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world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Pekr: 10-Mar-2005 | Well, at least some refreshing new look after so long time :-)) | |
BrianW: 17-Mar-2005 | Okay, i went ahead and changed "to-file join ..." to "rejoin [ ..." Also threw in a little check for zero bit in calculating remaining time. | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
Oldes: 28-Apr-2006 | but at least spaces and digits could be used - it means charsets - which could be available during parse without need to define it all the time | |
BrianH: 29-Jun-2006 | To use the simpler of the CS terms: Parse is a rule-based, recursive-descent string and structure parser with backtracking. It is not a parser generator (like Lex/Yacc) or compiler (like most regex engines) - the engine follows the rules directly. Since Parse is recursive-descent it can handle patterns that regular expressions wouldn't be able to. Since Parse backtracks it can handle patterns that ordinary recursive-descent parsers can't. Basically, it puts the text and structure processing abilities of Perl 5 to shame, let alone those of the lesser regex engines. In theory, Perl 6 has caught up with REBOL, but Perl 6 only exists in theory for now. By the time it becomes actual REBOL should surpass it (especially if I have anything to say about it). | |
BrianH: 29-Jun-2006 | I am also not an XML guru, but I will be by the time I'm done :) | |
BrianH: 1-Jul-2006 | You don't need to, but if you don't it will sit in memory until the next time you run the function. | |
Pekr: 19-Jul-2006 | I looked into rsp some time ago, and I liked it, especially as it was complete, with session support etc., but later on I found shlik.org being unavailable ... | |
Maxim: 28-Dec-2006 | to anyone not yet accustomed to 'PARSE, really do take the time to look it through and use it. | |
Maxim: 28-Dec-2006 | 50% of the time its easier to match something which is not and then within that choice select something which is. | |
Anton: 7-Mar-2007 | But you were not around at this time, were you ? | |
Steeve: 7-Mar-2007 | I tested sincerely, but to live without technology it is like living with the Middle Ages, one passes the three quarters of his time to produce his food and to make provisions for the winter . | |
Maxim: 13-Apr-2007 | I am having a hard time with using REMOVE on a parsed string. | |
Maxim: 13-Apr-2007 | reading? what is that? .... oh yeah... I remember ... something people with time can do ... ;-) | |
Geomol: 24-May-2007 | I was thinking the same. I seem to remember, that at some time (some version of REBOL), -1 skip did work!? Hmm... | |
BrianH: 26-May-2007 | Aside from the one-time bind, repeat may be faster than loop with a self-incremented index. | |
Ladislav: 28-May-2007 | my measurements show: >> time-block [parse "a" ["a"]] 0.05 == 3.83615493774414E-7 >> time-block [parse "a" [#"a"]] 0.05 == 3.61204147338867E-7 , i.e. the opposite | |
Ladislav: 28-May-2007 | use can use time-block to make sure (it's on my site) | |
Dockimbel: 28-May-2007 | Here's another benchmark: >> data: head insert/dup make string! 10'000'000 #"a" 10'000'000 >> t0: now/time/precise loop 10 [parse data [some "a"]] now/time/precise - t0 == 0:00:06.078 >> t0: now/time/precise loop 10 [parse data [some #"a"]] now/time/precise - t0 == 0:00:04.296 Running this test several times shows that char! matching is, in average, 30 % faster than string! matching. | |
BrianH: 28-May-2007 | Well there you go. That's different numbers than last time, but more dramatic. It's just a #, easy fix :) | |
Rebolek: 28-May-2007 | BrianH: "How does your reverse code handle "aa+", or "aa+a"" - damn... :) Anyway, today I was thinking about different way how to do it, had no time to code it yet. It's slow, I know... | |
Maxim: 28-May-2007 | >> t0: now/time/precise loop 10 [parse data [some #"a"]] now/time/precise - t0 == 0:00:06.389 >> t0: now/time/precise loop 10 [parse data [some [#"b" | #"a"]]] now/time/precise - t0 == 0:00:25.496 >> b: charset "ab" >> t0: now/time/precise loop 10 [parse data [some b]] now/time/precise - t0 == 0:00:06.379 | |
