AltME groups: search
Help · search scripts · search articles · search mailing listresults summary
world | hits |
r4wp | 7 |
r3wp | 126 |
total: | 133 |
results window for this page: [start: 1 end: 100]
world-name: r4wp
Group: #Red ... Red language group [web-public] | ||
Pekr: 15-Feb-2013 | Imagina navigalbe on-glass systems - signage - https://www.youtube.com/watch?v=3RYMR2LMVmQ | |
Kaj: 3-Jul-2013 | Glass half full, half empty :-) | |
Kaj: 3-Jul-2013 | Yep, that's the glass half empty | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
MaxV: 13-Feb-2013 | Rebol3 is dead, long live to Rebol3Bazaar I've been quiet for a long while, and this blog is not easy for me to write. I'm sitting here with a glass of 2013 Ferrarelle mineral water of the glass bottle... hoping to be inspired on how to write this... No, bad introduction... You know that Rebol is a fantastic programming language, but its development was discontinued and bad supported. A lot of people when encounter Rebol falls in love for its simplicity, a blend of theory, experimentation, and invention, the language embodies elegant and wonderful concepts and properties. It was and is the most productive language I've ever used. I hope your experience has been similar. Unfortunately a lot of bad events are leading Rebol to a no through road: - no direction of the new Rebol3 - no a central site open for discussion - no updates on Rebol 3 source (well, just one every month) - to many sites about Rebol and with no updates from years These and other reasons forced me to create http://rebol.informe.com/portal.html a public forum, with a public wiki and a blog, where everybody can contribute. The result is just 17 users, this means that Rebol is dying; the cathedral way of Rebol 3 development is not working. So I'm forced by my love for Rebol to create a new GitHub repository: Rebol 3 Bazaar, it's a Rebol 3 source, with graphic working (VID, but just on windows at the moment); I promise you: - pull requests and issues discussed and merged in 24 hours (or max a week) - open to add people to its organiziation - always update! - link: https://github.com/angerangel/r3bazaar If you like to contribute write me, use GitHub or Rebol portal; you don't need to be a programmer, think about a new logo, contribute the wiki. If you know REBOLers who might be interested in this discussion, please let them know about this blog posting. I look forward to hearing from you, -Max | |
Group: Rebol School ... REBOL School [web-public] | ||
Arnold: 12-Jul-2012 | Then the garbage should be separatedly collected. The paper, the glass, the compostable material, heavy metal's and rest-garbage. :) | |
Steeve: 11-Mar-2013 | /me pouring a glass of whisky | |
Group: !R3 Building and Porting ... [web-public] | ||
Bo: 21-Dec-2012 | I don't think we're really out of topic here as the graphics stuff pertains to porting to different platforms, but if you wish, we could move this to the View/VID group. When Carl was developing VID, he clearly expected that VID would not become the de-facto standard for Rebol graphics. The face engine was the de-facto standard, and VID was simply one of what he expected to be several dialects for the face engine. There were a few others, like GLASS, that came about. |
world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
amacleod: 1-Oct-2009 | Thanks Maxim, Waiting for your GLass/Liquid stuff to be completed...I would love to get a better inface on my app...right now I feel its full of hacks to get R2 view to do what I need it to do... I looked at GLayout (and REBGUI) but I thought pure VID would be easier for me to make any needed workarounds to missing needed compoments. Once I get a solid version 1 out I will look into porting to R3 (If new VID is ready) or your stuff again if you release a new version... | |
Maxim: 9-Dec-2010 | I'll probably be using my holiday free time to finally release R2 glass and make a preliminary release of Remark which is tightly coupled to cheyenne. | |
amacleod: 9-Dec-2010 | I was getting the impression that R2 glass was out and r3 glass dev was on.... | |
Maxim: 9-Dec-2010 | to get glass for R3 is a big endeavour, but after the holidays, possibly starting in february, I will be working on this. right now I've got a very stable glass for R2 which just needs to get its last touches applied to current skin and refurbishments for the tutorial I had already started building which is now a bit out of date with current state of glass. | |
PeterWood: 17-Jan-2011 | Congratulations Max on releasing !Glass. | |
Maxim: 17-Jan-2011 | Adrian: GLASS is currently R2 only, but will be ported in a little while. GLASS R3 will make extensive use of extensions inorder to make it as fast as possible, at all levels of the framework. From Liquid right up to the styles themselves. | |
