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world-name: r3wp
Group: SVG Renderer ... SVG rendering in Draw AGG [web-public] | ||
BrianH: 12-Oct-2009 | I know we haven't been focussing on graphics or GUI bugs lately, but you should at least write the graphics bugs down somewhere. | |
Henrik: 14-Oct-2009 | http://rebol.hmkdesign.dk/files/r3/gui/094.png | |
Pekr: 14-Oct-2009 | So, do we write View/GUI enhancement proposal? :-) | |
Henrik: 14-Oct-2009 | A View proposal would be good, but we need to compile more information. We already have the GUI proposal. | |
Group: !REBOL3-OLD1 ... [web-public] | ||
BrianH: 23-Sep-2009 | The improvements have been to lower-level parts of R3. The work on the GUI made it abundantly clear that the lower levels needed some work. We've been doing that work. Part of that is the parse imoprovements that we're working on right now, which will help with improving the VID dialects. | |
shadwolf: 23-Sep-2009 | load-gui ; area-tc stylized gob -custom widget- areatc-obj: context [ stylize [ area-tc: box [ about: "Area displaying in color keywords in text" facets: [ size: 400x400 max-size: 2000x2000 ] options: [ size: [pair!] ] faced: [ ] ; internal face funcition: ; empty draw block ... draw: [ fill-pen red text 20x20 [ "test" ] ] ; events handler actors: [ ] ] ; fin area-tc style ] ; end stylize ]; end areatc-obj view [ area-tc ] to draw in the end a black text over a background default colored with a shape and color i didn't choosed that's not not not cool at all too much code for a useless thing and a wrong result. | |
BrianH: 23-Sep-2009 | Carl has some new ideas that will help fix the resize model, and we will be working on those when work on the GUI resumes. | |
shadwolf: 23-Sep-2009 | I'm frustrated max ... i saw carl working on parse i wanted to take that opportinuty to start adapting area-tc to r3 and VID just is unfinished not even exploitable to do a starting of a begining of a test work .... i though text instruction as been reformed last time carl working on GUI and that we could use thing like text pos [ color1 "string1" color2 "string2" color3 '"string3" etc ...] | |
BrianH: 23-Sep-2009 | The Unicode enhancements haven't made it to the GUI yet. We haven't been working on the GUI since spring. | |
BrianH: 23-Sep-2009 | It took a while to even propagate the Unicode and moduule changes across the core, let alone the GUI. | |
Maxim: 23-Sep-2009 | we where not talking about VID... just the gob... and did tell you that unicode was not yet part of the GUI :-) | |
shadwolf: 23-Sep-2009 | my idea is to offer the user an easy GUI font selector in viva-rebol and having the any fonts he use not disrupts the renderng i noticed really strange effect with fonts on other Os's than winXP things rendered like this : winXP: toto: func [ on windows 7 was producing toto : f u n c [ things like that | |
Henrik: 23-Sep-2009 | Indeed VID3.4 is far from done. You can probably use it for a few things, like getting a name from a user in a text field or submit a very simple form, but not much more than that. To reiterate the state of the UI: - No unicode yet in graphics (when Cyphre gets around to it). - Resizing acts like a drunken sailor. (Carl) - Skin is not published. (Me) - Style tagging is not implemented. (Carl) - Reasonable requesters are not yet implemented. (Carl or me) - Layers are not yet implemented. (Carl) - Guides are not yet implemented. (Carl) - Better font rendering. We are not taking advantage of what AGG can do. (Cyphre again) - Event system is from Gabriele's VID3. (Carl) - Many features are untested, like drag&drop. (Me, I guess) - Proper material management for skin. (Me). - Many styles are not implemented, especially lists (Me). - More elaborate animation engine (Carl or Me). - Form dialect (Carl talked about this). - More/better icon artwork (Me). Plus, Maxim has some ideas for DRAW, to greatly speed up rendering, but I don't know if they can be implemented. The overall design of the GUI engine is very good. Whenever a change or addition is made, you alter 3-5 lines of code in one place, and it works. I doubt the entire