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Group: All ... except covered in other channels [web-public] | ||
Reichart: 5-Feb-2008 | You know......................after much thought, what I might just do is write a simple ML to SVG converter. It would be almost a 1:1 command set (in fact mostly what I would be doing is translating offsets). The ML would be clean, while the emiter would allow a browser to be the viewer. http://en.wikipedia.org/wiki/Scalable_Vector_Graphics | |
Gregg: 5-Feb-2008 | Maybe SVG has pathing commands that are close. I don't know. | |
Reichart: 5-Feb-2008 | Henrik, It may, I have never played with DRAW. I'm old, so I still think in PS (Post Script). I'm in a conference now with Richard, and will talk to him as well. I always like to ask around just to test teh waters. I'm going to be curious if SVG is going to catch on. It is a crappy way to store vectors | |
Henrik: 5-Feb-2008 | SVG has been around for a long time, but is very wide spread in the open source community now. | |
Reichart: 6-Feb-2008 | Graham, what part do you doubt? SVG has promise, and "smells" to me like someting that will grow. It badly needs a Pcode, since there is no reason to parse every time. It looks very promising as a way to do what I want to do, and keep things standard. Plus we might build a DRAW to SVG dialect for Reports, Graphs, and even light interface (like Gantt). | |
Oldes: 6-Feb-2008 | Current draw is basically SVG | |
Oldes: 6-Feb-2008 | (but I don't like SVG... I really hate to open page with 3 SVG diagrams and my computer does nothing else than parse and draws these diagrams... the worst it is that the page is from W3C, so they should know that thay can use PNG for these images.. it would require less space to transfer and my computer could do better things while displaying such a page. | |
Pekr: 6-Feb-2008 | PNG can't scale, no? And I can be PNG file smaller than vectors transferred? The slowness of whole stuff is another thing. Dunno if we can support SVG out-of-the-box. We are using AGG, while the rest of the world is using Cairo. | |
Oldes: 6-Feb-2008 | And since Adobe has Mocaromedias knowhow, why thay should use SVG scripting... but with such a corporations one never knows | |
Oldes: 6-Feb-2008 | it's a shame I don't know the link... I would post you the SVG source... how large it can be | |
Oldes: 6-Feb-2008 | Don't forget that SVG is XML so it can be very large if you draw something more complex | |
Reichart: 6-Feb-2008 | Yes, DRAW is MUCH better than SVG though. Hence I was thinkning about just doing a dialect mostly in DRAW with an SVG emiter. There is SVGZ (zipped SVG), but Pcode would be better. PNG is a container...so it can contain Raster, Vector, well, actually it can contain anything (sort of like Amiga IFF format). | |
Oldes: 6-Feb-2008 | I'm not agains vector graphics... I just don't like SVG | |
Reichart: 6-Feb-2008 | The point of SVG is that it is the lowest common denom... That will ALWAYS suck, but at least you know things will render. | |
Reichart: 6-Feb-2008 | And I'm FOR vector, but also don't like SVG. But if it is a standard, I will support. It will mean I can send you a graphic, and you can display it with just a browser. | |
Oldes: 6-Feb-2008 | Why there are no SVG maps but everybody is using PNG layers? | |
Reichart: 6-Feb-2008 | Check this out: http://croczilla.com/svg/samples/svgtetris/svgtetris.svg | |
Group: View ... discuss view related issues [web-public] | ||
[unknown: 10]: 16-May-2005 | Will there be an 'save/svg option for it in 1.3 ? | |
[unknown: 10]: 16-May-2005 | I mean when SVG is supported will it be interactive for rebol gfx only or can it be exported also? | |
Pekr: 16-May-2005 | I am not sure AGG supports SVG directly? I expect it being very capable vector engine, so we have to build kind of SVG parser plus viewer ourselves? Or am I wrong? | |
[unknown: 10]: 16-May-2005 | the SVG view can be firefox/mozilla... thats why i asked if view can save/svg ;-) that would extend Rebol View into a Very usefull SVG tool as well !! | |
Gabriele: 16-May-2005 | about SVG: i don't think that will be supported natively. it's not that hard to do that in rebol, a cyphre has something working already. | |
