time events. Also, there is no guarantee you are going to get events... | |
Carl: 6-Mar-2010 | Specifically: // Nothing, so wait for period of time delta = (REBCNT)OS_Delta_Time(base, 0)/1000 + res; if (delta >= millisec) return 0; millisec -= delta; // account for time lost above req.length = millisec; | |
Henrik: 7-Mar-2010 | Gregg, time to curecode it, I suppose. I get the same here. | |
Graham: 8-Mar-2010 | This http://www.rebol.net/wiki/Template:GUI_TOC leads to this http://www.rebol.com/r3/docs/gui/gui.html and this message So, you found this page from the sitemap? Sneaky. This GUI section is under construction (on a different server). It's not meant for publication yet. To be transferred here as they move into final draft stage. Many of these links don't yet exist. They are being filled in at this time. Also, the image links are not yet setup. So, no I didn't. | |
Steeve: 11-Mar-2010 | Not the problem, try this instead, it should return around the same time, not the case. >> repeat i 6 [print [n: 10 ** i "x" j: 0.1 ** i tab "=" dt [loop n[wait j]]]] 10.0 x 0.1 = 0:00:01.000137 100.0 x 0.01 = 0:00:01.00159 1000.0 x 0.001 = 0:00:01.023774 10000.0 x 0.0001 = 0:00:00.044802 (strange) 100000.0 x 0.00001 = 0:00:00.459103 (here too) 1000000.0 x 0.000001 = 0:00:05.503772 | |
Henrik: 12-Mar-2010 | we change one thing at a time. | |
Pekr: 1-Apr-2010 | Yes, I can write something up ... I already did with Marketing related documents (waste of time :-), but it will just collect basic requirements, I am not able to outline, how should it be done ... | |
shadwolf: 2-Apr-2010 | AGG group about a bug in TRANSLATE . henrik not a news that bu exist since 3 years i submited it long time ago when i was implementing matrix translation in AGG when i was writing SVG renderer. So far no one seemed to care about that... | |
shadwolf: 2-Apr-2010 | ( and on tooltip using AGG some cool effect can be done there ... ( like a progressive fade away in time) ) | |
shadwolf: 2-Apr-2010 | it's a pain every time you need an advanced widget to have to do it from scratch you then spend alot of time designing widgets instead of inputing fonctionalities to your software | |
shadwolf: 2-Apr-2010 | the second categories countains the set of high level widget wich include a lot of time of developement and though about how to give them flexibilities and extensibilities not to end with a list-view widget that is able to display nothing but text like in R2. Those widgets and widget set should be able to evolve in time and ofcourse without impling a redistribution of the complete R3 view stuff.exe | |
shadwolf: 2-Apr-2010 | for example in viva-rebol.r project advanced side widgets take 95% of the source code lines writen ( and i compressed some of them) OK viva-rebol involve a new way to deal with text in an extensive and heavy way okay but still a hudge part of this project are nothing but one time used widget and that's a true waste! | |
Graham: 5-Apr-2010 | One problem with tabbed views is that you can only see one tab at a time ... so if you have multiple screens, you can't use them. | |
Henrik: 28-Apr-2010 | Screenshots will be available when there is something to show. Worked out a few bugs regarding tab navigation yesterday and there is work being done on the basis for a grid system that will be used for tables, dropdowns, menus, etc. Someone has been added to the list of developers, as I don't have much time right now to do GUI work. He may speak up if he wants to. :-) | |
Henrik: 29-Apr-2010 | I studied KHTML back when I thought we were going to build a new AWeb around it. it was incredibly much simpler than Gecko at the time. Don't know about webkit, though. | |
shadwolf: 13-May-2010 | gram for tab panels they shopuld be able to stick together in line when needed and show one content at a time and able to be extracted from the line to exists in their own lonely window like it's done in most of webbrowser now inh days | |
Robert: 13-May-2010 | We want to be able to automaticall store all this run-time state information with one call. | |
james_nak: 5-Jun-2010 | you have no idea how much time i've spent looking for that. thx | |
AdrianS: 7-Jun-2010 | Let me refine what I said earlier - the idea would be to use some dialect that would create all the necessary bits using REBOL (JS, CSS, DOM elements) to be rendered by the embedded WebKit renderer. If, at the same time, people could run 'standard' HTML5 code in this same container (with integration to the hosting REBOL runtime), the whole would still be perceived as one integrated environment with HTML5 possibly being simplified into REBOL over time. | |
Maxim: 7-Jun-2010 | Remark is my solution for web stuff.. its basically what you describe above. One engine to manage all aspects of a web application. Using rebol dialects compiled in real-time, you can build any data. but the Dialects can be embeded within any other file, using a twist on the html friendly <tag> notation. | |
Maxim: 7-Jun-2010 | when we'll have a webkit REBOL plugin, then I (and hopefull others) will be able to do a real-time web dev software using the remark framework. | |