Maxim: 17-Jan-2011 | It will seamleslly integrate to my Custom Gob Renderer so the same GLASS style will be able to render in any renderer for which a compatible style was built. this means the same layout and interface for a button will be useable in a normal AGG render up to a 3D game representation of that button, with no user code change. just a swap in the skin being used. | |
Maxim: 17-Jan-2011 | btw..... Thanks everyone for all the cheers, it feels good for some of my work to finally have a bit of instant gratification ;-) I also want to say thanks to everyone who's taking the time to test GLASS. | |
sqlab: 1-Feb-2011 | That's curious. If I try to unpack 2.4 MB glass-r003.zip, I get a folder with just 1.3 MB and only two files in glass/libs. I tried with 7zip and the WinExplorer. | |
Maxim: 1-Feb-2011 | new zip file now online... same path: http://www.pointillistic.com/open-REBOL/moa/files/glass-r003.zip | |
Group: !AltME ... Discussion about AltME [web-public] | ||
Ammon: 5-Jan-2005 | the little icon in the top right hand corner... Magnifine glass... | |
ICarii: 11-Jul-2008 | erm ignore that.. i finally discovered the magnifying glass.. | |
Reichart: 24-Sep-2010 | Also, technically, a given send box should be directly connected to the given group, so you can send, and even if it is in transit or waiting you can go on and work on other messages. We do tag messages this way in Qtask, but we have seen this same bug, but don't have proof (as I do in AltME) that it is the program and not the operator. But I'm always on the look out for it since it can be a very dangerous bug for some people. This whole class of issue falls to a perceived form of latency, and a series of features are needed to suppress it. For example, instead of graying the out going message area, just make it look like it was sent, but also instantly add a “message hour glass” in the “New message” bar when on that group, and, also create a new tinted empty box in the thread saying something like “Waiting for new message to post”. This frees you up to go elsewhere. If you come back to the same group it is clear what state it is in. If you want to retrieve the sent message just click on the “Message hour glass” and it will bring it back into the input box. Lastly, of course, if you try to leave AltME before it is done sending, need to offer people a dialog warning them , and giving them access to the messages waiting. There is more, but yeah, it takes a lot to make this work. | |
Group: Core ... Discuss core issues [web-public] | ||
Maxim: 25-Apr-2006 | pekr always seing behind smoke and glass ;-) | |
Maxim: 25-Apr-2006 | glass is a compositing engine, which might grow out of view IF R3 promises are fullfiled. | |
Maxim: 25-Apr-2006 | but glass also allows your "processors" to be linked to the engine dynamically... | |
Maxim: 26-Apr-2006 | I will try to re-introduce the previous block parsing engine I had built for glass into the newer code. | |
Maxim: 23-Apr-2010 | Steeve, I think your major contribution to GLASS can be in optimising various things. | |
Maxim: 23-Apr-2010 | because of liquid's lazyness, very few things are actually optimised (really need to)... but right now I have a problem on initialization where there is so much linkeage being done, it does create a nagging pause on startup. I already know a few things that will greatly optimise liquid itself, and will implement speed minded plugs specifically for GLASS, but your input will be invaluable. you've spent sooo much time on this specific aspect of REBOL coding that it will come naturally to you. | |
Maxim: 23-Apr-2010 | for example, I am thinking of building a !node and !container base plugs which cannot mutate into different processing mechanisms.... will all the removed overhead, that will make a BIG difference. it will require a bit more experience in handling liquid... but within controled environments like glass and glob, this can be a non-issue. | |
Pekr: 24-Aug-2010 | why are you working on counters, instead of releasing Glass, which was supposed to be out 3 months ago? :-) Is that somehow related? | |
Group: View ... discuss view related issues [web-public] | ||
Maxim: 22-Apr-2006 | anton, you'll have sooooo much fun with glass. | |
Anton: 22-Apr-2006 | Here's an idea coming out of discussion of Maxim's Glass - combining facets of different styles together, eg, setting up a button, but then dressing it with text styles of the H1 style: | |
Anton: 7-Nov-2006 | You could express everything that you want but do not have as something "taken away" from you. That's the "glass half-empty" way of looking at things. Are you a programmer or not ? If you want something, just make it ! If it's hard, work hard ! The whole art of programming is to make something previously difficult, easy. | |
