AltME groups: search
Help · search scripts · search articles · search mailing listresults summary
world | hits |
r4wp | 78 |
r3wp | 987 |
total: | 1065 |
results window for this page: [start: 201 end: 300]
world-name: r3wp
Group: Ann-Reply ... Reply to Announce group [web-public] | ||
Cyphre: 15-Mar-2005 | Steve, here you can download my contribution to the Spreadsheet Contest: http://www.rebol.cz/~cyphre/cyphres.sht (hope I win :-)) | |
eFishAnt: 16-Mar-2005 | VERY COOL, Cyphre. That is way-out-of-the-box. | |
Allen: 16-Mar-2005 | Nice Cyphre. Imaging what it could do with AGG. The first vector graphic spreadsheets | |
Pekr: 12-Jun-2005 | your menu design is new, or Cyphre menu based? | |
ChristianE: 12-Jun-2005 | Actually I *tried* understanding what Cyphre did, but ... | |
ChristianE: 12-Jun-2005 | No, that's not my league, so based on Cyphre's script I tried my own. Actually, no single line left from the inspiration source. | |
Pekr: 12-Jun-2005 | ChristianE: Cyphre solved even following case - ability of menu to display on left or on right, depending if menu can fit the window or no. Ability to react for resizing (not sure about that one), but he used the same engine for context menu (right mouse button click). Otherwise - VERY good work. No problem with speed here. I will try tomorrow on P650, 256MB, W95 machine ... | |
ChristianE: 12-Jun-2005 | As for resizing: I'd like to leave that untouched until some standard resizing schemes available for REBOL. Currently there are the two approaches of Romano and Cyphre, I'm a little bit in favor of Romano's one, but that isn't finished work, it doesn't run with newer rebols. | |
ChristianE: 12-Jun-2005 | Context menus: The same. I'm uncertain how Cyphre's screen regions approach handles nested, resizable layouts ... | |
shadwolf: 12-Jun-2005 | I by myself about 3 month later make a port of the cyphre menu for rebgui so we can now that AGG is officially involve Cyphre into an optimization process to achive in short code a as flexible and advanced menu in term of design ;) | |
Pekr: 13-Jun-2005 | DideC: look at Cyphre's styles. Simply put - are without scrollers does NOT make any sense from functionality pov. And why should programmer care about providing scrollers and doing recalculations? | |
Izkata: 15-Dec-2005 | The iPod would certainly get students' attention. But the Imagination and Cyphre demos posted there might throw them off.. | |
Rebolek: 15-Dec-2005 | Iztaka: "Cyphre" demo is only 2kB so you cannot expect miracles. In more space is posible to do more things and 32kB is really HUGE script. http://krutek.info/rebol/demonica-player.r | |
Group: RAMBO ... The REBOL bug and enhancement database [web-public] | ||
Pekr: 12-Aug-2005 | Today I had chance to show to my Lotus Notes fried small app. I took LN phone list, imported it into rebdb, used View 1.3 and Cyphre's grid and produced small cute tool .... | |
Ladislav: 1-Sep-2005 | Two new bugs discovered originally by Cyphre posted: load {#object! [...]} bug and VALUE? crashes the interpreter | |
DideC: 3-Dec-2005 | Cyphre has noticed that too. | |
DideC: 21-Mar-2006 | Cyphre said it's fixed, but not release yet (if I understand correctly) | |
Rebolek: 21-Mar-2006 | Yes, I think I reported that bug to Cyphre during work on Compo demo. I hope there will be upgrade to View to fix this and other bugs, but I'm afraid that with R3 behind the door (you now, in just couple of days we're going to see the roadmap ;-), bugfixes for current View will be late. | |
Group: View ... discuss view related issues [web-public] | ||
Pekr: 23-Feb-2005 | Ashley - I think it is like I described it now ... Cyphre is making new sublay face ... and original sublay can contain xy elements, e.g. field with some filled-in info, so he imo iterates thru its pane and recreates it .... | |
Robert: 2-Mar-2005 | Sounds like a good idea. Especially to better support data-form like GUIs. Together with Cyphre I have made such a dialect. We could take some ideas from it. | |
