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Group: !REBOL2 Releases ... Discuss 2.x releases [web-public] | ||
Cyphre: 30-Nov-2006 | AFAIK Linux has the DRAW text support added(using fretype2 library). The only problem is how to get path to a font on Linux.(as there seems to be no 100% 'standard' way how to get it on all distros we need to use yet another dependency :-/ ) | |
Maxim: 30-Nov-2006 | btw font handling paths in linux is a problem for all apps... not just REBOL. | |
Gregg: 24-Mar-2010 | I've thought about doing that as well Henrik, but by needs ended up being very static. I have also considered a test app that you could use to preview the result and then copy the command line, life effect-lab and font-lab. | |
ICarii: 25-May-2010 | its independent of gobs as you can use it inside draw already - eg: text 100x100 [font "Arial" size 20 240.240.0 "this is some text" 255.0.0 "this is some more text"] | |
Cyphre: 29-Jun-2010 | Anton: regarding the DRAW fonts on Linux. The font redering is supported (at least it worked on all distros I had to use in recent 3 years or so). The essential problem is how to automatically get the paths to your Linux truetype fonts so you don't need to specify the font/name with absolute path as it is now.... If anyone knows about any efficient method how we could get path to the font files on Linux so it works on all distros let me know. Solving this issue would definitely improve the DRAW font usage a lot. | |
Maxim: 29-Jun-2010 | another thing which is missing is explicit font path. The Os might not know, but at least if we could configure it manually then we could script independently of linux install. | |
BrianH: 29-Jun-2010 | Andreas, you are not getting that /View is not installed until viewtop can run properly. And that needs user directories, and font paths. | |
Group: !REBOL3 Extensions ... REBOL 3 Extensions discussions [web-public] | ||
Pekr: 26-Aug-2009 | Who cares of blistering fast GFX apart from games, when you can't have the same anti-aliased font output on your form? :-) | |
Maxim: 26-Aug-2009 | I've never seen a single font which didn't have at least a single letter which was grossely mis-AAed. often its the s, the o, or the e..... they stick out in every word and its annoying. | |
Oldes: 26-Aug-2009 | And because "you don't even have the same fonts on various OSes", I like that in Flash you can embed own font glyphs. | |
Maxim: 26-Aug-2009 | true type and the ttf lib are pretty much on all OS nowadays... its just a question of having the right to distribute a font with your apps... which in theory is the same issue with flash I would guess. | |
Oldes: 26-Aug-2009 | The problem with TTF is, that in most cases the fonts are copyrighted, so zou cannot give them with the app. You can embed glyphs you need into Flash, but the the font is not TTF anymore so nobody can use it in other apps. | |
Maxim: 26-Aug-2009 | ah yess I see the nuance. so font authors are wary of allowing re-distributable licenses? | |
Group: !REBOL3 GUI ... [web-public] | ||
shadwolf: 20-Jan-2010 | but the true thing is windows XP have 10 years now it's more than deprecated OS. If the font probleme on R2 cant't be solved ok i'm ready to wait other year to get a R3 draw/font relation working perfectly everywhere. The lessons of area-tc are: | |
shadwolf: 20-Jan-2010 | 4) the font system should be able to used every where | |
Cyphre: 21-Jan-2010 | Shadwolf, re glyph engine in R2: The glyph manager is used inside DRAW dialect. But the internals were never exposed at the REBOL laguage level. Should I really explain why? I hope not. R3 text improvements: As I wrote week ago here to you on AltMe there are no limits for you to make it happen. You can already build your own font engine+dialect in C/C++ or whatever and use it as EXTENSION for prototyping your contributions. If I was able to protoype using R2 dll interface you have now even more possibilities. So where is the problem? | |
Ashley: 28-Jan-2010 | Reposting from R3 chat (which seems a bit quiet lately). I've been looking at the rich text gob! functionality and it seems the following dialect commands are supported: anti-alias logic! bold [off] italic [off] underline [off] size integer! left|center|right drop integer! font object! para object! caret object! scroll pair! string! Are there any I've missed? Any doco on this yet? I havn't figured out how to use drop or caret yet. Anyone have any working examples for these? A design question: is there any reason for retaining font and para support given that we could move the few remaining unsupported words out of those objects and into the dialect itself? (e.g. have the dialect directly support font names and valign words). Also, it would be nice if we had control over the default font name, size and alignments [at the very least]. Perhaps a system/view/text object? | |
