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world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Cyphre: 28-Oct-2010 | Hey Maxim, just a quick reply... re 1) IMO that is not good argument. You can use GOB/DATA. It is really easy to change R3GUI rather to change GOB datatype. re 2) Nope. There is no problem to have the current GOB/DRAW dialect for 3D commands. The current DRAW is completelz flexible and can be enhanced. Also if you are proposing abstracted way for 'renderers' then it shouldn't matter if you are rendering 2D or 3D objects so no need to have different dialects just because of 2D or 3D behaviour (see the OpenGL api, it is also mixed) re 3) not sure what you are missing on the GOB! datatype..Can you clarify? re 5) I disagree here: the 3D dialect is way to go. It should be possible to do a direct commands calls for simple things and use vertex arrays and other advanced features for bigger things. I don't see any problem why this couldn't be done by command dialect. re 6) to 12) and the rest: I'm not trying to make a cool" rebol plugin..." - so I hope you won't propose this Carl to put into the official HostKit distro :-P The more you talk about your design the more it looks you are missing the point of Rebol need for HW acceleration in more generic sense. Don't take it personally, but your approach looks like just yet-another-opengl binding extension that every other language have. Until that I thought you are planning to do it in a more 'rebolish' way but nevermind, at least it is clear now. In any way I wish you good luck with your extension! ;) BTW I think It's time to dust off my OpenGL accelerated R3 prototype soon... http://cyphre.mysteria.cz/tests/agg-hw.png(And it will work on *all* gfx cards made in the last 5 years ;)) | |
Maxim: 28-Oct-2010 | its a brown torus: http://www.pointillistic.com/open-REBOL/moa/files/opengl-torus.png | |
Group: Dialects ... Questions about how to create dialects [web-public] | ||
BrianH: 27-Jun-2010 | COMPRESS uses the Deflate algorithm, plus an integer on the end for the length of the uncompressed data, for allocation purposes. It has the same limitations as any other Deflate compressor (zip, gzip, zlib, png, ...). | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Maxim: 5-Oct-2010 | download latest version: http://www.pointillistic.com/open-REBOL/moa/files/renote.zip macro-editor: http://www.pointillistic.com/open-REBOL/moa/files/renote-macro-editor.png I also did a bit of gui polishing: http://www.pointillistic.com/open-REBOL/moa/files/renote-6.png | |
Maxim: 1-Feb-2011 | ------------------------------------------ GLASS Release 003 is here: ------------------------------------------ http://www.pointillistic.com/open-REBOL/moa/files/glass-r003.zip ---------------------------------------------------------- everything promised for this release has been done: ---------------------------------------------------------- -Editor style and associated text editor application (Cristoph) http://www.pointillistic.com/open-REBOL/moa/files/tutorial-image-style.png -Encap friendly single file version of ALL glass libs, usable just like if they where external files. (Graham) -The encap version of glass is all packaged within its own .zip file inside the root of the distro, to make it easier to get started. -Image style (jocko) -it also has a pretty cool image style demo app. http://www.pointillistic.com/open-REBOL/moa/files/red-text-editor-v0.5.7.png -quite a few nuts and bolts worked on here and there. -reworked the folder structure a bit to make it cleaner (it shouldn't change much from now on), tell me what you think? -Added original SVG files used to create icons as part of distribution -Added a few reference glass-related images for demos and tutorials. -windows have automatic title handling when you fill their labels. (shown in text editor) -many libs have had their apis improved -extensive HISTORY AND RELEASE NOTES in docs folder. | |
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