Gregg: 13-Apr-2005 | Benjamin -- There is no native way to change cursors in REBOL. Cyphre has done some experiments with it, and the APIs should be easy enough to call if you have /pro. Can't remember if I ever mapped those or not. | |
Group: Make-doc ... moving forward [web-public] | ||
shadwolf: 27-Jan-2005 | Hi ashley !! I see your MD2IDE it seems you have open the competition with my MDP-GUI hahahaha. Well I like the redering window on right of the Window. The bad point is that the previsualisation of the texte is not updated until the save action. Updating it dynamicaly could be a good thing. There is no button to short cut the insertion of the balise like in MDP GUI (feel free to retake from MDP-GUI evry thing you need). Personnally Im waiting for the new rebol/view version that will speed the drawing engine and be able to use AGG based styles like Cyphre showed us to do. what about integrating to your product MD2IDE the net releasing support (for example to update quickly a blog based on carl's REBOL script) | |
Pekr: 1-Nov-2005 | French community is "strange" - it is very cool and active, yet it creates barrier for rebol adoption a bit - many of good materials are not in english. We help short talk about it with Cyphre - if rebol.cz should be czech only, or something like rebolforces, so in english ... (or both :-) | |
Group: Parse ... Discussion of PARSE dialect [web-public] | ||
btiffin: 13-Apr-2007 | Final off topic; Now I'm slowly replacing all my computer heroes...Names like Kernighan, Pike, Moore, Griswold, Lovelace... are now Sassenrath, DocKimbel, Anton, Cyphre, Graham, Maxim, Ladislav, Henrik, Oldes...et al. Thanks guys. You are making my world a better place. | |
Group: AGG ... to discus new Rebol/View with AGG [web-public] | ||
Guest: 3-Jan-2005 | i was surprised nobody was shouting for Draw/AGG ! This clearly opens the door to many possibilities. Cyphre, could you pls give us a brief update of where the project is going and your opinions on the different possibilities ? | |
Guest: 3-Jan-2005 | Cyphre, you had posted this in REBOL/Zine 30 months ago. I imagine all of this is not an issue anymore, right ? | |
shadwolf: 10-Jun-2005 | I want to thank Cyphre for all his test scripts in REBOL/View/tests/. Very a good good source of inspiration and a perfect show room for the AGG capabilities ... | |
Gabriele: 10-Jun-2005 | ashley: IIRC, Cyphre has a SVG parser that outputs a draw block. but i think it was unfinished. | |
Pekr: 10-Jun-2005 | Cyphre, or others - I am curious. I just read latest blogs about Mozilla technology - they will switch rendering to Cairo open source library. It will handle svg as well as the rest of rendering too. IIRC Cairo was already mentioned here. I wonder how AGG compares? | |
shadwolf: 16-Jun-2005 | I see a little problem into the starwars scrolling text effect make by Cyphre when playing it to 1.3 the text is oriented to the left | |
shadwolf: 21-Jun-2005 | Cyphre sure but at last you can share with us you knowledge and experience on the topic and this is yet a precious thing ;) | |
Ashley: 22-Jun-2005 | Pekr: the SVG Demo is just a quick and dirty prototype. I'm just going to get it to the stage where it can display simple SVG icons (for RebGUI). If someone else wants to write an SVG viewer that is fully SVG 1.1 (with 1.2 around the corner) compatible then good luck ... I'm *not* going to be doing that! ;) yeksoon: see above comments. I'm tweaking the SVG Demo code on an SVG icon by icon basis. As long as it works for the icons I use (or intend to use) I'm happy - I don't guarantee the code will work with anything other than the specific SVG files I have tested it on. Cyphre: SVG is such a "flexible" standard isn't it? :) One question; how did you map SVG "path d" commands (e.g. <path style=... d="M 10 10 C 20 20 ... z") where there is no "z" command to close the "shape" (i.e. the AGG shape command closes by default). shadwolf: Having our own SVG icons is a good idea as we don't have to worry about licence / distribution issues and we can tweak the generation to make it as AGG compatible as possible. To do that we need to settle on *one* tool so as we generate consistent SVG code, and we should generate SVG that uses a single unit of measure, preferably pixels, as it's a real pain trying to handle multiple units of measure within the same file. I'll continue this discussion in the RebGUI group. | |