AdrianS: 7-Jun-2010 | exactly - it's there right now, as opposed to VID 3.4 which is only going to be fully available some time from now (in a more polished form) | |
DideC: 11-Jun-2010 | IT seems god, but in the same time, i'm not sure I like this "clipping area" of events thing. A "silly" idea : could use one gob for the drawing, and another one in front of it clipped to the "usable" size for the event tracking !? | |
Rebolek: 16-Jun-2010 | Also you can have more gobs in one style. But you do not need it, most of the time. | |
Ladislav: 22-Jun-2010 | resizing: no, Carl does not like RebGUI resizing model, nor some look-alikes. Neither do I. That is why Cyphre and I had to try two distinct prototypes not being fully content with any of them (the second one being able to deliver some nice pictures already). Tomorrow, it is time to try yet another resizing model, this time adhering to Carl's original idea more, than his own implementation, so the system is going to be quite advanced (it took a lot of time to fine-tune some algorithm details, we almost gave up). | |
BrianH: 24-Jun-2010 | I want resizing for the desktop, and scaling for devices like Android-based phones where you can't necessarily know the resolution/size ahead of time. | |
Cyphre: 25-Jun-2010 | Hello guys, just few notes from my side regarding the layout sematics and min/max-size etc: -the layout will be still as simple as in the current R3GUI -most of the time only 'style maker' will need to handle min/max/init size of the specific style -by default layout elements have to be organized either in PANEL or GROUP structures (though it is possible create your super special style for circular layouts or whatever ;)) -at the PANEL/GROUP layout level there will be only three kinds of elements: 1) style with absolute size (in any axis) 2) style with elastic size (in any axis) 3) optional RETURN keyword used for line breaking to create variable number of rows/cols(default ehaviour is to set fixed number of cols/rows for GROUP/PANEL) -to achieve more complex layout user can redefine min/max sizes according his needs | |
Robert: 25-Jun-2010 | Script: "Resizing prototype" Version: none Date: 25-Jun-2010/16:08:26+2:0 building GOBS 0:00:00.256341 updating gobs 0:00:00.417243 resizing gobs 0:00:00.288457 number of resized GOBs: 6364 resizing time: 0:00:00.283141 rendering time: 0:00:00.693365 resizing time: 0:00:00.315615 rendering time: 0:00:00.726654 resizing time: 0:00:00.289055 rendering time: 0:00:00.676646 | |
Robert: 25-Jun-2010 | AGG interface is speeded up. Current gain about 280% faster. As you can see the drawing time is about 3 times the resizing time. These numbers should become more equal. | |
Robert: 25-Jun-2010 | handler: func [event] [ switch event/type [ down [ ] up [ ] move [ ] resize [ print [ "resizing time:" dt [ do-resize win event/offset ;reflect the window gob boundaries win/parent/size: win/size ] ] print ["rendering time:" dt [show win/parent]] ] close [ quit ] ] none ] | |
shadwolf: 6-Jul-2010 | cache are always a good thing for repetitive task if you draw use is to draw 1 square or 1 circle or 1 line of texte will you don't need a cache buuuuuuut if you do a document rendering like area-tc with alot of time the same calls over and over again then you see the obvious optimisation brought by a cash | |
shadwolf: 6-Jul-2010 | 6 am i got a heavy day yesterday and i take some time before going to work to be tuned .... | |
Steeve: 6-Jul-2010 | Not sure, there is one state at a time. | |
shadwolf: 6-Jul-2010 | ok it's too early to speak english for me i need a coffee and a proper wakeup i'm leaving i will try to get around at a more suitable time for me ... | |
Robert: 11-Jul-2010 | The DLL is the plain Rebol interpreter. All the sourrindings, named host-kit, that you need to make use of Rebol on a particular platform is in the EXE. The EXE loads the DLL at init time. | |
Henrik: 12-Jul-2010 | some refinements to the resizing model, by ladislav and cyphre as well as some documentation, so I can learn how it works. no new demos at this time. | |
Robert: 14-Jul-2010 | Fighting at too many fronts at the same time is not a good idea. | |
Graham: 14-Jul-2010 | Rebol's run time memory far exceeds any savings we might get from a small library | |
shadwolf: 15-Jul-2010 | an extension linkin agg and opengl would be awsome and crazy at same time that's sad the developpement stopped | |
Graham: 15-Jul-2010 | I imagine we could have multiple graphics libraries loaded at the same time ... | |
Henrik: 22-Jul-2010 | and yes it was started with RebGUI, mainly because that was the standard GUI system to use at the time. | |
Ladislav: 26-Jul-2010 | Resizing news: the latest state is, that there are two "container styles", the first one being a group - a layout in which graphic objects are arranged into either rows or columns, not necessarily into *both rows and columns* at the same time, the second one is a panel - a layout in which graphic objects are arranged into both rows and columns at the same time. | |
Ladislav: 26-Jul-2010 | It may be the time to discuss the style name, I just do not know what is the best forum for it | |
Ladislav: 26-Jul-2010 | Neither of the pictures represents the Panel style now. The Panel style would have "regular" rows as well as "regular" columns at the same time. | |