JaimeVargas: 16-May-2005 | Rebolinth anyone can write an SVG emitter, just like there is a Flash emitter. I think this complex and unique enough that it shouldn't be included in the base. But 3rd party script will do. | |
Pekr: 17-Apr-2006 | where is SVG support? What browser it starts from? When most of old browsers will be replaced/reinstalled? I think that there is still one or even more - let's say two years to see those technologies settle a bit ... | |
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public] | ||
SteveT: 12-Jan-2008 | I think my journal (blog) whatever may be useful because I can see a lot of Visual Studio developers moving to REBOL - especially when 3 is fully fledged. Things like VID3 / SVG Graphics etc will be very powerful. If I had one comment so far it would be not to rest on your laurels as far as the built in widgets are concerned - Everything is moveing to a 'RICHER' experience for the user, we can't get away with grey-old programmes anymore. The biggest internet buzzword of late is RIA (Rich Internet Applications). With broadband, users expect the client side to be richer. REBOLS simplicity and size mean it should get miles ahead of the competition. Bill Gates's keynote speach recently covered this particular subject. | |
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
Cyphre: 13-Jul-2005 | Shadwolf: I analyzed your SVG example with nested MATRIX command and found little bug in matrix calculation. Thanks for pointing this out! I know the solution so it will be fixed in the next Rebol View build. | |
shadwolf: 14-Jul-2005 | SVG matrix (a b c d e f) -> AGG scale [a d] rotate [b c] translate [e f] can I do this ??? | |
shadwolf: 20-Jul-2005 | it's yet a kind of miracle for me totally noob in AGG and in SVG to have arrived to the actual point of the svg renderer. Lot of code and ideas have helped me a lot Ashley is trully a idea fountain. Those idea only claim to be worked again and again to arrive to a very very good and usefull tool | |
shadwolf: 31-Aug-2005 | I would like to know when the problem with Agg Matrix will be solved and when Carl plans to integrate in REBOL/AGG a radiant function that can better feet with SVG datas ? I started 3 month ago an SVG engine and since then I'm stuck because of those 2 problems... SVG without transformation matrix and without gradients it's like nothing .... ( see greoup SVG renderer for more informations and test code) | |
shadwolf: 6-Sep-2005 | Cyphre thank you for your answer You need more infos on Gradient here is the official webpage on the topic hopes it could help you to make a svg gradient complying fonction in draw ...:) | |
shadwolf: 6-Sep-2005 | http://www.w3.org/TR/SVG/pservers.html | |
shadwolf: 6-Sep-2005 | Cyphre there is no missing thing in AGG gradient the coordinate datas given by SVG gradient data block is different. To make it short and simple SVG work with area pourcentage of filling (what ever the size of the area to colorize is you will allways have red 20% blue 40% black 40% if red blue black are your 3 colors that are used to make the gradient effect) Then we have a vectorial information that give the orrientation of the gradient effect. SVG gradeint are linear, circular or parterned (in most case linear is applyed ...). REbol AGG gradient use area offset you have a start offset a end offset and the colors are degraded along this vector nothing more nothing less you have no area coloring infos. This is if my recalls are good the differencies betwin AGG gradient and SVG gradient. | |
Pekr: 6-Sep-2005 | and the proposed solution is? Can we have some helper parameters in rebol AGG to allow SVG kind of parameters? Are AGG gradients subset of SVG? Is there 1:1 equation, so that we can transform between the two? Maybe the problem is a bit more complex? | |
shadwolf: 6-Sep-2005 | Pekr and the solution proposed by Cyphre was to insert to agg in built fonction complying with SVG datas ... | |
shadwolf: 6-Sep-2005 | Pekr yes we can do adaptation but this will enslow dramatically the SVG rendering. My goal is to make a SVG widget capable for REbGUI to dispaly graphic content like tool bars, logo etc so faster is the render better it's | |
Pekr: 6-Sep-2005 | he can create e.g. gradient-svg command ... | |
Pekr: 6-Sep-2005 | I am not talking about adaptation in rebol level code, but directly in rebol AGG layer = C code - that should not be slow, no? Cyphre would then expose it via e.g. gradient-svg new command ... | |