Bo: 28-Jun-2005 | Cyphre, how would you achieve the same effect with a less "drastic" method? | |
Anton: 12-Jul-2005 | ok, so I assume Cyphre is on to it already. | |
shadwolf: 14-Jul-2005 | Cyphre Great !!!! I'm happy to have found a difficult bug regarding MATRIX in AGG/DRAW :) I hope this will be solved as soon as possible. I all cases tahnk you to have take the time to scout my problems :) | |
shadwolf: 22-Jul-2005 | Cyphre have you an idea when the bug with matrix will be solved ? | |
shadwolf: 6-Sep-2005 | Cyphre thank you for your answer You need more infos on Gradient here is the official webpage on the topic hopes it could help you to make a svg gradient complying fonction in draw ...:) | |
shadwolf: 6-Sep-2005 | Cyphre there is no missing thing in AGG gradient the coordinate datas given by SVG gradient data block is different. To make it short and simple SVG work with area pourcentage of filling (what ever the size of the area to colorize is you will allways have red 20% blue 40% black 40% if red blue black are your 3 colors that are used to make the gradient effect) Then we have a vectorial information that give the orrientation of the gradient effect. SVG gradeint are linear, circular or parterned (in most case linear is applyed ...). REbol AGG gradient use area offset you have a start offset a end offset and the colors are degraded along this vector nothing more nothing less you have no area coloring infos. This is if my recalls are good the differencies betwin AGG gradient and SVG gradient. | |
shadwolf: 6-Sep-2005 | Pekr and the solution proposed by Cyphre was to insert to agg in built fonction complying with SVG datas ... | |
Pekr: 6-Sep-2005 | yes, that should be enoug, no? If Cyphre can use AGG internals to simply make it working, so he will, no? | |
Pekr: 6-Sep-2005 | I am not talking about adaptation in rebol level code, but directly in rebol AGG layer = C code - that should not be slow, no? Cyphre would then expose it via e.g. gradient-svg new command ... | |
shadwolf: 16-Sep-2005 | cyphre : here you have a tiny example of gradient representation taken from the webpage http://www.w3.org/TR/SVG/pservers.htmlwitch explain the gradient format for SVG Simple linear gradient commented by me ^^ <g> <defs> # LinearGradient definitions <linearGradient id="MyGradient"> #first color using 5% of the space to color <stop offset="5%" stop-color="#F60" /> # second color using 95% of the space to color <stop offset="95%" stop-color="#FF6" /> </linearGradient> </defs> # HERE you have the rect definition using the LinearGradient witch id is MyGradient <rect fill="url(#MyGradient)" stroke="black" stroke-width="5" x="100" y="100" width="600" height="200" /> </g> So as you can see the color pourcentages | |
Geomol: 24-Oct-2005 | Cyphre, do you have any news about, when we'll see your different fixes in a release? | |
Pekr: 25-Oct-2005 | Cyphre, speak, please - what cool things? | |
Terry: 4-Nov-2005 | Cyphre, when you say "Rebol with Rebcode is faster", do you mean the AGG library? | |
Ashley: 5-Nov-2005 | In answer to Cyphre's question, my opinion is that changes that prevent (or make difficult) SVG rendering are not desirable. So if the proposed change(s) don't hinder SVG rendering them I'm all for them. | |
shadwolf: 8-Nov-2005 | Cyphre question : i think the same .. gradient is good the way it is for pure draw coders (i you have to make an SVG to DRAW translator (my case) you only need gradients that take in charge other kind of values nothing more...) | |
DideC: 10-Nov-2005 | Cyphre: if your question is "should we create a FILL-PEN-PERCENT command to not overload FILL-PEN with percent values?" I say YES. (but the name is here as an example) But overwhise I don't really understand what you mean. | |