Rebolek: 7-Jun-2007 | just a quick idea: FORALL is implemented as mezzanine function. It calls FORSKIP which is mezzanine also. As you can see, it's probably not the fastest method. So here's the idea. Cannnot be FORALL rewritten to make it faster and is it possible to use PARSE to do this? So I tried and came up with this simple function: parall: func [ 'word body /local data ][ data: get :word parse data compose/deep [ some [(to set-word! word) any-type! (to paren! [do bind body :word])] ] ] (parall is just a shortcut for parse version of forall). this is very simple function written in five minutes and not very well checked, it needs some additional work (eg. it does not return same value as 'forall etc). So let's do some test (using Ladislav's %timblk.r): >> n: copy [] repeat i 100 [append n i] == [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 4... >> time-block [forall n [b: n/1 + 1]] 0.05 == 3.623046875E-4 >> time-block [parall n [b: n/1 + 1]] 0.05 == 3.814697265625E-6 >> 3.62e-4 / 3.81e-6 == 95.0131233595801 95x faster? whooo.... and what about bigger block? >> n: copy [] repeat i 10000 [append n i] == [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 4... >> time-block [forall n [b: n/1 + 1]] 0.05 == 3.540625E-2 >> time-block [parall n [b: n/1 + 1]] 0.05 == 3.7994384765625E-6 >> 3.54e-2 / 3.8e-6 == 9315.78947368421 9000x ? omg... comments? | |
BrianH: 7-Jun-2007 | ; Try against this, the forskip code with the skip part taken out forall: func [ "Evaluates a block for every value in a series." [catch throw] 'word [word!] {Word set to each position in series and changed as a result} body [block!] "Block to evaluate each time" /local orig result ][ if not any [ series? get word port? get word ] [throw make error! {forall expected word argument to refer to a series or port!}] orig: get word while [any [not tail? get word (set word orig false)]] [ set/any 'result do body set word next get word get/any 'result ] ] | |
Steeve: 27-Jun-2007 | wrong, same problem ever, if it's the same sentence many time | |
Steeve: 27-Jun-2007 | parse data [all [rule1 | rule2 | rule3 | rule4]] all rules must apply 1 time and 1 time only in any order, don't focus on what is inside rules (it contains sub-rules which contains sub-rules). | |
Brock: 27-Jun-2007 | opt = match zero or one time | |
Gabriele: 28-Jun-2007 | steve, we do that all the time, and we just take the last value when it is put more than once. | |
Gabriele: 17-Jul-2007 | doc, integer! works for strings for some reason. it's the only one that works, and seems to match a sequence of digits (not sure if it does anything more than that). it's been there since a long time (probably from the beginning ;) but not documented. | |
Tomc: 19-Jul-2007 | I asked Carl at the first devcon for the rest of the datatypes when string parsing and he agreed at the time that if integer! was in there others should be as well. | |
Group: SQLite ... C library embeddable DB [web-public]. | ||
Pekr: 20-Jan-2009 | There is some collation function which we need to wrap. I posted it here some time ago, but we were not succesfull in wrapping and utilising it. I also tried to look into IIRC Python sources, and it was not clear to me, how to specify it in REBOL level. IIRC it is callback type function ... | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
btiffin: 2-Jun-2007 | I've been playing. login.rsp <% user: "test" pass: "letmein" print [<html> <body> <pre>] help request help request/content help session help session/content print [</pre> </body> </html>] in-user: select request/content 'login in-pass: select request/content 'pass if all [user = in-user pass = in-pass][ session/content/login?: yes response/redirect "/testapp" ] %> REQUEST/CONTENT is a block of value: [] Everytime through...first time and after filling in the login form. | |
btiffin: 2-Jun-2007 | I was just going to try that... I started up cheyenne with -vvv this time :) | |
btiffin: 2-Jun-2007 | Sorry gentlemen, I'm being dragged away for a bit. Thanks for all the help. Should be back within the hour, but please don't waste any more time on my account. I'll pester people with more info shortly :) | |
btiffin: 2-Jun-2007 | Cool. I'll spend some more time on this tomorrow. I know that it'll be a simple little thing that I'm not seeing. :) | |
Graham: 3-Jun-2007 | It works okay most of the time ... but sometimes when I use the back arrow on my browser it crashes | |
Will: 3-Jun-2007 | don't loose your time with apache.. 8-) | |
Dockimbel: 3-Jun-2007 | The session cookie problem is related to incorrect timezone calculation in cookies expire time. I'm making a fix for Cheyenne, but due to a REBOL bug on Windows (http://www.rebol.net/cgi-bin/upnews.r?view=0005), I can't find an easy solution for that platform... | |
Terry: 4-Jun-2007 | Actually, using.. do load %myfile in my url-to-filename phase.. it's loading the functions each time, but I'll move them into main boot script when they're stable | |
