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world-name: r4wp
Group: #Red ... Red language group [web-public] | ||
Andreas: 28-Feb-2012 | Just updated the Gist, you can now rotate using the arrow keys: https://gist.github.com/d3b0e5c6fdbc4f19ff7a | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Robert: 5-May-2013 | Cross-Post from Android group: New release of Rebol3 with graphics on Android: http://development.saphirion.com/experimental/r3-droid.apk Changes: -enable CTO and OTC functions -fix window offset -fix image! / loaders pixelformat color order -fixed close button action (RL_Init failed?) -improved WAIT -added clipping(slow atm but works) -added RESIZE/ROTATE events -improved JNI calls synchronization -added native keyboard input -updated built-in R3-GUI version Note this release is very early alpha so expect unstable situations or even crashes. Feel free to report bugs or any other feedback. This gets us again one step closer to be able to create Android apps with Rebol. Simple, small, fast. :-) | |
Robert: 14-Jul-2013 | In conjunction we did a new R3-GUI release as well. added DETAB flag support fixed TEXT-AREA issues fixed TEXT init-size handling fixed SIZE-TXT bug built new R3GUI release (version 4897) delete "experimental" layout-sizing-independent.r3 improve rouding move docs/r3-gui/ to documentation/r3/r3-gui/ remove documentation/r3/r3-gui/license/ directory containing obsolete license Copyright notice update license update typo fixed Rounding correction improved rotate event handling improved drag handling code (removed duplicate gui-events/drag reference) improved android text input handling fixed progress resizing improved text-able cell font handling fonts are antialiased by default on android now http://development.saphirion.com/resources/r3-gui.r | |
Group: Rebol School ... REBOL School [web-public] | ||
BrianH: 27-Aug-2012 | Two things: - It iterates through a range of numbers by step, sort of like FOR, returning the new value. - It saves the state of these iterations in a block that is local to the function, which it calls "stack" even though it is not a stack. Here's the function commented: iter: func [idx start end step /local stack][ stack: head [] ; Saved iteration states, persistently updated, indexed by idx ; Prefill with none through idx while [tail? stack: at head stack idx] [insert tail stack none] ; Initialize iteration state to end value if stack/1 = none [stack/1: end ] ; Increment by step stack/1: stack/1 + step ; If we've gone past the end, rotate back to the start if stack/1 > end [stack/1: start] ; Return the current value of the iteration stack/1 ] And optimized/simplified: iter: func [idx start end step /local stack][ stack: [] ; head unnecessary, the inline value is at its head already insert/dup tail stack none idx - length? stack ; faster than while stack: at stack idx ; will succeed now, position doesn't persist between calls stack/1: step + any [stack/1 end] ; initialize and increment in one step if stack/1 > end [stack/1: start] stack/1 ] Note that the function doesn't work if idx, start and end aren't numbers, start isn't less than end, and step isn't greater than 1. However, all of the code that calls it has these qualities. | |
Geomol: 20-Dec-2012 | exposure: [ translate -0.5 -0.5 pen none fill-pen radial 44x44 0.0 44.0 0.0 1.0 1.0 255.255.255 249.249.249 224.224.224 224.224.224 ] loop 8 [ append exposure [ shape [ move 37x25 curv 52x22 62x25 curv 57x16 48x17 ] translate 44.5 44.5 rotate 45.0 translate -44.5 -44.5 ] ] draw img exposure | |
Group: !R3 Building and Porting ... [web-public] | ||
Bo: 21-Dec-2012 | Just think, though, if OpenGL was the default renderer for graphics in R3, you could create a flat surface for a 2D screen, but during the same session, you could create another flat surface for another 2D screen at a 90% Z-axis orientation to the first, and then rotate from the first 2D screen to the next 2D screen in a fluid 3D way. | |
Bo: 21-Dec-2012 | I did quite a few tests with OpenGL on R2, but the killer for me was the inherent delay with R2 calling the methods (functions) in the OpenGL dll. I was still able to rotate an object created with over 1000 coordinate points 30 times per second on a quad-core computer, but that's probably 1000 times slower than you could do it with straight C on the same computer. |
world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Henrik: 27-Oct-2010 | It would be wonderful with an actual dialect: view [my-torus: torus scale .2 rotate 45 material [specular: blah]] | |
Group: Core ... Discuss core issues [web-public] | ||
Gregg: 12-Apr-2006 | Well, you can write your own; if just prototyping, the speed isn't critical (we did 160 bit math for Maarten, using bitsets, at one point). That said, if you can use a version with rebcode, just wrap a mezzanine around the ops. That said, I wouldn't mind having standard SHIFT and ROTATE funcs that can operate on integer, or series values. Bit ops are also necessary for implementing certain algorithms. | |
Gregg: 12-Apr-2006 | Here are prototype funcs for SHIFT and ROTATE (plus a couple supporting funcs). Is it worth some time to come up with good ones and submit them for inclusion in R3? | |
Gregg: 12-Apr-2006 | ; used in SHIFT below dup: func [value len [integer!] /local type] [ type: either series? value [value] [either char? value [""] [[]]] head insert/only/dup make type len value len ] ; used in SHIFT below make-blank-value: func [type] [ any [ attempt [make type 0] attempt [make type ""] attempt [make type []] attempt [make type none] ] ] ; The new PAD/JUSTIFY func might be used to implement this as well. shift: func [ "Shift values in a series; length doesn't change." series [series!] /left "Shift left (the default)" /right "Shift right" /part range [number!] "Shift this many positions" ; TBD series! support? /with fill "Fill vacated slots with this value" /local pad ][ range: any [range 1] if any [empty? series 0 = range] [return series] pad: dup any [fill make-blank-value last series] range either right [ head insert head clear skip tail series negate range pad ][ append remove/part series range pad ] ] rotate: func [ "Rotate values in a series." series [series!] /left "Rotate left (the default)" /right "Rotate right" /part range [number!] "Rotate this many positions" ; TBD series! support? /local offset pad ][ range: any [all [range range // length? series] 1] if any [empty? series zero? range] [return series] either right [ offset: does [skip tail series negate range] pad: copy offset head insert head clear offset pad ][ pad: copy/part series range append remove/part series range pad ] ] | |
Geomol: 20-Apr-2006 | This also doesn't work with negative integers, because the left-most bit is set in those cases. I have bit-operations for shift and rotate, that works on full 32-bit integers, if anyone needs those. | |
RobertS: 1-Apr-2008 | Diss'ing IDE's might alienate some Smalltalk folk. I cannot imagine maintaining an application suite such as I deal with everyday without an IDE. I just wish it was not eclipse ... Of course only wimps used a Disk Operating System and real men code in machine codes only ... and real pro's dictated their SNOBOL punch cards to lovely assistants ... and ANT scripts are for sissies. Some must have ridiculed Tcl, Expect and TK in their day ... but if my IDE can facilitate my efforts to systematically (key word there) shrirnk company''s codebase as it becomes more reliable with better test coverage then maybe a refactoring browser would be a good tool after all. Even better if it is an integrated part of the IDE, as in Dolphin Smalltalk or Squeak Smalltalk or Smalltalk/X or Cincom Visual Smalltalk. Not that I couldn't survive on grep and diff's. But once the codebase is too large for any one person to author or maintain on their lonesome, a tool that remebers what you did last and where can be a god-send. If you want to know hell without an IDE join an actuarial department working in APL. There you don't even know if they have talent: you just hope most of it works as each quarter rolls around and try to survive year-end. But you know they're smart, cuz after all, they're actuaries - and look at all that APL code in all those files ... of course a few of them look back wistfully at their student days in C with Borland's decent IDE. REBOL [ File: %vid-usage.r Date: 09-Jan-2004 Title: "VID Usage" Purpose: "VID Usage Tutorial with Runnable Examples" Version: 1.2.1 Author: "Cybarite" Edits: RobertS Source: { Based on %easy-vid.r by Carl Sassenrath. Clips from various sites including email that are attributed in the section } library: [ level: 'intermediate platform: 'all type: [tutorial] domain: [gui] tested-under: [view 1.2.8.3.1 on W2K] support: none license: none see-also: none ] ] flash "Fetching image..." read-thru/to http://www.rebol.com/view/demos/palms.jpg%palms.jpg read-thru/to http://www.rebol.com/graphics/reb-logo.gif%rebo-logo.gif read-thru/to http://www.rebol.com/view/bay.jpg%bay.jpg pic: %palms.jpg unview customer: make object! [ ; this sets a default customer object in case the user does not push the samples in order name: "Rosetta Stone" date-of-birth: 14-March-1959 ] stylize/master [text-note: txt maroon bold] ; this sets a default for users who run the samples out of order ; polished is an image that is embedded in this script file ; so that no outside files need to be loaded. ; This technique is used in many of the REBOL samples polished: load #{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} content: {VID Usage - REBOL Visual Interfaces ===Updates --01-Apr-2008 * Fixed oddity with last item on stylesheets which was locking up some versions of VIEW ---09-Jan-2004 * Fixed slider initialize. * Focus section was not parsed out. --- fixed * Fixed some text errors for the parsing of === ---07-Jan-2004 * Revived vid-usage.r * added more examples from the script library * manage source as vid-usage.leo an outliner file ---12-August-2001 Added supply examples. See: !List/Supply !List With Supplied Data !Supply List With Scroll ---13-August-2001 !Add Subpanel example ported by Anton ===Caveats ---Work In Progress This is a work in progress. Whether the progress will continue depends on the feedback. ---All Rights Reserved The work is based on the documentation of REBOL View provided by REBOL Technology and its mailing list. All rights to this documentation remain the property of REBOL Technology. ---Plagiarized Examples Things are shamelessly plagiarized. There are many experts on the mailing list whose work is included here; most notably the examples from the REBOL documentation. ---Approach The approach that this document uses is to use REBOL/View/VID to demonstrate its abilities and give a visual tutorial. To enable this some changes have been made to the core %easyvid.r program from Carl Sassenrath. A scoll bar was added to the right pane because it was just too difficult to constrain the examples to the screen real estate that was available. ---Order Order The order of the items needs some work. The easyvid presentation approach today does not allow for the drilling down and expansion of an outline tree which is needed for a large amount of documentation. The preferred approach is to put a multi-level tree for navigation purposes and then allow navigation up and down the tree. ===To Do * make this a true outline tree * re-organize it better * update as requested and as possible by suggestions on AltME's REBOL world under group EasyVID * correct numerous flaws * better scrolling implementation using the updates that have been used in other examples such as Didier's %delete-email.r * allow clipping to clipboard like AltME does on a row for the source examples ===Introduction to VID With REBOL/View it's easy and quick to create your own user interfaces. The purpose of this tutorial is to teach you the basic concepts or REBOL/View interfaces in about 20 minutes. VID is REBOL's Visual Interface Dialect. A dialect is an extension of the REBOL language that makes it easier to express or describe information, actions, or interfaces. VID is a dialect that provides a powerful method of describing user interfaces. VID is simple to learn and provides a smooth learning curve from basic user interfaces to sophisticated distributed computing applications. ---Creating VID Interfaces VID interfaces are written in plain text. You can use any text editor to create and edit your VID script. Save your script as a text file, and run it with REBOL/View. !Note: Using a word processor like Word or Wordpad is not recommended because files are not normally saved as text. If you use a word processor, be sure to save the output file as text, not as a document (.doc) file. Recommendation: Look at TextPad from http://www.textpad.com ===Minimal VID Example Here is a minimal VID example. It creates a window that displays a short text message. Only one line of code is required: view layout [text "Hello REBOL World!"] You can type this line at the REBOL console prompt, or save it in a text file and run it with REBOL. If you save it as a file, the script will also need a REBOL header. The header tells REBOL that the file contains a script. Here is an example of the script file with a header: REBOL [Title: "Example VID Script"] view layout [text "VID Example!"] You can also add buttons and