shadwolf: 6-Sep-2005 | yes that was what he had in mind and that perfect feet my need ^^. But he asked me in Carl's only group some more detailled informations about SVG way to handle gradients. Th'at why i give him the link to the gradient SVG official documentation and why i make this simple explaination ;:) | |
shadwolf: 6-Sep-2005 | yes the actual svg render have been made in one week it's pretty fast and the code is very tiny ( 400 lines for a svg to AGG/Vid rendering engine that not so mutch ^^) | |
shadwolf: 6-Sep-2005 | basically SVG is a XML structure but for several reasons i choose to pass thru a XML 2 Object converstion and then I treat the SVG infos converted to rebol objet structure ;) | |
shadwolf: 6-Sep-2005 | main reaseon to act like that xas svg recursion structure is a nightmare if you use parse or xml-parse | |
shadwolf: 6-Sep-2005 | http://shadwolf.free.fr/svg-demo-shad05.zip http://shadwolf.free.fr/svg-demo-shad06.r | |
shadwolf: 6-Sep-2005 | see those link 05.zip countains an sVG sample file and the 05 code 06.r is the more advanced version i made | |
shadwolf: 6-Sep-2005 | http://shadwolf.free.fr/svg-demo-shad06.zip | |
shadwolf: 16-Sep-2005 | cyphre : here you have a tiny example of gradient representation taken from the webpage http://www.w3.org/TR/SVG/pservers.htmlwitch explain the gradient format for SVG Simple linear gradient commented by me ^^ <g> <defs> # LinearGradient definitions <linearGradient id="MyGradient"> #first color using 5% of the space to color <stop offset="5%" stop-color="#F60" /> # second color using 95% of the space to color <stop offset="95%" stop-color="#FF6" /> </linearGradient> </defs> # HERE you have the rect definition using the LinearGradient witch id is MyGradient <rect fill="url(#MyGradient)" stroke="black" stroke-width="5" x="100" y="100" width="600" height="200" /> </g> So as you can see the color pourcentages | |
shadwolf: 16-Sep-2005 | I hope you get all the informations now to make gradient function in AGG/Draw complying with SVG informations | |
shadwolf: 16-Sep-2005 | I tryed svg-demo-shad06.r under linux with wine rebol/view 1.3.1d and with the rebol/view 1.3beta version and the SVG renderer script present the same matrix tra nsformation problem but the good news is that the rebol/view 1.3 for windows and the rebol/view 1.3 for linuw are working both on linux using svg-demo-shad06.r script | |
yeksoon: 21-Sep-2005 | Draw SVG/AGG have progress so far that I cannot catch up with what it supports currently. Does anyone have a quick feature overview of this? either a link or point form will do. | |
shadwolf: 5-Oct-2005 | warn me when update is done ^^ I could finalise my SVG renderer widget for rebgui ^^ | |
Pekr: 25-Oct-2005 | but some folks need some things to move on, shadwolf will surely want to know the status of SVG compatible gradients offsets :-) | |
shadwolf: 26-Oct-2005 | shadolf i dead waiting lol ... Well SVG renderer widget for RebGUI is not a urgent stuff at all ... Well yes if the 2 needs i have are integred to next rebol/view AGG release it would be really nice this will allow us to enlight rebGUI look with scalable graphics ^^. next thing once the 2 needs i have are available will be to work on the renderer engine widget to make it as fast as possible to allow a lot of SVG content to be rendered without impacting rebgui performencies. | |
shadwolf: 26-Oct-2005 | we have to fixe too the usuabilitie of SVG content into RebGUI too but i think this is a last issue to discuss .Ashley propose the idea of a svg renderer widget to be included into RebGUI. I took his code and propose a more advanced version and this work allow me to pop out some needs to perfectly comply the rendering task. But the main discution on what we are going to do ith the renderer once we have it is not started yet. I think many things can be expected from a SVG renderer widget in REBGUI but then it depends too on the quality to the resulting renderer. | |
Pekr: 5-Nov-2005 | Terry, what you should probably realise is, that that are only probably TWO libraries for vector graphics in the open-source world - one being AGG, second one being Cairo, library which was selected by Mozilla foundation, Apple etc. to do SVG. Both are very good work imo ... | |