Maxim: 4-Feb-2007 | I experimented a stream system for glass and it works very well. it changes the way we approach events and can allow plugins to manipulate the way events are handled (and adding handlers for those changes) without the faces even knowing. | |
Maxim: 14-Apr-2010 | Oldes, do you still have that nice "color picker" code somewhere? I want to embed that into GLASS as a style, I'd put it in the default release with your permission. | |
Maxim: 14-Apr-2010 | If you don't mind, I'll make a derived version and include it with GLASS. full credits will be attributed. :-) | |
Maxim: 15-Apr-2010 | actually I think yours will be easy to convert to glass, since its already in AGG | |
Maxim: 26-May-2010 | here is how it works..... I had to stumble upon this within GLASS. when you add a rate to a face, actually, the timer will trigger 30 times a second, no matter what your rate is. do event will filter the events based on what your rates are set up. | |
Maxim: 18-Jan-2011 | you can in glass ;-) | |
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public] | ||
Henrik: 22-May-2011 | Searching: Click the magnifying glass in the top right corner. If you find the message found during search is too old for display, click the Home button and Settings and increase the message limit. | |
Group: Web ... Everything web development related [web-public] | ||
Maxim: 13-Jan-2005 | I do intend to make glass the standard high-end GUI engine in REBOL . | |
Ammon: 13-Jan-2005 | Oh, you were talking about Remark not Glass. I haven't tried Remark... | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Maxim: 9-Dec-2010 | my current pending release projects are mainly glass and remark. | |
Maxim: 16-Jan-2011 | This is probably the biggest announcement I've ever done, I've got a little tear in my eye ;-) GLASS IS HERE!!! http://www.pointillistic.com/open-REBOL/moa/files/glass-distro-R1.zip | |
Maxim: 27-Jan-2011 | GLASS RELEASE 002 --------------------------- released last week, but posting it here to make it easier to find, since the GLASS group has a lot of discussion in it.... http://www.pointillistic.com/open-REBOL/moa/files/glass-r002.zip -adds the editor style, which is now able to show text and scroll in real-time, but still has no keyboard handling yet. -adds a few new more advanced tutorials -adds a new demo app which is the basis for a full text-editor in REBOL (you can use the load button which allows you to load text within the editor, it loads files almost instantaneously... I was surprised how quickly it loaded even 1MB files), file size doesn't change editor refresh speed.. very extensive history of changes, very extensive TO DO list some improvements to libs here and there. | |
Maxim: 1-Feb-2011 | ------------------------------------------ GLASS Release 003 is here: ------------------------------------------ http://www.pointillistic.com/open-REBOL/moa/files/glass-r003.zip ---------------------------------------------------------- everything promised for this release has been done: ---------------------------------------------------------- -Editor style and associated text editor application (Cristoph) http://www.pointillistic.com/open-REBOL/moa/files/tutorial-image-style.png -Encap friendly single file version of ALL glass libs, usable just like if they where external files. (Graham) -The encap version of glass is all packaged within its own .zip file inside the root of the distro, to make it easier to get started. -Image style (jocko) -it also has a pretty cool image style demo app. http://www.pointillistic.com/open-REBOL/moa/files/red-text-editor-v0.5.7.png -quite a few nuts and bolts worked on here and there. -reworked the folder structure a bit to make it cleaner (it shouldn't change much from now on), tell me what you think? -Added original SVG files used to create icons as part of distribution -Added a few reference glass-related images for demos and tutorials. -windows have automatic title handling when you fill their labels. (shown in text editor) -many libs have had their apis improved -extensive HISTORY AND RELEASE NOTES in docs folder. | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Maxim: 31-Mar-2005 | can't wait to start shipping glass... ;-) | |
Graham: 21-Apr-2007 | there is the magnifying glass "L" | |
Reichart: 27-Dec-2007 | I will prep up some logos, and a few alternative treatments. You can actually simply take anything you like from Quilt. The art is not complete, let alone finished. Meaning, I have to go clean everything up in the next 30 days. The art is being designed to allow several concepts: - Faster rendering through HTML. - Ability to change the colour theme with nothing more than a few simple CSS changes (o art changes). For example, the Search icon is really a white magnifying glass, with a Knock out (alpha channel). This way, the Search input and button are nothing more than a table with a cell with a green outline, and a box that is solid green. Add the small image and presto, custom widget. One can simply change the colour for a new look. | |