Ashley: 29-Jan-2010 | Any other dialect word (e.g. scroll, size, bold, color) prevents caret from working (i.e. if you use caret you are forced to use font and para objects). Also, it seems the caret object could be simplified down to: caret: make object [ caret: start: end: none ] Are the blocks (caret/1 start/1 end/1) supposed to have any other values in them? (e.g. color tuple, 2nd string!, etc) | |
Ashley: 29-Jan-2010 | Any way of using anti-alias with caret? Seems: [text: [anti-alias on s caret c]] kills the caret and font/para objects don't have an anti-alias word. | |
Graham: 3-Feb-2010 | I see R3-gui has a gob called 'code-area which uses a monospaced font. | |
Graham: 3-Feb-2010 | I could use text-list instead of table if that can be used with a monospaced font. | |
Graham: 5-Feb-2010 | It looks I can use a monospaced font in a text list by changing the text-list-box face/text-style to 'code instead of 'list-item ... but quite unclear to me how one does this easily | |
Graham: 5-Feb-2010 | Is there an easier way to do this than this? code-text-list: tight [ about: "List of selectable text lines with scrollbar using a monospaced font." facets: [ max-size: 150x3000 ] options: [ list-data: [block!] ] content: [ text-list-box :list-data :area-color options [ text-style: 'code ] scroller ] actors: [ on-init: [ if select face 'reactors [ extend face/faces/1 'reactors face/reactors ] ] on-set: [ set-face/list face/faces/1 arg ] on-get: [ get-face face/faces/1 ] ] ] | |
Henrik: 5-Feb-2010 | Make sure the word is not used anywhere else in the R3 GUI. Font changing, AFAIR is a little cumbersome. In the R3 GUI, fonts are a resource, similar to colors, certain draw blocks or materials. | |
shadwolf: 14-Feb-2010 | henrik hidden widget is used to retrieve size sample for a character displayed on screen in draw using dynamically adapted font (according to the inputs setting of the user ) | |
Henrik: 14-Feb-2010 | shadwolf, I'm not sure we'll keep using convoluted methods for obtaining font size information. we have the ability to make this nice and simple now. | |
Pekr: 18-Feb-2010 | good to hear Carl is documenting his ideas for the GUI. Is Cyphre already doing some low-level work? :-) Is there actually any priority for low level work? E.g. unicode display, better cross-platform font handling, draw improvements, transparent top windows, etc.? | |
Steeve: 12-Mar-2010 | recycle/ballast 50000 screen: system/view/screen-gob system/view/event-port: open event:// font1: make system/standard/font [size: 20] fire: [ line-width 0.5 pen black fill-pen white line-pattern white text vectorial 0x70 [font font1 bold "F I R E !!!"] ] insert strokes: skip find fire 'line-pattern 2 rand: [0 0 1 1 2 3 3 4 4 5] img: make image! xy: 100x100 show append screen gob: make gob! [offset: xy size: xy image: img] forever [ change img copy/part skip img 0x1 100x76 change strokes random rand draw img fire effect img [blur difference 2.5.10] wait 0.03 show gob ] | |
Steeve: 13-Mar-2010 | recycle/ballast 50000 screen: system/view/screen-gob system/view/event-port: open event:// font1: make system/standard/font [size: 20] insert strokes: skip fire: [ image img (first random [1x-2 0x-2 1x-2 0x-2 -1x-2]) line-width 0.5 pen red fill-pen white line-pattern black text vectorial 0x40 [font font1 bold "F I R E !!!"] ] 'line-pattern 2 rand: [0 1 1 1 2 5 ] img: make image! xy: 100x70 show append screen gob: make gob! [offset: xy size: xy image: img] forever [ change strokes random rand draw img fire effect img [difference 3.5.8 blur img] wait 0.05 show gob ] | |
Maxim: 7-Jun-2010 | I'm sure the font rendering would be much more stable if this AA were used. | |
Maxim: 7-Jun-2010 | very thin lines also keep much more of their color , instead of blending, which is why I think this AA would make a big difference in font rendering. | |
Maxim: 7-Jun-2010 | in GLASS I had to take AA off in some text sizes for the font I am using. some letters looked bold and some didn't. On some letters with round corders (like S, g, D) the AA changes the width of the line so much its annoying to read. | |
Cyphre: 7-Jun-2010 | font rendering: this is separate chapter imo..it would be great if this algorithm looks as good on text as on the images drawings. | |
Cyphre: 7-Jun-2010 | The issue with AGG font rendering is that we are not using the 'clear type' like techinque yet. It would look much better even with current AA. I believe it will be part of R3 once HostKit is avaliable. | |