Oldes: 23-Nov-2005 | I think cyphre have some simple examples how to do this but... it should be in Rebol internally:) | |
Graham: 28-Nov-2005 | Rebolek's AGG demo called "Cyphre" reminds me a bit of Tempest 2000 - anyone planning on a Tempest 2000 clone ?? :) | |
Pekr: 7-Dec-2005 | iirc Cyphre said some fixes will be mady ... such features are not fixes though, so we can only hope ... | |
shadwolf: 28-Dec-2005 | josh hum does it work with sp: -2 ? ( joking lol ) Cyphre thank you very mutch and carl too for your hard work i'm a little far those last month from rebol ... but i still have lot of wants i will restart to work on the SVG rederer once all will be set /fixe if you have suggestions about the svg engine make them to me i ill try to add them too. ( a less 1000 lines SVG engines this will be very nice and flexible ...) | |
Rebolek: 29-Dec-2005 | 9-Dec 9:53 Cyphre "I'll post resume of AGG fixes/improvement very soon in this group so you are informed." Please, Cyphre, can you post it before competition's dead line so everyone can made use of it? :) | |
Group: Web ... Everything web development related [web-public] | ||
Pekr: 13-Apr-2008 | IIRC, when Cyphre did some game for Java enabled cell phone, he created small engine emulating faces | |
Maxim: 23-Sep-2010 | use the cookie-enabled http protocols on rebol.org (by Cyphre IIRC) | |
Group: Announce ... Announcements only - use Ann-reply to chat [web-public] | ||
Pekr: 28-Jun-2006 | It is my pleasure to announce, that Cyphre was contracted to bring what I regard latest limiting factor for RebGUI database experience - a grid. The grid should support following features - visible/non-visible columns, both vertical/horizontal scrolling, keyboard support, programmable navigation, tri-state columns sorting, possibility to put other styles in cells. Expect it being in the middle of capabilities of RebGUI table, and Henrik's grid. The grid should be also easily portable to VID. The license - BSD. Other things Cyphre will look into with regards to Rebgui is, how to make RebGUI a bit more pretty, centralising other things or simply allowing gradients for tabs etc. That is subject to change. On non RebGUI front, we should have better sys-tray support under Windows, probably via .dll .... The time-frame is three weeks from today. Stay tuned! | |
Carl: 30-Jun-2006 | Very good! Also, if Cyphre can work with us on R2 update, we can add those systray features native. | |
Group: SDK ... [web-public] | ||
Dockimbel: 16-Jan-2012 | Cyphre: do you plan to release it in open source? Is your implementation client-side, server-side or both? It would be a great addition to Cheyenne to support SSL natively. | |
Cyphre: 19-Jan-2012 | ok, you can get it here: https://github.com/cyphre/tls-prototype | |
Andreas: 19-Jan-2012 | Thanks Cyphre, _much_ appreciated. | |
Group: !RebGUI ... A lightweight alternative to VID [web-public] | ||
Robert: 23-May-2005 | Cyphre did one, that was quite good. | |
shadwolf: 23-May-2005 | Robert problem is that Cyphre code is based on VID compositing ... | |
Pekr: 9-Jun-2005 | I don't know how Cyphre did it with his menu, maybe he really changed pop-up function, even if expensive. Once again - imo ppl can stand different look of UI, but not different behavior on certain platform - it is a big mistake to think that they can. Other thing is we don't have rich-text, so we can't display accelerator keys. Dunno even if alt key works ... | |
shadwolf: 9-Jun-2005 | this one is perfect well my port of cyphre menu was good too ;) | |
shadwolf: 10-Jun-2005 | I'm thinking for example of transparent popupmenu in menu style of Cyphre this is an other example of how we could use draw/AGG to enhance RebGUI global interaction | |
Pekr: 22-Jun-2005 | exactly ... so it must be because of Cyphre, who did not have enough time to produce his dream authoring tool for Rebol :-) | |
Volker: 22-Jun-2005 | Ashley mentioned he has something small. And Cyphre has too, but commercially closed. | |
Graham: 22-Jun-2005 | Cyphre can't use his code .. but that doesn't mean he can't take the knowledge and apply it | |