Ashley: 5-Nov-2005 | In answer to Cyphre's question, my opinion is that changes that prevent (or make difficult) SVG rendering are not desirable. So if the proposed change(s) don't hinder SVG rendering them I'm all for them. | |
shadwolf: 8-Nov-2005 | Cyphre question : i think the same .. gradient is good the way it is for pure draw coders (i you have to make an SVG to DRAW translator (my case) you only need gradients that take in charge other kind of values nothing more...) | |
shadwolf: 11-Nov-2005 | DIDEC you get the point ... the ask is un precise. My case is particular a gradient iss that take in charge percent and vertorial orientation to feet SVG datas would be a plus. I think gradient the way they are yet implement in Draw/AGG are better than the SVG way. SVG is huum less natural less close to human way of thinking and in that philosophy it feets perfectly with the REBOL . | |
shadwolf: 21-Nov-2005 | in my svg render i use push to make a drawing layer order and that work pretty good | |
shadwolf: 21-Nov-2005 | SVG support the element in a stackable way so it's good to be able to reproduce that feature with draw/AGG push | |
shadwolf: 21-Nov-2005 | for example you draw a black cirle and on top of it you put 2 spots yellow and a yellow line SVG keep the track of that and rebol drew/AGG is abe re produce it perfectly... | |
Pekr: 6-Dec-2005 | what was particularly fixed in agg? can svg work continue? | |
shadwolf: 7-Dec-2005 | Svg works need a dubeged matrix -> scaling problem and gradients that feet ratio information and not fixed area ^^ those things can be script coded but this will complicate the SCV rendering engine and makes it slower for nothing ... | |
shadwolf: 7-Dec-2005 | SVC = SVG | |
shadwolf: 28-Dec-2005 | josh hum does it work with sp: -2 ? ( joking lol ) Cyphre thank you very mutch and carl too for your hard work i'm a little far those last month from rebol ... but i still have lot of wants i will restart to work on the SVG rederer once all will be set /fixe if you have suggestions about the svg engine make them to me i ill try to add them too. ( a less 1000 lines SVG engines this will be very nice and flexible ...) | |
shadwolf: 28-Dec-2005 | josh negative size for a line .... the issue no one would imagine. lol but a good debug lol this kind of issue can be really annoying for an miss parsing of the SVG data content for example -> crash so you stend lot of hours trying to see if the crash comme from your SVG renderer engine from the SVG file or from rebol or from the engine or rebol/view VM ^^ you are right a message comming fromt the VM like "Error the size entrer for the lline is negative " isntead of the vm crash would be nice ^^ | |
shadwolf: 1-Jan-2006 | Cyphre as far as i test matrix problems have been solved in REBOL/view 1.3.2 this image was done with 1.3.1 http://shadwolf.free.fr/SVG-rend-compare.jpg This one is done wth 1.3.2 http://shadwolf.free.fr/svg-renderer-v07.jpg now i have to found the good way to exploit and work with some SVG datas. the gnome keayboard image is good but i still get some scaling problem with the orange part of the blender logo image (the disposition is good but the sacle is not good ) see: http://shadwolf.free.fr/svg-renderer-v07-2.jpg so as you can see the compositing of the relative orange part is good it's relative position seems to be good too but now that's the scale wich is not good it"s like if it was disabled .... My SVG rendering engine is designed to work perfectly with ink scape SVG format. | |
Cyphre: 1-Jan-2006 | Shadwolf, please send me the original SVG data of the logo image you are having problems with. | |
shadwolf: 1-Jan-2006 | oki i send you by mail right now the lastest svg engine script. I identified the matrix compositing line code search "Cyphre !!!" in the script. I added the svg file with the blender logo (witch use tranform matrix information) | |
shadwolf: 1-Jan-2006 | line 480 of svg engine script code | |
shadwolf: 1-Jan-2006 | arg this email adress doesn't work any more <[cyphre-:-volny-:-cz]>: I make a zip archive SVG renderer script lastest + svg file for blender on my ftp | |
shadwolf: 1-Jan-2006 | http://shadwolf.free.fr/svg-demo-cyphre.zip | |
shadwolf: 21-Feb-2006 | cyphres did you looked at my SVG rendere and the matrix problem in it ? | |