Maxim: 7-Jun-2010 | on the other hand, if the hostkit allows us to use system font rendering routines, then all the font issues will be solved. | |
Pekr: 16-Jun-2010 | btw - what is the situation/plan with fonts? Initial (recent) VID3 (View) font rendering was not sometimes too pleasant. Was it due to not so precise font metrics 'tex-size calculations, or was it due to not being able to use more advanced (licensed/patented) techniques? Is there any way of how to resolve this issue? | |
Henrik: 16-Jun-2010 | Pekr, there are still options in the font rendering engine not exposed in DRAW. we need the host kit for that. | |
Cyphre: 16-Jun-2010 | Pekr, re font rendering improvements....have a look at this famous article: http://antigrain.com/research/font_rasterization/index.html#FONT_RASTERIZATION Mcseem describes possible way we could try in R3 version but it would need some more expereiments. | |
Maxim: 16-Jun-2010 | that's a very nice summary of various font issues. | |
Steeve: 24-Jun-2010 | Proportionnal resizing without font resizing has no use, IMO. | |
Pekr: 25-Jun-2010 | As for resizing - how much I can influence the scaling aspects? I mean - e.g. I have simple reblet, a calculator. Now while it resizes buttons etc., what if I want it also to properly scale on large display? I mean - making the UI element just bigger, including borders, font metrics, etc.? | |
Pekr: 25-Jun-2010 | ok then. Then there's Graham's question towards font or generally UI scaling :-) Will it be possible? | |
Pekr: 26-Jun-2010 | IE9 preview 3 adds support for WOFF (Web Open Font Format). I wonder if there is something usefull in such standards, what we could possibly integrate to improve fonts? | |
shadwolf: 6-Jul-2010 | doing 2D using 3D hardwar stacks generates a lot of problems due to the antialiasing and mipmaping manipulation ( and drawing text without true font but with mipmaps provide you no gain the card will not use it's fonts acceleration then) | |
shadwolf: 8-Aug-2010 | and more complexity you will add to your engine more unexpected problems you will face... Like what we experienced in area-tc... suddently our perffectly working engine under wnidows XP shows strong bugs in rendering just by arriving on windows7. After 6 month in searching the why and not finding any cause to that rendering jam I by chance tryed the ultimate thing no programer does i retro versionned back like 10 version below the rendering engine and there suddently i found that rendering problems disapeared by miracle... I spend 10 times more time searching why the rendering was defective on windows 7 than doing area-tc and viva-rebol.r. And that's too what completly killed my mood. What else can i do than try to make this community know my experience with extensive text processing in draw with R2 to not have the same conceptual lacks repeated in R3. And clearly in R2 the text commands in AGG/draw were not suited for docuement rendering... That doesn't means AGG can't do it ... that means at that time the dialect draw wasn't designed to exploit intensivly text rendering. I always said before runnning you have to learn to crawl, then to stand up, then to walk. for me the way i saw the realisation of a rendering engine text oriented for draw dialect was first step changing the color of choosen elements in the text, then changing the font spécificity anytime anywhere in the document then being able to do strong text manipulations like moving by drag and drop paragraphs, inserting multimedia content in the document, scaling paragraphs etc... ROBERT: In fact that depends what the rich text engine aims ... for example read only rendering is pretty different of real time editing wisiwyg engine... The complexity betwin both approach is like 1 to 100... | |
Robert: 8-Aug-2010 | So, this uses OS native font infrastructure. | |
shadwolf: 8-Aug-2010 | nice :) beacasue R2 font system was a pain ... knowing what works where was difficult... | |
shadwolf: 8-Aug-2010 | I experienced it when porting area-tc to linux ... the rendering was ok but as the font wasn't fixed size the editing part was messed up. | |
shadwolf: 8-Aug-2010 | and ofcourse fied fonts where properly handle only on widows ... fun thing was i tryed rendering using the same TTF file on linux but it was managed as unfixed font on linux ... | |
shadwolf: 8-Aug-2010 | so see assuming fixed fonts is a global concept is a wrong thing it better to say ok font will be not fixed lets handle this properly and offer a way to manage them the easier way... | |