Group: Hardware ... Computer Hardware Issues [web-public] | ||
Graham: 25-Apr-2005 | though clear glass doesn't seem to work very well ... | |
Graham: 26-Apr-2005 | I've got a glass top computer desk ... and I have to be sure I put the optical mouse on the non glass surfaces if I want it to move | |
Group: Rebol School ... Rebol School [web-public] | ||
Gregg: 22-Jun-2007 | I have some big books I like, but my favorites tend to be smaller. I love Jon Bentley's books, and anything by Robert Glass (almost wrote Philip Glass there :-), Kernighan, and DeMarco and Lister are other favorites. | |
Maxim: 9-Mar-2011 | yes, you need to hack the event engine a little bit. As gregg says, you need to have a memory of the last move event to get its position and store it (you can do this with an event-handler). glayout and GLASS do this for handling scrollwheel events. what I also do is find the top-level face which is under the mouse-cursor and fire off my own events from the scroll-wheel instead of relying on a text field. again, you can trap the scroll-wheel events in the event handler. if you want to have a ready-made solution, download glayout.r from rebol.org and look at the hacked WAKE-EVENT function. it already does all of this and wraps it up by adding new function you can add to your face/feel object in order to handle scroll-wheels. | |
Group: Tech News ... Interesting technology [web-public] | ||
Henrik: 19-Apr-2006 | he should be careful with windows that can be flipped over and are hinged at the center of the frame. I have those in my livingroom. When opened at a certain angle, the reflection in the glass is directed towards the roof. Sometimes a bird would get "caught" in the reflection while sitting on the roof and start attacking the window glass repeatedly. It looks really funny, but you have to clean up the mess afterwards: I suppose repeatedly banging their head against the window glass every 2 seconds for 10 minutes makes for a bad stomach... | |
Maxim: 1-May-2007 | the vertical glass panel you see at the end of the demo is cool since it works in 3d. depth is as much an indicator of intent as position, so if you point at the image at a certain distance, it had different effects, like drawing only when your are within a foot ! | |
Maxim: 10-Jul-2009 | it seems a cousin to the glass project, of which glob is already very effective, and is a node-based lazy engine for rebol, using AGG exclusively. | |
Pekr: 10-Jul-2009 | glob? Somethin new? Well, when we will see Glass runnable? I mean - some cute demo? | |
Maxim: 10-Jul-2009 | GLASS will wait for R3, and plugins. its a decision I took last year. GLASS is also a completely new GUI concept.. its totally different in the way you relate to a gui. There are still a few technological aspects to the concept that I wasn't able to resolve in the architecture itself. This engine should allow non Graphical interface to be applied to any application. like a Voice driven interface to forms, for example. but the application isn't even aware of this... this is part of the skin itself. | |
Henrik: 19-May-2010 | actually no, because: 1. the actions are 3 dimensional and you have to have a 3-dimensional frame of reference to perform the motion. 2. you have no force feedback, so you have to observe the screen while performing the motion. this is not like pouring a glass of water. | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Maxim: 20-Apr-2006 | Glass was an example of a programmable dialect. | |
Maxim: 20-Apr-2006 | (the old glass, from 5 years ago) | |
Maxim: 20-Apr-2006 | hence the !GLASS group. :-) | |
Tomc: 5-Dec-2008 | gobs in the noses pressed against the glass in front of the gobs | |
Maxim: 2-Apr-2009 | btw, I'm really sorry if I'm not participating in the R3 GUI effort... I'm just elsewhere in the GUI world... what you guys are doing, I've done so many times, on too many platforms, for it to be still *fun*. a lot of people don't get that I use (and occasionally abuse) rebol for my own long-term goals. its just the fastest prototyper out there. Now that GLASS has officially started, the (eventual) end goals for it are sort of beyond current desktop/window/button/menu concepts of GUI, even if that is what I am starting with, cause I need the bricks before building the wall. | |
Maxim: 2-Apr-2009 | I didn't say I did object stuff many times, only the gui part of things. I've been implementing gui apis for like 15 years, at various levels... all with the end goal of getting to GLASS. | |