other gadgets to the script. The example below displays a text, list of files, and a button: view layout [ h2 "File List:" text-list data read %. button "Great!" ] !Click on the examples above to see how they will appear on your screen. Click on their close box to remove them. All of the examples that follow can be viewed this way. ===Window Management The code that displays the examples also shows how to manage the number of windows that are open. Look at the show-example block in the code near the end of this script. The location of the example window is also managed here by keeping track of the co-ordinates for the sample. After the sample window is moved, the next use will open at the same location. ===Pre-loaded Images For this script, the image which represented a Portable Network Graphic definition of an image is held in the script and loaded. For a small number of graphics, this can achieve some packaging and performance benefits. The image "polished" is used through the script to achieve the polished steel look that is one the outer frame. backtile polished orange button 200x50 "Polished Steel Look" polished ===Two Basic Functions Two functions are used to create graphical user interfaces in REBOL: VIEW and LAYOUT. The LAYOUT function creates a set of graphical objects. These objects are called faces. You describe faces with words and values that are put into a block and passed to the LAYOUT function. The VIEW function displays faces that were previously created by LAYOUT. The example below shows how the result of the LAYOUT function is passed to the VIEW function, and the interface is displayed. view layout [ text "Layout passes its result to View for display." button "Ok" ] Click on the above example to view it. !Note: the block provided to a layout is not normal REBOL code, it is a dialect of REBOL. Using a dialect makes it much easier to express user interfaces. ===Styles Styles describe faces. The examples above use the text and button styles to specify a text line and a button. REBOL has 40 predefined face styles. You can also create your own custom styles. Here are a few example styles: view layout [ h1 "Style Examples" box brick 240x2 vtext bold "There are 40 styles built into REBOL." button "Great" toggle "Press" "Down" rotary "Click" "Several" "Times" choice "Choose" "Multiple" "Items" text-list 120x80 "this is" "a list" "of text" across check radio radio led arrow below field "Text Entry" ] The words like backdrop, banner, box, text, and button are styles. ===Facets Facets let you modify a style. For instance, you can change the color, size, text, font, image, edge, background, special effects, and many other facets of a style. Facets follow the style name. Here is an example that shows how you modify the text style to be bold and navy blue: view layout [txt bold navy "Facets are easy to use."] The words bold and navy are not styles. They are facets that modify a style. Facets can appear in any order so you don't have to remember which goes first. For example, the line above could be written as: view layout [txt "Facets are easy to use." navy bold] Many facets that can be specified. Here is an example that creates bold red text centered in a black box. view layout [txt 300 bold red black center "Red Text"] You can create facets that produce special effects, such as a gradient colored backdrop behind the text: view layout [ vtext bold "Wild Thing" effect [gradient 200.0.0 0.0.200] ] ===Custom Styles Custom styles are shortcuts that save time. When you define a custom style, the facets you need go into the new style. This reduces what you need to specify each time you use the style, and it allows you to modify the look of your interface by changing the style definitions. For example, here is a layout that defines a style for red buttons. The style word defines the new style, followed by the old style name and its facets. view layout [ style red-btn button red text "Testing red button style:" red-btn "Test" red-btn "Red" ] So, if you wanted to create a text style for big, bold, underlined, yellow, typewriter text: view layout [ style yell tt 220 bold underline yellow font-size 16 yell "Hello" yell "This is big old text." yell "Goodbye" ] ===Master Stylesheet REBOL holds its styles in a master stylesheet. When you are sure that you want to share them without having to add the style sheet line then do it as follows: First add the style to the master sheet: button 200x50 "Define text-note as maroon bold text" [stylize/master [ text-note: txt maroon bold ]] button 200x50 "Define text-note as white italic text" [stylize/master [ text-note: txt white italic ]] Then invoke it: view layout [ across size 200x200 return text-note "This shows a master stylesheet style in use." return text-note "This shows another usage of the same style." return text-note "If you want to see the other style displayed, click the Add Style section again and then use the other button" ] ===Note About Examples !From this point forward, all examples will assume that the view and layout functions are provided. Only the layout block contents will be shown. To use these examples in your scripts, you will need to put them in a layout block, as was shown earlier. For example, code that is written as: view layout [button red "Test it"] will now appear as: button red "Test it" ===Face Sizes The size of a face depends on its style. Most styles, such as buttons, toggles, boxes, checks, text-lists, and fields, have a convenient default size. Here are some examples. button "Button" toggle "Toggle" box blue field text-list If no size is given, text will automatically compute its size, and images will use whatever their source size is: text "Short text line" text "This is a much longer line of text than that above." image %palms.jpg You can change the size of any face by providing a size facet. The size can be an integer or a pair. An integer specifies the width of the face. A pair specifies both width and height. Images will be stretched to fit the size. button 200 "Big Button" button 200x100 "Huge Button" image %palms.jpg 50x50 image %palms.jpg 150x50 ===Color Facets Most styles have a default color. For example the body of buttons will default to a teal color. To modify the color of a face, provide a color facet: button blue "Blue Button" h2 red "Red Heading" image %palms.jpg orange Colors can also be specifed as tuples. Each tuple contains three numbers: the red, green, and blue components of the color. Each component can range from 0 to 255. For example: button 200.0.200 "Red + Blue = Magenta" 200 image %palms.jpg 0.200.200 "Green + Blue" Some face styles also allow more than one color. The effect of the color depends on the style. For text styles the first color will be used for the text and the second color for the background of the text: txt "Yellow on red background" yellow red banner "White on Navy Blue" white navy For other styles, the body of the face is the first color, and the second color will be used as its alternate. button "Multicolor" olive red toggle "Multicolor" blue orange ===Layout Commands To drop user interface elements on the canvas according to VIDs directional layout controls ---Across You are placing elements in a row orientation across return button "A" button "B" button "C" return button "D" button "E" button "F" ---Below You are placing elements in a column orientation below return button "A" button "B" button "C" return button "D" button "E" button "F" ---Mix You can mix the directional controls across return button "A" button "B" below button "C" across button "D" button "E" button "F" ---Padding The pad keyword creates extra padding between styles. It uses a pair or integer value. When it is an integer, spacing is created either horizontally (across) or vertically (below). When it is a pair, the spacing will be created both horizontal and vertically. The following example illustrates both uses. First, the buttons "one" and "two" are padded with an integer representing 40 pixels in one direction. Then the buttons "three" and "four" are padded with a pair representing 40x40 pixels. across button "one" pad 40 button "two" return button "three" pad 40x40 button "four" Padding can be negative. backtile polished orange pad 200x200 button "A" pad -100x-100 button "B" ---Guide A guide is a virtual alignment control title "Buttons Without A Guide" button "one" button "two" return button "three" button "four" return button" five" button "six" With an implicit guide location title "Buttons With An Implicit Guide Location" guide button "one" button "two" return button "three" button "four" return button" five" button "six" With an explicit guide location across title "Buttons With An Explicit Guide Location" guide 55x100 button "one" button "two" return button "three" button "four" return button" five" button "six" ===Tabstops Tabs can be used for alignment. ---Across tabs 200 ; sets tabs every 200 pixels across button 20 "A" tab button 20 "B" tab button 20 "C" tabs 100 ; sets tabs every 100 pixels return button 20 "D" tab button 20 "E" tab button 20 "F" ---Below tabs 200 ; sets tabs every 200 pixels below button 20 "A" tab button 20 "B" tab button 20 "C" tabs 100 ; sets tabs every 100 pixels return button 20 "D" tab button 20 "E" tab button 20 "F" ---Explicit Settings Tabstops can be set at explicit values tabs [100 124 166 212 300] across tab button 20 "A" tab button 20 "B" tab button 20 "C" tab button 20 "D" ===Color Facets Most styles have a default color. For example the body of buttons will default to a teal color. To modify the color of a face, provide a color facet: button 200 blue "Blue Button" h2 red "Red Heading" image polished orange Colors can also be specifed as tuples. Each tuple contains three numbers: the red, green, and blue components of the color. Each component can range from 0 to 255. For example: button 200.0.200 "Red + Blue = Magenta" 200 image polished 0.200.200 "Green + Blue" Some face styles also allow more than one color. The effect of the color depends on the style. For text styles the first color will be used for the text and the second color for the background of the text: txt "Yellow on red background" yellow red title "White on Navy Blue" white navy For other styles, the body of the face is the first color, and the second color will be used as its alternate. button 200 "Multicolor" olive red toggle 200 "Multicolor" blue orange From the mailing list, there was a problem reported in changing button color: view layout [ b: button "New color" [ b/color: random 255.255.255 show b ] ] And the answer was that the gradient of the color was preventing this change from working: style color-changing-button button 0.0.0 ; new style overwrites gradient effect b: color-changing-button "New color" [ b/color: random 255.255.255 show b ] ===Text Facets Most faces will accept text to be displayed. Even graphical faces can display text. For example, the box and image faces will display text if it is provided: box blue "Box Face" image polished "Image Face" Most button faces will accept more than one text string. The strings will be shown as alternates as the face is selected. button 200 "Up" "Down" toggle 200 "Off" "On" rotary 200 "Red" "Green" "Blue" "Yellow" choice 200 "Monday" "Tuesday" "Wednesday" "Thursday" "Friday" text-list 200 "Monday" "Tuesday" "Wednesday" "Thursday" "Friday" When other datatypes need to be displayed as text, use the form function to convert them first: button 250 form now field form first read %. ===Normal Text Style Normal text is light on dark and can include a number of facets to set the font, style, color, shadow, spacing, tabbing, and other attributes. text "Normal" text "Bold" bold text "Italic" italic text "Underline" underline text "Bold italic underline" bold italic underline text "Big" font-size 32 text "Serif style text" font-name font-serif text "Spaced text" font [space: 5x0] Text also includes these predefined styles: title "Title" 200 vh1 "vh1" vh2 "vh2" vh3 "vh3" vh4 "vh4" label "Label" ===Document Text Style Document text is dark on light and can also include a number of facets to set the font, style, color, shadow, spacing, tabbing, and other attributes. txt "Normal" txt "Bold" bold txt "Italic" italic txt "Underline" underline txt "Bold italic underline" bold italic underline txt "Big" font-size 32 txt "Serif style text" font-name font-serif txt "Spaced text" font [space: 5x0] Document text also includes these predefined styles: title "Centered title" 200 h1 "Heading 1" h2 "Heading 2" h3 "Heading 3" h4 "Heading 4" tt "Typewriter text" ===Text Entry Fields Text input fields accept text until the enter or tab key is pressed. A text input field can be created with: field To make the field larger or smaller, provide a width: field 30 field 300 Fields will scroll when necessary. Larger amounts of text can be entered in an area. Areas also accept an enter key and will break lines. area You can also specify the area size: area 160x200 To force the text in an area to wrap rather than scroll horizontally, provide the wrap option: area wrap ===Text Setting To set the value of a text field under program control, use /text: e.g. across backtile polished return t1: txt 200 "This is some original text" return f1: field 200 "Some field text" return a1: area {Some original area text.