shadwolf: 8-Aug-2010 | and in the richtext proposition of Carl made 2 years ago (times flyes..) we find again this block concept wich is related to the way MakeDoc format handle things ... like in HTML for example you have flags that defines a rendering style. But the things betwin the flags can't evolve... they are not supposed to change font style or font size or font color. See that's what i would call a we treat text as block and not as single element able to singularly evolve on their own without affecting the surrounding elements. | |
shadwolf: 8-Aug-2010 | ofcourse you still can say a <H1> </H1> instead of the basic regular seting will take this font this color this size but that will affect all it's content and not only a part of it ... | |
Robert: 8-Aug-2010 | The idea is that we will have the low-level font rendering stuff accessible. Further a standard richt-text dialect will exist. If htis doesn't fit, you can change it and use any other concept to make richt-text available in apps. | |
Oldes: 9-Aug-2010 | Because it's not pixel precise font. I would like to see support for pixel precise font which could be in just a simple bitmap format. | |
Henrik: 9-Aug-2010 | the font handling has not changed, AFAIK | |
Rebolek: 10-Aug-2010 | Because it's not pixel precise font. That's absolute nonsense. | |
shadwolf: 10-Aug-2010 | but steeve have a point ... it's ugly ... i don't know if that the antigrain thing but on the lower size fonts damn the rendering of the font is messed up ... you have on the same letter bigger and smaller parts... This was a problem we experienced on R2 too we noticed it. People said don't worry R3 is completly deferent etc... and in the result -> blured ugly fonts... like on R2 so wher is the gain ? | |
Henrik: 10-Aug-2010 | shadwolf for the 56743892th time, the font rendering is not properly utilized from AGG yet, | |
shadwolf: 10-Aug-2010 | I appreciate the effort too ... but when i say this part needs a real work that's not to be rude etc... that's true !! damn how can i provide a simple functionnality like Zoom + / - for text if bellow font-size 14 bold the font rendering is ugly ? | |
Cyphre: 10-Aug-2010 | shadwolf: if font rendering quality(or whatever else) is so critical for you I think with R3 you have couple of options now: 1) wait until you get it for free (some day) while bitching at AltME about it 2) download the HostKit and improve the code yourself 3) pay(or overpersuade or whatever) someone else to improve the HostKit for your needs So it looks you have at least 2 more ways(besides the 1. point) how to solve it comparing to R2 situation. Isn't that great? | |
BrianH: 10-Aug-2010 | If AGG (or R2) was relying on the OS font rendering, the behavior shadwolf decribed could be caused by Cleartype. If Cleartype is turned on, but the REBOL renderer isn't rendering with compatible antialiasing, fonts would look bad. | |
Maxim: 10-Aug-2010 | MS for example, dosesn't properly typeset its font. The historical reason being that their fonts are very sharp and readle on low dpi monitors. If that is a problem of the outline generation, the rasterizing or both is up for grabs but, its possible that we can get better results if we "fix" one or both of the problems. | |
BrianH: 10-Aug-2010 | Just discovered: R3 doesn't use the same method for doing its font rendering as R2, it uses AGG instead. So it doesn't have the bug, and can be further improved. | |
Pekr: 12-Aug-2010 | OK, and what can be done to get more quality to the font display? | |
Cyphre: 12-Aug-2010 | what can be done to get more quality to the font display? I personally would make research about the technique McSeem(AGG author) published in his well known font rendering related article and tried to use the core idea of his demo application for making 'production quality' version which can be then used in the HostKit code base. | |
Maxim: 12-Aug-2010 | cyphre... seems like the best plan, for the best quality font rendering on any platform :-) | |
Pekr: 12-Aug-2010 | font quality code - that will have to be done one day, as the View app font quality is really not nice. So let's hope that one day it will move up in the priority list :-) | |
Cyphre: 12-Aug-2010 | There is no charset selection. You just provide valid UTF-8 codes for the appropriate unicode chars, thats all. Also ofcourse you need to have font that contains that chars. I was using 'Arial Unicode MS' font in the test screens which is a huge font containing big chunk from all the unicode pages. | |
Maxim: 12-Aug-2010 | it depends on gob type. font should not inherit by default, draw should. but I might want to render text upside to create a reflection, without incurring the hit of applying a transform to the coordinates... | |
Steeve: 26-Aug-2010 | Today, I made some tests (again) with vectorial fonts using draw. And... It's not that bad when the gamma correction is... corrected. My test: font: ["verdana" size: 15] gamma 2.0 pen none http://sites.google.com/site/rebolish/test-1/not_bad.png (look at the white text) | |