Maxim: 2-Apr-2009 | my prototypes encourage me to continue, since, I am always amazed at how it behaves in the end, but I have still to merge all of the solution into one bundle. and no, its not simple, and yes it takes more code than what Carl will build in R3. but in the end, I'll be able to interconnect a field directly to a web-servers' cgi-like page online, without actually needing to code anything. one litlte line of code will allow both to interact with each other. once all is done it will be easy to grasp, but currently, even I have some "challenges". good thing is that in keeping with dataflow's programmatic simplicity, porting GLASS to R3 will be dead easy. so long as liquid works on R3. the most work will be adapting liquid globs to R3's gob! type, and even there, it could be pretty simple, if R3 has draw and its similar... | |
Maxim: 2-Apr-2009 | There is no reason, GLASS and R3 VID can't co-exist, in any case. Choice is always good. | |
Maxim: 3-Apr-2009 | no I have so litle time to play with R3... I barely have time to chat here... life, work, kids, music, glass, et al... life is full enough withough R3 yet ' :-/ | |
Maxim: 3-Apr-2009 | now you see... I'm all fired up on R3 and I've stoped working for the past hour.... ;-) glass is now an hour behind schedule ;-) | |
Maxim: 10-Sep-2009 | If R3 has VID3 working, I'll probably use it for some projects... but when GLass will start to work (using OpenGL) then I'll probably never need VID anymore. simply cause it'll do 5000 frames a second for my interfaces, including very advanced looks and next gen functionality like run-time interface manipulation by end-users. | |
Group: !Liquid ... any questions about liquid dataflow core. [web-public] | ||
Maxim: 5-Oct-2006 | and I'm ironing out some details as I try to use it for GLASS. | |
Maxim: 7-May-2007 | If I decided to go ahead with OpenGL and Elixir, using GLASS as the design... what is left of REBOL but the syntax and the interpreter anyways? I'd rather have the tool running on steroids without being tied to a chain. | |
Maxim: 24-May-2007 | so one (actually several) machines can be a controler and synchronise to others which can also locally change their states... and whatever they data can generate can be sent to any other machine, including the controlers... so you have ONE kernel to handle all aspects of your systems. and its dead easy... and would interface directly within any other liquified systems like liquid GL, elixir, globs, or eventually GLASS. | |
Maxim: 8-Dec-2008 | the first real GLASS gui prototype is implemented within elixir... the whole field widget is about 30 lines of code IIRC and data is bound to input type without any coding needed within the actual widget. | |
Maxim: 27-Feb-2009 | I have the ground-work for in if you want to try it out, its ready to use, I even built some interactive glass prototypes with it. | |
Maxim: 13-Mar-2009 | btw, the work being done for liquid-vid's layout, is now the official prototype for the inital layout engine for GLASS | |
Maxim: 13-Mar-2009 | although GLASS will use the data within AGG instead of view/faces. | |
Maxim: 13-Mar-2009 | so after 15 years of analysis, design and countless prototypes of all shapes and sizes , I am now finally working on the first true code that will find itself into some layer of the GLASS engine. =oD | |
Maxim: 28-Mar-2009 | liquid state of affairs: -GLASS v1 is going through intense development. -GLUE - foundation plugs, although not yet released is getting packed with fully documented plugs weekly. there is more documentation text than actual code in the lib! *currently working on highly optimised finite state machine systems. (optimised in how they prevent useless processing and messaging). | |
Maxim: 28-Mar-2009 | also, liquid-vid project has been dropped, officialy, in favor of putting time on GLASS and GLOB v2 instead. | |
Group: !Cheyenne ... Discussions about the Cheyenne Web Server [web-public] | ||
Graham: 30-Apr-2009 | ummm.... see the magnifying glass top right? It's called a search tool :) | |
GrahamC: 13-Feb-2012 | It doesn't really matter if you get a 133% increase in the speed of glass if it has been abandoned for Rebol! lol | |
Group: DevCon2007 ... DevCon 2007 [web-public] | ||
[unknown: 9]: 10-May-2007 | A big glass room is a nightmare for sound. | |
Graham: 11-May-2007 | I guess you can't focus a camera on Glass | |
Group: gfx math ... Graphics or geometry related math discussion [web-public] | ||
Robert: 20-Aug-2007 | This is my colour palette: ; 7 primary colors bn-green: 0.102.76 green-field: 51.133.110 reed-green: 102.163.146 patina-green: 153.194.183 glass-green: 204.224.219 light-green: 232.241.239 ash-gray: 209.209.209 ; 7 secondary colors midnight: 0.29.43 foggy-morning: 31.93.154 hazy-day: 102.154.204 light-mint: 154.204.205 terra-cotta: 205.153.103 desert-sand: 229.201.115 sunflower: 254.191.0 | |
