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world-name: r3wp
Group: #Boron ... Open Source REBOL Clone [web-public] | ||
Kaj: 16-Jul-2006 | I think the best way in REBOL is, as usual, to design dialects on the abstraction level of the user, and implement them in terms of the available C libraries. This is what Orca does so far with Qt and OpenGL | |
Kaj: 28-Feb-2011 | Here's the new manual for the Boron OpenGL interface: | |
Dockimbel: 1-Mar-2011 | Thanks, I was curious to see that. Interesting first approach to an OpenGL wrapper dialect. | |
Group: !REBOL2 Releases ... Discuss 2.x releases [web-public] | ||
Geomol: 7-May-2008 | There seems to be a difference in CALL/SHELL (at least under Windows). Earlier versions open a shell window, the latest doesn't. I can see it, when I run my OpenGL stuff. | |
Group: !REBOL3 Extensions ... REBOL 3 Extensions discussions [web-public] | ||
Andreas: 8-Nov-2010 | Yes, a bit. There may be a simpler way. Or we could bundle a few such helper functions into a support library (as Max did in his OpenGL work). | |
Group: !REBOL3 GUI ... [web-public] | ||
shadwolf: 7-Jan-2011 | oldes glut is compact, it's C based, it's portable on linux, windows, macosx only 117Ko and it opens a big gate to opengl since that's it's main purpose... Agg could be adapted at some point to use hardware accelerations proposed by OpenGL API at some point or at least we can investigate that part... Glut is old so this means it's super documented, and glut goal fits what r3/GUI basic goals are manegment of windows and management of user's inputs | |
Kaj: 7-Jan-2011 | Shadwolf, if you want a REBOL GUI that can just be recompiled on all platforms based on OpenGL or QT or GTK, the current host kit fully supports that. You can just build such an interface on it | |
Group: !REBOL3 Host Kit ... [web-public] | ||
Maxim: 23-Oct-2010 | doing a bit of stress-testing... I've just loaded a 15MB polygonal model of a tree in my 3d system ... it has ~350000 polygons and ~180000 vertices. a bit slow using the current unoptimized Old-school OpenGL commands, but I'm still averaging about 10 frames a sec on my 4 year old mobile nvidia GPU (which is like 16 times slower than an average desktop card of today ). | |
Maxim: 26-Oct-2010 | that might work. I could put the needs to the cgr module within the opengl-cgr... I'll try that. | |
Maxim: 26-Oct-2010 | do you have OpenGL support on Amiga? | |
ssolie: 26-Oct-2010 | Maxim, if you keep things simple OpenGL-wise it will work just fine | |
Maxim: 28-Oct-2010 | btw, I released a new host-kit which has custom gob rendering enabled (very early prototype) but its got an OpenGL rendering engine running within view. you can see the download link in the announce group, if you want to try it out. | |
Carl: 28-Oct-2010 | Maxim: on OpenGL, that's good news. | |
Cyphre: 11-Nov-2010 | BTW my internal unoptimized OpenGL accelerated version on the same machine as above ;) 0:00:08.342 47.95 FPS | |
Cyphre: 12-Nov-2010 | If everything goes well we could use the OpenGL on OSX to render R3 graphics so my guess is R3 performance shouldn't be so bad. | |
Cyphre: 12-Nov-2010 | Pekr, I'll publish r3.exe with the opengl rendering by monday. I wonder how much fater will be the benchmark script on your machine :) | |
Pekr: 12-Nov-2010 | yes, my machine is 4 years old Dell notebook, and the test was as fast as your OpenGL accelerated one. You really have to have an old machine, no? :-) | |
Cyphre: 18-Nov-2010 | I received some critics about promising but not releasing the OpenGL test prototype so I decided to release what I have now. You can get it from here: http://cyphre.mysteria.cz/tests/r3gl.zip for more info please read the readme.txt inside the archive. | |
Cyphre: 21-Nov-2010 | Thanks guys..so far it looks good: -there are no crashes (yet) so it looks the method is highly compatible as I expected -if you have at least decent (doesn't mean new or fast) card the difference can be somewhere between 70-100% performance increase in the test -noone(yet) reported case when opengl-speed < sw-speed except Henrik running some VM which has most probably bad OpenGL support. Regrading Pekr's case. He is using Intel on-board gfx which has either not good performance/opengl driver or he has forced in the driver config VSYNC limiter set to ON so the FPS cannot get higher than 60Hz LCD frequency. | |
Henrik: 21-Nov-2010 | Yes, VirtualBox OpenGL is very poor. I may try something in Parallels later. | |
Oldes: 21-Nov-2010 | Again.. in the archive was wrong exe. Named R3.exe, but with OpenGL as well. So that's why Christian had almost same high values. | |
Cyphre: 5-Jan-2011 | There are no plans for the accerated graphics yet. It's early concept but it is highly portable and will work on all platforms that has OpenGL support. | |
shadwolf: 5-Jan-2011 | BrianH thank you :) ... As a side note GDI is deprecated and abandonned massively on hardware level... but Gfx libs like Cairo support directX rendering hardware accelaration or OpenGL depending the plateform ... I'm not quite the super exper on the topic. But i know that's a tendency to move back graphical content to the GPU and not only when it comes to 3D rendering ... | |
Group: ReBorCon 2011 ... REBOL & Boron Conference [web-public] | ||
Bas: 26-Feb-2011 | Kaj explained thath this depended on OpenGL and the quality of the 3D card | |
Dockimbel: 27-Feb-2011 | Hi guys, I've spent a great time at the conference (and after also) with the people present. A big thank to Bas and Kaj for organizing this event, it was really nice meeting you all (pity that Robert couldn't been there to present RMA's GUI). The Boron's OpenGL demo was impressive (Star Trek's Enterprise ship), I'm looking forward to see the dialect used for that. I'm currently preparing the slides I've presented to put them online. Should be done in the next hour. | |
Kaj: 27-Feb-2011 | Karl has published the 3D Boron demo, including OpenGL Boron builds for Linux and OS X: | |
Kaj: 28-Feb-2011 | You need to have OpenGL 2.1 and OpenAL installed in your system |
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