shadwolf: 28-Aug-2010 | steeve is doing an irc mini client like ... the font is well designed but a gamma correction 2.0 isn't it a bit too clear ? why 2.0 and not 20.0 ? seems something completly arbitrary again a speudo hack to solve a lack of real work ... | |
Graham: 2-Sep-2010 | and for A105 >> do %r3-gui.r3 Script: "Untitled" Version: none Date: none ** Script error: expected command! not font ** Where: size-text font-char-size? make make-text-style parse fontize catch eit her either applier do ** Near: size-text gob | |
Oldes: 4-Sep-2010 | It's not just the font but also the scroll bar which seems to be too wide and arrows too large for me.. but I like your sliders - to tell something positive as well:) | |
Rebolek: 24-Sep-2010 | Maybe font metrics differ under XP and Vista/W7. | |
Rebolek: 24-Sep-2010 | I cannot reproduce font offset problem under W7 (Parallels), looks same as in XP (Parallels). | |
Henrik: 18-Nov-2010 | What's left (not necessarily in order): - test framework for GUI - dialogs - form validation, which meshes with dialogs - help system, which meshes with form validation - database record management, which meshes with form validation - actor documentation parsing - better View function that supports initial states for forms and dialogs - some issues with resizing - work on text editor core - general style work - skin comes last Of course over time we get new ideas or stumble into design issues that need to be solved, before we can move on. That's necessary to make sure that some future feature is going to be simple to do. All this is of course separate from hostkit, font rendering, and DRAW enhancements. | |
Pekr: 24-Nov-2010 | font quality is not nice, but still - Amiga got R3 View almost running. One year ago I would not believe it. Now we could get some Linux guru onboard .... | |
Pekr: 29-Nov-2010 | I aven thought about possibility to link to native widgets, but just to mimick skin parameters. I am not sure it is possible, but when you e.g. create skin, which looks like OS native one, then users will be confused, if you set OS native feel differently. Under windows, there's not much of possibilities, except for some Windows bar size/decoration, or font size. But under AmigaOS and e.g. MUI, you can change the look of widgets quite a lot. The question is, if someone would be willing to simulate such a complex system as MUI is, and define all the skins. The app would also have to be notified, that user changed central setting, to readjust ... | |
Sunanda: 8-Dec-2010 | Am I missing something really basic......Here's my first attempt in many months to play with the R3 GUI. New console session, R3-a110.exe: >> load-gui Fetching GUI... GUI Version: 0.2.1 (Developer test GUI theme) ** Script error: size-text has no value ** Where: font-char-size? make make-text-style parse fontize do do either load-gui ** Near: font-char-size? self | |
Jerry: 14-Dec-2010 | I used to develop a Chinese Font Engine in R2 using Win32 API GetGlyphOutline(). Now I am trying to do it again in R3, but this time I will get the glyth data from OpenType font files directly. Basically, I can read the Glyph data now, However, when the glyth has zero contour, my OpenType font format parser got error. The OpenType Spec offered by Microsoft is not clear to me on this.... Hope I can solve this problem soon. I cannot wait to see Chinese Characters in My R3 GUI. :-) | |
Jerry: 16-Dec-2010 | Does RM-asset version of A110 support the SHAPE dialect? I can access the glyphs in OpenType Font File now, and I would like to draw the Chinese characters using SHAPE dialect in R3. | |
Maxim: 25-Jan-2011 | I don't want to rely on the fact that 'red-button-which-doesnt-resize-aligns-right-bold-with-larger-white-font is a style ;-) | |
Andreas: 2-Feb-2011 | A quick question: is proper alignment along font baselines planned for the GUI? | |
Pekr: 2-Feb-2011 | I would first welcome fixing the quality of font display, which is really 80ties quality :-) | |
Andreas: 2-Feb-2011 | Not that I understand anything about GUI implementation, but font rendering sounds like a mere technicality for me. | |
Andreas: 2-Feb-2011 | Proper alignment of elements along font baselines sounds like it _could_ have a deeper impact and requires some planning. | |
Maxim: 2-Feb-2011 | I agree that precise use of the baseline should be doable. its the only way to properly handle multi-font display. it would also be nice to be able to inspect the font so that we can measure the different metrics of a font. x-height, descent, ascent, cap height, linegap (leading), H space width, etc. On the Amiga, I used to align text with these values in code and it seemed to be much better. | |