Rebolek: 20-Aug-2007 | REBOL [] colors: [ ; 7 primary colors bn-green 0.102.76 green-field 51.133.110 reed-green 102.163.146 patina-green 153.194.183 glass-green 204.224.219 light-green 232.241.239 ash-gray 209.209.209 ; 7 secondary colors midnight 0.29.43 foggy-morning 31.93.154 hazy-day 102.154.204 light-mint 154.204.205 terra-cotta 205.153.103 desert-sand 229.201.115 sunflower 254.191.0 ] change-colors: func [val /local h hsv][ forskip colors 2 [ hsv: rgb-to-hsv colors/2 h: hsv/1 + val // 255 hsv/1: h colors/2: hsv-to-rgb hsv ] ~b1/color: colors/bn-green ~b2/color: colors/green-field ~b3/color: colors/reed-green ~b4/color: colors/patina-green ~b5/color: colors/glass-green ~b6/color: colors/light-green ~b7/color: colors/ash-gray ~b11/color: colors/midnight ~b12/color: colors/foggy-morning ~b13/color: colors/hazy-day ~b14/color: colors/light-mint ~b15/color: colors/terra-cotta ~b16/color: colors/desert-sand ~b17/color: colors/sunflower ] lay: layout [ across ~b1: box colors/bn-green ~b2: box colors/green-field ~b3: box colors/reed-green ~b4: box colors/patina-green ~b5: box colors/glass-green ~b6: box colors/light-green ~b7: box colors/ash-gray return ~b11: box colors/midnight ~b12: box colors/foggy-morning ~b13: box colors/hazy-day ~b14: box colors/light-mint ~b15: box colors/terra-cotta ~b16: box colors/desert-sand ~b17: box colors/sunflower return button "change color" [change-colors 64 show lay] ] view lay | |
Group: !REBOL3 Schemes ... Implementors guide [web-public] | ||
Rebolek: 16-Jan-2010 | Better break the license than some glass. | |
Group: !REBOL3 GUI ... [web-public] | ||
amacleod: 13-Feb-2010 | Even if an official GUI is released tomorrow it will not be all things to all people and some will develop other gui's (rebgui, maxim's glass etc) why not start now as opposed to later. It need not be considered a folk of the offical vid...just an alternative choice. the official when released will be adopted if it works well enough so you won't be stepping on carl's toes. | |
Graham: 22-Apr-2010 | Oops, that was supposed to go in the glass channel :) | |
Maxim: 7-Jun-2010 | in GLASS I had to take AA off in some text sizes for the font I am using. some letters looked bold and some didn't. On some letters with round corders (like S, g, D) the AA changes the width of the line so much its annoying to read. | |
Group: !REBOL3 ... [web-public] | ||
Maxim: 4-May-2010 | liquid and by extension glass use function accessors exclusively. but i would like the syntax within the language... it would allow one to use many liquids as ordinary objects and make lazy dataflow much more palatable for the casual user. | |
Maxim: 4-May-2010 | still, my-face/text: "this" is more transparent and reusable than set-face my-face 'text "this" or set-face my-face [text "this"] ironically glass supports both of the above (using its own set of accessors) set-aspect/get-aspect and specify | |
Maxim: 4-May-2010 | and glass even uses the liquid (trans)mutation feature where you swap classes on the fly based on oranisation of GUI | |
Maxim: 5-May-2010 | hehehe, Don't I love GLASS and its GLOBs.... they actually do know ;-) | |
Maxim: 5-May-2010 | I can't wait for A98, so I can start hitting the metal with GLASS. | |
shadwolf: 17-Jul-2010 | (the font is so small i don't see what i'm writing and my glass are just renewed ... the Font 6px SUX .... | |
Maxim: 13-Sep-2010 | after a little bit more work on translating to R3... it seems to be much less work than it started out to be :-D I've got the basics of my dataflow canvas engine working in R3 (which is the basis for GLASS and many other tools of mine). most of the time spent was in fiddling around with learning the changes in R3 view engine itself. this is a 40kb lib running over another 50kb lib... and its working as-is (once I removed references to the word 'FACE and system/words, mostly). | |
onetom: 20-Apr-2011 | (i have rebgui, cheyenne, vid-ext, rebdb, host-kit, musiclessonz, power-mezz, glass, r3 gui in this folder. ~500 files) | |
shadwolf: 12-Aug-2011 | seeing the glass of water half empty or half full don't changes the core truth of it's nature ... the glass only contains half of it of the liquid it could contain as maximum :). | |
Group: DevCon2010 ... this years devcon [web-public] | ||
Maxim: 16-Dec-2010 | the same engine is used for glass. | |
james_nak: 16-Dec-2010 | Very nice. Had you tested glass and liquid with the web plugin from several years ago? Just curious. | |
Group: ReBorCon 2011 ... REBOL & Boron Conference [web-public] | ||
Kaj: 25-Feb-2011 | - GLASS, a Data Flow Driven GUI Engine |
1 / 133 | [1] | 2 |