Dockimbel: 4-Jun-2007 | RE: "How does Cheyenne's performance and security stack up against the other indians (Apache, Cherrokee, Hiawatha, ...)?" Speed: close to Apache2.x for static files (tested a year ago, so new tests need to be conducted). Security: not chroot-ed and no special protection against ddos attacks like Hiawatha, no bandwidth throttling (could be added), no CGI time limit (could be added), passes Nikto generic security tests flawlessly (last time check : few months ago) | |
Dockimbel: 4-Jun-2007 | Cheyenne is a key technology for my company, so we need to improve it rapidly, to be able to build higher levels frameworks, tools and applications (most of them will be open sourced). I currently have the opportunity to work most of my time on that project, that's why you see new releases coming often. I hope to be able to continue at the same rate for a couple more weeks, goal is to reach a v1 release candidate asap (some non-essential planned features might be kick out for v1.x in the process). | |
Graham: 6-Jun-2007 | Time to reformat I guess... | |
Maxim: 7-Jun-2007 | I have a past project which *might* need to be replaced by cheyenne... but I will have tons of questions for sure... and without quick response... I am a bit wont to put time on this fix... since I am not totally sure it will do what I need.... | |
Dockimbel: 7-Jun-2007 | Max: I'll be online in AltME from 9 jun to 13 jun most of the time, so, in this range, I should be able to answer your questions in 12 hours max delay. But I guess other people, like Will, could also answer most of your questions. If you have a lot of questions,m aybe it would be better to send them on a private channel, or Chat channel. | |
Maarten: 10-Jun-2007 | No! I meant : do you mind logging in every time.... | |
Dockimbel: 10-Jun-2007 | Terry: I may add an option to make sessions persistent on client-side, but that require cookies with expire time, means failing again in REBOL timezone issues... | |
Dockimbel: 10-Jun-2007 | Re: php / fastcgi, didn't had time to work on it this week, but it's high priority for my company, we need to put a few php apps onlin with Cheyenne, so I'll work on that in the next days. | |
Dockimbel: 10-Jun-2007 | Not accurately on Windows platforms due to REBOL inability to handle local summer time (daylight time saving period). | |
Dockimbel: 10-Jun-2007 | Terry: I'll provide an option in the next release to add session cookie expiration time, but will be "at your own risks" ;-). | |
Dockimbel: 10-Jun-2007 | FTP server, a service that I wanted to add to UniServe since a long time... | |
Dockimbel: 10-Jun-2007 | Oldes, thanks, I've made a minimal url-encode function (due to lack of time). I'll wrote a better one for the next release. Not sure what approach is faster, changing the argument series or building a new one...will test that. | |
Dockimbel: 18-Jun-2007 | Starting from 1st july, I'll be full time on Cheyenne. | |
Pekr: 5-Jul-2007 | does something for a long time ... but will probably timeout ... | |
Dockimbel: 5-Jul-2007 | Last time I've checked, Ethereal can capture packets on localhost. | |
Pekr: 5-Jul-2007 | hopefully so. First time I run php-cgi firewall asked me if I want to allow the port | |
Dockimbel: 9-Jul-2007 | A little update about the work in progress on Cheyenne's new version : I'm a little late on schedule (one week), I should release the new version tomorrow with several big improvements. The PHP/FastCGI final support involves some redesigns of mod-fastcgi that take much more time than expected. The good news is that it will result in a simple, fast and reliable interfacing with PHP. The other new features includes : text localization framework for RSP, support for any CGI scripts (including non-REBOL) and a new file upload system using temp files on disk (up to 2Gb files supported!). Once PHP support will be finished, I'll declare the first 1.0 release candidate (with encapped versions released too). I'll write all the docs during this debugging phase, so the completed 1.0 should be ready by the end of this month. I'm full time of Cheyenne starting from today, so it's doable. | |
Dockimbel: 9-Jul-2007 | full time of => on | |
Dockimbel: 12-Jul-2007 | Cheyenne new version 0.9.16 is ready. The new FastCGI multiplexed support took me some time to debug, but the resulting PHP interfacing is now really stable. I just need to update the RSP API doc and run a few tests, so the download link will be published here in a couple of hours. | |