} wrap 200x80 return button 200 "Change Text" [ t1/text: "Some different text" f1/text: "Some new field text" a1/text: {Some wrapping text in the^/ area field to^/ show that this^/ is supported} show [t1 f1 a1] ] ===Text Lists Text lists are easy to create. Here is an example. text-list "Eureka" "Ukiah" "Mendocino" You can also provide it as a block: text-list data ["Eureka" "Ukiah" "Mendocino"] Almost any type of block can be provided. Here is a list of all the files in your current directory: text-list data read %. Here is a list of all the words REBOL has scanned: text-list data first system/words ===Scrolling Text List A style to allow maintenance of lists from Brett Handley on the REBOL list: style updatable-text-list text-list with [ update-slider: does [ sld/redrag lc / max 1 length? head lines ] ] tl: updatable-text-list 300x100 data copy system/locale/months button 300x20 "Delete first entry on the list" [ remove tl/data tl/update-slider show tl ] button 300x20 "Append the 'now' timestamp to list" [ append tl/data mold now tl/update-slider show tl ] ===Text List Picked Values list-of-letters: text-list "a" "b" "c" "d" "e" button 200 "Pick Item 3" [ clear list-of-letters/picked append list-of-letters/picked pick list-of-letters/data 3 show list-of-letters ] ===Images By default an image will be scaled to fit within a face. image 60x60 polished image polished red Images can be framed in a number of ways: image 100x100 polished frame blue 5x5 image 100x100 polished bevel image 100x100 polished ibevel 6x6 Most other faces can accept an image as well as text: box 100x100 polished button "Button" polished purple toggle "Toggle" polished blue red field bold "This is a field." polished effect [emboss tile] field bold "This is another field." polished effect [brighten 100] The image can be provided as a filename, URL, or image data. ===Backdrops A backdrop can be a color, an effect, an image, or a combination of the three. For example a backdrop color would be written as: backdrop navy title "Color Backdrop" gold To create a backdrop effect provide it on the line: backdrop effect [gradient 1x1 0.0.100 100.0.0] title "Gradient Backdrop" gold A backdrop image can be a file, URL, or image data: backdrop polished title "Image Backdrop" red The backdrop image can be colorized: size 400x500 backdrop polished blue title "Blue Image Backdrop" The image can include an effect: backdrop polished effect [fit gradcol 1x1 100.0.0 0.0.250] title "Gradient Image Backdrop" ===Backtile To make a backdrop use a tile effect there are two options: backdrop polished effect [tile] banner "This shows a backdrop with a tile effect" or backtile polished banner "This demonstrates backtile" Note the difference between: size 400x500 backdrop polished banner "Here one image is stretched to cover the canvas" and size 400x500 backtile polished banner "Here one image is repeated to cover the canvas" ===Effect Facets A range of effects are supported for faces. All of these effects are performed directly on the face when it is rendered. Here are examples of a few possible effects in top to bottom then left to right order: style polished-steel image 80x60 polished polished-steel effect [flip 1x1] polished-steel effect [rotate 90] polished-steel effect [reflect 1x1] polished-steel effect [crop 0x50 120x60 fit] polished-steel effect [grayscale] polished-steel effect [invert] polished-steel effect [difference 200.0.0] polished-steel effect [tint 80] return polished-steel effect [contrast 50] polished-steel effect [brighten 50] polished-steel effect [sharpen] polished-steel effect [blur] polished-steel effect [colorize 204.0.0] polished-steel effect [gradcol 1x1 150.0.0 0.0.150] polished-steel effect [gradmul 0x1 0.100.0] polished-steel effect [grayscale emboss] Effects can be used in combination to create other interesting results. However, keep in mind that the computations are performed in real time. If complex combinations are required, a temporary image should be created with the to-image function. ===Actions An action can be associated with almost any face. To do so, follow the face style with a block: button "Test" [alert "test"] The block is used as the body of a function that is passed the face and the current value (if the face has one). For example: toggle "Toggle" [alert form value] rotary "A" "B" "C" [alert form value] text "Click Here" [alert face/text] If a second block is provide, it is used for the alternate actions (right key): button "Click Here" [view/new layout [txt "action"]] [view/new layout [txt "alt-action"]] Use variables to modify the contents or state of other faces. For example, the slider will update the progress bar: slider 200x16 [p1/data: value show p1] p1: progress !More action on actions needed... ===Show After the state is changed for a user interface element, it must be re-drawn to be reflected on the user interface canvas. Accomplish this with the show message. backtile polished across toggle "Toggle State" [ cybernetics?/data: not cybernetics?/data show cybernetics?] return label "Are you interested in cybernetics?" cybernetics?: check One show command can be used for multiple user interface elements backtile polished orange across b1: check label "Red" return b2: check label "Green" return button 200 "Change State But No Refresh" [b1/data: not b1/data b2/data: not b2/data] return button "Show" [show [b1 b2]] ===Hide A user interface element can also be hidden. backtile polished orange across c1: check hide-button: button "Hide" [hide c1] return show-button: button "Show" [show [c1 d2]] The show-button action tries to show a user interface element 'd2' that does not exist. REBOL/View ignores these. ===Invisible Faces To make a button invisible when the view is opened, you can define an invisible button style This approach sets the show? value to false when the user interface element is initialized. across style invisible-button button with [append init [show?: false]] late-shower: invisible-button "I'm Here" return return button 200 "Show Invisible Button" [show late-shower] This works for the other visible user interface element. ===Focus A user interface element can programmatically be given the focus. across backtile polished button 200 "Set focus to Phone Field" [focus f2] return label "Name: " f1: field 100 return label "Phone: " f2: field 100 return button 200 "Remove focus from Phone Field" [unfocus f2] return button 200 "Hide the Phone Field" [hide f2] return ---Focus Defect !Note that the tab function shows a hidden field. I have assumed that this is a defect. If a field is hidden, the tab button should not make it visible. This has been previously sent to feedback. ===Radio Buttons A radio button is used to make a choice between mutually exclusive values. Your preferred programming language is REBOL or C++ or PL/1 or APL but it is only one of those. across backtile polished radio of 'programming-language pad 0x-4 label "REBOL" return radio of 'programming-language pad 0x-4 label "C++" return radio of 'programming-language pad 0x-4 label "PL/1" return radio of 'programming-language pad 0x-4 label "APL" return To mix two groups of radio buttons on one screen, associate them with their groups using the "of 'word". In the above, the grouping is 'programming-language. across backtile polished radio of 'programming-language pad 0x-4 label "Language: REBOL" return radio of 'programming-language pad 0x-4 label "Language: C++" return radio of 'editor pad 0x-4 label "Editor: TextPad" return radio of 'editor pad 0x-4 label "Editor: Notepad" return The padding in the above is needed to keep the label aligned with the radio button. across backtile polished orange radio of 'programming-language pad 0x-4 label "REBOL" return radio of 'programming-language label "APL" return ===Radio Button Settings A radio button is not very useful unless you can find out what its setting is and change that setting under program control. across backtile polished orange rebol-radio: radio of 'programming-language [programming-language: 'rebol] pad 0x-4 label "REBOL" return apl-radio: radio of 'programming-language [programming-language: 'apl] label "APL" return button 200 "Toggle radio button" [ apl-radio/data: not rebol-radio/data: not rebol-radio/data show [rebol-radio apl-radio] ] ===Check Box ---Purpose A check box is used to allow user interface choices where the choices are not mutually exclusive. across backtile polished orange c1: check label "Likes animals" return c2: check label "Like Monkees" return c3: check label "Like The Animals" ---State A check box is not much good if you can't get and set its state (on or off). across backtile polished orange c1: check label "Likes animals" return c2: check label "Like Monkees" return button "Set State" [ c1/data: true show c1 c2/data: false show c2 ] ===Sensor ---Purpose A sensor is an invisible user interface element. Using a sensor only makes sense in a few instances. If you want a keycode action where there is no visible user interface element to link the action to then a sensor can be used. This sensor code adds an Escape or Back or Enter action that will close the window. sensor 1x1 keycode [#"^M" #" " #"^(back)" #"^(ESC)"] [unview] Or if you want to make portions of an image 'hot' instead of putting buttons on top of the image, then a sensor will achieve this. across backtile polished orange txt "Click on the upper left section of the gray image to invoke the sensor action" return animage: image 100x100 polished ; here the image is just the polished area at animage/offset sensor 50x50 [alert "You pushed over the sensor"] ===Displaying Script Values If the script has a standard format headings, including custom ones, these can be used in the application by picking them from the system/script/header. backtile polished across banner "About" return text font-size 16 rejoin ["Title: " form system/script/header/title] return text font-size 16 rejoin ["Originator: " form system/script/header/author] return text font-size 16 rejoin ["Modifier: " form system/script/header/modifier] return text font-size 16 rejoin ["Version: " form system/script/header/version] return text font-size 16 rejoin ["Updated: " form system/script/header/date] return button "OK" [unview] ===Toggle A toggle button represents boolean state - either on or off. The button stays down until toggled again. Colors and text can be paired for "on" and "off" state. toggle "Up" "Down" red blue To set the state via program control, use: across backtile polished return t1: toggle "Up" "Down" red blue return button polished 204.0.0 100 "Toggle State" [ t1/state: not t1/state show t1 ] ===Rotary Buttons Rotary buttons are a different sort of user interface device. They can cause some challenges because the state is what's showing so you have to blindly "toggle" to get to a state that you want. But for quick and easy uses where the user is familiar with the options, they can be handy. If you plan to use them for a long list of items such as shown below, they might give you some usability concerns. ---Example across backtile polished rotary data ["First" "Second" "Third"] ---Setting State across backtile polished return r1: rotary data (my-options: ["First" "Second" "Third"]) return button 200 "Change Rotary State" [ r1/data: next r1/data if tail? r1/data [r1/data: head r1/data] show r1 ] ---Example - Usability For Unfamiliar List Contents The rotary button demonstrated here contains some information unfamiliar to most (Saturn's satellites). Use it to to set the state so that "Calypso" is set. Doable but without knowing the order each re-paint has to be checked to ensure that it is not "Calypso" before clicking again. If you do click past the choice that you want, there is no back function so you have to cycle through again. return rotary data [ "Pan" "Atlas" "Prometheus" "Pandora" "Epimetheus" "Janus" "Mimas" "Enceladus" "Tethys" "Telesto" "Calypso" "Dione" "Helene" "Rhea" "Titan" "Hyperion" "Iapetus" "Phoebe" ] ===Arrows REBOL/View supports arrows as simple user interface elements. Actions can be associated with them. ---Arrowheads And Actions By default, the arrow is 20x20 across size 200x100 backtile polished at 50x50 arrow left [alert "You pressed the left arrow"] [alert "You pushed the alternate button on the left arrow"] at 70x30 arrow up at 90x50 arrow right [alert "You pressed the right arrow"] at 70x70 arrow down ---Very Sharp Arrows And with a little work the arrows and boxes can be merged to look sharper. Here is a "sharp at both ends" arrow from the block diagram script by Carl: origin 0 backcolor white at 0x0 box 40x40 white effect [arrow rotate 270] at 110x0 box 40x40 white effect [arrow rotate 90] at 24x10 box black 100x20 ---Arrow Blend So that shows you how to make an arrow blend into your background size 100x100 across backdrop gray at 50x50 box 40x40 gray effect [arrow rotate 90] at 40x67 box 25x5 black ===LED LEDs would be used to display state (on or off). Clicking the LED toggles its state and changes its color. LEDs do not support alternate mouse button actions. across banner "Light Emitting Diode" return l1: led 10x10 [alert "LED left mouse action"] label "Alert status" l2: led 10x10 [alert "LED left mouse action"] label "Network status" return button "Change state" [ l1/data: not l1/data l2/data: not l2/data show [l1 l2] ] ===Box ---Boxing Draw boxes of any heigth and width with