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r4wp1
r3wp8
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world-name: r3wp

Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public]
srwill:
1-Nov-2010
I''m trying to understand this language, sometimes getting it, sometimes 
not. Anyway here's my question.

In VID, I have a layout.  I want to put random images in 3 columns 
with 5 rows.  The images are stored together in a single binary file. 
(this is a mod of the card game on Nick's tutorial site).


So I read in the images into a series,  after I set the layout. But 
how do add those to the layout?

Here's my current code:
do %cards.r

the-tableau: layout [
	size 320x480 backdrop 0.170.0
	across
	at 30x20 tc1: box 80x100 teal 
	tc2: box 80x100 teal 
	tc3: box 80x100 teal return
	at 30x130 tc4: box 80x100 teal
	tc100: box 80x100 coal
	tc5: box 80x100 teal return
	at 30x240 tc6: box 80x100 teal
	tc200: box 80x100 coal
	tc7: box 80x100 teal return
	at 30x350 tc8: box 80x100 teal
	tc9: box 80x100 teal
	tc10: box 80x100 teal
]

foreach [card label num color pos] cards [
	
	dimg: load to-binary decompress (card)
	append deck-cards dimg ;feel movestyle
	throw-away-label: label
	append deck-cards-num num
	append deck-cards-color color
	throw-away-pos: pos
]

view/new the-tableau

do-events
srwill:
1-Nov-2010
ok.  I think I understand that.  So here's my new code, which doesn't 
work.
random/seed now

;--include the binary card data
do %cards.r

the-tableau: layout [
	size 320x480 backdrop 0.170.0
	style tabstyle image 80x100 teal
	style holdplace box 80x100 coal
	across
	at 30x20 tc1: tabstyle
	tc2: tabstyle 
	tc3: tabstyle return
	at 30x130 tc4: tabstyle
	tc100: holdplace
	tc5: tabstyle return
	at 30x240 tc6: tabstyle
	tc200: holdplace
	tc7: tabstyle return
	at 30x350 tc8: tabstyle
	tc9: tabstyle
	tc10: tabstyle
]

lc: copy []
lc: [tc1 tc2 tc3 tc4 tc5 tc6 tc7 tc8 tc9 tc10]

deck-cards: copy [] 	; The deck holds all of the cards from the binary 
file
deck-cards-num: copy []
deck-cards-color: copy []

foreach [card label num color pos] cards [
	
	dimg: load to-binary decompress (card)
	append deck-cards dimg ;feel movestyle
	throw-away-label: label
	append deck-cards-num num
	append deck-cards-color color
	throw-away-pos: pos
]

random-card: does [pick deck-cards random length? deck-cards]
foreach c lc [set-face get c deck-cards]

view/new the-tableau

do-events
Group: DevCon2007 ... DevCon 2007 [web-public]
Gabriele:
11-May-2007
this goes to the client side... which also loads your JS file with 
the classes for your card and molecules
Gabriele:
11-May-2007
generate-content: func [
        is-card content-generator cardid
        dimensions js-files dialog-arr args
        /local
        l_width l_height l_id l_src js-classname
    ] [
        l_src: none
        if not is-card [l_id: cardid]
        switch content-generator [
            "file.fileshare" [
                obj: make quilt/ret-obj [
                    src: build-fileshare
                    title: "Your files"
                    short-title: "Files"
                ]

                quilt/add-dialog dialog-arr "fileupload" "FileShareUpload" rejoi
n [
                    "<p>Please select a file to upload:</p>"
                    quilt/basic-molecule/class/id {

            <iframe src="about:blank" style="border: none; height: 60px; width: 
250px;">IFRAME not displayed!</iframe>

            <p style="display: none;">Uploading file... <img src="/images/Qtask-
Bar-64.gif" /></p>
Group: Games ... talk about using REBOL for games [web-public]
ICarii:
30-Jun-2007
RebTower updated.  http://rebol.mustard.co.nz/rebtower-0.0.2.zip
Changes:
- Card types are now loaded from the starter-deck.txt file.

- template.txt holds the name of a card and how many times it occurs 
in a deck.

- Added win / lose screens and an intro screen (very basic at the 
moment).
- Fixed a rebview.exe not closing when window closes issue.
- Cleaned up a few show-stopping bugs internally ;)
ICarii:
15-Jul-2007
The first part of the rebtower.r file containst help instructions 
on how to play and what the different parts mean :)  The numbers 
indicate a resource cost that has to be met in order to play the 
card.
ScottM:
1-Feb-2008
after looking at Allen 's  penguin card game, I downloaded the card 
game engine cge.bin file. I do not know how to extract .bin files. 
Has someone used the engine before or could point me in the right 
direction?
Group: Core ... Discuss core issues [web-public]
james_nak:
1-Apr-2011
Again, this might be a Graham question: I'm still working with that 
video encoder which uses http to communicate. They have a .cgi script 
which downloads the recorded video file from the internal SD card 
to the requester. My problem is the content I receive is somehow 
different than the files which I can download via a browser and of 
course will not play. I still using your http-tools to GET/POST. 
My initial thought was that  data returned is somehow being translated. 
Any thoughts?
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