engine will be rewritten. You won't see GUI bug reports in Curecode for a while. There could easily be 2-300 reports, once we get to that point. My work regarding skins is rather big: I need to work out the basic styles first, so we have a reasonable way to build compound styles. These are being done using a very simple, but pixel accurate GUI using plain colored surfaces. This is easier for testing out, as draw blocks are small, but as Pekr likes to complain: They are not pretty to look at. Once the real skin goes into place, the draw blocks will grow a lot. I would love to see a low-level GOB management dialect, like Gabriele's MakeGOB. | |
shadwolf: 23-Sep-2009 | i feel like this being focused on too many targets ( OSes where VID exists) make you loose from your sight what are the real interrest in coding on one particular OS among the others .. wanting to be too much generic and too few specific gives a bad image to your product (that's my own opinion) if you see port of other libraries like GTK+ or OPEngl they are ported to act the same way but they include to some very specific plateform related obtimisations and functionalities. this should then mean the guy that need a basic set of instruction to quick to interfaces GUI forms to a database then rebol crossplatform abilities will allow him to just don't care where his program runs. But in some high level area optimising is 90% of your task and it's a constently evolving task . If we want to bring rebol and VID to the Guru level to a solution that make people considere it serriously and not like another freak toy for freak kids then it's obvious that area have to be digged up and brought to rebol too | |
shadwolf: 23-Sep-2009 | that's thinked to render help documentation in your own GUI software that's not thinked as a document writing tool. you have to use an external way to easyly create large formated documentation without having to keep in mind the over all markup language | |
shadwolf: 23-Sep-2009 | maxim i already long time ago worked in the Markup document creation tools with ashley MDP-GUI and one of the limitation was that you could not create the markup data and the at same time see the rendered result at same time you had to use 2 separated boxes one for rendering the other for "scripting the document" | |
Maxim: 23-Sep-2009 | something that was sorely missing in R2 , and isn't readily available in all GUI systems. :-) | |
BrianH: 25-Sep-2009 | My preferences: - Get it done - Make it easy to use - Use R3's existing timer system for long delays, and then multimedia timers for the last precise bit - Get smart graphics people to help with the little details, but smart systems people for the overall design - Make it so easy to use that I, as a non-graphics-person, can write GUI apps | |
shadwolf: 25-Sep-2009 | brianH yeah ... i always said new VID have to be as easy to write as previous vid for non specialist and it serves even a greater purpose the GUI designers area. With easy made gob or panels (windows where you arange the gob to be displayed on screen ... ) the the designer output source produced with those tools remains easy to read. | |
Maxim: 25-Sep-2009 | visual gui editing with row columns is pretty easy to build. | |
Pekr: 28-Sep-2009 | re GUI - I proposed to set-up wiki page similar to Parse proposal. We have few request for View kernel itself, as well for VID. | |
Pekr: 28-Sep-2009 | The question is, if it makes sense to jump to GUI anytime soon, without Core stuff not being finished to beta status ... | |
Pekr: 28-Sep-2009 | Of course, there is also group interested in GUI - shadwolf, Steeve, me, maybe Henrik .... | |
Claude: 2-Oct-2009 | do we have any date for gui R3 and the beta R3 ? | |
Claude: 2-Oct-2009 | could we aks for have gui R3 before decembre with Beta R3 ? | |
Pekr: 2-Oct-2009 | Do you need R3 GUI for any specific project, or just to play/learn? Because other folks might prefer more finished Core, e.g. Multitasking ... | |