Carl: 22-Jun-2005 | Pekr: I know that Cyphre has put a few large city maps into DRAW, and they looked pretty good. We just need to get him to tell us more about it. | |
shadwolf: 7-Jul-2005 | as cyphre connect once per week it's not easy for me to advance | |
Pekr: 6-Aug-2005 | ... simply ability to display data is essential for most apps :-) He tried Cyphre's grid, and although it is the most complete style we saw yet, it does not allow things as keyboard navigation, display of only selected columns without rebuilding data-block .... | |
Robert: 19-Sep-2005 | From my experience with Cyphre's table style, it makes sense to use a name/value block for the data. With this you can throw a block in any order and even one, that has more fields than being displayed. The latter makes a lot of sense if you just want to get back an internal ID. | |
Ladislav: 24-Sep-2005 | I think, that Cyphre will be able to give you an advice on that | |
Group: DevCon2005 ... DevCon 2005 [web-public] | ||
Romano: 26-Jul-2005 | Cyphre: "How to use AGG to forget Flash" :-) | |
Pekr: 30-Sep-2005 | Cyphre suggested there will be some nice announcements, but professionally refused to give me any hints. So I asked Carl and he told me they will announce some new developments, but could not say more few weeks ago ... | |
Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public] | ||
Oldes: 13-Oct-2008 | It could be probably in Rebol as well. It depends how far is Cyphre with the Flash plugin integration into Rebol's face and if Pekr's friend will give the rights for Rebol community to use it. | |
Group: rebcode ... Rebcode discussion [web-public] | ||
Rebolek: 8-Nov-2005 | As Cyphre said: because dot looks more like assembler ;) | |
Pekr: 1-Dec-2005 | I remember some talk between Cyphre and Carl about "subpixel accuracy" in regards to AGG, but dunno if related. Carl was thinking if he should allow decimals for pairs IIRC. | |
Rebolek: 1-Dec-2005 | As I'm interested only in pure vectors, REBOL speed is succifient for me :)) But yes, REBOL can probably be linked to some external library (as Cyphre did with OpenGL) or SDL maybe? But I don't think it should be high on priority list, other things are more important. | |
Henrik: 12-Dec-2005 | Continuing from SDK group: I noticed that cyphre thinks pixel writing and reading can be a bottleneck in the current rebcode implementation, which is why the native convolve functions in rebol/view 1.3.2 are much faster than the rebcode version demonstrated earlier. By providing ways to read and write RGBA information directly without needing to extract and combine them first, rebcode could be faster at per-pixel operations. Any thoughts on how to do this? | |
Group: Tech News ... Interesting technology [web-public] | ||
Brock: 23-Jan-2007 | looks like they used Cyphre or Gabriele's background generator ;-) | |
JaimeVargas: 8-May-2007 | The power in Rebol is different. I think Rebol is good for KISS, where simple things are simple, hard things are hard. Like adding co-routines. We added this feature to BEER. It works but they require careful programming of your routines. Otherwise you get blocking. The solutions is R3 tasks. Similarly situation has happend with other features, like the FastCGI request that I see sometimes, or callbacks for C routines which was dormant inside the interpreter for years until discover by cyphre and later released. | |
Pekr: 29-May-2007 | ah, but that is ONLY problem of style itself, not of the aproach taken? Well then, Cyphre added arrows to scroll tabs to his style in 1 day ;-) | |
Pekr: 10-Feb-2008 | oh, I am glad I tried it. It is 10times slower, than Cyphre's SWISS REBOL based desktop demo. We really need that plug-in thingy to show the world, their browser based aproaches are utter crap, what else can be said about it? | |
Pekr: 14-Oct-2008 | ... now my question is - where is my R3, and where are our planned View kernel advancements? Cyphre did not touch View kernel for more than one year .... | |