Cyphre: 18-May-2006 | yes, that is the only purpose..but by 'exporting' you have to parse the fla/swf to get the compound shapes. All other formats works in SVG-like rendering way (ie shapes are z-ordered and rendered one over another) | |
Cyphre: 18-May-2006 | You would have plenty of work with converting SVG exported file from Flash IDE back to the Flash compound shapes ;) | |
Pekr: 18-May-2006 | I think that guys are interested in SVG compatibility issues, to have SVG compatible renderer :-) | |
ICarii: 30-May-2007 | Is the AGG implementation capable of drawing filled donuts such as the third example in - http://www.w3.org/TR/SVG/painting.html#FillProperties | |
Gregg: 31-May-2007 | From Cyphre: Yes, the DRAW dialect has FILL-RULE keyword which should work the same as described in the svg documentation. And yes, we need to improve the documentation and maybe even change the arc syntax. Any feedback on this is welcome. BTW the ARC shape command should work according the http://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands | |
Pekr: 2-Jun-2007 | I would like our agg command structure to concentrate upon compatibility with SVG, if possible and if it would be benefical to us. E.g. I remember we could not produce compatible gradients ... | |
Henrik: 9-Nov-2008 | Did we ever get a successful SVG -> DRAW shape converter? | |
Henrik: 9-Nov-2008 | I need a basic function to convert a monochrome SVG drawing to SHAPE. | |
Pekr: 9-Nov-2008 | That was just an example. If you want to use some existing SVG drawing, you surely want the result to be displayed identically, don't you? But - I know nothing about it, so let's better wait for what those who tried to experiment with SVG conversion will say ... | |
Henrik: 9-Nov-2008 | svg-question-mark: to-shape {SVG path} draw: [ scale 0.000002 0.000002 ; for required precision shape svg-question-mark ] | |
Ashley: 9-Nov-2008 | I had a simple SVG -> Draw script which Shadwolf took and enhanced, but it barfed on more complex SVG's due to some inherent limits in draw ... Shadwolf can tell you exactly what the issues are. If they've already been solved or lessened under v3 then that's great news indeed. | |
shadwolf: 4-Jan-2009 | well My svg engine is working and got trouble only with matrix calulations due to an odd bug in the adapted version. Next i don't like the way my SVG works I wish to be able to do it in plain parse way (My method in not really elegant but it works fine in most cases SVG is an XML file so the XML data is converted to REBOL objects using parse and then i process those objects to convert into draw/Agg instructions). That was the fastest way i found at that time since what was important to me was the result not the beauty of the processing way. | |
shadwolf: 4-Jan-2009 | http://shadwolf.free.fr/svg-demo-shad06.ris the lastest version of my SVG engine. Well in fact parse gives me head haches only when i have to parse XML datas ... | |
shadwolf: 4-Jan-2009 | what i like too is that once you get the conversion to draw dialect done you can keep simply the draw instructions instead of the SVG ones ^^ | |
shadwolf: 4-Jan-2009 | i done a guitare notes easy learning rebol script using that SVG engine (to save some time) http://shadwolf.free.fr/guitare-manche.zip | |
shadwolf: 4-Jan-2009 | that show how you can input an svg image and use it to draw on top of it using AGG (we can imagine too animation displaying too etc...) | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
kib2: 7-Feb-2009 | Ive updated my old pastebin (sorry for its name) so that you can test Oldes's Pygment lexer (and you can have html,latex,svg,etc outputs) : http://clojurepastebin.appspot.com/ | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Ashley: 28-Dec-2005 | 1) Internet updating: I have a crude solution in mind that will remove the need for Zip downloading in 0.4.x. 2) caret: agreed, but note that the system is part of View itself not VID ... so very hard to change / improve (try to get it working with centered text for example) 3) How close to a working SVG renderer are we? ;) I'd really like to incorporate scaleable Icons, especially since the Tango links I posted previously have all their icons in dual PNG / SVG formats. | |