Dockimbel: 12-Jul-2007 | On windows platforms, you'll get the infamous DOS window flashing when executing an external CGI ! It's just a matter of 1 flag to correctly set in 'call C source code, if you're really annoyed by that, ask RT to fix it asap (for 2.7.6 that would be good)! ;-) I may reimplement completely call command in REBOL, but it would be a big waste of time and energy...it should be a 10 minutes fix for RT. Addind a time limit to 'call would be a good thing too, it would also avoid me the reimplementation of 'call to add such feature.... | |
Dockimbel: 12-Jul-2007 | BTW, I didn't have time to test this new release on linux, especially the external application launcher...Will test that tomorrow. | |
Graham: 14-Jul-2007 | I only have time in the weekends to do any development :( | |
Dockimbel: 14-Jul-2007 | It should be controled by a config file option, but I didn't had time yet to implement it. | |
Pekr: 20-Jul-2007 | Doc - so I just tried on my WinXP, and I have similar problem as on Vista. First time test.php is requested, it displays the table. Trying to reload page gives me "No input file specified". | |
[unknown: 9]: 20-Jul-2007 | We all spend tooooooooooooooo much time with these types of bugs...such a shame.... | |
btiffin: 20-Jul-2007 | Reichart; In defense of Doc et al, Cheyenne is still a Beta, someone's gotta spend the time :) might as well be us. And Vista...XP, well it's MS and "good enough is good enough" seems to rule the day in Redmond. And yes it is a shame. If motorola had won an early lead in the chip wars, the 68K flat memory model would have saved an untold millions (billions?) of man hours for the PC industry. If MS hadn't been allowed to overhype Chicago (for what, 3 years?) and then FUD OS/2 to death, we'd all have object oriented desktops that we could talk to by now. But we plug ahead, mostly oblivious. :) Sorry, this should have been in Vent, so I'll end with Go Doc Go | |
[unknown: 9]: 21-Jul-2007 | Just to be clear, I'm lamenting the time Doc needs to waste. For example, I moved my WebCAm from one USB port on my PC to another on the same PC. This apparently made Windows think it needed to reload the entire installer for the drivers..............................something like 50 megs, plus about 15 minutes. WTF!?! Earlier today I wanted to VNC into an office. 2 hours, and several IT people, and it was 5 seconds per frame update. WTF!?! I'm tired of working out simple problems over and over again… | |
Dockimbel: 24-Jul-2007 | I guess it should not. Currently, what takes me time is the web control panel that I'm adding to Cheyenne and the UI part (HTML) really takes a lot of time. Once it's ready, I'll release the 1.0 rc1. | |
Dockimbel: 15-Aug-2007 | R2 is not yet dead, it will takes time for R3 to mature and become as stable as R2 is now. | |
Dockimbel: 15-Aug-2007 | Btw, work on Cheyenne keeps advancing but slower, due to my lack of free time, customers have a higher priority... | |
Dockimbel: 16-Aug-2007 | It's a french expression meaning : someday ...(just kidding) ;-). I need a couple of days of work on Cheyenne to reach the rc1, but I only have an hour or 2 to work on it, here and there, so it's hard to schedule a release date...the customer project I'm leading is taking almost all my time. | |
Maarten: 17-Aug-2007 | So how much money do we need to raise to buy you enough time to finish it? | |
Maarten: 17-Aug-2007 | This is a serious remark - Cheyenne is a killer app and if a lot of the rebolers donate someweher between $20-$50 you mighht be able to work dedicated on it for some time. The community would get a great product.... | |
Graham: 31-Aug-2007 | so Apache invokes the rebol interpreter each time .. whereas with Cheyenne the interpreter is always resident | |
amacleod: 31-Aug-2007 | My brain hurts..I'm using Rebol to make my life easier. I do not have time to figure out a new wiki or whatever every other day.. Nothing against you smarter guys but Iove rebol because I'm finally able to see a problem or need and solve it with a simple rebol app. !Cheyenne is my hope for an easy rebol path to the web without Java script, php, perl, AJAX etc. | |
btiffin: 31-Aug-2007 | This conversation has made me decide to pursue getting vanilla running under .9.16 So close to Cheyenne 1.0rc1 though. I think it'll be time well wasted. Alan...still need something delivering off of port 80 though no? Maybe not HTML in the future but Cheyenne is an awesome http delivery system. imho. | |