the box style box "Large Box" 200x400 polished orange ---Boxes As Lines If you make the box narrow enough or short enough it is a line (or a dot). across size 300x300 backtile polished at 50x0 box 3x100 gold at 0x50 b1: box 100x3 gold at 10x10 box 5x5 red ---Boxes Can Grow across size 300x300 backtile polished at 150x0 b1: box 100x3 gold return pad 0x100 button "Grow Down" [ for i 3 300 1 [ b1/size/y: 1 + b1/size/y wait 00:00:00.01 show b1 ] ] return pad 0x100 button "Back Up" [ for i 300 3 -1 [ b1/size/y: b1/size/y - 1 wait 00:00:00.01 show b1 ] ] You might even find a use for it. ---Grid Effect Not sure of the use for this yet but here is what you can do: return box "Grid Lock" with [effect: [grid 20x20 8x8 4x3]] white 300x200 return box "Grid Lock" with [effect: [grid 20x20 5x5 3x3]] white - 80 300x200 ===Frame Earlier versions of REBOL VID supported frames in layouts such as view layout [frame "This is the Bay" %bay.jpg] These are no longer valid. But frames can be put around some user interface devices: image 100x100 polished frame red ===List A list is an iterated sub layout and takes a layout block that uses the Visual Interface Dialect. The styles in the layout will be repeated until there is no more room to fit them within the list dimensions. ---Why A face can be iterated to create a number of virtual faces. For instance, when displaying a list of ten buttons, each of the buttons does not need to be created as a separate object. If the buttons only differ by a few facets (such as position, text, and action taken on selection), a model face can be created and iterated for its other position. This is useful when creating scrolling lists of files and other data sets that share the same appearance. ---Supply Supply provides the data to the list for an iterated face. do [cnt: 0 list-collection: [aqua sky water] ] backtile polished orange across list-displayed: list 100x72 [ origin 0 space 0x0 across color-field: txt bold 80x24 ] supply [ if none? one-color: pick list-collection count [exit] face/text: do pick [one-color] index ] return txt gold 180 "OK ... but not too useful" ---Supply Columns Maybe adding some more columns would be better. Here I'll add a column of buttons that display the color name and a column of text strings in italic. do [ cnt: 0 list-collection: [aqua sky water gold silver coffee] ] backtile polished orange across list-displayed: list 300x200 [ origin 0 space 0x0 across color-field: txt bold 80x24 color-button: button 80x24 pad 5x1 txt 100 italic ] supply [ if none? one-color: pick list-collection count [exit] face/text: do pick [ [one-color] [to-string one-color] [rejoin [" " to-string one-color]] ] index ] return txt gold 300 {A bit more interesting but the last row repeats to fill the list size. Some of the other VID components will automatically stretch to fit the size needed (such as this txt field) but the list does not behave that way. You have to make the list size fit its data or make it smaller and add a vertical scroll capability. That is shown a little later on.} ===List With Supplied Data This example is to show adding action to the list and adds a horizontal line between the rows. do [ cnt: 0 list-collection: [aqua sky water gold silver coffee] ] backtile polished orange across list-displayed: list water edge [size: 6x6 color: silver] 350x96 [ origin 0 space 0x0 across color-field: txt 60 [alert rejoin ["You pressed the " face/text " text field"]] pad 45x0 color-button: button 80 [alert rejoin ["You pressed the " face/text " button"]] pad 5x0 txt 120 italic return box 350x1 white ; this causes a horizontal line to appear between each row ] supply [ if none? one-color: pick list-collection count [exit] face/text: do pick [ [one-color] [to-string one-color] [rejoin [" " to-string one-color]] ] index ] ===Supply List With Scroll This example shows a supplied list with a scroll capability. More colors are added to demonstrate scrolling. Note that this is a verbose list of code where I added comments for my understanding of how the scroll was linked to the list. The same effect can be accomplished with fewer lines of code. do [ ; first this do block creates the data definitions needed. slider-position-clicked: 0 count: 0 x: 450 y: 300 row-y: 16 ; the row height includes the data plus any separator lines list-size: to-pair reduce [x y] ; this is the size of the display list separator-size: to-pair reduce [x 1] slider-size: to-pair reduce [24 y ] list-collection: [ aqua bar-color base-color beige black blue brick brown button-color coal coffee crimson cyan forest gold gray green ivory khaki leaf linen magenta main-color maroon mint navy oldrab olive orange over-color papaya pewter pink purple rebolor red sienna silver sky snow tan teal violet water wheat white yellow ] supply-style: stylize [ button-fixed: button left coal to-pair reduce [80 row-y] ; these keep the row elements the same height text-fixed: txt to-pair reduce [160 row-y] ] data-size: length? list-collection ] backtile polished orange ; this section layouts out the list across list-position: at ; the position is captured here in order to later put the slider beside it list-displayed: list linen edge [size: 6x6 color: tan] list-size [ origin 0 space 0x0 across styles supply-style text-fixed [alert rejoin ["You pressed the " face/text " text field"]] button-fixed [alert rejoin ["You pressed the " face/text " button"]] pad 5x0 text-fixed 80 italic [alert rejoin ["You pressed the italic " face/text " text field"]] return box separator-size gray ; this causes a horizontal line to appear between each row ] supply [ count: count + slider-position-clicked if none? one-color: pick list-collection count [exit] face/text: either count > (1 + data-size) [""] [ do pick [ [one-color] ; this is supplied to the first txt field (text-fixed) [to-string one-color] ; this is supplied to the button (button-fixed) [rejoin [" " to-string one-color " "]] ; this value is supplied to the last text-fixed field ] index ] ] ; now add a slider to the side of the list at list-position + (list-size * 1x0) ; this finds the top right border of the list widget vertical-slider: slider slider-size to-integer y / row-y [ slider-position-clicked: vertical-slider/data ; the slider has to be bound to the size of the list * ((1 + data-size) - ((y / (1 + row-y)))) ; including the row height if slider-position-clicked <> count [ count: slider-position-clicked show list-displayed ] ] ===Slider A slider is interactive user interface element. The data of a slider varies from 0 to 1. backtile polished orange across slider-1: slider 200x40 return button 200 "Move first slider to 50%" [ slider-1/data: .5 show slider-1 ] return txt 200 "The second slider in this example is initialized to the 80% mark." return slider 200x40 with [append init [data: .8]] ===Progress Indicator The progress-1 face in this example is a progress indicator. Because it is only displaying information, it is non-interactive i.e. you can not change its value by dragging its edges. The alternate button is not supported on a progress indicator. backtile polished orange across slider 200x40 [ progress-1/data: value field-1/text: join (to-integer (100 * value)) " %" show [progress-1 field-1] ] return progress-1: progress return field-1: field ===Panels Panels are used to create sub-panes that can be more easily managed by grouping the user interface devices on a panel. The first example below shows how to use panels for layout alignment. By creating a panel definition, all of the components defined within it are aligned relative to its origin. across backtile polished brick tabs 50 return panel-1: panel 250x120 [ backtile polished across return button water 200 "Button A" return button aqua 200 "Button B" return button sky 200 "Button C" ] at panel-1/offset + panel-1/size panel 60x90 [ ; start at the bottom right corner of panel-1 backtile polished across return button tan 20 "1" return button coffee 20 "2" ] ---Multiple SubPanels example This example from the REBOL html documentation shows how to easily hide and show sections of a user interface by displaying them on the face area of a box. do [ ; define two panels panel1: layout [ origin 8x8 h2 "Panel 1" field "Field 1" field "Field 2" button "The Answer" [alert "I know nothing."] ] panel2: layout [ origin 8x8 h2 "Panel 2" across txt "X:" slider 150x16 return txt "Y:" slider 150x16 return check [panel2/color: maroon show panel2] txt "Don't click this" return check [panel2/color: silver show panel2] txt "Click this" return ] panel1/offset: 0x0 panel2/offset: 0x0 ] vh2 "Subpanel Examples" ; now demonstrate panel use guide pad 20 button "Panel 1" [panels/pane: panel1 show panels] button "Panel 2" [panels/pane: panel2 show panels] button "Quit" [unview] return box 2x140 maroon return panels: box 220x140 do [panels/pane: panel1] ===Simple Default Style Override The style's default look can be overriden easily with one line of code. For example, to make the default button size 200x200 with a water color, use style button button 200x200 water button "Big Blue Button" [unview] To make the toggle some different default colors: style toggle toggle crimson sky toggle "Up" "Down" Note that these stay in effect until they are overridden so if you use the default values, exercise some care unless you meant to do that. ===Image Maker An option used by Carl in some of his programs is to let View create specific icons so that you have portability and more control of look of the image then if you referenced an external file such as gif that was a bullet display. Here's how to do that: do [ make-image: func [xy wh eff] [ eff: layout [ size 20x20 at xy box wh effect eff ] eff/color: rebolor to-image eff ] dot: make-image 6x5 9x9 [gradient 1x1 255.0.0 0.0.0 oval key 0.0.0] dot-big: make-image 8x7 12x12 [gradient 1x1 255.0.0 0.0.0 oval key 0.0.0] arr: make-image 3x3 14x14 [arrow 0.0.127 rotate 90] ard: make-image 3x3 14x14 [arrow 0.0.127 rotate 180] ] ; end of "do" - it is needed here because easyvid approach is expecting vid dialect commands banner "Presentation Points" size 400x300 across style label label gold ; make a label's text be a different color than the default return image dot label "This is bullet point number 1" return image dot label "This is bullet point number 2" return image arr label "This is arrow point number 1" return image ard label "This is an arrow making a different point" return image dot-big pad 0x4 area 300x80 wrap "And because these arrows and dots are images, action can be added to them to make them 'hot' with mouse actions including 'over'." ===Needs Some Work !More to come. These still need to be covered in this tutorial: text-list data [ icon ] ===Digital Clock origin 0 banner "00:00:00" rate 1 effect [gradient 0x1 0.0.150 0.0.50] feel [engage: func [face act evt] [face/text: now/time show face]] ===REBOL Logo image %rebo-logo.gif [unview] ===Paint Drops REBOL one liner by Vincent Ecuyer b: box rate 9 effect[draw[pen(random snow)circle(random 99x99)2]blur]box 1x1 rate 9 effect[draw[(b/image: to-image b)]] ===eMailer One line emailer by Doc Kimbel Assumes you have set up your email in set-user e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject to-email e/text m/text s/text alert "ok"] ===Hello World text "Hello World!" button "Close" [unview] ===Three Buttons button "Yes" button "Maybe" button "No" ===View Web Text text 800x600 read http://www.rebol.com ===View Image image %palms.jpg ===View Image and File Name Here a do block is used to initialize the file variable within the layout code. do [file: %palms.jpg] image file text form file ===View Image behind File Name Here a do block is used to initialize the file variable within the layout code. do [file: %palms.jpg] image file form file ===Buttons From Images backdrop 40.70.140 stat: text bold "Click a Button" 100x20 240.140.40 center button "Bay Test" %bay.jpg 100x100 [ stat/text: "Upper" show stat ] button "Blue Test" %bay.jpg 100x100 10.30.180 [ stat/text: "Lower" show stat ] ===View List list blue 320x200 [across text white 200 text white 100] data [ ["John" 100] ["Joe" 200] ["Martin" 300] ] ===Movie Credits backdrop %bay.jpg effect [fit] text center bold 240x30 "REBOL, The Movie" yellow font [size: 16] credits: text { Edit This File To Add Your Own Credits It is very simple to do. Only takes a minute. Only REBOL Makes It Possible... } white bold center 240x180 rate 30 para [origin: 0x+100] feel [engage: func [f a e] [ if a = 'time [f/para/origin: f/para/origin - 0x1 show f] ] ] ===Fire Demo box 150x150 with [ edge: none img: image: make image! 150x150 rate: 20 text: "FIREBOLEK" font: make font [size: 24 color: 255.125.0] basic: [draw [image make pair! reduce [(random 3) - 2 -1] img]] effects: reduce [ append copy basic [blur luma -10] append copy basic [sharpen luma -10 blur] append copy basic [contrast 10 blur luma -5] ] effect: first effects feel: make feel [ engage: func [f a e][ switch a [ down [f/effects: next f/effects if tail? f/effects [f/effects: head f/effects] f/effect: first f/effects show f] time [show f repeat i f/size/x - 4 [poke f/image (f/size/x * f/size/y) - i - 2 (random 255.0.0 + random 0.127.0) * 3] f/img: to-image f] ] ] ] ] text 150 {classical fire demo for REBOL^/ press on fire to see other effects.^/ Written by ReBolek, 2001 in 15 mins.