Ladislav: 26-Jul-2010 | in group the objects are organized into either rows or columns (internally lines all the time), i.e. XY is misleading | |
Anton: 26-Jul-2010 | I think it should be possible to make a style like that, if you really want it. (Most of the time, you don't want it, but when you do, you do.) | |
BrianH: 26-Jul-2010 | Most of the time when a programmer thinks that they want to specify colors, they are wrong. | |
Anton: 26-Jul-2010 | I agree, most of the time the programmer doesn't want to think about it, and it's best to get the colour from a theme. BUT, WHEN YOU WANT A BUTTON ALWAYS RED, YOU WANT IT ALWAYS RED!!!! | |
Anton: 26-Jul-2010 | Yes, I agree this is the best way 99.9% of the time. And this separation of specification has all been discussed before. | |
Henrik: 26-Jul-2010 | Anton, you are free to do that, but it will break the philosophy of how styles work together. I think this point is not properly understood, but it will move the GUI to the next level, where you spend zero time thinking about colors or theme, can properly divide UI design between a graphical designer and one producing programs. | |
BrianH: 26-Jul-2010 | I remember that the solution we came up with during the initial design phase was to have colors in the layout dialect be specified functionally, like window-background and such. This was not implemented at the time (we never got around to it). Was it forgotten? | |
Anton: 26-Jul-2010 | You could bake the colour in at style init time, and then you will have the same render speed. | |
BrianH: 26-Jul-2010 | With a meterials system you could bake a whole theme in at app init time, then have the styles bake the applicable colors into the styles at style init time. | |
Henrik: 26-Jul-2010 | it's not just looks. deep semantics that are used to make the GUI function properly relies on functional styles rather than appearance of styles. if you have a red button, the GUI won't know of its importance. but if you have an OK-BUTTON, you can tell how important it is, when it should be focused and what you are allowed to do with it. automating this can cut off hundreds of hours of development and testing time, because you don't have to pay attention to those details. the UI system does that for you. | |
Pekr: 26-Jul-2010 | I was taught proper document design back at the Lotus AmiPro days - much better than Word at that time, and it pushed you to use styles. So - I hate inline styling. But - how does it apply to the GUI? | |
Gregg: 26-Jul-2010 | On naming, I think PANEL is too general and doesn't describe the layout behavior. I could live with it though. I agree that TABLE should be saved as that is the common term for the spreadsheet model. GRID was used for that for a long time, and still is sometimes, but GRID could also be good when thought of as a canonical grid layout. GRID-LAY, CANON-LAY, or TABLET aren't too inspiring either. | |
Gregg: 5-Aug-2010 | I don't want the engine any more complex than necessary, but I also don't want to put the onus on the app developer (that is, me :-) to implement logic that is needed 95% of the time. | |
shadwolf: 8-Aug-2010 | and more complexity you will add to your engine more unexpected problems you will face... Like what we experienced in area-tc... suddently our perffectly working engine under wnidows XP shows strong bugs in rendering just by arriving on windows7. After 6 month in searching the why and not finding any cause to that rendering jam I by chance tryed the ultimate thing no programer does i retro versionned back like 10 version below the rendering engine and there suddently i found that rendering problems disapeared by miracle... I spend 10 times more time searching why the rendering was defective on windows 7 than doing area-tc and viva-rebol.r. And that's too what completly killed my mood. What else can i do than try to make this community know my experience with extensive text processing in draw with R2 to not have the same conceptual lacks repeated in R3. And clearly in R2 the text commands in AGG/draw were not suited for docuement rendering... That doesn't means AGG can't do it ... that means at that time the dialect draw wasn't designed to exploit intensivly text rendering. I always said before runnning you have to learn to crawl, then to stand up, then to walk. for me the way i saw the realisation of a rendering engine text oriented for draw dialect was first step changing the color of choosen elements in the text, then changing the font spécificity anytime anywhere in the document then being able to do strong text manipulations like moving by drag and drop paragraphs, inserting multimedia content in the document, scaling paragraphs etc... ROBERT: In fact that depends what the rich text engine aims ... for example read only rendering is pretty different of real time editing wisiwyg engine... The complexity betwin both approach is like 1 to 100... | |
shadwolf: 8-Aug-2010 | Robert I know that you aim to get a WisiWyg editor for makedoc Pro format (wich in a time i tryed to provide in a totally deferent rendering technology) | |
Steeve: 9-Aug-2010 | But I know, not the time for such arguing | |