Pekr: 19-Mar-2009 | IIRC Cyphre had some old comparisons, and AGG was the fastest one. There is still some place to optimise stuff. E.g. bitmap/image node caching is not done in View yet ... | |
Pekr: 5-May-2009 | Of course, even Cyphre's menu has bad metrics and looks "cheap". But is it really a problem to design it correctly? | |
Group: !REBOL3-OLD1 ... [web-public] | ||
Gregg: 14-Apr-2006 | The current library interface is servicable, but could be improved. For example, char arrays in C structs are a real pain to deal with, there is redundancy if you're importing a number of routines, from the same library, and extra work is required to deal with pointers to values. The biggest issue for me seems to be that I have to use COMPOSE heavily to get the results I want, or there's a lot of duplication in struct and routine defs. --- Easier Routine Declarations The only thing I've addressed in my lib interface dialect is making it easier to declare routines. I posted it to REBOl.org for discussion: http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=lib-dialect.r --- Pointers This is maybe a bit of an extreme example, but I had to do it, so it's not purely theoretical. LPINT-def: [value [integer!]] none LPINT: make struct! LPINT-def none This struct shows where a nested struct is needed. _FAX_JOB_PARAM-def: compose/deep/only [ SizeOfStruct [integer!] ; DWORD structure size, in bytes RecipientNumber [string!] ; LPCTSTR pointer to recipient's fax number RecipientName [string!] ; LPCTSTR pointer to recipient's name Tsid [string!] ; LPCTSTR pointer to transmitting station identifier SenderName [string!] ; LPCTSTR pointer to sender's name ;SenderName [struct! [value [string!]]] ; LPCTSTR pointer to sender's name SenderCompany [string!] ; LPCTSTR pointer to sender's company SenderDept [string!] ; LPCTSTR pointer to sender's department BillingCode [string!] ; LPCTSTR pointer to billing code ScheduleAction [integer!] ; DWORD job scheduling action code ;ScheduleTime [struct! (SYSTEMTIME-def)] ; SYSTEMTIME time to send fax wYear [short] wMonth [short] wDayOfWeek [short] wDay [short] wHour [short] wMinute [short] wSecond [short] wMilliseconds [short] DeliveryReportType [integer!] ; DWORD e-mail delivery report type DeliveryReportAddress [string!] ; LPCTSTR pointer to e-mail address DocumentName [string!] ; LPCTSTR pointer to document name to display CallHandle [integer!] ; HCALL reserved ;_PTR Reserved[3] [integer!] ; DWORD must be zero _PTR-0 [integer!] ; DWORD must be zero _PTR-1 [integer!] ; DWORD must be zero _PTR-2 [integer!] ; DWORD must be zero _PTR-3 [integer!] ; DWORD must be zero ] _FAX_JOB_PARAM: make struct! _FAX_JOB_PARAM-def none _FAX_JOB_PARAM/SizeOfStruct: length? third _FAX_JOB_PARAM fax-complete-job-params: make routine! compose/deep/only [ JobParams [struct! (LPINT-def)] ; ptr to job information struct CoverPageInfo [struct! (LPINT-def)] ; ptr to cover page struct return: [integer!] ] winfax.dll "FaxCompleteJobParamsA" So, the API call returns pointers to structs containing the data we want; to get it we need to dereference the pointers after the call. complete-job-params: func [ /local params-ptr cover-ptr ; API return pointers params cover ; REBOL structs with data from API ][ ; allocate return pointer structs for API call params-ptr: make-LPINT cover-ptr: make-LPINT ; make the API call reduce either 0 <> fax-complete-job-params params-ptr cover-ptr [ ; get data from pointers returned by the API params: get-dereferenced-data params-ptr _FAX_JOB_PARAM-def cover: get-dereferenced-data cover-ptr _FAX_COVERPAGE_INFO-def ... Getting the de-ref'd data is the real pain, and seems like it might be unsafe in the way I did it, though it worked. get-dereferenced-data: func [ {Given a pointer to memory, copy the target data into a REBOL struct.