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world-name: r4wp
Group: Rebol School ... REBOL School [web-public] | ||
JohnM: 14-Nov-2012 | Thanks for the welcome back message. I left off asking about the mySQL driver. So I want to insert into a database a random number the code already generated and associate it with an email address that was provided by a CGI form. Have yet to create this in the real world but for now let us assume I will call the database "customers". The people who process the credit card and collect the email address advised me that the address will be labelled "trnEmailAddress". After finding the mySQL driver Here is what I figured out using placeholders for things like password, etc. Would appreicate knowing if this is correct. ; Loads MySQL driver do %mysql-driver/mysql-protocol.r ; Opens connection to MySQL server db: open mysql://[[user][:pass]@]host[:port]/database ; Send query to database server. Enters random number from above. customers is probably the name of the database I will create insert db ["INSERT INTO customers VALUES (?,?)" "trnEmailAddress" "token"] Next I need to insert an existing PDF file (an e-book) into a directory created by the script. The directory will be named after a random number that was earlier generated by the script. I am astounded that I can not find the command to copy a file. So the variable assigned to this random number is called "token". So I have the following. make-dir %token/ How do I copy a file into this new directory? Also, is that the corecct way to make a directory? |
world-name: r3wp
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public] | ||
srwill: 1-Nov-2010 | I''m trying to understand this language, sometimes getting it, sometimes not. Anyway here's my question. In VID, I have a layout. I want to put random images in 3 columns with 5 rows. The images are stored together in a single binary file. (this is a mod of the card game on Nick's tutorial site). So I read in the images into a series, after I set the layout. But how do add those to the layout? Here's my current code: do %cards.r the-tableau: layout [ size 320x480 backdrop 0.170.0 across at 30x20 tc1: box 80x100 teal tc2: box 80x100 teal tc3: box 80x100 teal return at 30x130 tc4: box 80x100 teal tc100: box 80x100 coal tc5: box 80x100 teal return at 30x240 tc6: box 80x100 teal tc200: box 80x100 coal tc7: box 80x100 teal return at 30x350 tc8: box 80x100 teal tc9: box 80x100 teal tc10: box 80x100 teal ] foreach [card label num color pos] cards [ dimg: load to-binary decompress (card) append deck-cards dimg ;feel movestyle throw-away-label: label append deck-cards-num num append deck-cards-color color throw-away-pos: pos ] view/new the-tableau do-events | |
srwill: 1-Nov-2010 | ok. I think I understand that. So here's my new code, which doesn't work. random/seed now ;--include the binary card data do %cards.r the-tableau: layout [ size 320x480 backdrop 0.170.0 style tabstyle image 80x100 teal style holdplace box 80x100 coal across at 30x20 tc1: tabstyle tc2: tabstyle tc3: tabstyle return at 30x130 tc4: tabstyle tc100: holdplace tc5: tabstyle return at 30x240 tc6: tabstyle tc200: holdplace tc7: tabstyle return at 30x350 tc8: tabstyle tc9: tabstyle tc10: tabstyle ] lc: copy [] lc: [tc1 tc2 tc3 tc4 tc5 tc6 tc7 tc8 tc9 tc10] deck-cards: copy [] ; The deck holds all of the cards from the binary file deck-cards-num: copy [] deck-cards-color: copy [] foreach [card label num color pos] cards [ dimg: load to-binary decompress (card) append deck-cards dimg ;feel movestyle throw-away-label: label append deck-cards-num num append deck-cards-color color throw-away-pos: pos ] random-card: does [pick deck-cards random length? deck-cards] foreach c lc [set-face get c deck-cards] view/new the-tableau do-events | |
Group: DevCon2007 ... DevCon 2007 [web-public] | ||
Gabriele: 11-May-2007 | this goes to the client side... which also loads your JS file with the classes for your card and molecules | |
Gabriele: 11-May-2007 | generate-content: func [ is-card content-generator cardid dimensions js-files dialog-arr args /local l_width l_height l_id l_src js-classname ] [ l_src: none if not is-card [l_id: cardid] switch content-generator [ "file.fileshare" [ obj: make quilt/ret-obj [ src: build-fileshare title: "Your files" short-title: "Files" ] quilt/add-dialog dialog-arr "fileupload" "FileShareUpload" rejoi n [ "<p>Please select a file to upload:</p>" quilt/basic-molecule/class/id { <iframe src="about:blank" style="border: none; height: 60px; width: 250px;">IFRAME not displayed!</iframe> <p style="display: none;">Uploading file... <img src="/images/Qtask- Bar-64.gif" /></p> | |
Group: Games ... talk about using REBOL for games [web-public] | ||
ICarii: 30-Jun-2007 | RebTower updated. http://rebol.mustard.co.nz/rebtower-0.0.2.zip Changes: - Card types are now loaded from the starter-deck.txt file. - template.txt holds the name of a card and how many times it occurs in a deck. - Added win / lose screens and an intro screen (very basic at the moment). - Fixed a rebview.exe not closing when window closes issue. - Cleaned up a few show-stopping bugs internally ;) | |
ICarii: 15-Jul-2007 | The first part of the rebtower.r file containst help instructions on how to play and what the different parts mean :) The numbers indicate a resource cost that has to be met in order to play the card. | |
ScottM: 1-Feb-2008 | after looking at Allen 's penguin card game, I downloaded the card game engine cge.bin file. I do not know how to extract .bin files. Has someone used the engine before or could point me in the right direction? | |
Group: Core ... Discuss core issues [web-public] | ||
james_nak: 1-Apr-2011 | Again, this might be a Graham question: I'm still working with that video encoder which uses http to communicate. They have a .cgi script which downloads the recorded video file from the internal SD card to the requester. My problem is the content I receive is somehow different than the files which I can download via a browser and of course will not play. I still using your http-tools to GET/POST. My initial thought was that data returned is somehow being translated. Any thoughts? |