^/ We need new category on Assembly:^/ less-than-kb-demo ;-)} with [font: make font [size: 9]] ===Bezier Oldes Bezier Line Demo See script library for %bezier-curve.r Uses functions and data initialized at script startup The end points are draggable to change the curve!!!! Here a do block is used to allow executable lines for initialization purposes. do [ draw-beziere-curve: has [result pp x0 x1 x2 x3 y0 y1 y2 y3 cx bx ax cy by ay t tx ty s] [ result: make block! 120 pp: p0/size/x / 2 x0: p0/offset/x + pp y0: p0/offset/y + pp x1: p1/offset/x + pp y1: p1/offset/y + pp x2: p2/offset/x + pp y2: p2/offset/y + pp x3: p3/offset/x + pp y3: p3/offset/y + pp insert result compose [ pen 155.0.0 line (p0/offset + pp) (p1/offset + pp) line (p2/offset + pp) (p3/offset + pp) pen 255.255.255 line (p0/offset + pp) ] cx: 3 * (x1 - x0) bx: 3 * (x2 - x1) - cx ax: x3 - x0 - cx - bx cy: 3 * (y1 - y0) by: 3 * (y2 - y1) - cy ay: y3 - y0 - cy - by t: s: 0.01 ;this value sets quality of the curve while [t <= 1][ tx: to integer! ( (ax * (t * t * t)) + (bx * (t * t)) + (cx * t) + .5 ) + x0 ty: to integer! ( (ay * (t * t * t)) + (by * (t * t)) + (cy * t) + .5 ) + y0 t: t + s insert tail result to pair! reduce [tx ty] ] return result ] click?: false mouse-pos: 0x0 ] origin 0 bkg: box black 400x400 with [effect: reduce ['draw make block! 120]] style point box 10x10 with [ effect: [draw [pen 0.255.0 fill-pen 0.200.0 circle 4x4 4]] changes: [offset] feel: make feel [ engage: func [f a e][ if a = 'down [click?: on mouse-pos: e/offset] if a = 'up [click?: off] if find [over away] a [ if click? [ f/offset: f/offset + e/offset - mouse-pos bkg/effect/2: draw-beziere-curve show [bkg f] ] ] ] ] ] at 300x200 p0: point at 200x100 p1: point at 200x300 p2: point at 100x200 p3: point do [bkg/effect/2: draw-beziere-curve] ===Buttons Galore Buttons galore from the library script %buttons.r Here a do block is used to execute the initialization needed within the layout block. do [ group: ["rotary" "test" "button"] ] origin 20x10 backdrop effect [gradient 0x1 100.20.0] vh1 "52 Button Click-up - Each with a different click effect..." vtext bold "Here is a small sampling of the thousands of button effects you can create. (This is 78 lines of code.)" at 20x80 guide button "simple" button form now/date button "colored" 100.0.0 button "text colored" font [colors: [255.80.80 80.200.80]] button with [texts: ["up text" "down text"]] button "bi-colored" colors [0.150.100 150.20.20] button with [texts: ["up color" "down color"] colors: [0.150.100 150.20.20]] button "image" pic button "color image" pic 200.100.50 button "flip color" pic with [effects: [[fit colorize 50.50.200][fit colorize 200.50.50]]] button "blink" with [rate: 2 colors: [160.40.40 40.160.40]] return button "multiply" pic with [effects: [[fit][fit multiply 128.80.60]]] button "brighten" pic with [effects: [[fit][fit luma 80]]] button "contrast" pic with [effects: [[fit][fit contrast 80]]] button "horiz flip" pic with [effects: [[fit][fit flip 1x0]]] button "vert reflect" pic with [effects: [[fit][fit reflect 0x1]]] button "invert" pic with [effects: [[fit][fit invert]]] button "vert grad" with [effects: [[gradient 0x1 0.0.0 0.200.0] [gradient 0x1 0.200.0 0.0.0]]] button "horiz grad" with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 1x0 200.200.200 200.0.0]]] button "both grad" with [effects: [[gradient 1x0 140.0.0 40.40.200] [gradient 0x1 40.40.200 140.0.0]]] button "blink grad" with [rate: 4 effects: [[gradient 1x0 0.0.0 0.0.200] [gradient 1x0 0.0.200 0.0.0]]] button "blink flip" pic with [rate: 8 effects: [[fit][fit flip 0x1]]] return button "big dull button with several lines" 100x80 0.0.100 button "dual color" pic 50.50.100 100.50.50 100x80 with [edge: [color: 80.80.80]] button "big edge" pic 100x80 with [edge: [size: 5x5 color: 80.80.80] effects: [[fit colorize 50.100.50][fit]]] button "oval reflect" pic 50.100.50 100x80 with [effect: [fit reflect 1x0 oval]] return button "text on top" pic 100x80 with [font: [valign: 'top] effects: [[fit gradcol 1x1 200.0.0 0.0.200] [fit gradcol -1x-1 200.0.0 0.0.200]]] button "text on bottom" pic 100x80 50.50.100 with [font: [valign: 'bottom] effects: [[fit][fit invert]]] button "big text font" pic 100x80 with [font: [size: 24] effects: [[fit multiply 50.100.200][fit]]] button "cross flip" pic 50.100.50 100x80 with [effect: [fit flip 0x1 reflect 0x1 cross]] return toggle "toggle" toggle "toggle red" 100.0.0 toggle "toggle up" "toggle down" toggle "toggle colored" 0.150.100 150.20.20 toggle "up color" "down color" 0.150.100 150.20.20 toggle "toggle multiply" pic with [effects: [[fit][fit multiply 128.80.60]]] toggle "toggle contrast" pic with [effects: [[fit][fit contrast 80]]] toggle "toggle cross" pic with [effects: [[fit][fit cross]]] toggle "toggle v-grad" with [effects: [[gradient 0x1 0.0.0 0.200.0] [gradient 0x1 0.200.0 0.0.0]]] toggle "toggle h-grad" with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 1x0 200.200.200 200.0.0]]] toggle "toggle both" with [effects: [[gradient 1x0 140.0.0 40.40.200] [gradient 0x1 40.40.200 140.0.0]]] return rotary data group rotary data reduce [now/date now/time] rotary data group 100.0.0 0.100.0 0.0.100 rotary data group with [font: [colors: [255.80.80 80.200.80]]] rotary data group with [colors: [0.150.100 150.20.20]] rotary data group pic rotary data group pic 200.100.50 rotary data group pic with [effects: [[fit colorize 50.50.200][fit colorize 200.50.50]]] rotary data group with [effects: [[gradient 0x1 0.0.0 0.200.0] [gradient 0x1 0.200.0 0.0.0]]] rotary data group with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 1x0 200.200.200 200.0.0]]] rotary data group with [effects: [[gradient 1x0 140.0.0 40.40.200] [gradient 0x1 40.40.200 140.0.0]]] ===Paint Program This section is a clip of the layout portion of Frank Sievertsen's remarkable paint program. Open this example to enable a quick link to the real source: button "Browse Source" [browse http://www.reboltech.com/library/html/paint.html] button "Close" [unview] In the example below, a DO block is used to execute initialize code. do [ color: fill-color: start: draw-image: draw-pos: tmp: none type: 'box undos: [] redos: [] draw: func [offset /local tmp] [ compose [ pen (color/color) fill-pen (fill-color/color) (type) (start) (either type = 'circle [ tmp: offset - start to-integer square-root add tmp/x ** 2 tmp/y ** 2 ] [offset]) ] ] ] backdrop effect compose [gradient 1x1 (sky) (water)] across draw-image: image white 300x300 effect [draw []] feel [engage: func [face action event] [ if all [type start] [ if find [over away] action [ append clear draw-pos draw event/offset show face ] if action = 'up [ append/only undos draw-pos draw-pos: tail draw-pos start: none ] ] if all [type action = 'down] [ start: event/offset ] ]] do [draw-pos: draw-image/effect/draw] guide style text text [ tmp: first back find face/parent-face/pane face tmp/feel/engage tmp 'down none tmp/feel/engage tmp 'up none ] label "Tool:" return radio [type: 'line] text "Line" return radio [type: 'box] on text "Box" return radio [type: 'circle] text "Circle" return style color-box box 15x15 [ face/color: either face/color [request-color/color face/color] [request-color] ] ibevel color: color-box 0.0.0 text "Pen" return fill-color: color-box text "Fill-pen" return button "Undo" [if not empty? undos [ append/only redos copy last undos draw-pos: clear last undos remove back tail undos show draw-image ]] return button "Redo" [if not empty? redos [ append/only undos draw-pos draw-pos: insert draw-pos last redos remove back tail redos show draw-image ]] ===Font Lab Carl's Font lab Here a do block is used to initialize some values needed in the layout do [ change-styles: func [style start facet subfacet value /local v][ start: find style/pane start foreach f start [ f: in f facet if subfacet <> 'none [f: in get f subfacet] either block? value [ if not block? get f [set f either none? get f [copy []][reduce [get f]]] either v: find get f value [remove v][head insert get f value] ][set f value] ] show style ] chg: func ['facet 'subfacet value] [ change-styles external-view norm-start facet subfacet value ] shad: does [chg font shadow sdir * to-integer sl2/data * 16] sdir: 1x1 sz: 180x40 sx2: sz/x / 2 ] style tgl toggle 60 style lab vtext bold backcolor rebolor space 0x5 across p: choice 180 "Sans-Serif Style" "Serif Style" "Fixed Width Style" [chg font name pick reduce [font-sans-serif font-serif font-fixed] index? p/data] return tgl "Bold" [chg font style [bold]] tgl "Italic" italic [chg font style [italic]] tgl "Lined" underline [chg font style [underline]] return tgl "Left" of 'tg1 [chg font align 'left] tgl "Center" of 'tg1 [chg font align 'center] tgl "Right" of 'tg1 [chg font align 'right] return tgl "Top" of 'tg2 [chg font valign 'top] tgl "Middle" of 'tg2 [chg font valign 'middle] tgl "Bottom" of 'tg2 [chg font valign 'bottom] return lab "Size:" 60x20 font [] sl: slider 120x20 [chg font size max 8 to-integer sl/data * 40] with [append init [data: .5]] return lab "Space:" 60x20 font [] sl1: slider 120x20 [chg font space (1x0 * to-integer sl1/data * 20) - 5x0] return lab "Shadow:" 60x20 font [] sl2: slider 120x20 [shad] with [append init [data: .5]] return lab "Shad Dir:" 60x20 arrow left [sdir: sdir * 0x1 + -1x0 shad] pad 6 arrow right [sdir: sdir * 0x1 + 1x0 shad] pad 6 arrow up [sdir: sdir * 1x0 + 0x-1 shad] pad 6 arrow down [sdir: sdir * 1x0 + 0x1 shad] pad 6 return button sx2 "Text Color" [chg font color request-color] button sx2 "Area Color" [chg color none request-color] return button sx2 "Help" [alert "Click the controls on the left to change text on the right."] button sx2 "Close" #"^Q" [unview] below at p/offset + (p/size * 1x0) + 10x0 norm-start: Title "Title" sz h1 "Heading 1" sz h2 "Heading 2" sz h3 "Heading 3" sz h4 "Heading 4" sz h5 "Heading 5" sz at norm-start/offset + (norm-start/size * 1x0) + 10x0 banner "Banner" sz vh1 "Video Heading 1" sz vh2 "Video Heading 2" sz vh3 "Video Heading 3" sz vtext "Video Text" sz text "Document Text" sz ===Windows Clipboard ---Cut or Copy to Clipboard Normal Windows cut and copy commands are supported e.g. on a field, contents can be copied to the clipboard. Programmatic access is also supported for text contents. across label "Entry field: " return input-field: field 200 "Enter your text here" return button 200 "Copy Entry field data to clipboard" [write clipboard:// input-field/text] return button 200 "Show Clipboard Contents" [alert read clipboard://] ---Clearing The Clipboard across button 200 "Clear The Clipboard" [write clipboard:// ""] return button 200 "Show Clipboard Contents" [alert read clipboard://] ---Paste from Clipboard Normal Windows paste commands are supported e.g. on a field, contents can be pasted. Programmatic access is also supported for text contents. across button 200 "Show Clipboard Contents" [alert read clipboard://] ===Requesters REBOL View supports an assortment of requesters. The results of the request-* code are returned as its value e.g. chosen-date: request-date ---Request Yes | No | Cancel Provides the user the capability to pick from choices "Yes" | "No" | "Cancel" The result is "True" | "False" | none do [user-response: none] button "Simple Request" 200 [user-response: request "Do you want to abandon your input so far?"] button "View User Response" 200 [alert form user-response] ---Pick A Color do [chosen-color: gold] button "Pick Color" 200 [chosen-color: request-color] button "View Chosen Color" 200 [alert form chosen-color] ---Pick An Answer The request allows a descriptive value then 1, 2, or 3 options. button "Format" 100 [request ["Your message goes here. It will wrap if it is very very long." "Choice 1" "Choice 2" "Choice 3"]] button "Example 1" 100 [request ["Pick The Color of Your New Model T" "Black"]] button "Example 2" 100 [request ["Pick one country" "England" "France"]] button "Example 3" 100 [request ["Run Extract Script?" "Yes" "No" "Cancel"]] ---Pick A Date do [chosen-date: 01-Jun-1990] button "Pick Date" 200 [chosen-date: request-date] button "See Chosen Date" 200 [alert form chosen-date] ---Get A LogonID and Password do [credentials: none] button "Get Credentials" 200 [credentials: request-pass] button "View Credentials" 200 [ view/new layout [ size 200x200 backtile polished orange across banner "Credentials" return label "LogonID: " txt pick credentials 1 return label "Password: " txt pick credentials 2 ] ] ---Pick A File Format: REQUEST-FILE /title title-line button-text /file name /filter filt /keep do [filter-block: ["*.gif" "*.jpg" "*.png" "*.bmp"]] button "Pick Any File" 300 [request-file "Select"] button "Pick With A Title" 300 [request-file/title "Pick The Data File to Process" "OK"] button "Change the Action Button Name" 300 [request-file/title "Pick The Data File to Process" "OK"] button "Keep Results" 300 [request-file/title/keep "Previous Select On This Button Is Kept" "OK"] button "Filter Files" 300 [request-file/title/filter "Pick An Image File" "OK" filter-block] ---Request Text Input Format: REQUEST-TEXT /offset xy /title title-text /default str button "Request Text Input - all default parameters" 300 [request-text] button "Request Text Input - with offset to window" 300 [request-text/offset 40x40] button "Request Text Input - with title" 300 [request-text/title "Input your question"] button "Request Text Input - with default" 300 [request-text/default "Key your question