btiffin: 5-Sep-2007 | Yeah, QM conflicts with request and Vanilla conflicts with session (at the quick glance I've taken so far). These types of problems are pretty easy to fix given the motivation. REBOL is eminently readable; all it requires is a little motivation, time and judicious use of context or global find and replace. Collisions are always hit or miss, but the web related scripts usually collide just by nature of the higher level words being the perfect words for the concept at hand. People running Apache would never see these collisions. R3 holds a lot of promise in allowing us rebols the freedom for independent development that others can combine in fun and magical ways, worry free of this issue. Another year and this type of complaint should be a thing of distant memory. | |
Chris: 6-Sep-2007 | Yes, that is my hope. I've been pining for the namespaces for some time (instead of building up a succession of leaky objects). | |
Will: 11-Oct-2007 | not yet but he is working on a new release, probably a good time to send in bugs (if any!) and feature requests http://softinnov.org:8000/curecode/ | |
Will: 12-Oct-2007 | RSP is the best way and the faster inexecution/response time (instead of Apache cgi, it doesn't need to load rebol and your init library at each request), to do dynamic stuff with Cheyenne. The API is very sleek and you can read about it in the downloadable documentation part of Cheyeene download. | |
Henrik: 22-Oct-2007 | Considered yes, have time to do it, no. | |
Graham: 22-Oct-2007 | You may not have the time, I might though :) | |
Group: Games ... talk about using REBOL for games [web-public] | ||
ICarii: 6-Jul-2007 | ahh - if it happens again let me know and ill try to track it down - theres a check on zooming cards that only lets it happen at certain time | |
Geomol: 17-Mar-2008 | LOL :-) I had some good sleeps this week-end, as I had a fever and a bad throat. I also had time to play Assassins Creed and the old Outcast some, so I do other things than coding. :-) I've been working on many of the things, I post here in REBOL3, for some time, before I post it. | |
Chris: 14-May-2008 | I'm thinking of adapting Rebtris for a very basic network-based competitive play. The idea is several people log in (to a minimal CGI server), everyone starts at the same time and scores and game-over times of all players are constantly refreshed and displayed. Ultimately determining who a) had the highest score and b) lasted the longest. The game would be capped so that no one could realistically survive past 15-20mins (I have my reasons). | |
Gabriele: 7-Nov-2008 | i don't know what the Wii is using so no idea on what the best way would be. using opera might be overkill, otoh maybe it'll save you a huge amount of dev time. | |
NickA: 1-Jan-2009 | Thanks Reichart, I will :) I've played a little with the OGRE engine in Purebasic - I think it's time more of these standard tools start getting wrapped in REBOL, now that the command potential of REBOL has been opened up. I personally think that the pay-for-api access was one of the main reasons that REBOL never became as popular as it should've. Wrapping cool tools should really help open more eyes as to what REBOL can do, at least on initial look'n'see. | |
Janko: 5-Jun-2009 | (Geomol - it's a complex subject , I need some more time to reply :) | |
yeksoon: 12-Jun-2009 | good game. took me some time to figure out lvl 10 as well | |
Gabriele: 23-Dec-2009 | yep, and i think this was second time (i've seen it when it was released, maybe not first position that time though.) | |
Janko: 22-Jan-2010 | what do you mean by it being clumsy? Did you have exp. with any other 3d engines at the time? (I was so far only making 2d games, but I wasted a lot of time looking and trying various 3d engines) | |
Janko: 22-Jan-2010 | I plan to do something in my free time in a 3d engine .. I need that it works in a browser so unity seems the most obvious choice, adobe director is expensive and probably outdated, stonetrip / shiva seems even more IDE/GUI heavy than unity giving me even less controll (although I am not 100% sure bcause I haven't digged really deep in any of those.) Then there is Java (which has Ardor3d which is very early in the making , and jme which is somewhat "out") but starting with it would be at a lot more low level than unity and similar game engines, with no real docs and tools as far as I can see. | |