PeterWood: 2-Oct-2009 | I don't know how you can come with an estimate of 2-3 weeks especially as the current GUI only works on Windows and doesn't yet support Unicode.. Even if it only takes that little, I can't see Carl having 2 to 3 weeks to dedicate to the GUI this side of the New Year. | |
Pekr: 2-Oct-2009 | I am also not sure, GUI will support Unicode from the very beginning, altough many expressed it being a priority. There is a difference between GUI and VID. Carl worked on VID. Once he is back to it, I believe Cyphre is going to be contacted to do some work on View part ... | |
PeterWood: 2-Oct-2009 | A non-unicode GUI beta will nicely establish R3's internationalisation credentials. | |
Claude: 6-Oct-2009 | demo gui not working any more in the new R3-a86.exe !!!!! | |
Pekr: 6-Oct-2009 | ** Script error: make-text-style does not allow block! for its font-parent argument ** Where: parse fontize do do either load-gui catch either either applier do try demo ** Near: parse spec [ some [ spot: set name set-w... This error message is kinda weird. What is the content of "where" section? "parse spec" can be found in text-fonts.r source ... | |
Pekr: 6-Oct-2009 | Here's the fontize: fontize: funct [ "Define text styles (from dialect)." spec [block!] ][ assert-gui parse spec [ some [ spot: set name set-word! set parent opt word! set spec block! (make-text-style to-word name parent spec) ] ]["Invalid font syntax:" spot] ] | |
Henrik: 6-Oct-2009 | A87 helped on the GUI demo at least. | |
Henrik: 8-Oct-2009 | Running from the windows command line: that would also remove the side effect that a console would be opened, when starting a R3 GUI app from the desktop. | |
BrianH: 8-Oct-2009 | I want to be able to pop up a new console if I need to, but it should be a GUI console and I should be able to pop up more than one in the same R3 process, in different tasks. Text mode console usage should use the text mode console. | |
BrianH: 8-Oct-2009 | External doesn't mean it won't be built in to your particular copy of R3, just that it won't be built into Henrik's GUI app. | |
Henrik: 14-Oct-2009 | It looks to me like some GUI functions like 'handle-events and 'base-handler that belong inside View are also available in the main context and are also listed in the docs. I assume those functions will disappear, once the GUI goes into a module. | |
Maxim: 30-Oct-2009 | there is nothing stopping Carl from adding the R2 console back into R3. the current.exe is still a GUI app. | |
shadwolf: 1-Nov-2009 | but then the ask is what kind of rebol feet the need of those fone (personnally VID would be an awsome way to do animated high sight GUI application on fones ) | |
Pavel: 14-Nov-2009 | Are the device events the same as GUI-events (meaning the machanism is the same or different) | |
Maxim: 15-Nov-2009 | Not everyone realizes that Carl has spent a long time building a very strong lever.... might not be pretty... but its damn straight ;-) now he's about to give us a chance at holding that lever as a group and leverage all the work. He's been putting all the effort to putting the pivot of the lever (the fulcrum) as close to one end as possible... so R3 will be very strong and allow to do much more heavy lifting than R2 ever could. now we just have to paint the lever and make it all shiny (gui) put a nice handle on it (the host) and even add a few more handles to it (threads). most of that... we can do as as group with a few helping hands working together :-) | |
Arie: 16-Nov-2009 | Question about R3 GUI. On this page http://www.rebol.net/wiki/GUI_Example_-_Move_a_window is an example for moving a window. After moving it with button "Move to 100x100" I move it manually to another spot. When I then push button "Move to 100x100" again, the window won't move anymore. Is that a bug or am I missing something? | |
Arie: 19-Nov-2009 | For the record; I am using: Windows XP Pro SP3 Rebol3 2.100.94.3.1 GUI 0.2.1 | |
Henrik: 19-Nov-2009 | arie, ok. I don't have a solution, but this needs to be looked into once GUI work continues. While the Core of R3 has moved forward a lot, GUI has not moved in the past year. it could be that a feature is broken in the GUI now because of this. | |
GiuseppeC: 22-Nov-2009 | Today I have seen a Wii GUI in action. It has been designed to be used with a remote controller. Also XBOX 360 and PS3 have been. Interactive Boxes like Digital TV receiver, Mediacenters are designe to be used with a remote. We are entering in an era where mouse and keyboard are no more the standard input methods. | |
GiuseppeC: 22-Nov-2009 | To the designers of REBOL3 GUI please consider the new paradigms and provide different interaction methods: - GUI to be used with REMOTE controllers and similar devices - GUI to be used with the click of the mouse an keyboards and even pedals. - GUI to be used with multi-gesture multipoint touches (either on big and small screens) | |
GiuseppeC: 22-Nov-2009 | Animated transitions and some 3D are necessary for a modern GUI system. GUIs are the basic instruments users interact s with our applications. If we give the feeling of a modern GUI 50% of our work has been done because they will feel the program to be modern and good, even if it isn't. really so. Our customers are people: specialist and families like the one I have encountered this evening. They use Modern Touch based Cell Phones, MediaCenters, Remote Controllers and at the and Mouse and Keyboards. Hope my observations helps. | |
Claude: 18-Dec-2009 | what can we expect from rebol version for christmass ? rebol - core ? rebol - core + gui ? rebol - core + gui + odbc ? rebol - core + gui + odbc +plugin ;-) | |
Claude: 18-Dec-2009 | carl said => # The Core host environment will be released, with major updates each week until it is stable, acceptable, and documented for initial developers. I'll be "in the cave" until this is accomplished. # Personally, I'd like to see the View host environment also released. This would enable development community progress to resume on graphics, the GUI, and also on ports to other systems, such as OS X. Maybe some Christmas candy, but no promises. | |
Claude: 18-Dec-2009 | perhaps => rebol core + gui for windows and linux ????????? | |
Claude: 18-Dec-2009 | rebol core + gui only for windows then ??? | |
Pekr: 21-Dec-2009 | Robert - I think not. Henrik named few fundamental changes Carl is after. You surely remember e.g. frames concept, which was later removed for e.g. IIRC, things like - better resizing, changes to layout engine, layers, etc. are planned. What is interesting is, that it would take imo max 1 week to implement them. So - dunno when Carl is back on GUI. As for me, I would not like him to jump from topic to topic, which happened today, as Carl is moving to website topic for few days. BUT! - I think he just needs break from heavy coding ... | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
Terry: 9-Nov-2009 | FreePBX (an GUI for Asterisk) is building an interface to freeswitch, but the code is a nightmare | |
Terry: 23-Dec-2009 | If there's one thing I always have running on my monitor, it's the browser. I don't see much need for another GUI, including /view | |
Terry: 25-Dec-2009 | It's exciting.. i'm sending javascript back to the browser via the websocket to be eval'd.. the browser just became a killer GUI | |
Pekr: 28-Dec-2009 | yes, so hopefully you can now understand, why I objected to your (taken from Project plan) words: "Also, this list is only for R3 core operation and does not include community-based projects such as graphics, GUI, protocols, documentation, and other features that can be developed externally, depending on the needs of the community." | |
Henrik: 9-Aug-2010 | and I use it also on the R2 and R3 pages for GUI images, that I serve locally, as you have seen. | |
Pekr: 3-Dec-2010 | BrianH: "and leave the periferal stuff to other people" - I know, what I am trying to point out though is, that - it does not work (as can be seen with networking). The GUI would not be here, if it would not be sponsored by Robert. So I just asked, how much is eventually needed, for someone taking the DLL bounty? I surely am not able to write it myself, nor are other ppl, but we might be able to collect a sponsorhip fee :-) | |
Oldes: 4-Jan-2011 | This tools is maybe better http://technet.microsoft.com/en-us/sysinternals/bb897437 as it has gui as well | |
GrahamC: 1-May-2011 | I am wondering if I can use this to control various applications I have running. They currently run with GUIs, but I think I should use a web service module to control them so that I can run them all GUI less. | |
Maxim: 1-May-2011 | well, you can still have a gui, but all it needs to do is build URLs and confirm the results :-) | |
Kaj: 5-May-2011 | Yeah, we're waiting for R3/GUI/ReBrowser... | |
Dockimbel: 8-May-2011 | btw, let me micro-interview you here: why the hell are u still using windows!? especially for development? :) I consider that GUI are an improvement over CLI that make my life easier and computers simpler and more fun to use. I stick with Windows as my main platform because I never got used to Mac OS UI (tried for a few weeks, but gave up rapidly) and I found the other UNIX GUI less "efficient" than Windows. Also I found Windows to be quite transparent for my work, it just doesn't get in my way as other OSes tend to do, so I can focus on my work and forgot about the rest (especially since Vista days, I am now a very happy Seven user). I must also add that I was an Amiga and BeOS user for more than a decade and spent all my college days on AIX, X-Windows and SunOS. | |
Dockimbel: 29-Nov-2011 | Btw, the embedded mode is for providing an HTTP server to an existing app, not a full-featured Cheyenne. If you want to make a GUI app in View for just a few simple interaction with Cheyenne, you can just #include your View code in %cheyenne.r. | |
Dockimbel: 29-Nov-2011 | If you want a full-featured Cheyenne and integrate your own GUI app, you would have to make it the other way around, which is include your app in %cheyenne.r. | |
Group: rogle ... REBOL OpenGL/GLut Extension [web-public] | ||
Graham: 20-Aug-2009 | Anton did a 3D GUI demo ... useful for that? | |
Group: Profiling ... Rebol code optimisation and algorithm comparisons. [web-public] | ||
Steeve: 19-Sep-2009 | Gabriele, could be useful to build a GUI like yours to standardize our benchmarks. | |
Group: !REBOL3 Priorities ... Project priorities discussion [web-public] | ||
Maxim: 7-Oct-2009 | strangely he puts the GUI as part of "community projects". | |
Robert: 7-Oct-2009 | 1. Extensions with Callback support: This makes R3 immerdiatly ready for the server-side where no GUI is required. | |
BrianH: 7-Oct-2009 | Sqlab, a better console for Windows requires the GUI to be built-in, not in extensions. The GUI would be used to make the console. | |
BrianH: 7-Oct-2009 | However, the low-level graphics portion of the GUI would be in the host portion of R3, which interfaces the core in similar ways. | |
sqlab: 8-Oct-2009 | What I most want in R3 console are not different colors or fonts etc. , but a way to write commands longer than one line, meaning that I can define a function over more than one line and easily paste into the console. R2 seems to delay checking and doing the input after all brackets are closed. I can not understand that this requires a GUI. | |
BrianH: 8-Oct-2009 | System admins won't be able to use a GUI console at all - they need a version of REBOL they can call from batch files. | |
BrianH: 3-Nov-2009 | This means that we won't be putting off the R3 beta until we reach feature parity with R2. In many ways we have already surpassed R2, but there will be some things missing in this round (VID). If you need those features, keep using R2 for that portion of your project. The new GUI won't be compatible with the old ones anyways, so you might not want to delay starting migration because you may want to rewrite your GUI later. | |
GiuseppeC: 7-Nov-2009 | Just a question regarding GUI: We have GURUs like Henrik, Ashley, Cypre, Maxim. II have read that host source is being released to Maxim and Cypre. Why don't you build a GUI Team made of all those GUYs to push forward the developement ? I think they will make something explosive ! Also Gabriele has experiences because he build a prototype VID 3.4. | |
Henrik: 7-Nov-2009 | Our main goal would be to build the official GUI for R3, which Carl is forming from scratch. Right now it would be a bit foolish to go build our own UI to immediately go into competition with VID 3.4. It would be double work. | |