Henrik: 10-Aug-2010 | shadwolf for the 56743892th time, the font rendering is not properly utilized from AGG yet, | |
Steeve: 12-Aug-2010 | Actually, when I looked at the katakana showed here, i felt something weird (yeah, back in the time, I learned them) I couldn't remember the 5th one. then, I checked (http://fr.wikipedia.org/wiki/Katakana) Eh ! Right in the spot. (Wi) is not used anymore. | |
Cyphre: 12-Aug-2010 | Hey guys, don't be so picky ;) about the test text strings. I only cut'n'pasted random chars from some of these pages http://www.alanwood.net/unicode/#links that's all. I personally don't plan to spend time on all the 'unicode normalization' and other tricky stuff and details. It seems there is enough linguistic experts even for tibetan script! So I'll kindly left that part as an exercise to the comunity :-P | |
BrianH: 12-Aug-2010 | The question model is which is more efficient to use, both at development time and runtime. Letters will be tough either way (likely more for bottom-up), but graphics will be simpler bottom-up until display time. | |
BrianH: 12-Aug-2010 | Maxim, do you not get that I am agreeing with you? I am just disagreeing that it should be bottom-up all the time :) | |
Maxim: 12-Aug-2010 | I never said it should be all the time... it can easily be a switch on each gob. | |
BrianH: 12-Aug-2010 | Complexity is the enemy here. We don't want to add too many options, because processing them has overhead in mental, development time and runtime. Pick a coordinate system. | |
Maxim: 12-Aug-2010 | if each type does something different then everything becomes complex, except for one if condition in the run-time. | |
Maxim: 12-Aug-2010 | the way I see it the direction would be managed at the same place and time any origin check is performed. | |
BrianH: 12-Aug-2010 | at the same place and time any origin check is performed - That is the added complexity, the origin checks. | |
Pekr: 13-Aug-2010 | As for native code, instead of coordinate system, I would maybe more like to see some experiments as compound rasterizer, or other low-level optimisations (when time permits) | |
shadwolf: 15-Aug-2010 | Robert absolutly not and more i spend time here less i want to participate in anything .... that's how you motivate contributions... | |
shadwolf: 15-Aug-2010 | Pekr WHAT HAVE YOU DONE THE PAST MONTH TO TRY TO GET ME CONVINCED TO PARTICIPATE IN THIS PROJECT ? Any time I try get a serrious conversation here about where are we going or how things are done i get cheap lame excuses and I'm tired of it ! I stated a long ago the current phylosophy in communautary contributions don't fit with me (it was in may 2005) you can't sit on 2 chairs at same time and expect to be stable. You can't say rebol is a commercial trade marked business and don't pay the contributors and give them credits for their contributions . You can't say a part of it is commercial an other part is free that's ethically not right. That's my way to see it ... Then i won't participate to a project where the all mighty god fater can come out of nowhere and trash my month of hard work in a blink of an eye without any justification. I won't participate in a team with people that don't want to share knowledge. I won't participate in a team where people can take in hostage the whole project to get money for themselves. I won't participate in a project where i can't do any proposal with being insulted... Did I made myself clear ? | |
shadwolf: 15-Aug-2010 | why compiling things that don't work ? Ok so i should have understoud it more like rich-text widget is done now and it compiles well so on next release at that time you will be able to experience it. We are impatient to get your comments on this new module. | |
Graham: 15-Aug-2010 | Cyphre, you GUI update inside a network looks similar to what I did ... but which didn't work! Ok, time for me to try again. | |
Henrik: 20-Aug-2010 | shadwolf, yes. that's because no time has been spent on skinning. | |
Henrik: 20-Aug-2010 | because pretty or ugly: it will not help to speed up development time for a large program from months to weeks. having a proper GUI architecture saves money in the end. money! :-) | |
Robert: 20-Aug-2010 | As soon as this is done, it's released and you all can start writing styles like made. At this time it's ensured that it all will fit together. | |
shadwolf: 21-Aug-2010 | i can make a basic list of gobs i want treeview menu bar tab panel menu popup list (for text images other gobs ?.... with resizable columns auto sort etc...) checkbox /groups radio button/ groups ( in a group with many radio button only 1 radio button can be activated at a time that's the difference with a checkbox group) status bar tools bar splitter bar (to separate elements and dynanmically resize time) being able to have docking system being able of having subwindows in the main windows then you can arrange the child windows easyly (one on top full, cascade, tiles etc...) the graphical style should be pure enough to have an attractive look and a one eye shot notice and recognize style without looking kidish or like in 1979 first intent of graphical interface made by Xeros labs in palo alto .... |
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