Ladislav: 4-Feb-2011 | Andreas: "A quick question: is proper alignment along font baselines planned for the GUI?" - no, it is not, since the understanding is, that it has already been implemented... In case you see some quirks, please, let us know. | |
GrahamC: 4-Mar-2011 | What's the current font size? | |
jocko: 10-Mar-2011 | I'm trying to change the font color and size in a button, and in a field ... need some help ! | |
Gregg: 10-Mar-2011 | Something like this? view layout [button "Help" with [font: [size: 16 colors/1: 255.0.0]]] | |
Cyphre: 12-Mar-2011 | Some comments: -the TEXT style in the release has incorrect resizing settings so it makes layouts that are being resized ugly. We'll fix that. -regarding the introduced and discussed: options [box-model: 'some-word] The defined word! symbol should specifiy box-model preset. By 'box-model preset' we mean group of facets attributes that affect the box-model settings of the specific face/style. So this option is IMO correctly named. Currently the box-model option was added as temporary solution to the PANEL style only. But in the next release it will be possible to set it on any face in the layout or style definiton. Also we'll add basic set of such box-model presets that will be part of the system by default. -ALIGN vs. HALIGN: yes, we borrowed the terms ALIGN/VALIGN from HTML(but note, it is used also in R2 font object and in R3 para object) . As people today are familliar with it and have it 'wired' in their heads using the same name could avoid silly bugs in their code. I presonally don't think this must be consistent with names of styles but if majority people insist of such kind of consistency we would probably need to unify also the align word in the PARA object as well. | |
Group: Power Mezz ... Discussions of the Power Mezz [web-public] | ||
Maxim: 20-Dec-2010 | I've done quite a few html analysers and with a bit of experience I have found that going with a brute force parse on pages ends-up being very effective. I did a font downloading script for www.acidfonts.com a few years ago and it took more time to actually download all the pages than build the script. :-) | |
Group: !REBOL3 Host Kit ... [web-public] | ||
ssolie: 28-Oct-2010 | the windows code is filled with truetype font stuff for example | |
Cyphre: 28-Oct-2010 | ssolie: the only file that needs to be reformatted so it supports other platforms than windows is agg_truetype_text.cpp + .h Otherwise there is already available FreeType wrapper so the rest of code can work even on OS4 But the current hostkit code needs some more work to extract the font/text rendering parts so they can be controlled by defs. If you don't want to waste time on this I can have a look at it over the weekend and make the changes so you should be able compile without the text code for now. Just let me know. | |
Cyphre: 12-Nov-2010 | BTW last night I added freetype font rendering to the hostkit so ssolie will be able to try render text on AmigaOS4. | |
Cyphre: 12-Nov-2010 | Feetype: by this addition in the hostkit we can theoretically get font rendering on Amiga, Linux, OSX etc. For OSX it would be great to switch to native fonts(Quartz?) later though. | |
ssolie: 15-Nov-2010 | I'm trying to run the hello world example at http://www.rebol.com/r3/docs/gui/guide.html Here is what happens when I try load-gui: >> load-gui i Fetching GUI... GUI Version: 0.2.1 (Developer test GUI theme) ** Script error: expected command! not font ** Where: size-text font-char-size? make make-text-style parse fontize do do either load-gui ** Near: size-text gob Is this a host-kit issue or ? | |
Cyphre: 4-Jan-2011 | Rebol strings are stored either as ANSI (one byte) or wide char (double byte). Of course the rich-text module is currently doing the conversion for every rendered ANSI string in realtime. Any sophisticated rich-text caching is not yet implemented. (note: this has nothing to do with font glyph cache which works well) But even though the cache of large text block is missing the performance is still very usable for normal GUI cases so the priority to spend time on the line-cache is not too high at the moment. | |
Oldes: 4-Jan-2011 | I modified text-test3.r3 script from the host-kit to use normal sized font (12) not anti-aliased and used a little bit longer text content (but not extremely much. just two lines with length cca 1400 chars)... the result is: Good news: I do not notice any difference between ansi/unicode content. Bad news: in both cases R3 uses almost 23% of my CPU time when I just move mouse over the text, which is pretty much:/ |
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