shadwolf: 9-Nov-2009 | i vote for GUI team ! And don't count on me to be part of it i'm just an idiot unable to understand my own source codes so the source codes from others .... too much a challenge | |
Pekr: 19-Nov-2009 | Shake is not good because of LLVM-like low level imo, but because of properly Graph based GUI. Now allow us something like that for View, and you get-me-interested :-) http://www.apple.hu/hun/mac/shake/shake/shake.html | |
Group: !REBOL3 Schemes ... Implementors guide [web-public] | ||
Graham: 5-Jan-2010 | What's the status of the gui ? Is Carl working on that now ? Or is it not going to be in the beta release ? ( as most of us would prefer ... leave it out ) | |
Henrik: 7-Jan-2010 | Now soon, GUI work will continue and there are graphics subsystem, OpenGL, etc. Enough work for 4-5 people there alone. | |
Andreas: 11-Jan-2010 | if you want to download within a GUI app, that could be the GUI's main event loop | |
Graham: 11-Jan-2010 | well, generally inside a gui .. so that's okay I guess. | |
Graham: 11-Jan-2010 | so we add a gui event to the thing .. and we work inside of that | |
Andreas: 11-Jan-2010 | fine for gui's, yes | |
Graham: 16-Jan-2010 | Have you created a GUI to replace VID using open GL yet ? | |
Graham: 19-Jan-2010 | I was thinking of using net-log as a way to hook into the low level activity of the protocol so that I can patch it as needed when interacting with a GUI ... eg, for progress meters | |
Graham: 21-Jan-2010 | Nice ... I'm looking for a dialected flow control GUI tool too :) | |
ChristianE: 17-Feb-2010 | I'm lost in current somewhat fragmented documentation on asynchronous networking. Does anyone happen to know of an example somewhere on how to do a http request and meanwhile displaying a progress bar or just print some progress info to the console? I know I have to use a AWAKE handler, but I just don't grasp what to do therein. Let's say I want to PRIN "." to the console (or draw something to the GUI) every 0.25 secs the http request is taking . Are there any docs out there on how to accomplish something like that? | |
Graham: 17-Feb-2010 | You would have to modify the existing awake handler to print. I don't think you can display a progress bar as the only way to update the GUI is by creating a GUI event, and that is not documented yet. | |
Graham: 17-Feb-2010 | So, in this example of sending a fax http://rebol.wik.is/Rebol3/R3_GUI/Sendfax.r the net-log function is altered to update the GUI ... but in fact nothing happens until all the network actiivty ceases. | |
Graham: 17-Feb-2010 | In R2 you'd do a wait to allow the GUI to update ... but you can't do a wait inside a wait | |
Graham: 19-Feb-2010 | As I mentioned before ... you can't still update the gui without the information on how to create a gui event | |
Graham: 19-Feb-2010 | No, I mean how do you update the gui while in the middle of a network operation ? The only way to force the gui to change is to generate a GUi event, like a mouse click etc but a fake event | |
Henrik: 19-Feb-2010 | I'd say the useful solution in R2 at least is to use a call-back like read-thru does, so you solve the issue in the networking code, not in the GUI cide. | |
Graham: 19-Feb-2010 | http://rebol.wik.is/Rebol3/R3_GUI/Sendfax.r I update the GUI in the awake handler | |
Graham: 19-Feb-2010 | Yes ... as I redefine net-log in the gui to do the updating, and net-log is used inside pro-fax.r | |
ChristianE: 20-Feb-2010 | Yes, that's what I'm after, Gabriele. Opening a network port and then waiting for network, time, or gui events. | |
Steeve: 28-Nov-2011 | the asyncrhonous stuff is doable only if one start GUI do-event loop. Quite limited | |
BrianH: 28-Nov-2011 | Not the GUI event loop, the event loop. Which is as simple as WAIT port. | |
BrianH: 28-Nov-2011 | Async was pretty limited in R2 because you had to start the GUI event loop, which only the View builds had. With R3, even core has an event loop, and a lot of stuff uses it. |
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