shadwolf: 31-Dec-2005 | 3) How close to a working SVG renderer are we? ;) I'd really like to incorporate scaleable Icons, especially since the Tango links I posted previously have all their icons in dual PNG / SVG formats So as SVG master (yet again drunk ???? hum yes but that's last year night and first new year one so it's allowed to be hum lets say a little joyfull ) The answer is easy SVG renderer is yet fully working as the matrix problem was internal to the VM and not to my code I simply need to disable the commented matrix line of code in my rendering engine and make the testing with the wonderfull, marvelous, extraordinary, free of bug version of REBOL/View 1.3.2 (?) The last issue is the gradient formating ... and then we get a full 1 to 1 WYSIWYG svg rendering engine. This needs some testing too and some optimisation. You know me I seek first of all the full fonctionnality then i see if optimisations can be done to enhance the project (and in lucky rare cases my brain pop out a yet optimised solution but inspired by previous works like for listview widget wich was designed in an optimised way beacause of many inspiration projets were yet available for this topic... ) For caret system yes .... hum this remark was undirectly adressed to Carl we yet talked a lot on this topic on View Group last year but it's good some time to recall previous unsolved discution and try to see if we can help Carl to change the design at least apporting to him some fresh ideas or only poping out why we found it really annoying based on our experiences and intents (like my mini ritch text editing widget using AGG to render the typed text for example ( see AGG group for code it's not long it's not fully working and it perfectly show as hard the handle of the caret position is!) . | |
shadwolf: 1-Jan-2006 | For ppl interrested in SVG rendering engine. My tonight work and test on the engine is resumed in the AGG topic. To resume before matrix bug as causing bad scale and bad position. Now we have good position but still bad scale i post screen cap samples and we can see that the evolution is good betwin View 1.3.1 and 1.3.2 | |
shadwolf: 29-Jan-2006 | tree view is one of the some other widgets i plan to make but ( there is allways a but) i would like to make it svg compliant for symbols (but this can be done after wise) what is important for me is the ability to set a symbol system (you can use default one or give your own symbols for group leaft), auto show of the slider according the level of it , function that handle the selection when you clic on a leaf you can or get it's value and post treat it or run a callback called on leaft clic event the last point is the data structure common structure used by many many prjects is [ "group_name" [ "subgourp" [ "leaf1" "leaf2" "leaf3"]] "goup_name2" ["leaf" "leaf" "leaf" ] ] if text is followed by a block! this means the text is a gourp label other wise it's a leaf label | |
Ashley: 25-Mar-2006 | On the draw block comments I agree 100% ... I'd like to refactor *all* draw block code into a central container where it can live side by side with SVG code [once we have RebGUI support for that]. | |
Ashley: 28-Mar-2006 | Yes to the first question, with six widgets not making the cut (I'll upload them later): area2 (area plus horizontal scroll ... does not work correctly) auto-fill (needs to be reworked) list-view (code needs a bit more work) spinner (not completed) icon (awaiting SVG renderer code) svg-tool-bar (awaiting SVG renderer code) Alternate distributions: let's keep it simple for the moment ... | |
Ashley: 14-May-2006 | Excellent. If he can also have a quick look at SVG Renderer (SVG -> AGG) that would be good (scaleable icons / tool-bar have been blocked on this for a long time). | |
Group: Rebol School ... Rebol School [web-public] | ||
Reichart: 30-Jan-2009 | I really wish SVG had won, or, well, ANYTHING had won. | |
shadwolf: 6-Feb-2009 | I should retake my svg engin and try to make it in full raw parse ^^ | |
kib2: 6-Feb-2009 | shadwolf: where's your svg engine ? | |
shadwolf: 6-Feb-2009 | http://shadwolf.free.fr/svg-demo-shad06.zip | |
shadwolf: 6-Feb-2009 | 1 pass i convert SVG raw datas from the XML format to rebol objets than i convert this rebol object (with all the datas in it to REBOL/VIEW/DRAW instructions |
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