here"] button "Request Text Input - with all parameters" 300 [request-text/offset/title/default 100x100 "Input your question" "Key your question here"] ---Request Download from Net Request a file download from the net. Show progress. Return none on error. Format: REQUEST-DOWNLOAD url /to local-file backtile polished orange button "Request File Download To local REBOL Cache" 300 [request-download http://www.rebol.com/index.html] button "Request File Download To This Directory" 300 [request-download/to http://www.rebol.com/index.htmlnone] button "Request File Download To Specific File" 300 [request-download/to http://www.rebol.com/index.html%/c/temp.html] ===Message Box button "Format" 100 [request ["Your message goes here. It will wrap if it is very very long and tedious." "Close"]] button "Example" 100 [request ["You done good!" "OK"]] ---Confirmation button "Exit" 100 [ request/confirm "Do you want to quit without saving?" [] ] ===Calling the Editor The REBOL editor is now callable with the editor function backtile polished button 300 "Create a test file and edit it" [ write %temp.txt "This is a test file" editor %temp.txt ] frame 204.0.0 ===Calling Windows With View/Pro the calling of executables is supported. Here are two simple examples that will work if you have View/Pro on a platform where a notepad and calc are avaiable. across backtile size 200x200 return button "Notepad" [call ["notepad.exe"]] return button "Calculator" [call ["calc.exe"]] ===Window Options Note that these are options which are ignored by the easyvid.r code that displays them in this tutorial. Copy the code out and run it standalone in REBOL/View. ---Block Options: No Border and No Title view/options layout [ size 200x200 banner "Window Options" button "Close" [unview] ] [ no-border no-title ] ---Word Option: No Title Note that the results of this are surprising if you run it from within a script that has a title option. It is displayed near location 0x0 of the resulting window instead of in the window frame that has been suppressed. view/options layout [ size 200x200 banner "Window Options" button "Close" [unview] ] 'no-title ===REBOL/View Notifiers REBOL/View supports simple notifiers to send messages to a user interface ---Alert button 220 polished "Send alert message" [ alert "This causes a dialogue box to popup" ] ---Flash Flash is provided to provide a message and keep on processing. across size 200x200 return button 150 "Create Flash Message" [flash "Testing"] return button 150 "Unview Flash" [unview] ---Inform inform layout [ backtile polished sky across text font-size 16 bold underline red "Action complete!" return button "OK" [unview]] ---Popup REBOL supports popups (see note below before running!) across size 200x200 button "Show Popup" [ show-popup popup-layout: layout [ across size 200x200 backtile polished banner "The Popup Worked" return button "Unview" [unview] ] ] return button "Hide Popup" [unview/only popup-layout] I have had some difficulties (process lockup) when using these popups so just use view layout [...] and skip the popup part. ===Diagram Example Carl has created some diagrams in REBOL using styles to make an architecture diagram. This is a slightly modified version. Here again a DO block precedes the layout code for non-layout initiatiation ... here the definition of a function. Why make a diagram this way? 1. One reason is that it can be interactive ... the sections are all "hot" with a few lines of code. Here they pop up REBOL Dialogs but they could do anything that can be coded even something as simple as launching a browser on a different URL for each diagram component. The "Compositor" box demonstrates this by launching your browser on the REBOL.com site. 2. Very small footprint size compared to other presentation source formats. do [ information: func [info [string!]][ request/ok reform [ info] ] ] style bx box 255.255.255 0.0.0 font-size 11 font [color: 0.0.0 shadow: 0x0] edge [size: 5x2] [request/ok reform ["No information on" face/text]] style bb box bold left top para [origin: 6x10] edge [size: 2x2] [request/ok reform ["No information on" face/text]] backcolor silver + 30 at 15x15 h1 486 left "Arch Structure" at 15x50 bb "Client" 506x436 160.80.80 [ information "Any client machine e.g. branch or Call Centre"] at 25x252 bb "Mid-Tier" 486x68 effect [gradient 1x1 169.91.155 80.45.75] at 25x152 bb "UI" 486x96 effect [gradient 1x1 38.156.82 19.78.41] at 25x324 bb "Servers" 486x151 effect [gradient 1x1 103.96.200 50.45.100] [ information "Mid-tiers servers with XYZ relational database server" ] at 130x216 bx "Compositor" 182x24 bold [browse http://www.rebol.com] at 130x60 bx "Browser" 120x24 [information "Branch standard browser"] at 130x188 bx "Sound" 182x24 bold [information "Sound services"] at 255x60 bx "Win32" 120x24 [information "Win32 App"] ===Column Images Creates a layout looking (a little) like columns. It uses a gradient effect going from darker to lighter do [ column: make image! layout [ backdrop effect [gradient 1x0 20.20.20 250.240.230 luma 60] ] column-size: 50x420 area-size: 400x420 ; height should be the same as column-size ] backtile polished tan across image column-size column pad -10x0 ; this brings the default VID spacing back area wrap area-size edge none ; take the edge off of area so that it more closely blends shadow 2x2 pad -10x0 image column-size column ; if you want a right column ===Tree View of Directory This is Didier's tree view %request-dir.r In this sample, you must be online because the code is accessed on the Rebol script server do [do http://www.rebol.org/library/scripts/request-dir.r request-dir ] Note that: * the script is read from the script library but runs locally * it is showing the files in your directories ===The emailer Function The function for emailing has appeared in Jan-2004 on the rebol list. It is a simple idea ... to create a standard emailer by invoking a function emailer. This window will show the source: text wrap 400x300 mold get 'emailer And it is simple to run: across size 200x200 return button 150 "Run emailer" [emailer] But on my machine there is again a problem - the emailer locks up REBOL/View. Recommendation: * if it works use it if you like * use Doc Kimbel's one liner (works for me). Assumes you have set up your email in set-user e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject to-email e/text m/text s/text alert "ok"] * better yet, make your own... if the code for the basic is 1 line, then a custom version is not far away. Here's an example that allows selection of your frequent contacts (entered in the names-addresses series) and keeps a journal of email that you have sent (using this code) in file email-journal.txt. Assumes you have setup your user profile correctly to allow sending of email. do [ names-addresses: [ "Contact 1" [contact1-:-no-such-address-:-com] "Contact 2" [contact2-:-no-such-address-:-com] "Contact 3" [contact3-:-no-such-address-:-com] ] names: copy [] foreach [name address] names-addresses [append names name] journal?: false ; set to true if want to journalize sent email ] e: rotary 200 data sort names s: field "Subject" m: area 500x400 wrap "Body" btn "Send"[ send/subject who-to: select names-addresses e/text m/text s/text alert join "Sent email to: " form who-to if journal? [ write/append %email-journal.txt rejoin [ "[ When-sent: " now/precise " To: " who-to " Subject: {" s/text "} Message: {" m/text "} ] " newline ] ] ] btn "Quit" [unview] It won't take much to change this from the rotary used to a text list allowing multiple selections. ===Some More email Earlier there have been a few examples of sending email. Here are a few more that often appear in the mailing list ---Simple Send This is not a runnable version because you don't need anything but REBOL/Core to run it. It has been wrapped in a DO block so it does not send errors to the console. ---Quick Send Short Message do [ send [address-:-isp-:-com] "My Message" ] ---Send Longer Message Now a more complex message where there is a body to the message: do [ send [address-:-isp-:-com] {Sample Message This is the body of the message } ] ---Send with One Attachment Here, so that the sample does not fail, test file(s) are created by the code before attempting the send. do [ test-file: %file-attachment.txt write test-file {Just some test data to create a file} send/attach [address-:-isp-:-com] {Sample Message This is the body of the message } test-file ] ---Send with Attachments And a message with multiple attachments. Here, so that the sample does not fail, test file(s) are created by the code before attempting the send. do [ files: [%file-attachment.txt %second-attachment.txt] foreach file files [write file {Just some test data to create a file}] send/attach [address-:-isp-:-com] {Sample Message This is the body of the message } files ] ---Send to Multiple Addresses Here, so that the sample does not fail, test file(s) are created by the code before attempting the send. do [ files: [%file-attachment.txt %second-attachment.txt] foreach file files [write file {Just some test data to create a file}] send/attach [[address-:-isp-:-com][asecondAddress-:-isp-:-com]] {Sample Message This is the body of the message } files ] ---Send/only Same send only just provide the SMTP server with one copy: Here, so that the sample does not fail, test file(s) are created by the code before attempting the send. do [ files: [%file-attachment.txt %second-attachment.txt] foreach file files [write file {Just some test data to create a file}] send/only/attach [[address-:-isp-:-com][asecondAddress-:-isp-:-com]] {Sample Message This is the body of the message } files ] ---Send With Header This example uses a Do block to wrap the code. If you execute the email should be sent. But it is unlikely to be delivered. The addresses for me and you should be changed in your use as well as the * Subject * Organization * Content do [ me: [myaddress-:-isp-:-com] you: [youraddress-:-isp-:-com] header-object: make system/standard/email [ From: me Reply-To: me Subject: "Some Stuff" Organization: "Cyberia" MIME-Version: 1.0 Content-Type: "text/plain" ] send/header you {Test Message This is the message body. } header-object ] ---Send with CC This adds a copy value in the header-object do [ me: [myaddress-:-isp-:-com] you: [youraddress-:-isp-:-com] header-object: make system/standard/email [ From: me Reply-To: me Subject: "Some Stuff" Organization: "Cyberia" MIME-Version: 1.0 Content-Type: "text/plain" cc: [another-address-:-isp-:-com] ] send/header you {Test Message This is the message body. } header-object ] ---Doctored Code Again Doc Kimbel's one liner that does not waste a character e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject to-email e/text m/text s/text alert "ok"] ===Sharp Styles I really like the style that Didier has put around his email previewer do [ ss-light: stylize [ text: text feel none vtext: vtext feel none col-hdg: text black 255.255.204 bold middle effect [] col-txt: text edge [size: 1x0 color: gray effect: 'bevel] ban: vh3 left to-pair reduce [ 50 logo.gif/size/y] edge [ color: 0.0.0 size: 0x1] feel none with [color: black] lab: label para [origin: 2x3 margin: 0x2] labe: lab edge [size: 1x1 color: water effect: 'ibevel] inf: info 100 font-color yellow bkg: backdrop water - 10.10.10 txt-big: vtext 300 font-size 18 font-color yellow center rti: vtext font-size 14 bold txt-ch: rti font-color white 170x22 para [ origin: 2x3] with [font: make font [ color: white] colors: [55.95.155 235.170.55]] btnb: btn 70.70.70 font-color white men: rti 264 edge [size: 1x1 color: water effect: 'bevel] para [origin: 20x2 margin: 1x4] with [color: water - 40.40.40 effect: first effects: [ [draw [pen white fill-pen white polygon 5x2 13x10 5x18]] [draw [pen white fill-pen white polygon 2x5 10x13 18x5]] ] feel: none] ;system/view/vid/vid-feel/hot] cbox: box 60x20 edge [size: 1x1 color: water effect: 'bevel] [ if temp: request-color/color first face/data [face/color: temp change face/data temp show face] ] with [append init [color: first data]] ] stylesheet: ss-heavy: stylize/styles [ col-hdg: col-hdg effect [gradcol 0x1 200.200.160 155.155.104] ban: ban effect [merge gradcol 150.180.200 0.0.0] with [color: none] bkg: backdrop effect [gradient 1x1 65.125.175 45.75.115 grid 2000x4 1999x4 70.130.190 blur] txt-big: vtext 300 font-size 18 font-color yellow center rti: vtext font-size 14 bold txt-ch: txt-ch effect [gradcol -1x1 105.105.105 151.151.151] men: men effect [gradcol -1x0 black water] ] ss-light ] styles stylesheet space 4x4 origin 4x4 across bkg pad 15 ban 235 :title para [origin: 32x0] pad -254 image 30x30 %palms.jpg effect [fit key 255.0.255] } code: text: layo: external-view: none sections: [] layouts: [] space: charset " ^-" chars: complement charset " ^-^/" rules: [title some parts] title: [text-line (title-line: text)] parts: [ newline | "===" section | "---" subsect | "!" note | example | paragraph ] text-line: [copy text to newline newline] indented: [some space thru newline] paragraph: [copy para some [chars thru newline] (emit txt para)] note: [copy para some [chars thru newline] (emit-note para)] example: [ copy code some [indented | some newline indented] (emit-code code) ] section: [ text-line ( append sections text append/only layouts layo: copy page-template emit h1 text ) newline ] subsect: [text-line (emit h2 text)] emit: func ['style data] [repend layo [style data]] emit-code: func [code] [ remove back tail code repend layo ['code 460x-1 trim/auto code 'show-example] ] emit-note: func [code] [ remove back tail code repend layo ['tnt 460x-1 code] ] show-example: [ if external-view [xy: external-view/offset unview/only external-view] xcode: load/all face/text if not block? xcode [xcode: reduce [xcode]] ;!!! fix load/all if here: select xcode 'layout [xcode: here] external-view: view/new/offset layout xcode xy ] page-template: [ size 500x480 origin 8x8 backdrop white - 80 style code tt snow navy bold as-is para [origin: margin: 12x8] style tnt txt maroon bold ] parse/all detab content rules show-page: func [i /local blk last-face][ i: max 1 min length? sections i append clear tl/picked pick sections i if blk: pick layouts this-page: i [ f-box/pane: layout/offset blk 0x0 last-face: last f-box/pane/pane ; bh slider f-box/pane/pane/1/size: f-box/pane/size: max 500x480 add 20x20 add last-face/offset last-face/size ; bh slider update-slider ; bh slider show f-box ] show tl ; changed to after slider update ; was not refreshing the index display ] update-slider: does [ sld/data: 0 either object? f-box/pane [ sld/redrag min 1.0 divide sld/size/2 f-box/pane/size/2 sld/action: func[face event] compose [ f-box/pane/offset/2: multiply face/data (subtract 480 f-box/pane/size/2) show f-box ] ][ sld/redrag 1.0 show sld sld/action: none ] show sld ] main: layout [ backtile polished across vh2 title-line return tl: text-list 160x480 bold black white data sections [ show-page index? find sections value ] h: at f-box: box 500x480 at h + 500x0 sld: slider 24x480 ; add brett's slider at h + 456x-24 across space 4 arrow left keycode [up left] [show-page this-page - 1] arrow right keycode [down right] [show-page this-page + 1] pad -150 txt white italic font-size 16 form system/script/header/date/date ] show-page 1 xy: main/offset + either system/view/screen-face/size/x > 900 [ main/size * 1x0 + 8x0][300x300] view main | |
Graham: 7-Jun-2009 | Rotate is another possibility | |
Sunanda: 7-Jun-2009 | 'alter is a hard one to name. The operation is: * if the target value exists in the series: remove the first instance of it * if it does not exist in the series: append it to the end. The "remove first instance" makes it more generic than rotate/swap/toggle when there is more than one instance of the target in the series. | |
Group: Script Library ... REBOL.org: Script library and Mailing list archive [web-public] | ||
Sunanda: 15-Dec-2005 | Now, a quick challenge. I'd like several banner texts that we can rotate to help keep the thing fresh, and to help unveil other aspects of REBOL. Can we all chip in, please? Either --- a 75 word (or shorter) snapshot of what REBOL is or --- some bullet points that we can join to others to help paint a picture. Thanks! | |
Group: View ... discuss view related issues [web-public] | ||
Rebolek: 28-Jun-2005 | >> view layout [box 100x100 black effect[draw[rotate 45 0x0 fill-pen red box 20x20 ]]] >> view layout [box 100x100 black effect[draw[rotate 45 50x50 fill-pen red box 20x20 ]]] | |
Rebolek: 28-Jun-2005 | as I understand it the second example should rotate the square in center | |
DideC: 28-Jun-2005 | Look at "Draw commands" in Rebol.com/docs/developer, there is no center value for 'rotate (now that the doc is up to date, there was one in the old docs). Use 'transform if you need center value. | |
Geomol: 9-Jul-2005 | I have a problem with the arrow style. It's default pointing up, but should be able to be rotated (according to the old REBOL/View Developer's Guide) like: view layout [arrow effect [rotate 90]] I can't get it to work in View 1.3 or View 1.2 for that matter. Is it a real old not found bug, or am I doing something wrong? | |
Geomol: 9-Jul-2005 | So to use effect with arrow, you have to do something like this: view layout [arrow effect [fit arrow black 0.7 rotate 90]] same as: view layout [arrow right] | |
Anton: 12-Jul-2005 | do http://www.lexicon.net/antonr/rebol/gui/demo-rotate-knob.r | |
Anton: 12-Jul-2005 | Is it really close to what you need ? If you can show me a picture of how the widget should look, I can see if rotate-knob can do it. | |
Anton: 12-Jul-2005 | Every 45 degrees can be programmed by setting rotate-knob-face/divisions: 45 | |
Anton: 14-Jul-2005 | Yep, I'm so happy about this. I'll be running around all my old styles updating them with this trick. Now I can continue with my more robust rotate-knob. | |
Anton: 2-Aug-2005 | The latest rotate-knob demo: | |
Anton: 2-Aug-2005 | site: select load-thru http://www.reboltech.com/index.r[folder "Anton"] clear find site %index.r load-thru/update site/gui/rotate-knob.r load-thru/update site/gui/demo-rotate-knob.r do-thru site/gui/demo-rotate-knob.r | |
Izkata: 5-Aug-2005 | view layout [box 50x100 effect [arrow red] origin box 50x100 effect [arrow red rotate 270]] | |
DideC: 5-Aug-2005 | view layout [box 50x100 effect [arrow red] origin box 50x100 effect [arrow blue rotate 270 fit]] | |
Janeks: 20-Jul-2006 | Is it possible to rotate feels, f.ex. progress bar so that it will be verical? | |
Maxim: 17-Nov-2006 | does anyone know how I can make a line's pattern "rotate" so that it animates as if a shape's contour revolves around it? | |
Henrik: 10-Apr-2007 | is it possible to merge the face text with an effect to, say, rotate the text 90 degrees? | |
Anton: 22-Apr-2008 | Is it really skew or do you mean rotate ? | |
Graham: 22-Apr-2008 | To crop the right and left edges I think we can just rotate the image 90 deg, crop it with the existing routines and then rotate it back again | |
Graham: 22-Apr-2008 | Seems to work ... but I have to rotate 270 deg and not -90 to get the original orientation back. Does effect not take a negative rotation? | |
Geomol: 22-Apr-2008 | You can rotate an image in DRAW like this: view layout [box effect [draw [translate 40x0 rotate 60 image logo.gif]]] | |
Anton: 23-Apr-2008 | ( yes, effect [draw [rotate]] is different than effect [rotate] ) | |
Anton: 11-Jun-2008 | Very nice work, Rebolek! Nice GUI elements used; I like the rearrangement method used in the list of effects, and I see you've done some nice rotate knobs. | |
Graham: 10-Apr-2009 | there are drivers that will rotate the screen display. | |
TomBon: 23-Apr-2009 | ; I need 100 rows like these both samples with unshared data access for each row. ; I have also tried with stylize/master (panel with) to construct/compose a master ; row like this but doesn't succeed. any change to make this work? list-func: func [] [ layout/tight [across x: text "x" y: text "y" z: progress 0.5 w: box 40x20 effect [ draw arrow blue rotate 60 ] ] ] view layout [ a: box 300x50 b: box 300x50 do [a/pane: list-func] do [b/pane: list-func] btn "set a" [a/data: [x/text: "1" y/text: "2" z/data: 0.8 w/effect: [ draw arrow red rotate 180 ] ] show a ] btn "set b" [b/data: [x/text: "1" y/text: "2" z/data: 0.8 w/effect: [ draw arrow red rotate 180 ] ] show b ] btn "set" [x/text: "1" y/text: "2" z/data: 0.8 w/effect: [ draw arrow red rotate 180 ] show b ] ] quit | |
TomBon: 23-Apr-2009 | view layout [ below p-list: list 550x180 [ across origin 2x2 chk: check true a1: text wrap 100 a2: text wrap 100 pg1: progress 40x20 0.5 pg2: progress 40x20 0.2 a3: text wrap 20 arr-1: box 40x20 effect [ draw arrow red rotate 180 ] ] supply [ if count > length? t [face/show?: false exit] face/show?: true face/text: t/:count/:index ;; face/data: d/:count/:index ] btn "set" [ ] ] | |
Maxim: 24-May-2009 | but right now the rotation is locked, cause I'm not sure its a good thing to rotate the ellipse for this specific application. | |
Geomol: 25-May-2009 | In DPaint (and Canvas RPaint), you specify center and corner of ellipse. It's then not rotated. After specifying size this way with two points, you can rotate it. | |
Group: PDF-Maker ... discuss Gabriele's pdf-maker [web-public] | ||
Anton: 23-Nov-2006 | | 'image ( push new gfx: none insert tail new/contents new: make default-space [] ) opt [opt 'at [copy val1 2 number! | set val1 pair!] (if pair? val1 [val1: reduce [val1/x val1/y]] new/translate: val1)] ; <-- now translation is optional, and can be a pair too opt [opt 'size [copy val1 2 number! | set val1 pair!] (if pair? val1 [val1: reduce [val1/x val1/y]] new/scale: val1)] ; <-- now scale is optional, and can be a pair too any [ 'rotated set val1 number! (new/rotate: val1) | 'skew [copy val1 2 number! | set val1 pair!] (if pair? val1 [val1: reduce [val1/x val1/y]] new/skew: val1) ; <-- now accepts a pair ] set val1 [image! | file! | word!] ( if word? val1 [val1: get val1] if file? val1 [val1: load val1] ;if none? new/translate [new/translate: [0 0]] ; <- default position (could set this to "current layout position") if none? new/scale [new/scale: reduce [val1/size/x val1/size/y]] ; <- default size insert insert tail used-images val2: join "Img" length? used-images val1 gfx-emit [to-refinement val2 'Do] new: pop gfx: none ) | |
DaveC: 31-May-2007 | I've just downloaded pdf-maker.r and I'd really appreciate some help to get going quickly. I've rotated a page +90 to get into landscape, but the texbox still renders the text in the same way as portrait. Do I have to rotate each textbox too? I also downloaded pdf-tables.r too. Does a table handle a page break itself? Talking of page breaks, in a long table which spans many pages, I'd like to render the column headings on each new page. Is there a variable I can track or an event I can listen for that lets me know that the text is about to flow to the next page. Thanks a lot. | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
Anton: 8-Nov-2008 | Just some ideas for possible usage. [[item1 item2 | item2 item1 SWAP] ] ; Put previous two matched items in order. ==> [item1 item2] ; Always sorted. [ROT [a b c d e]] ; Rotate items matched by next subrule, if it matches. ==> [b c d e a] ; [start: a [b c] DUP start] ; Duplicate items from start to current parse index. ==> [a b c a b c] [a DROP [b c]] ; If next subrule matches, then remove items matched, and set parse index back to the beginning of the remove. ==> [a] (DROP is just like REMOVE, so not really needed, I think. Just doing the exercise to see.) The above can be categorized by how they fetch their arguments: - Take two previously matched items/subrules (like SWAP). - Match the next subrule (like ROT, DROP). - Use a variable to take the parse index (like DUP). | |
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
Cyphre: 13-Jul-2005 | Note: The bug is related only to MATRIX command. TRANSFORM/TRANSLATE/ROTATE/SCALE works ok. | |
shadwolf: 14-Jul-2005 | instead of using matrix i can translate it into scale rotate and translate value so ... | |
shadwolf: 14-Jul-2005 | SVG matrix (a b c d e f) -> AGG scale [a d] rotate [b c] translate [e f] can I do this ??? | |
Cyphre: 21-Jul-2005 | shadwolf: you cannot use partial matrix blocks on SCALE/ROTATE/TRANSLATE commands. | |
Cyphre: 21-Jul-2005 | The problem of converting back already defined transformtion matrix is that you don't actually know what opearations(rotate,scale,translate etc.) has been applied on the matrix values. ie transformation matrix is ireversible. | |
shadwolf: 22-Jul-2005 | I thought matrix was only a way to merge scale rotate and translate values... | |
Graham: 5-Jun-2006 | rotate says it sets the clockwise rotation for draw commands. | |
Graham: 5-Jun-2006 | So, why does the text move across the page ? view/new layout [ b: box 400x400 black effect [ draw []] ] for i 0 90 5 [ b/effect: compose/deep [ draw [ rotate (i) text vectorial "This is a string of text 1" 300x75 ]] show b wait .2 ] | |
Henrik: 5-Jun-2006 | which is what I figured you wanted to do. you need to make the text at 0x0, rotate it and then translate it to the position you want | |
Henrik: 5-Jun-2006 | e.g. translate 100x100 rotate 30 text "something" | |
Graham: 5-Jun-2006 | Text should rotate at the point where it is being drawn | |
Graham: 5-Jun-2006 | boxes don't rotate around 0x0 | |
Henrik: 5-Jun-2006 | well, if you did that, how would you rotate around another point? I won't argue for one solution or the other, but this approach seems natural enough to me. | |
Henrik: 5-Jun-2006 | 1. first you draw 2. then you rotate 3. then you translate in classic REBOL order | |
Graham: 5-Jun-2006 | just labelling the y-axis is a problem because of the way AGG does the rotate vs PostScript rotate command | |
Anton: 5-Jun-2006 | Graham, AGG rotation: that's just an effect of the way AGG does its transformations which apply to the whole image. The rotate command is just a shortcut method of specifying just the rotation angle of a transformation. | |
Oldes: 5-Mar-2007 | How to rotate ARC? | |
Oldes: 5-Mar-2007 | this code draws nothing: view layout [ box 400x400 effect [draw [ rotate -90 fill-pen red arc 200x200 90x90 0 108 closed fill-pen green arc 200x200 90x90 108 252 closed ]] ] | |
Rebolek: 5-Mar-2007 | use 'transform instead. you need center point woith rotation and it's not clear where it is with 'rotate keyword (0x0 probably?) | |
Oldes: 5-Mar-2007 | never mind, I already used my rebol/flash dialect to make the chart. I just wanted to say, that there is probably a bug, because this is working: view layout [ box 400x400 effect [draw [ rotate 15 fill-pen red arc 200x200 90x90 0 108 closed fill-pen green arc 200x200 90x90 108 252 closed ]] ] | |
Anton: 6-Jun-2007 | I'm hoping the transform matrices will work recursively, properly, so we can build a hierarchical object, eg. a body with connected arms free to rotate around the shoulder, forearm free to rotate at the elbow, and hand free to rotate at the wrist. For this to be drawn correctly, clipping regions etc. must work locally to the current matrix. | |
Cyphre: 6-Jun-2007 | transformations on CLIP region coordinates aren't applied at the moment. The problem is that clip can be rectangular so you cannot rotate it. | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Maxim: 25-Oct-2010 | - MAJOR ANNOUNCEMENT - Custom Gob Renderers : prototype released After weeks of work at various levels, here is the first prototype release of my R3 host-kit running OpenGL in HW. http://www.pointillistic.com/open-REBOL/moa/files/r3-cgr.zip I updated it to A109 this week-end, I also completely rebuilt the file structure so that all of my tools are outside of the host tree. only the actual host-code patches remain within the host. the distribution includes compiled versions as well as the latest R2 2.7.7 unreleased patch. note that the current OpenGL CGR is not currently very programmable a part from giving it polygons to view, you can't change anything. the view will rotate by 1 degre everytime you call show or refresh on it (so it can be used for model turntables). resizing the window resizes the view. notice that full-screen doesn't affect rendering that much. open the readme file for more information also note that the current geometry engine auto-calculates surface normals using face normals, so you'll have a faceted look. next release I'll add support for vertex normals which will allow smooth shading (at no cost). please reply in ann-reply, and report any problems you may have... I'll fix ASAP.Custom Gob RenderersCustom Gob Renderers | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Graham: 15-May-2008 | How would one toggle the arrow widget? I tried in the action block face/effect/rotate: 180 show face which didn't do much :( | |
Graham: 15-Jun-2008 | wait-images: copy [] bg: make image! [20x20] forall bg [change bg 0.0.0.255] colors: copy [] for i 8 1 -1 [ dr: copy [pen none fill-pen black translate 15x8] for j 0 7 1 [append colors 0.0.0.255 - (j * 35)] for j 0 7 1 [ append dr compose/deep [ fill-pen (pick colors (j + i) // 8) rotate 45 translate 3x3 circle 2x2 ] ] append wait-images draw copy bg dr ] | |
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
shadwolf: 4-Jul-2005 | Chanlog: * Cleaner Code (near 200 lines saved) * support new draw primitives Ellipse, Path Arc, rect * recursiv G block parsing have been improved Still not supported * transformation information (matrix,scale, rotate, skew) * gradient information (linear, radiant etc...) * circle, text, line, polyline, polygones | |
Steeve: 12-Oct-2009 | This matrix must not be applied on the gradient's vector as-is, but on something else. And i found what, at least... The documentation of SVG is lacking of a good explanation about this curious matrix transformation. All we can read is that curious sentence: When the object's bounding box is not square, the stripes that are conceptually perpendicular to the gradient vector within object bounding box space will render non-perpendicular relative to the gradient vector in user space due to application of the non-uniform scaling transformation from bounding box space to user space What does that mean ????? It means that the SVG gradient must be rendered without using the matrix transformation. And THEN the transformation matrix must be applied on the resulting strips. You see the problem ? The matrix must not be apllied on the gradient's vector, but on the resulting strips produced by the use of the initial gradient's vector. What foolish morons have designed such a complicated way of constructing gradients. Can't they just give a matrix that can be applied on gradient's vector as-is, no they can't, it's to simple. Morons, I said !!! Because of that i had to make more transformations to obtain the REAL vector. step by step I do something like that: 1/ Take the initial gradient vector V and apply the matrix on it, it gives a vector V1 2/ RE-take the initial vector V, rotate it of 90 degrees, apply the matrix on it, and rotate back the resulting vector . It gives the vector V2 3/ Project the vector V1 on the line V2 (orthogonal projection). It gives a third vector V3. 4/ That's all, the REAL vector to use for the gradient is V3. It take me a while to figure that, by analysing the Inkscape rendering. Morons i said !!! | |
Steeve: 12-Oct-2009 | I show you that part of my code... switch type [ linear [ unless x2 [x2: x1] unless y2 [y2: y1] if matrix [ ; ** apply the matrix on the vector rotated of 90°, then rotate it back, give the vector V1 set [y1' x1'] mulm y1 negate x1 matrix set [y2' x2'] mulm y2 negate x2 matrix x1': negate x1' x2': negate x2' ;** apply the matrix on the initial vector, give the vector V2 set [x1 y1] mulm x1 y1 matrix set [x2 y2] mulm x2 y2 matrix ;** project the vector V2 on the line V1 set [x1 y1] project x1' y1' x2' y2' x1 y1 set [x2 y2] project x1' y1' x2' y2' x2 y2 ] angle: atan2 x2 - x1 y2 - y1 if units = "objectBoundingBox" [ x1: box/1/x * x1 y1: box/1/y * y1 x2: box/2/x * x2 y2: box/2/y * y2 ] out as-pair x1 y1 ;** offset out 0 ;** start rng out square-root add x2 - x1 ** 2 y2 - y1 ** 2 ;** stop rng out angle ;** angle ] ... | |
Group: rebcode ... Rebcode discussion [web-public] | ||
Pekr: 1-Dec-2005 | yes, but if I would like some of them to rotate like mad, rebol limitation would just show, so it might become rebol vs rebcode thing ;-) | |
Rebolek: 2-Dec-2005 | Just a small update: I've fixed matrix inversion so it's possible to move camera now. It's not possible to rotate camera but I'm working on it. | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Pekr: 30-Jul-2007 | interesting part is, when you rotate one of your monitors, the actual bix size is max of respective x or y axis .... | |
Steeve: 8-Oct-2009 | I think so. The only remaining problem will be the transform attribute. They can apply a matrix to transform the gradient. But we don't have that, as-is in Draw. We can apply rotate, scalling, and translation (i guess) on gradients, but separatly, not as a matrix. | |
Group: Postscript ... Emitting Postscript from REBOL [web-public] | ||
Geomol: 7-Apr-2006 | New version. The postscript block consists of font definitions and pages. A page consists of paths and transformations. Try: do http://home.tiscali.dk/john.niclasen/postscript/postscript.r print postscript [font [Times-Roman 20] page [path [at 72x72 rotate 45 "Hello World!"]]] | |
Geomol: 7-Apr-2006 | The "page" and "path" words are optional, so this'll give same result: print postscript [font [Times-Roman 20] [[at 72x72 rotate 45 "Hello World!"]]] | |
Geomol: 7-Apr-2006 | Ok, text and vector graphics ... and some grey-tone/colour for a start. And then the rotate, scale and translate, that's already included in my postscript dialect. | |
Geomol: 7-Apr-2006 | setcm seems to influence font size. Try: do http://home.tiscali.dk/john.niclasen/postscript/postscript.r write %test.ps postscript [page [font [Times-Roman 1] setcm linewidth 0.5 path [setgray 0.5 at 2.5 2 box 8 12] path [at 5x8 rotate 45 "Hello World!"]]] | |
Graham: 13-Apr-2006 | test: form ps [ font Times-Roman 40 linewidth 0 at 72x720 "REBOL PostScript Dialect" at 72x716 line 520x716 font Times-Roman 16 at 96x680 "With this dialect it's possible to easily produce PostScript output." font Courier 24 at 96x600 "You can use different fonts." font Times-Roman 16 gsave at 120x550 rotate -30 "Make" grestore gsave at 160x450 rotate 30 scale 2 4 "transformations" grestore at 96x400 "And do graphics:" at 100x320 box 200x40 stroke gsave at 180x240 rotate 20 setgray .6 box 100x80 fill grestore at 150x250 line 200x290 180x305 194x340 font Helvetica-Oblique 12 at 72x72 "Postscript is copyright Adobe." ] | |
Henrik: 13-Apr-2006 | ok I can rotate, but not translate | |
Graham: 15-Apr-2006 | I don't know if it's a bug, but Text in Draw does not obey the rotate commands, or the scaling commands. | |
Henrik: 21-Apr-2006 | hmm... preview.app has a funny way of detecting when to rotate the paper. if the first given text is rotated 90 degrees, it will rotate the paper, otherwise it will not. I wonder if this is standard behaviour? | |
Graham: 7-Nov-2006 | rotate - in PS is anticlockwise, in Rebol is clockwise | |
Cyphre: 7-Nov-2006 | r: rot: 0 view layout [origin 0 box 400x400 white effect [draw [pen black translate 200x200 rotate rot translate -200x-200 box 100x150 300x250]] rate 0 feel [engage: func [f a e][if a = 'time [r: r + 1 rot: 360 // 360 - r show f]]]] | |
Henrik: 5-Mar-2009 | I have tried, but stopped again due to problems with determining whether the dialect itself should create a landscape document or the printer driver. So I just usually make a portrait document and rotate everything 90 degrees. | |
Geomol: 5-Mar-2009 | Ok, I just wanted to check the ways, we eventually did it. I do this: PageSize A4 font [Times 7] page [rotate 90 translate 0x-842 ... ] I use the offset 8x834 for the first line of text on the paper, no matter if it's landscape or not. It works. | |
Group: Plugin-2 ... Browser Plugins [web-public] | ||
Allen: 4-May-2006 | I put a few of the usual suspects up.. http://www.rebolforces.com/plugin/rotate.htm http://www.rebolforces.com/plugin/reblox.htm http://www.rebolforces.com/plugin/psquares.htm | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
Graham: 12-Oct-2008 | An update on my web fax portal. http://screencast.com/t/1n1HgxKH8 When I click on a fax, it gets converted to PNG and then the Rebol plugin in invoked. I bring up a new window outside of the browser window and display the fax. Haven't figured out how to invert or rotate the image in place yet, so just bring up a new window with the rotated image. | |
Group: !REBOL3 Extensions ... REBOL 3 Extensions discussions [web-public] | ||
Graham: 17-Jul-2010 | Here's another test download http://www.compkarori.com/r3extend/img.zip unpack it run the r3.exe secure [ extension allow ] import %3d.dll test and it shows a 3d figure you can rotate with the mouse | |
Group: !REBOL3 GUI ... [web-public] | ||
Henrik: 29-Mar-2010 | I've been working on docs (a dialect for image annotation in docs, actually) for a program, so not much here. Some things are actually very difficult to do in DRAW. I could use a pure alpha overwrite mode. I've posted a report in the AGG group about a bug in TRANSLATE. I might add something to specs, which I've been working with as part of writing docs: A way to use a layer to provide editing tools, i.e. box handles, rotate handles, swipe selections, moving and resizing, like you have in many graphics editors. I think this can be done in a generic way and would make it easy to build any kind of graphics or GUI editor. This is not something that we want to add now, but it's nice to think into the design, so that it's simple to do later (and to remove, when Carl announces that he doesn't like it). | |
Group: Core ... Discuss core issues [web-public] | ||
Sunanda: 16-Dec-2010 | I've written some very clunky code that I'd be ashamed to post as a solution. But I can offer you an algorithm that acheives the effect in N-1 swaps at most where N is the sum of the lengths of the two sequences. It's the more-or-less same algorithm used by Andreas. Here's how it works. Given these two sequences: a b c 1 2 3 4 5 6 7 Step1: cyclically rotate the longer sequence M times, where M is the difference in length of the sequences. So in this case, we rotate 3 (7 - 4) times: a b c 4 5 6 7 1 2 3 Step2: swap the elements of the shorter sequence with the tail of the longer one: 1 2 3 4 5 6 7 a b c And it's done. The cycling in place is the tricky part. It can be done, but my code is just too ugly to share :( Andreas's bubble-to-front is an elegant approach to doing the cycling, but is not optimed to reduce the number of steps. It's a managable sub-problem that is a challenge to solve, so I am sure someone can do better than me :) | |
Anton: 25-Dec-2010 | Steeve, What might be interesting (and possibly even ... useful) is to generalise to be able to swap (rotate) any number of sub-series, eg. for three sub-series in a series [... AAA ... BBBB ... CC ...] AAA moves to where BBBB is currently, BBBB moves to where CC is currently, and finally CC moves to where AAA is currently. | |
Geomol: 19-Dec-2011 | I see potential application malfunction. It's ok to mod by 32 for a rotate function, as it gives same result, but not a shift, I think. | |
Geomol: 19-Dec-2011 | And the mod by 32 for a rotate is only ok on a 32-bit system, on a 64-bit it's mod by 64. And only for integers, not binaries etc. | |
Group: World ... For discussion of World language [web-public] | ||
Geomol: 19-Dec-2011 | About bit operations, I looked at SHIFT. R2 got it at some point, but there is no ROTATE. Wouldn't that be useful too? I think about graphics operations and maybe other areas. | |
Maxim: 19-Dec-2011 | yes ROTATE is handy to have native when you need it. its the kind of function which will be much slower to build manually than having it native (or hand optimised by the language author ;-) |
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