Geomol: 22-Jan-2010 | I helped some friends about the same time, that were starting a game developing company. I had a little experience there first with Torque before they changed to Reality Engine, which used C# and C++. I left after a few months, because I saw, it wouldn't happen. 2 years later, they stopped the development. Unity had a development tool with lists of content and parameters to set. At first it looked good, but in practical work, it fast became a huge mess. It was difficult to find and set parameters, so a lot of time was wasted in the process of creating a game. The porting, I was doing, ended up being a totally recreate in some areas, like the animations. The data couldn't be kept and converted from the old version to the new, but had to be recreated. I even tried to figure out the binary files using REBOL, but was very hard, as much of it wasn't documented. That a bad sign for me, when we talk going from one version to a newer one with the same engine. But it could have changed in the last years, I don't know. Haven't looked. | |
BudzinskiC: 21-Apr-2010 | I did start writing a Rogue like game with Rebol today though :) I did try to make a jump and run game half a year ago when I first started to learn Rebol, but the keyboard events made that impossible (at least for me because I don't know if you can improve the event system). It takes a few seconds until the keyboard event is sent continually when you press and hold a key, like for walking left or right. For the rogue like game this isn't a problem since you always move one step at a time which also acts as a turn in the game. | |
Henrik: 29-Jul-2010 | That's the irk I have with PC gaming: That you have to upgrade your hardware every 6 months and wrestle with drivers. I advised my nephew again to get into PC gaming for those reasons as I don't want to change the diapers on his PC, every time something doesn't play. | |
Maxim: 29-Jul-2010 | a big step in GFx occured at about the same time, you could actually call it a leap. Hardware shaders, better illuminations and gfx ram jumped to be 256MB at minimum on most cards. but most games of today allow very low settings which allow you to work on older machines... I've got a 4 year old 1.5Ghz core duo with an old 8600M nvidia card. and SC2 is quite responsive on it. though I would like to play with a bit more graphics quality... its not the game's fault. 4-5 years ago 3D game graphics quality was still pretty deficient. but with any average 100$ card today, you'll get pretty amazing graphics. | |
BudzinskiC: 31-Jul-2010 | Finished it today too, some time this morning. Played the whole damn night yesterday, I was shocked when the sun rose :) Yeah the end left a lot to be desired but Starcraft 2 is a trilogy, so that was to be expected. I only hope Blizzard will really manage to get the second game out in just one year. I can't really see that happening. It'll probably be 3 or 4 years. Did you get to play all missions? My mission counter says 25 of 26 missions completed. Where's the 26th mission and why wasn't I able to play it? ^^ And if I do count by myself I get to 28 completed missions in the mission archive anyhow so maybe their mission counter is just one big bug. The missions are very short but I'd say it took me between 30 and 50 minutes for each mission and with 28 missions + 4 bonus protoss missions, this is a whole lot of content. Most games only give you 7 to 12 hours of gameplay (some a lot less, some a lot more). Starcraft 2 took me over 20 hours to play through. And then you still got challenge missions, multiplayer, custom maps Vs A.I, user contributed missions thanks to the level editor, etc. | |
BudzinskiC: 5-Aug-2010 | Right, that could be the case. I guess I'll just try it out some time :) | |
Davide: 16-Sep-2010 | minecraft, still in alpha, probably the best indie game of 2010 (and before) http://www.youtube.com/watch?v=ogA9Bhh4luA It's stealing all my free time (and some work time too) | |
Oldes: 4-Apr-2011 | We just released one smaller project. It's Flash again, and almost no REBOL used this time.. only just a few file manipulations and find/replace while moving from AS2 to AS3 code :/ http://amanita-design.net/games/osada.html | |
Endo: 14-Aug-2011 | Not free?? I played it for a long time :) | |
Reichart: 15-Aug-2011 | Kaj, .... Gab pretty much nailed it. Endo, .... Indeed, so are you saying you can't beat this go program every single time in just a few moves? I seem to be able to beat it every single time almost instantly, which I think was Ladislav's point. I'm just confirming I did not simply find a way to beat it as a sort of trick. I used to design AI for games, so I tend to get around it pretty quickly. If you would like I will send you a video of me plaything this game several times. |
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