Steeve: 9-Oct-2009 | Oh my, SVG, what a pain... Some strange bugs, i can't figure... As you can see here http://sites.google.com/site/rebolish/test-1/lizard-grad-err.png I've got some problems to map correctly the gradients on the shape they are supposed to cover. i can't figure why the coordinates of the gradients in the SVG file are wrong. It's not clear (http://www.w3.org/TR/SVG11/pservers.html#Gradients) where the gradients should start.... | |
Steeve: 11-Oct-2009 | And what i got with rebol: http://sites.google.com/site/rebolish/test-1/lizard-rebol.png | |
Steeve: 12-Oct-2009 | Guys, i updated the lizard.svg rendered with Rebol http://sites.google.com/site/rebolish/test-1/lizard-rebol.png To compare with http://sites.google.com/site/rebolish/test-1/lizard.svg. I'm glad to announce that i see absolutly no differences inside Google chrome. All the grandients (linear and radial) are perfectly rendered by Rebol. | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
Dockimbel: 28-Jan-2010 | Brian: I can't see how my code would be more optimized with map than hash (but I'm not a map! expert). For example, mime types lookups are made using a 1<=> N flat structure stored in a hash!. make hash! [ image/bmp bmp image/gif gif image/ief ief image/jpeg jpeg jpg jpe image/png png image/tiff tiff tif ... ] How can map! handle this easier than hash!? (looking up a mime-type based on a given extension) | |
Group: !REBOL2 Releases ... Discuss 2.x releases [web-public] | ||
Geomol: 30-Nov-2006 | Cyphre, you can see the transform bug here: http://www.fys.ku.dk/~niclasen/rebol/transform-bug.png | |
Graham: 29-Dec-2009 | >> help run USAGE: RUN file /as suffix DESCRIPTION: Runs the system application associated with a file. RUN is a native value. ARGUMENTS: file -- The file to open (file, URL) or command to run (string). (Type: file url string) REFINEMENTS: /as suffix -- (Type: string file) >> run "screen.png" ** Script Error: Feature not available in this REBOL ** Near: run "screen.png" | |
Group: gfx math ... Graphics or geometry related math discussion [web-public] | ||
Geomol: 28-Oct-2010 | Looks cool, and seem to be good result with the rectangle packing. I would like to see a PNG version without the artifacts though. :-) | |
Oldes: 30-Nov-2010 | Here is related script which I use to crop images according it's alpha channel: >> do http://box.lebeda.ws/~hmm/rebol/get-img-alpha-bounds.r >> get-img-alpha-bounds load http://box.lebeda.ws/~hmm/rebol/alpha-image.png == [53 6 99 121] | |
Group: rogle ... REBOL OpenGL/GLut Extension [web-public] | ||
Maxim: 20-Aug-2009 | The first REBOL natively Generated OpenGL hardware accelerated graphics. :-D http://www.pointillistic.com/open-REBOL/moa/steel/R3-OGL.png | |
Group: !REBOL3 Extensions ... REBOL 3 Extensions discussions [web-public] | ||
Maxim: 1-Nov-2009 | I did a few tests loading up OpenGL/GLut and it worked without a hitch... waiting for Carl to add a few features before I can continue. screen shot of a rotating cube http://www.pointillistic.com/open-REBOL/moa/steel/R3-OGL.png | |
Andreas: 29-Jan-2010 | $ ./r3 -sq System object protected >> append system/options/file-types [%.so extension] == [%.bmp bmp %.gif gif %.png png %.jpg %.jpeg jpeg %.dll extension %.so extension] >> import %ext/sample.so >> add-mul 10 20 30 == 900 | |
Andreas: 29-Jan-2010 | >> append system/options/file-types [%.rx extension] == [%.bmp bmp %.gif gif %.png png %.jpg %.jpeg jpeg %.dll extension %.rx extension] >> import %ext/sample.rx >> add-mul 10 20 30 == 900 | |
Group: Profiling ... Rebol code optimisation and algorithm comparisons. [web-public] | ||
Gabriele: 19-Sep-2009 | http://motoko.rebol.it/to-pair.png | |
Group: !REBOL3 Priorities ... Project priorities discussion [web-public] | ||
Geomol: 14-Nov-2009 | It would be good, if you are right. As an example of my use of R2, and where I can't use R3, look at this image: http://www.fys.ku.dk/~niclasen/bachelor/dist.png I'm working on my bachelor project in astronomy at the university. I'm going to make a simulation of comets at the Late Heavy Bombartment some 3.9 bio. years ago to test a theory, that the water on Earth came from those comets. A part of my work is to study earlier simulaitons of 10'038 comets made by others. I would like to see, how the distribution of their initial situation looked, so I made a little REBOL script, that plotted the 10'038 comets and the orbits of the planets, Jupiter, Saturn, Uranus and Neptun. The image is showing this. It took me very little time to write the script in R2, and I can use the result. Can you see, I can't use R3 for such things? | |
Group: !REBOL3 Schemes ... Implementors guide [web-public] | ||
Graham: 6-Jan-2010 | http://www.rebol.net/docs/HTTPScheme state diagram.png | |
Group: !REBOL3 GUI ... [web-public] | ||
Gregg: 6-Jul-2010 | base-url: http://rebol.hmkdesign.dk/files/r3/gui/ img-url: func [id] [rejoin [base-url id %.png]] ids: [%220 %221 %222 %223 %224 %225] imgs: copy [] foreach id ids [repend imgs [id load read/binary img-url id]] cur-id: first ids show-next-image: does [ cur-id: select join ids first ids cur-id set-face f-img imgs/:cur-id ] view layout [ f-img: image (imgs/:cur-id) btn "Next" [show-next-image] ] | |
shadwolf: 15-Jul-2010 | but in agg you don't have a proper way to handle fonts who wants to have flat texels to represent is document or hundreds of png files in memory ... and that where glut and other extensions try to give solutions but the réalisaton is in général ugly. | |
shadwolf: 15-Jul-2010 | but in opengl you don't have a proper way to handle fonts who wants to have flat texels to represent is document or hundreds of png files in memory ... and that where glut and other extensions try to give solutions but the réalisaton is in général ugly. | |
shadwolf: 15-Jul-2010 | it embed an SVG engine ( even if i'm sure a rebol / agg one blast it ) support of freefonts support of png (but only this image format where rebol works with jpg etc...) | |
Graham: 11-Aug-2010 | This is a screen shot from the Moscow tibetan OCR project http://www.buddism.ru///ocrlib/OCRLib21_07_2010.png Again the text looks very different to that in Henrik's image | |
Steeve: 26-Aug-2010 | Today, I made some tests (again) with vectorial fonts using draw. And... It's not that bad when the gamma correction is... corrected. My test: font: ["verdana" size: 15] gamma 2.0 pen none http://sites.google.com/site/rebolish/test-1/not_bad.png (look at the white text) | |
Rebolek: 24-Sep-2010 | This is what I've got: http://box.lebeda.ws/~rebolek/pix/rebol/r3gui-01.png . Left window is my current working version, right window is version from Henrik's server. | |
Henrik: 2-Oct-2010 | Small status update: Cyphre has completed first version with keywords for draw blocks. This means you can now use the vertices of the box model for coordinates, instead of tediously calculating them inside the draw block. http://94.145.78.91/files/r3/gui/240.png | |
Henrik: 11-Oct-2010 | Style browser as it looks right now: http://94.145.78.91/files/r3/gui/241.png Second validation prototype test window. The use of multiple draw blocks still doesn't work, so I'm resorting to funky yellow text fields to indicate validation state: http://94.145.78.91/files/r3/gui/242.png | |
Henrik: 11-Oct-2010 | http://94.145.78.91/files/r3/gui/243.png- Shows proper indicators http://94.145.78.91/files/r3/gui/244.png- Shows validation report | |
Maxim: 20-Oct-2010 | you means something like this: http://www.pointillistic.com/open-REBOL/moa/files/elixir-desktop.png ? ;-D | |
Henrik: 3-Nov-2010 | http://94.145.78.91/files/r3/gui/247.png Tab boxes now support drag and drop. I'll provide a built version tomorrow as I found a build problem tonight, so you can try it out. | |
Henrik: 17-Nov-2010 | Now provides a visible frame for keyboard navigation: http://94.145.78.91/files/r3/gui/248.png | |
Henrik: 1-Jan-2011 | Guys, time to crank up the volume and build a concrete roadmap for the GUI. I have a suggestion to further accelerate the development of the GUI: RM Asset will over time require some specific, but complex styles, that the community will need as well. We are developing a SCRUM tool, which you will need to use as a basis for discussions and development of these styles. Consider it also training to become a good style developer. For any needs, Cyphre, Bolek, Ladislav and I will be available to extend the UI base as needed to create the styles mentioned below. We also provide examples, training and help. Many of these styles are focused for development of particular types of applications that open many, small windows inside a large work area for flexible construction of data analysis tools and other traditional Windows or Linux applications. It could be a combination of how graphics shader networks are built (though without the need for zooming), to regular multi-document management. The ultimate goal is to build styles that allow a highly user configurable multi-document GUI to be described, using only the R3 GUI dialect and some helper functions that we already have. These styles are generic enough to be usable in plenty of apps. Inspirations for window arrangements: http://houdini.dreamerzstudio.net/wp-content/uploads/2010/05/reflectiveShaderNetwork.jpg http://www.codeproject.com/KB/docview/TabbedMDI/TabbedMDI.gif Inspiration for segmented area management: http://www.solidsmack.com/wp-content/uploads/2010/12/modo_501_RayGL_sample_002.jpg http://jedit.sourceforge.net/jedit-snap-12.png A list of general styles that definitely are needed: - Style for doing multi-document window management, using various arrangements, window linking features, as borrowed from apps like Photoshop. - Style for segmented area management, editable by users, for arranging tool areas, view areas. Segments are adjustable in size. Inspiration is JEdit and Modo. - Multi-document window style, for use in window management style - Tool window style, for use in window management style - Tear-off style for toolbars and tool windows, for use in window management style - Regular Windows-style menu bar with submenus, also for right-click popup menus. More specific styles that will be needed later: - High-performance style for graphing points and curves in a coordinate system, with zooming and panning. - Gannt chart style: http://en.wikipedia.org/wiki/Gannt_Chart - Harvey Ball style: http://en.wikipedia.org/wiki/Harvey_Balls - Year calendar style - Month calendar style - Week calendar style - Day calendar style - MacOSX style tag field: http://kitara.nl/wp-content/uploads/2010/05/31.png - Console style for input and listing results. This could eventually grow into the base for a View based R3 console. - Highly ergonomic numeric input styles, that support unit conversion, inline math. The question is where to start and what fits with you. The time table is simply ASAP, and preferrably want some results within the next 2 months. If you are planning R3 apps soon, it would be a good idea to have a look at the list to see where you may be able to contribute, as the GUI moves to beta status. RM Asset needs to spend time building end-user apps for R3 and the GUI is becoming ready, except for the above mentioned styles. | |
Henrik: 7-Jan-2011 | http://94.145.78.91/files/r3/gui/252.png SCRUM tool prototype GUI example. We are exploring how to organize the GUI, as the R3 GUI can be used to prototype things now. The next step here is to get it integrated with the database reactors prototype written earlier. If that is done correctly, we should be able to switch from a prototype file database to a different database backend (SQL based) without touching any GUI code. | |
Pekr: 8-Jan-2011 | Used MDP to generate docs. Not optimal, but at least something. What I did was: - replaced =image-code by =image - shortened path, as images are just in the same dir as doc - gui-panel-sizing-3.PNG should be renamed to gui-panels-sizing-3.PNG - gui-panels-visibility.PNG is missing | |
Pekr: 14-Jan-2011 | Any tip of how to play with gradients, trying to simulate some existing ones? IIRC, there was some R2 script? In the end I would like to mimick my HTC sense environment, as I like it and it looks decent, albeit maybe too white - http://204.145.67.138/shared/ScreenShots.png | |
Henrik: 17-Feb-2011 | The difference in these two images is one setting: http://94.145.78.91/files/r3/gui/024.png http://94.145.78.91/files/r3/gui/025.png | |
Henrik: 12-Mar-2011 | I think the edge/frame/border usage is a little confusing. EDGE was a standard feature for every face in VID and it was fixed how it worked. In R3, an edge would be implemented on the DRAW level and could basically mean anything, including what it means in relation to the box model. This is why I'm still advocating a special FRAME style, which in *one* place, settles the meaning and the appearance. Furthermore, a FRAME could be required for any type of face, be it a form with many fields, a compound of faces or groups of compounds of faces, which need to be surrounded by a pixel accurate frame, like in the example below, which I had trouble defining properly, when I experimented with skinning: http://94.145.78.91/files/r3/gui/162.png I had problems with it, because it had to be part of COMPOUND, and yet, certain COMPOUNDs would not have a frame and certain other panel types would also require the frame, but not be a compound. It is just much simpler to have it in a separate style. | |
TomBon: 17-Dec-2011 | ok, organigram... thought something like this -> http://www.mathworks.com/matlabcentral/fx_files/24253/1/heatmap.png | |
Group: !REBOL3 ... [web-public] | ||
Andreas: 14-Dec-2010 | Here's a plot of the DT for each "put" operation (m/(i): i) for 19M puts: http://bolka.at/2010/rebol3/tmp/raw19.png | |
Group: !REBOL3 Host Kit ... [web-public] | ||
Cyphre: 21-Oct-2010 | http://cyphre.mysteria.cz/pics/padding-indent.png | |
Group: !REBOL3 Proposals ... For discussion of feature proposals [web-public] | ||
Maxim: 27-Jan-2011 | prefix? and suffix? just return true if a series starts with the same items in the same order as the second one. the second argument is the prefix to compare so you can easily do: unless suffix? file-name %.png [append file-name %.png] | |
Group: Red ... Red language group [web-public] | ||
Dockimbel: 27-May-2011 | http://static.red-lang.org/tmp/syllable-hello.png | |
Dockimbel: 10-Jul-2011 | Hello.reds running on MacOS X: http://static.red-lang.org/MacOSX-hello.png | |
Kaj: 11-Aug-2011 | http://web.syllable.org/images/screenshots/Desktop/0.6.6/Red-SDL-binding-on-SyllableDesktop-0.6.6.png | |
Kaj: 4-Sep-2011 | http://red.esperconsultancy.nl/screenshots/Red-System-GTK.png | |
Kaj: 9-Oct-2011 | gtk-view window [ gtk-position-center "Widgets Overview" icon "Red-48x48.png" vbox [ label "Vertical box" fixed [ label "Fixed layout" 5 25 button [50 25 "Quit" :gtk-quit] ] hbox [ label "Horizontal box" button ["Fill"] yes button "Expand" button ["Fixed"] no ] vbox [ label "Vertical box" button ["Fill"] yes button "Expand" button ["Fixed"] no ] yes ] ] | |
Kaj: 30-Oct-2011 | http://red.esperconsultancy.nl/screenshots/LazySundayAfternoon-Browser.png | |
Kaj: 30-Oct-2011 | http://red.esperconsultancy.nl/screenshots/Topaz-in-RedSystem-browser.png | |
Dockimbel: 5-Dec-2011 | Here's a screenshot of Kaj's GTK-widgets under Win7: http://static.red-lang.org/red-system-gtk-widgets.png | |
MagnussonC: 6-Dec-2011 | I put alla files in red-system/tests, including Red-48x48.png. I got GTK-widgets.reds running, but with "Window: skipping missing icon.". Where do I put the PNG? As far as I see there is no path defined for this file in GTK-widgets.reds. Using Win7 (x64). I thought the icon would be built in the exe. I tried now to put the PNG in the same dir as the built exe and the icon shows, but I still got that DOS terminal to open. Sorry for stupid newbie questions. | |
Kaj: 11-Dec-2011 | http://red.esperconsultancy.nl/screenshots/OSM-GPS-Map-browser-on-RedSystem.png | |
Kaj: 11-Dec-2011 | http://red.esperconsultancy.nl/screenshots/Champlain-map-browser-on-RedSystem.png | |
Pekr: 6-Feb-2012 | VLC is weak in my book - sorry that it belongs to vent most probably, but that player can't replay something as simple, as jpg or png files. How can they expect ppl using their solution to build player upon it? Every old LCD TV can replay images, VLC can't. Nor it has transition effects ... | |
Group: World ... For discussion of World language [web-public] | ||
Geomol: 28-Nov-2011 | Stats about audience for http://world-lang.org after the first 5 days of countdown. See: http://www.fys.ku.dk/~niclasen/world/stats_20111128.png | |
Geomol: 4-Dec-2011 | Reached 1000 pageviews. Stats about audience for http://world-lang.org Overview: http://www.fys.ku.dk/~niclasen/world/overview_20111204.png Stats: http://www.fys.ku.dk/~niclasen/world/stats_20111204.png Earlier stats: http://www.fys.ku.dk/~niclasen/world/stats_20111128.png |
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