} pointer [struct!] "LPINT structure whose /value is the data pointer" struct-def [block!] "The struct you want returned with data" /local struct data orig-pointer result ] [ struct: make struct! compose/deep/only [ ; make wrapper struct sub [struct! (struct-def)] ] none orig-pointer: third struct ; store original inner pointer change third struct third pointer ; change inner pointer to ref'd data data: copy third struct/sub ; copy data from the inner struct change third struct orig-pointer ; restore inner pointer result: make struct! struct-def none ; make result struct change third result data ; change data in result struct struct: data: orig-pointer: none result ] --- char arrays in structs, or as routine parameters You can't just declare a fixed size block or string to do this, you have to (AFAIK), have individual elements for each item. That's a huge pain if you have a 128 element array, so I end up generating them dynamically. I think that was Cyphre's idea originally, but I don't have notes on it. make-elements: func [name count type /local result][ if not word? type [type: type?/word type] result: copy "^/" repeat i count [ append result join name [i " [" type "]" newline] ] to block! result ] GUID: make struct! GUID-def: compose [ Data1 [integer!] ; unsigned long Data2 [short] ; unsigned short Data3 [short] ; unsigned short (make-elements 'Data4 8 #"@") ; unsigned char ] none --- MAKE-ing structs How do other people make structs from prototypes? make-struct: func [prototype /copy /with data] [ make struct! prototype either copy [second prototype] [either with [reduce [data]][none]] ] --- BSTR type I've only needed it for one project, but it might be worth finding out if it would be worth adding BSTR support for Windows, as a routine datatype. | |
Group: Postscript ... Emitting Postscript from REBOL [web-public] | ||
Pekr: 7-Nov-2006 | guys, then try to involve Cyphre into discussions of what you gurus need new View kernel should do under the hood. I think that work on new View engine started ... | |
Graham: 7-Nov-2006 | Cyphre .. how feasible would a PS renderer be in R3? | |
Graham: 7-Nov-2006 | Cyphre, it's not just the coordinate system, it's rotation, scaling and transformations. | |
Pekr: 8-Nov-2006 | ah, yes, of course ... yesterday's talk here with Cyphre ... | |
Group: DevCon2007 ... DevCon 2007 [web-public] | ||
Pekr: 10-May-2007 | Henrik - from what I know from Cyphre, new View will use full AGG compositing (AGG contains compositing engine), so maybe so ... | |
Group: Games ... talk about using REBOL for games [web-public] | ||
NickA: 31-Dec-2008 | Does anyone know if Ryan Cole's raycasting games are still available anywhere? ( previously at http://www.sonic.net/~gaia/games/wanderer/wanderer.r and ../see.r ) I've also just begun to look at cyphre's raycasting example - is anyone familiar with it? (in it's default state, it crashes). | |
NickA: 31-Dec-2008 | http://www.rebol.cz/~cyphre/raycasting.r | |
NickA: 1-Jan-2009 | I read about raycasting in Olivier's book, newly translated by Peter. It was so simple to understand - just 30 or so lines of REBOL code (REBOL has enabled me to explore every development curiousity in which I've ever had an interest). Digging in to Cyphre's code is a bit of a challenge - always is - but I'm looking forward to understanding it better. Does anyone know what techniques have superceded raycasting? I'd like to pursue that interest more. I was so amazed by Brian Hoadley's R3d scripts last year - thought they should've won the contest. Was he ever an active part of this community? Having brilliant code like that donated to the community is the biggest reason that I hope for stronger REBOL promotion in future. We need more people! | |
PeterWood: 26-Feb-2010 | Somebody on the ML is looking for the "Rebol theBeast" game which was based on Cyphre's Arcadia. Cyphre (or anybody else) is it still available? | |
Gregg: 28-Feb-2010 | I think it was just a demo. I don't know where a public link is, unless available from Cyphre's Viewtop site. | |
Pekr: 28-Feb-2010 | however - Cyphre's rebsite was placed on my server. I did mistake during server reinstall, I forgot to back-up his content. Cyphre would have to make it available again ... | |
Robert: 8-Jun-2010 | I can imagine using Cyphre's JIT compiler to speed it up :-) |
201 / 1065 | 1 | 2 | [3] | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |